## Uses of Class
org.apache.batik.ext.awt.image.rendered.AbstractRed

Packages that use AbstractRed
org.apache.batik.ext.awt.image.codec: Provides a set of classes to encode/decode images in various raster image file formats.
org.apache.batik.ext.awt.image.codec.tiff
org.apache.batik.ext.awt.image.rendered
org.apache.batik.extension.svg
org.apache.batik.gvt.filter: Contains all of the interfaces for describing a set of standard image processing filters Java objects.

Uses of AbstractRed in org.apache.batik.ext.awt.image.codec

Subclasses of AbstractRed in org.apache.batik.ext.awt.image.codec
`class` `PNGRed`

Uses of AbstractRed in org.apache.batik.ext.awt.image.codec.tiff

Subclasses of AbstractRed in org.apache.batik.ext.awt.image.codec.tiff
`class` `TIFFImage`

Uses of AbstractRed in org.apache.batik.ext.awt.image.rendered

Subclasses of AbstractRed in org.apache.batik.ext.awt.image.rendered
`class` `AbstractTiledRed` This is an abstract base class that takes care of most of the normal issues surrounding the implementation of the CachableRed (RenderedImage) interface.
`class` `AffineRed` This is an implementation of an affine operation as a RenderedImage.
`class` `Any2LsRGBRed` This function will tranform an image from any colorspace into a luminance image.
`class` `Any2LumRed` This function will tranform an image from any colorspace into a luminance image.
`class` `Any2sRGBRed` This function will tranform an image from any colorspace into a luminance image.
`class` `BufferedImageCachableRed` This implements CachableRed based on a BufferedImage.
`class` `ColorMatrixRed`
`class` `ComponentTransferRed`
`class` `CompositeRed` This is an implementation of an affine operation as a RenderedImage.
`class` `DiffuseLightingRed`
`class` `DisplacementMapRed` This implementation of RenderableImage will render its input GraphicsNode on demand for tiles.
`class` `FilterAlphaRed` This strips out the source alpha channel into a one band image.
`class` `FilterAsAlphaRed` This converts any source into a mask according to the SVG masking rules.
`class` `FloodRed` This implementation of RenderedImage will generate an infinate field of a single color.
`class` `FormatRed` This allows you to specify the ColorModel, Alpha premult and/or SampleModel to be used for output.
`class` `GaussianBlurRed8Bit` This implementation of RenderableImage will render its input GraphicsNode on demand for tiles.
`class` `MultiplyAlphaRed` This implements a masking operation by multiply the alpha channel of one image by a luminance image (the mask).
`class` `PadRed` This is an implementation of a Pad operation as a RenderedImage.
`class` `ProfileRed` This implementation of rendered image forces a color profile on its source
`class` `SpecularLightingRed`
`class` `TileCacheRed` This implementation of RenderedImage only serves to put the tiles generated by it's input into the TileCache.
`class` `TileRed` This filter simply tiles its tile starting from the upper left corner of the tiled region.
`class` `TranslateRed` This is a special case of an Affine that only contains integer translations, this allows it to do it's work by simply changing the coordinate system of the tiles.
`class` `TurbulencePatternRed` This class creates a RenderedImage in conformance to the one defined for the feTurbulence filter of the SVG specification.

Uses of AbstractRed in org.apache.batik.extension.svg

Subclasses of AbstractRed in org.apache.batik.extension.svg
`class` `HistogramRed`

Uses of AbstractRed in org.apache.batik.gvt.filter

Subclasses of AbstractRed in org.apache.batik.gvt.filter
`class` `GraphicsNodeRed8Bit` This implementation of RenderableImage will render its input GraphicsNode on demand for tiles.

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