# osg::State Member List

This is the complete list of members for osg::State, including all inherited members.

_abortRenderingPtr | osg::State | `[protected]`
_attributeMap | osg::State | `[protected]`
_colorArray | osg::State | `[protected]`
_contextID | osg::State | `[protected]`
_currentActiveTextureUnit | osg::State | `[protected]`
_currentClientActiveTextureUnit | osg::State | `[protected]`
_displaySettings | osg::State | `[protected]`
_drawStateStack | osg::State | `[protected]`
_fogArray | osg::State | `[protected]`
_frameStamp | osg::State | `[protected]`
_identity | osg::State | `[protected]`
_indexArray | osg::State | `[protected]`
_initialInverseViewMatrix | osg::State | `[protected]`
_initialViewMatrix | osg::State | `[protected]`
_isFogCoordSupported | osg::State | `[mutable, protected]`
_isFogCoordSupportResolved | osg::State | `[mutable, protected]`
_isSecondaryColorSupported | osg::State | `[mutable, protected]`
_isSecondaryColorSupportResolved | osg::State | `[mutable, protected]`
_isVertexBufferObjectSupported | osg::State | `[mutable, protected]`
_isVertexBufferObjectSupportResolved | osg::State | `[mutable, protected]`
_modelView | osg::State | `[protected]`
_modeMap | osg::State | `[protected]`
_normalArray | osg::State | `[protected]`
_projection | osg::State | `[protected]`
_refCount | osg::Referenced | `[mutable, protected]`
_refMutex | osg::Referenced | `[mutable, protected]`
_reportGLErrors | osg::State | `[protected]`
_secondaryColorArray | osg::State | `[protected]`
_texCoordArrayList | osg::State | `[protected]`
_textureAttributeMapList | osg::State | `[protected]`
_textureModeMapList | osg::State | `[protected]`
_vertexArray | osg::State | `[protected]`
_vertexAttribArrayList | osg::State | `[protected]`
apply(const StateSet *dstate) | osg::State |
apply() | osg::State |
applyAttribute(const StateAttribute *attribute) | osg::State | `[inline]`
applyAttribute(const StateAttribute *attribute, AttributeStack &as) | osg::State | `[inline, protected]`
applyAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | `[inline, protected]`
applyAttributeMap(AttributeMap &attributeMap) | osg::State | `[inline, protected]`
applyGlobalDefaultAttribute(AttributeStack &as) | osg::State | `[inline, protected]`
applyMode(StateAttribute::GLMode mode, bool enabled) | osg::State | `[inline]`
applyMode(StateAttribute::GLMode mode, bool enabled, ModeStack &ms) | osg::State | `[inline, protected]`
applyModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | `[inline, protected]`
applyModelViewMatrix(const osg::RefMatrix *matrix) | osg::State | `[inline]`
applyModeMap(ModeMap &modeMap) | osg::State | `[inline, protected]`
applyProjectionMatrix(const osg::RefMatrix *matrix) | osg::State | `[inline]`
applyTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | `[inline]`
applyTextureMode(unsigned int unit, StateAttribute::GLMode mode, bool enabled) | osg::State | `[inline]`
AttributeMap typedef | osg::State | `[protected]`
AttributePair typedef | osg::State |
AttributeVec typedef | osg::State |
captureCurrentState(StateSet &stateset) const | osg::State |
checkGLErrors(const char *str) const | osg::State |
checkGLErrors(StateAttribute::GLMode mode) const | osg::State |
checkGLErrors(const StateAttribute *attribute) const | osg::State |
computeFogCoordSupported() const | osg::State | `[protected]`
computeSecondaryColorSupported() const | osg::State | `[protected]`
computeVertexBufferObjectSupported() const | osg::State | `[protected]`
DeleteHandler class | osg::Referenced | `[friend]`
dirtyAllAttributes() | osg::State |
dirtyAllModes() | osg::State |
dirtyAllVertexArrays() | osg::State |
dirtyColorPointer() | osg::State | `[inline]`
dirtyFogCoordPointer() | osg::State | `[inline]`
dirtyIndexPointer() | osg::State | `[inline]`
dirtyNormalPointer() | osg::State | `[inline]`
dirtySecondaryColorPointer() | osg::State | `[inline]`
dirtyTexCoordPointer(unsigned int unit) | osg::State | `[inline]`
dirtyTexCoordPointersAboveAndIncluding(unsigned int unit) | osg::State | `[inline]`
dirtyVertexAttribPointersAboveAndIncluding(unsigned int index) | osg::State | `[inline]`
dirtyVertexPointer() | osg::State | `[inline]`
disableAllVertexArrays() | osg::State |
disableColorPointer() | osg::State | `[inline]`
disableFogCoordPointer() | osg::State | `[inline]`
disableIndexPointer() | osg::State | `[inline]`
disableNormalPointer() | osg::State | `[inline]`
disableSecondaryColorPointer() | osg::State | `[inline]`
disableTexCoordPointer(unsigned int unit) | osg::State | `[inline]`
disableTexCoordPointersAboveAndIncluding(unsigned int unit) | osg::State | `[inline]`
disableVertexAttribPointer(unsigned int index) | osg::State |
disableVertexAttribPointersAboveAndIncluding(unsigned int index) | osg::State |
disableVertexPointer() | osg::State | `[inline]`
EnabledTexCoordArrayList typedef | osg::State | `[protected]`
EnabledVertexAttribArrayList typedef | osg::State | `[protected]`
getAbortRendering() const | osg::State | `[inline]`
getContextID() const | osg::State | `[inline]`
getCurrentViewport() const | osg::State | `[inline]`
getDeleteHandler() | osg::Referenced | `[static]`
getDisplaySettings() const | osg::State | `[inline]`
getFrameStamp() const | osg::State | `[inline]`
getGlobalDefaultAttribute(StateAttribute::Type type, unsigned int member=0) | osg::State | `[inline]`
