# osgSim::LightPointSystem Member List

This is the complete list of members for osgSim::LightPointSystem, including all inherited members.

_animationState | osgSim::LightPointSystem | `[protected]`
_dataVariance | osg::Object | `[protected]`
_intensity | osgSim::LightPointSystem | `[protected]`
_refCount | osg::Referenced | `[mutable, protected]`
_refMutex | osg::Referenced | `[mutable, protected]`
_userData | osg::Object | `[protected]`
ANIMATION_OFF enum value | osgSim::LightPointSystem |
ANIMATION_ON enum value | osgSim::LightPointSystem |
ANIMATION_RANDOM enum value | osgSim::LightPointSystem |
AnimationState enum name | osgSim::LightPointSystem |
className() const =0 | osg::Object | `[pure virtual]`
clone(const CopyOp &) const =0 | osg::Object | `[pure virtual]`
cloneType() const =0 | osg::Object | `[pure virtual]`
DataVariance enum name | osg::Object |
DeleteHandler class | osg::Referenced | `[friend]`
DYNAMIC enum value | osg::Object |
getAnimationState() const | osgSim::LightPointSystem | `[inline]`
getDataVariance() const | osg::Object | `[inline]`
getDeleteHandler() | osg::Referenced | `[static]`
getIntensity() const | osgSim::LightPointSystem | `[inline]`
getThreadSafeReferenceCounting() | osg::Referenced | `[static]`
getUserData() | osg::Object | `[inline]`
getUserData() const | osg::Object | `[inline]`
isSameKindAs(const Object *) const | osg::Object | `[inline, virtual]`
libraryName() const =0 | osg::Object | `[pure virtual]`
LightPointSystem() | osgSim::LightPointSystem | `[inline]`
LightPointSystem(const LightPointSystem &lps, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY) | osgSim::LightPointSystem | `[inline]`
META_Object(osgSim, LightPointSystem) | osgSim::LightPointSystem |
Object() | osg::Object | `[inline]`
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY) | osg::Object |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | `[inline]`
ref() const | osg::Referenced |
referenceCount() const | osg::Referenced | `[inline]`
Referenced() | osg::Referenced | `[inline]`
Referenced(const Referenced &) | osg::Referenced | `[inline]`
setAnimationState(LightPointSystem::AnimationState state) | osgSim::LightPointSystem | `[inline]`
setDataVariance(DataVariance dv) | osg::Object | `[inline]`
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | `[static]`
setIntensity(float intensity) | osgSim::LightPointSystem | `[inline]`
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | `[static]`
setUserData(Referenced *obj) | osg::Object | `[inline]`
STATIC enum value | osg::Object |
unref() const | osg::Referenced |
unref_nodelete() const | osg::Referenced |
~LightPointSystem() | osgSim::LightPointSystem | `[inline, protected]`
~Object() | osg::Object | `[inline, protected, virtual]`
~Referenced() | osg::Referenced | `[protected, virtual]`