# Companion Modifications File

These files specify the bonuses that "enhanced companions", such as familiars and a Paladin's special mount, receive from associating with the character.

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Tag Name: FOLLOWER:x,x=y

Variables Used (x): Text (Class name or variable)

Variables Used (y): Number (Class level or variable value)

What it does:

- This is a comma delimited list of classes or variables.
- If the "master" meets the required level or value in the tag, then the companion gains all the benefits as described by the other tags in the line.

Examples:

`FOLLOWER:Paladin=5`

True if PC is a Level 5 or greater "Paladin".

`FOLLOWER:Sorcerer,Wizard=1`

True if PC is a Level 1 or greater "Sorcerer" or "Wizard".

`FOLLOWER:CompanionLevel=5`

True if the CompanionLevel variable is 5 or greater.

Tag Name: HD:x

Variables Used (x): Number (Hit Dice)

What it does:

Gives the companion bonus hit dice of its creature type.

Example:

`HD:2`

Defines the creature having two Hit Dice.

Tag Name: SWITCHRACE:x|y

Variables Used (x): Text (Current Race)

Variables Used (y): Text (New Race)

What it does:

- The SWITCHRACE changes a regular animal to an "enhanced companion" type.
- Normal companions, who do not gain special abilities from the PC, will not be affected.
- SWITCHRACE tags should be grouped at the beginning of the file.
- Each SWITCHRACE tag is kept on a line of its own.

Example:

`SWITCHRACE:Animal|Magical Beast`

Switches the Race from "Animal" to "Magical Beast".

Tag Name: TYPE:x

Variables Used (x): Text (Class)

What it does:

Used to define what the creature is for purposes of display on the resources tab.

Example:

`TYPE:Familiar`

Defines the creature as a "Familiar" for resources tab display purposes.