# osg::RefMatrixd Member List

This is the complete list of members for osg::RefMatrixd, including all inherited members.

_dataVariance | osg::Object | `[protected]`
_mat | osg::Matrixd | `[protected]`
_refCount | osg::Referenced | `[mutable, protected]`
_refMutex | osg::Referenced | `[mutable, protected]`
_userData | osg::Object | `[protected]`
className() const | osg::RefMatrixd | `[inline, virtual]`
clone(const CopyOp &) const | osg::RefMatrixd | `[inline, virtual]`
cloneType() const | osg::RefMatrixd | `[inline, virtual]`
compare(const Matrixd &m) const | osg::Matrixd | `[inline]`
DataVariance enum name | osg::Object |
DeleteHandler class | osg::Referenced | `[friend]`
DYNAMIC enum value | osg::Object |
frustum(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | `[inline, static]`
get(Quat &q) const | osg::Matrixd |
getDataVariance() const | osg::Object | `[inline]`
getDeleteHandler() | osg::Referenced | `[static]`
getFrustum(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const | osg::Matrixd |
getLookAt(Vec3f &eye, Vec3f &center, Vec3f &up, value_type lookDistance=1.0f) const | osg::Matrixd |
getLookAt(Vec3d &eye, Vec3d &center, Vec3d &up, value_type lookDistance=1.0f) const | osg::Matrixd |
getOrtho(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const | osg::Matrixd |
getPerspective(double &fovy, double &aspectRatio, double &zNear, double &zFar) const | osg::Matrixd |
getScale() const | osg::Matrixd | `[inline]`
getThreadSafeReferenceCounting() | osg::Referenced | `[static]`
getTrans() const | osg::Matrixd | `[inline]`
getUserData() | osg::Object | `[inline]`
getUserData() const | osg::Object | `[inline]`
identity(void) | osg::Matrixd | `[inline, static]`
inverse(const Matrixd &matrix) | osg::Matrixd | `[inline, static]`
invert(const Matrixd &rhs) | osg::Matrixd |
invert_4x4_new(const Matrixd &) | osg::Matrixd |
invert_4x4_orig(const Matrixd &) | osg::Matrixd |
isNaN() const | osg::Matrixd | `[inline]`
isSameKindAs(const Object *obj) const | osg::RefMatrixd | `[inline, virtual]`
libraryName() const | osg::RefMatrixd | `[inline, virtual]`
lookAt(const Vec3f &eye, const Vec3f &center, const Vec3f &up) | osg::Matrixd | `[inline, static]`
lookAt(const Vec3d &eye, const Vec3d &center, const Vec3d &up) | osg::Matrixd | `[inline, static]`
makeFrustum(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd |
makeIdentity() | osg::Matrixd |
makeLookAt(const Vec3d &eye, const Vec3d &center, const Vec3d &up) | osg::Matrixd |
makeOrtho(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd |
makeOrtho2D(double left, double right, double bottom, double top) | osg::Matrixd | `[inline]`
makePerspective(double fovy, double aspectRatio, double zNear, double zFar) | osg::Matrixd |
makeRotate(const Vec3f &from, const Vec3f &to) | osg::Matrixd |
makeRotate(const Vec3d &from, const Vec3d &to) | osg::Matrixd |
makeRotate(value_type angle, const Vec3f &axis) | osg::Matrixd |
makeRotate(value_type angle, const Vec3d &axis) | osg::Matrixd |
makeRotate(value_type angle, value_type x, value_type y, value_type z) | osg::Matrixd |
makeRotate(const Quat &) | osg::Matrixd |
makeRotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | osg::Matrixd |
makeRotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | osg::Matrixd |
makeScale(const Vec3f &) | osg::Matrixd |
makeScale(const Vec3d &) | osg::Matrixd |
makeScale(value_type, value_type, value_type) | osg::Matrixd |
makeTranslate(const Vec3f &) | osg::Matrixd |
makeTranslate(const Vec3d &) | osg::Matrixd |
makeTranslate(value_type, value_type, value_type) | osg::Matrixd |
Matrixd() | osg::Matrixd | `[inline]`
Matrixd(const Matrixd &mat) | osg::Matrixd | `[inline]`
Matrixd(const Matrixf &mat) | osg::Matrixd |
Matrixd(float const *const ptr) | osg::Matrixd | `[inline, explicit]`
Matrixd(double const *const ptr) | osg::Matrixd | `[inline, explicit]`
Matrixd(const Quat &quat) | osg::Matrixd | `[inline, explicit]`
Matrixd(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | osg::Matrixd |
mult(const Matrixd &, const Matrixd &) | osg::Matrixd |
Object() | osg::Object | `[inline]`
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY) | osg::Object |
operator *(const Vec3f &v) const | osg::Matrixd | `[inline]`
operator *(const Vec3d &v) const | osg::Matrixd | `[inline]`
operator *(const Vec4f &v) const | osg::Matrixd | `[inline]`
operator *(const Vec4d &v) const | osg::Matrixd | `[inline]`
operator *(const Matrixd &m) const | osg::Matrixd | `[inline]`
operator *=(const Matrixd &other) | osg::Matrixd | `[inline]`
operator!=(const Matrixd &m) const | osg::Matrixd | `[inline]`
operator()(int row, int col) | osg::Matrixd | `[inline]`
operator()(int row, int col) const | osg::Matrixd | `[inline]`
operator<(const Matrixd &m) const | osg::Matrixd | `[inline]`
osg::Referenced::operator=(const Referenced &) | osg::Referenced | `[inline]`
osg::Matrixd::operator=(const Matrixd &rhs) | osg::Matrixd | `[inline]`
osg::Matrixd::operator=(const Matrixf &other) | osg::Matrixd |
operator==(const Matrixd &m) const | osg::Matrixd | `[inline]`
ortho(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | `[inline, static]`
ortho2D(double left, double right, double bottom, double top) | osg::Matrixd | `[inline, static]`
perspective(double fovy, double aspectRatio, double zNear, double zFar) | osg::Matrixd | `[inline, static]`
postMult(const Vec3f &v) const | osg::Matrixd | `[inline]`
postMult(const Vec3d &v) const | osg::Matrixd | `[inline]`
postMult(const Vec4f &v) const | osg::Matrixd | `[inline]`
postMult(const Vec4d &v) const | osg::Matrixd | `[inline]`
postMult(const Matrixd &) | osg::Matrixd |
preMult(const Vec3f &v) const | osg::Matrixd | `[inline]`
preMult(const Vec3d &v) const | osg::Matrixd | `[inline]`
preMult(const Vec4f &v) const | osg::Matrixd | `[inline]`
preMult(const Vec4d &v) const | osg::Matrixd | `[inline]`
preMult(const Matrixd &) | osg::Matrixd |
ptr() | osg::Matrixd | `[inline]`
ptr() const | osg::Matrixd | `[inline]`
ref() const | osg::Referenced |
referenceCount() const | osg::Referenced | `[inline]`
Referenced() | osg::Referenced | `[inline]`
Referenced(const Referenced &) | osg::Referenced | `[inline]`
RefMatrixd() | osg::RefMatrixd | `[inline]`
RefMatrixd(const Matrixd &other) | osg::RefMatrixd | `[inline]`
RefMatrixd(const Matrixf &other) | osg::RefMatrixd | `[inline]`
RefMatrixd(const RefMatrixd &other) | osg::RefMatrixd | `[inline]`
RefMatrixd(Matrixd::value_type const *const def) | osg::RefMatrixd | `[inline, explicit]`

