Changes in version 0.4.1:
- re-established synchronicity when mixing different architectures
- improved command line help
- fixed wrong behaviour of client when connecting to Internet server
- new keys: fps display (default: F9) and toggle fps limiter (default: F8)

Changes in version 0.4:
- introduced SkwoermZones
- stationary guns
- completely new communication layer
- game info screen
- keyboard configuration menu
- new weapons: helicopter, dirt grenade
- new theme: sky
- improved physics
- focusing other players while being dead
- flashing message window when avatar gets hurt
- toggle fullscreen key
- different flavors of bots (still basic!)
- documentation of replay mode
- using zlib compression for the transfer of a world from server to client
- many bug fixes
- using SCons for building

Changes in version 0.3.1:
- new intro sound
- jukebox during game
- fixed bugs with Windows 2000 and 98 when loading sprites
- fixed bug when game mode was different on server and clients

Changes in version 0.3:
- team mode
- new themes: circle, fossil
- added boni: homing virus, invisibility
- multiple goals and balls
- moving goals

Changes in version 0.2:
- too many to mention all, but here are some highlights
- added boni (health, fuel, shield)
- added new status display
- added limited fuel for jetpack
- complete gui overhaul
- easier starting of server and client for Mac and Win
- new mine weapon
- rope can be released now
- new scoring rules for the ball

Changes in version 0.1a3:
- fixed bugs in serialization: WoP runs successfully on MacOS X (PowerPC)
- fixed bugs in coloring and smoothing the sprites
