# Weapon Proficiency Files

The weapon proficiency list file is to set what each weapon category a weapon belongs to (Simple, Martial, Exotic, Natural) so that PCGen can determine whether or not a character qualifies to use that weapon or not. The 1st field is the name field, there is no tag for it, just the name of the weapon proficiency.

*** Updated

Tag Name: HANDS:x

Variables Used (x): Number (minimum number of hands required to use the weapon)

What it does:

- The minimum number of hands required to use the weapon.
- Defaults to a value of 1.
- #IFLARGERTHANWEAPON is a flag that checks if the characters size is larger than the character.
  - If true, the character is granted that prof.
  - If not, the proficiency does not apply.
- Used for Exotic 1-Hand weapons that are martial if wielded with both hands.

Examples:

`HANDS:2`

Weapon is weilded with two hands.

`HANDS:1IFLARGERTHANWEAPON`

Weapon is weilded with one hand if the PC is larger than the weapon size.

*** Removed - Weapon SIZE is now set in Equipment files

Tag Name: SIZE:x

Variables Used (x): Text (F,D,T,S,M,L,H,G,C)

What it does:

This determines if the weapon is light, one-handed or two-handed for the character's race (F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, C=Colossal).

Example:

`SIZE:M`

Weapon is "Medium" size.

Tag Name: TYPE:x.x

Variables Used (x): Text (Type name)

What it does:

This defines for PCGen what type of weapon proficiency it is for characters to be able to use the weapon.

Example:

`TYPE:Simple`

Characters with "Simple" weapon proficiency can use this weapon.