RefMatrixd(Matrixd::value_type a00, Matrixd::value_type a01, Matrixd::value_type a02, Matrixd::value_type a03, Matrixd::value_type a10, Matrixd::value_type a11, Matrixd::value_type a12, Matrixd::value_type a13, Matrixd::value_type a20, Matrixd::value_type a21, Matrixd::value_type a22, Matrixd::value_type a23, Matrixd::value_type a30, Matrixd::value_type a31, Matrixd::value_type a32, Matrixd::value_type a33)

osg::RefMatrixd

`[inline]`

rotate(const Vec3f &from, const Vec3f &to) | osg::Matrixd | `[inline, static]`
rotate(const Vec3d &from, const Vec3d &to) | osg::Matrixd | `[inline, static]`
rotate(value_type angle, value_type x, value_type y, value_type z) | osg::Matrixd | `[inline, static]`
rotate(value_type angle, const Vec3f &axis) | osg::Matrixd | `[inline, static]`
rotate(value_type angle, const Vec3d &axis) | osg::Matrixd | `[inline, static]`
rotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | osg::Matrixd | `[inline, static]`
rotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | osg::Matrixd | `[inline, static]`
rotate(const Quat &quat) | osg::Matrixd | `[inline, static]`
scale(const Vec3f &sv) | osg::Matrixd | `[inline, static]`
scale(const Vec3d &sv) | osg::Matrixd | `[inline, static]`
scale(value_type sx, value_type sy, value_type sz) | osg::Matrixd | `[inline, static]`
set(const Matrixd &rhs) | osg::Matrixd | `[inline]`
set(const Matrixf &rhs) | osg::Matrixd |
set(float const *const ptr) | osg::Matrixd | `[inline]`
set(double const *const ptr) | osg::Matrixd | `[inline]`
set(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | osg::Matrixd |
set(const Quat &q) | osg::Matrixd |
setDataVariance(DataVariance dv) | osg::Object | `[inline]`
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | `[static]`
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | `[static]`
setTrans(value_type tx, value_type ty, value_type tz) | osg::Matrixd |
setTrans(const Vec3f &v) | osg::Matrixd |
setTrans(const Vec3d &v) | osg::Matrixd |
setUserData(Referenced *obj) | osg::Object | `[inline]`
STATIC enum value | osg::Object |
transform3x3(const Vec3f &v, const Matrixd &m) | osg::Matrixd | `[inline, static]`
transform3x3(const Vec3d &v, const Matrixd &m) | osg::Matrixd | `[inline, static]`
transform3x3(const Matrixd &m, const Vec3f &v) | osg::Matrixd | `[inline, static]`
transform3x3(const Matrixd &m, const Vec3d &v) | osg::Matrixd | `[inline, static]`
translate(const Vec3f &dv) | osg::Matrixd | `[inline, static]`
translate(const Vec3d &dv) | osg::Matrixd | `[inline, static]`
translate(value_type x, value_type y, value_type z) | osg::Matrixd | `[inline, static]`
unref() const | osg::Referenced |
unref_nodelete() const | osg::Referenced |
valid() const | osg::Matrixd | `[inline]`
value_type typedef | osg::Matrixd |
~Matrixd() | osg::Matrixd | `[inline]`
~Object() | osg::Object | `[inline, protected, virtual]`
~Referenced() | osg::Referenced | `[protected, virtual]`
~RefMatrixd() | osg::RefMatrixd | `[inline, protected, virtual]`