# Game Mode:Load List

The first line is a list of Size letters with a | (pipe) delimiter separating it from its load limit multiplier.

The second through next-to-last line contain a strength value (must be incremental starting at 1) and the last line indicates the multiplier and power escalation for every 10 strength points beyond the end of the list.

This is to represent the multiplier of 4 for the first 10 beyond the end of the strength list, 16 for the next 10 (4 to the power of 2), 64 for the next 10 (4 to the power of 3) and so on.

You can change the multiplier (4) if you wish or add to the list of strength/capacity lines, but they must be incremental (no skipping strength scores).

*** New 5.7.12

Tag Name: ENCUMBRANCE:x|y

Variables Used (x): Text (Name of load category)

Variables Used (x): Number (Multiplier)

What it does:

Defines the Load Catagories for the gameMode. This was previously hardcoded but is now set in the Load.lst file. All gameModes must include the six catagories listed below. Additional catagories may be defined as needed and the ENCUMBRANCE tag also defines the output token used. For example if you set `ENCUMBRANCE:FooBar|8` the output token would be `WEIGHT.FOOBAR`. See the entry for the output token WEIGHT

Example:

`ENCUMBRANCE:Light|1/3
ENCUMBRANCE:Medium|2/3
ENCUMBRANCE:Heavy|1
ENCUMBRANCE:OverHead|1
ENCUMBRANCE:OffGround|2
ENCUMBRANCE:PushDrag|5`

These six catagories must be included in all gameModes.