# osgSim::DirectionalSector Member List

This is the complete list of members for osgSim::DirectionalSector, including all inherited members.

_cosHorizAngle | osgSim::DirectionalSector | `[protected]`
_cosHorizFadeAngle | osgSim::DirectionalSector | `[protected]`
_cosVertAngle | osgSim::DirectionalSector | `[protected]`
_cosVertFadeAngle | osgSim::DirectionalSector | `[protected]`
_dataVariance | osg::Object | `[protected]`
_direction | osgSim::DirectionalSector | `[protected]`
_local_to_LP | osgSim::DirectionalSector | `[protected]`
_refCount | osg::Referenced | `[mutable, protected]`
_refMutex | osg::Referenced | `[mutable, protected]`
_rollAngle | osgSim::DirectionalSector | `[protected]`
_userData | osg::Object | `[protected]`
className() const | osgSim::Sector | `[inline, virtual]`
clone(const CopyOp &) const =0 | osg::Object | `[pure virtual]`
cloneType() const =0 | osg::Object | `[pure virtual]`
computeMatrix() | osgSim::DirectionalSector |
DataVariance enum name | osg::Object |
DeleteHandler class | osg::Referenced | `[friend]`
DirectionalSector() | osgSim::DirectionalSector | `[inline]`
DirectionalSector(const DirectionalSector &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY) | osgSim::DirectionalSector | `[inline]`
DirectionalSector(const osg::Vec3 &direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f) | osgSim::DirectionalSector |
DYNAMIC enum value | osg::Object |
getDataVariance() const | osg::Object | `[inline]`
getDeleteHandler() | osg::Referenced | `[static]`
getDirection() const | osgSim::DirectionalSector |
getFadeAngle() const | osgSim::DirectionalSector |
getHorizLobeAngle() const | osgSim::DirectionalSector |
getLobeRollAngle() const | osgSim::DirectionalSector |
getThreadSafeReferenceCounting() | osg::Referenced | `[static]`
getUserData() | osg::Object | `[inline]`
getUserData() const | osg::Object | `[inline]`
getVertLobeAngle() const | osgSim::DirectionalSector |
isSameKindAs(const osg::Object *obj) const | osgSim::Sector | `[inline, virtual]`
osg::Object::isSameKindAs(const Object *) const | osg::Object | `[inline, virtual]`
libraryName() const | osgSim::Sector | `[inline, virtual]`
META_Object(osgSim, DirectionalSector) | osgSim::DirectionalSector |
Object() | osg::Object | `[inline]`
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY) | osg::Object |
operator()(const osg::Vec3 &eyeLocal) const | osgSim::DirectionalSector | `[virtual]`
osg::Referenced::operator=(const Referenced &) | osg::Referenced | `[inline]`
ref() const | osg::Referenced |
referenceCount() const | osg::Referenced | `[inline]`
Referenced() | osg::Referenced | `[inline]`
Referenced(const Referenced &) | osg::Referenced | `[inline]`
Sector() | osgSim::Sector | `[inline]`
Sector(const Sector &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY) | osgSim::Sector | `[inline]`
setDataVariance(DataVariance dv) | osg::Object | `[inline]`
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | `[static]`
setDirection(const osg::Vec3 &direction) | osgSim::DirectionalSector |
setFadeAngle(float angle) | osgSim::DirectionalSector |
setHorizLobeAngle(float angle) | osgSim::DirectionalSector |
setLobeRollAngle(float angle) | osgSim::DirectionalSector |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | `[static]`
setUserData(Referenced *obj) | osg::Object | `[inline]`
setVertLobeAngle(float angle) | osgSim::DirectionalSector |
STATIC enum value | osg::Object |
unref() const | osg::Referenced |
unref_nodelete() const | osg::Referenced |
~DirectionalSector() | osgSim::DirectionalSector | `[inline, protected, virtual]`
~Object() | osg::Object | `[inline, protected, virtual]`
~Referenced() | osg::Referenced | `[protected, virtual]`
~Sector() | osgSim::Sector | `[inline, protected, virtual]`