## Package org.apache.batik.ext.awt.image.renderable

Interface Summary
AffineRable: Adjusts the input images coordinate system by a general Affine transform
ClipRable: Implements a clip operation.
ColorMatrixRable: Defines the interface expected from a color matrix operation
ComponentTransferRable: Defines the interface expected from a component transfer operation.
CompositeRable: Composites a list of images according to a single composite rule.
ConvolveMatrixRable: Convolves an image with a convolution matrix.
DiffuseLightingRable: This filter primitive lights an image using the alpha channel as a bump map.
DisplacementMapRable: Implements a DisplacementMap operation, which takes pixel values from another image to spatially displace the input image
Filter: This is an extension of RenderableImage that adds some needed functionality for tracking dirty regions and determining image dependancies.
FilterChainRable: Implements a filter operation.
FilterColorInterpolation: This is an extension of our Filter interface that adds support for a color-interpolation specification which indicates what colorspace the operation should take place in.
FilterResRable: Interface for implementing filter resolution.
FloodRable: Fills the input image with a given paint
GaussianBlurRable: Implements a GaussianBlur operation, where the blur size is defined by standard deviations along the x and y axis.
MorphologyRable: Implements a Morphology operation, where the kernel size is defined by radius along the x and y axis.
OffsetRable: Adjusts the input images coordinate system by dx, dy.
PadRable: Pads image to the given Rectangle (the rect may be smaller than the image in which case this is actually a crop).
PaintRable: Interface for Rable's that can more efficently represent there action as a paint method instead of a RenderedImage when going to a Graphics2D anyways.
SpecularLightingRable: This filter follows the specification of the feSpecularLighting filter in the SVG 1.0 specification.
TileRable: A renderable that can tile its source into the tile region.
TurbulenceRable: Creates a sourceless image from a turbulence function.

Class Summary
AbstractColorInterpolationRable: This is an abstract base class that adds the ability to specify the Color Space that the operation should take place in (linear sRGB or gamma corrected sRBG).
AbstractRable: This is an abstract base class that takes care of most of the normal issues surrounding the implementation of the RenderableImage interface.
AffineRable8Bit: Concrete implementation of the AffineRable interface.
ClipRable8Bit: ClipRable implementation
ColorMatrixRable8Bit: Implements the interface expected from a color matrix operation
ComponentTransferRable8Bit: This class implements the interface expected from a component transfer operation.
CompositeRable8Bit: Composites a list of images according to a single composite rule.
ConvolveMatrixRable8Bit: Convolves an image with a convolution matrix.
DeferRable: This class allows for the return of a proxy object quickly, while a heavy weight object is constrcuted in a background Thread.
DiffuseLightingRable8Bit: Implementation of the DiffuseLightRable interface.
DisplacementMapRable8Bit: Implements a DisplacementMap operation, which takes pixel values from another image to spatially displace the input image
FilterAlphaRable: FilterAlphaRable implementation.
FilterAsAlphaRable: FilterAsAlphaRable implementation.
FilterChainRable8Bit: Implements a filter chain.
FilterResRable8Bit: Interface for implementing filter resolution.
FloodRable8Bit: Concrete implementation of the FloodRable interface.
GaussianBlurRable8Bit: GaussianBlurRable implementation
MorphologyRable8Bit: Implements a Morphology operation, where the kernel size is defined by radius along the x and y axis.
PadRable8Bit: Concrete implementation of the PadRable interface.
ProfileRable: Implements the interface expected from a color matrix operation
RedRable: RasterRable This is used to wrap a Rendered Image back into the RenderableImage world.
SpecularLightingRable8Bit: Implementation of the SpecularLightRable interface.
TileRable8Bit: 8 bit TileRable implementation
TurbulenceRable8Bit: Creates a sourceless image from a turbulence function.

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