#N canvas 36 68 701 588 12;
#X text 444 542 updated for Pd version 0.34;
#X text 39 14 PART 1 REVIEW;
#X obj 66 131 tabwrite~;
#X obj 66 105 line~;
#X obj 54 298 +;
#X obj 66 79 +~;
#X obj 66 209 cos~;
#X obj 66 157 osc~;
#X obj 66 183 phasor~;
#X obj 54 324 pack;
#X obj 52 511 r;
#X obj 53 487 s;
#X obj 54 408 inlet;
#X obj 53 462 f;
#X obj 53 436 t;
#X obj 54 378 dbtorms;
#X obj 97 351 mtof;
#X obj 54 350 ftom;
#X obj 105 408 outlet;
#X obj 66 235 dac~;
#X text 26 52 So far we've seen these audio ("tilde") objects:;
#X text 123 104 -- ramp generator;
#X text 157 131 -- sampler (which we've only used for graphing so far)
;
#X text 111 157 -- a cosine wave oscillator;
#X text 139 183 -- phase generator for making your own oscillator;
#X text 112 209 -- cosine waveshape lookup;
#X text 112 236 -- audio output ("digital/analog converter" -- a misnomer)
;
#X text 31 266 ... and these "control" objects:;
#X text 145 349 -- frequency to pitch conversion;
#X text 126 378 -- decibel to amplitude conversion;
#X text 167 409 -- input and output to a subpatch;
#X text 90 437 ("trigger") -- message ordering and conversion;
#X text 93 462 ("float") -- store a (floating point) number;
#X text 90 488 ("send") -- wireless message sending;
#X text 91 513 ("receive") ... and receiving;
#X text 106 78 (etc.) -- arithmetic on audio signals;
#X text 92 296 (etc.) -- arithmetic;
#X text 99 323 -- combine two or more values in a single message;
