#N struct help-drawnumber-template float x float y float cat float
dog;
#N canvas 369 6 538 189 12;
#X text 15 103 see also:;
#X obj 18 7 drawnumber;
#X obj 204 132 plot;
#X obj 100 131 drawpolygon;
#X obj 22 130 template;
#X text 114 7 -- draw numeric fields from data structures;
#N canvas 14 10 297 129 help-drawnumber-data 1;
#X scalar help-drawnumber-template 50 100 23 43 \;;
#X scalar help-drawnumber-template 150 50 3.14 -1.618 \;;
#X restore 273 71 pd help-drawnumber-data;
#N canvas 57 283 580 439 help-drawnumber-template 1;
#X text 24 316 This object defines the fields for this template. Their
values are initialized in the "works" subwindow. You can see them by
right-clicking on the object in the "data" window and selecting "properties."
;
#X text 44 104 - RGB color (0=black \, 999=white \, 900=red \, 90=green
\, 9=blue \, 555=grey \, etc.);
#X obj 11 294 template float x float y float cat float dog;
#X text 22 166 Any of these can be numbers or field names \, like "dog"
and "cat" here.;
#X text 22 202 When not in "edit" mode \, you can click and drag vertically
on the numbers to change their values. (In edit mode you can move \,
cut \, copy \, and paste the objects.);
#X text 24 251 Keyboard entry isn't supported yet.;
#X obj 24 15 drawnumber cat 0 0 0 cat=;
#X obj 259 16 drawnumber dog 0 -15 900 dog=;
#X text 44 136 - an optional label ("cat=" for instance);
#X text 26 44 drawnumber takes arguments specifying:;
#X text 44 84 - an (x \, y) pair giving relative coordinates \;;
#X text 44 64 - the number to draw;
#X restore 273 45 pd help-drawnumber-template;
#X text 275 159 updated for Pd version 0.35;