getGlobalDefaultModeValue(StateAttribute::GLMode mode) | osg::State | `[inline]`
getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) | osg::State | `[inline]`
getGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode) | osg::State | `[inline]`
getInitialInverseViewMatrix() const | osg::State | `[inline]`
getInitialViewMatrix() const | osg::State | `[inline]`
getLastAppliedAttribute(StateAttribute::Type type, unsigned int member=0) const | osg::State |
getLastAppliedAttribute(const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) const | osg::State | `[protected]`
getLastAppliedMode(StateAttribute::GLMode mode) const | osg::State |
getLastAppliedMode(const ModeMap &modeMap, StateAttribute::GLMode mode) const | osg::State | `[protected]`
getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) const | osg::State |
getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) const | osg::State |
getModelViewMatrix() const | osg::State | `[inline]`
getOrCreateTextureAttributeMap(unsigned int unit) | osg::State | `[inline, protected]`
getOrCreateTextureModeMap(unsigned int unit) | osg::State | `[inline, protected]`
getProjectionMatrix() const | osg::State | `[inline]`
getReportGLErrors() const | osg::State | `[inline]`
getThreadSafeReferenceCounting() | osg::Referenced | `[static]`
getViewFrustum() const | osg::State |
haveAppliedAttribute(const StateAttribute *attribute) | osg::State |
haveAppliedAttribute(StateAttribute::Type type, unsigned int member=0) | osg::State |
haveAppliedAttribute(AttributeMap &attributeMap, const StateAttribute *attribute) | osg::State | `[protected]`
haveAppliedAttribute(AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) | osg::State | `[protected]`
haveAppliedMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State |
haveAppliedMode(StateAttribute::GLMode mode) | osg::State |
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State | `[protected]`
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode) | osg::State | `[protected]`
haveAppliedTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State |
haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) | osg::State |
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State |
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) | osg::State |
isFogCoordSupported() const | osg::State | `[inline]`
isSecondaryColorSupported() const | osg::State | `[inline]`
isVertexBufferObjectSupported() const | osg::State | `[inline]`
MatrixStack typedef | osg::State | `[protected]`
ModeMap typedef | osg::State | `[protected]`
operator=(const Referenced &) | osg::Referenced | `[inline]`
popAllStateSets() | osg::State |
popAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | `[inline, protected]`
popModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | `[inline, protected]`
popStateSet() | osg::State |
pushAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | `[inline, protected]`
pushModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | `[inline, protected]`
pushStateSet(const StateSet *dstate) | osg::State |
ref() const | osg::Referenced |
referenceCount() const | osg::Referenced | `[inline]`
Referenced() | osg::Referenced | `[inline]`
Referenced(const Referenced &) | osg::Referenced | `[inline]`
reset() | osg::State |
setAbortRenderingPtr(bool *abortPtr) | osg::State | `[inline]`
setActiveTextureUnit(unsigned int unit) | osg::State |
setClientActiveTextureUnit(unsigned int unit) | osg::State |
setColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State | `[inline]`
setContextID(unsigned int contextID) | osg::State | `[inline]`
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | `[static]`
setDisplaySettings(DisplaySettings *vs) | osg::State | `[inline]`
setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State |
setFrameStamp(FrameStamp *fs) | osg::State | `[inline]`
setGlobalDefaultAttribute(const StateAttribute *attribute) | osg::State | `[inline]`
setGlobalDefaultModeValue(StateAttribute::GLMode mode, bool enabled) | osg::State | `[inline]`
setGlobalDefaultTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | `[inline]`
setGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode, bool enabled) | osg::State | `[inline]`
setIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State | `[inline]`
setInitialViewMatrix(const osg::RefMatrix *matrix) | osg::State |
setInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | osg::State |
setNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State | `[inline]`
setReportGLErrors(bool flag) | osg::State | `[inline]`
setSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State |
setTexCoordPointer(unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State | `[inline]`
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | `[static]`
setVertexAttribPointer(unsigned int index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) | osg::State |
setVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) | osg::State | `[inline]`
State() | osg::State |
StateSetStack typedef | osg::State | `[protected]`
TextureAttributeMapList typedef | osg::State | `[protected]`
TextureModeMapList typedef | osg::State | `[protected]`
unref() const | osg::Referenced |
unref_nodelete() const | osg::Referenced |
ValueVec typedef | osg::State |
~Referenced() | osg::Referenced | `[protected, virtual]`
~State() | osg::State | `[protected, virtual]`