Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME| |%FOLLOWEROF|- |FOLLOWEROF| |%| | |PLAYERNAME| | |ALIGNMENT| | |DEITY| | |POOL.COST| |
CHARACTER NAME | PLAYER | ALIGNMENT | DEITY | POINTS
|CLASSLIST| | |EXP.CURRENT| | |RACE| | |SIZELONG| / |FACE| | |HEIGHT| | |WEIGHT| | |VISION|
CLASS | EXPERIENCE | RACE | SIZE / FACE | HEIGHT | WEIGHT | VISION
|TOTALLEVELS| | |EXP.NEXT| | |AGE| | |GENDER| | |COLOR.EYE| | |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL | NEXT LEVEL | AGE | GENDER | EYES | HAIR

ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER
|FOR,%stat,0,COUNT[STATS]-1,1,1|
|STAT.%stat.NAME| |STAT.%stat.LONGNAME| | |STAT.%stat.NOTEMP.NOEQUIP| | |STAT.%stat.MOD.NOTEMP.NOEQUIP| | |STAT.%stat| | |STAT.%stat.MOD|
|ENDFOR|

|  |  | WOUNDS/CURRENT HP |  | SUBDUAL DAMAGE |  | DAMAGE REDUCTION |  | SPEED
HP Hit Points | |HP| |  |  |  |  |  | |DR| |  | |MOVEMENT|

AC Armour Class | |AC.Total| | : | |AC.Flatfooted| | : | |AC.Touch| | = | |AC.Base| | + | |AC.Armor| | + | |AC.Shield| | + | |AC.Ability| | + | |AC.Size| | + | |AC.NaturalArmor| | + | |AC.Misc| |  |  |  | |SPELLFAILURE| |  | |ACCHECK| |  | |MAXDEX| |  | |SR| |  |
| TOTAL |  | FLAT |  | TOUCH |  | BASE |  | ARMOR BONUS |  | SHIELD BONUS |  | STAT BONUS |  | SIZE BONUS |  | NATURAL ARMOR |  | MISC BONUS |  | MISS CHANCE |  | ARCANE FAILURE |  | ARMOR CHECK |  | MAX DEX |  | SPELL RESIST. |  | TEMP

INITIATIVE Modifier | |INITIATIVEMOD| | = | |STAT.1.MOD| | + | |INITIATIVEBONUS| |
| TOTAL |  | DEX |  | MISC

BASE ATTACK Bonus | |ATTACK.MELEE| |

|%VAR.TOTALPOWERPOINTS.GTEQ.1|

PSI POWER POINTS
Base PP | |VAR.BASEPOWERPOINTS.INTVAL| | Bonus PP | |VAR.BONUSPOWERPOINTS.INTVAL| | Total PP | |VAR.TOTALPOWERPOINTS.INTVAL|

|%|

| SKILLS |  |  | MAX RANKS | |MAXSKILLLEVEL|/|MAXCCSKILLLEVEL|
SKILL NAME | ABILITY | SKILL MODIFIER | ABILITY MODIFIER | RANKS | MISC MODIFIER
|FOR,%skill,0,COUNT[SKILLS]-1,1,0| |OIF(EVEN:%skill,
,
)|
|OIF(SKILL%skill.UNTRAINED,◆,)| | |SKILL.%skill| | |SKILL.%skill.ABILITY| | |SKILL.%skill.TOTAL| | = | |SKILL.%skill.ABMOD| | + | |SKILL.%skill.RANK| | + | |SKILL.%skill.MISC|
|ENDFOR|

◆= Useable Untrained

SAVING THROWS | TOTAL |  | BASE |  | ABILITY |  | MAGIC |  | EPIC |  | MISC |  | TEMPORARY | CONDITIONAL MODIFIERS
Fortitude Constitution | |CHECK.FORTITUDE.TOTAL| | = | |CHECK.FORTITUDE.BASE| | + | |CHECK.FORTITUDE.STATMOD| | + | |CHECK.FORTITUDE.MAGIC| | + | |CHECK.FORTITUDE.EPIC| | + | |CHECK.FORTITUDE.MISC.NOMAGIC.NOSTAT| | + |
Reflex Dexterity | |CHECK.REFLEX.TOTAL| | = | |CHECK.REFLEX.BASE| | + | |CHECK.REFLEX.STATMOD| | + | |CHECK.REFLEX.MAGIC| | + | |CHECK.REFLEX.EPIC| | + | |CHECK.REFLEX.MISC.NOMAGIC.NOSTAT| | + |
Will Wisdom | |CHECK.WILLPOWER.TOTAL| | = | |CHECK.WILLPOWER.BASE| | + | |CHECK.WILLPOWER.STATMOD| | + | |CHECK.WILLPOWER.MAGIC| | + | |CHECK.WILLPOWER.EPIC| | + | |CHECK.WILLPOWER.MISC.NOMAGIC.NOSTAT| | + |

| TOTAL |  | BASE ATTACK |  | STAT |  | SIZE |  | EPIC |  | MISC |  | TEMP
MELEE ATTACK BONUS | |ATTACK.MELEE.TOTAL| | = | |ATTACK.MELEE| | + | |ATTACK.MELEE.STAT| | + | |ATTACK.MELEE.SIZE| | + | |ATTACK.MELEE.EPIC| | + | |ATTACK.MELEE.MISC| | + |
RANGED ATTACK BONUS | |ATTACK.RANGED.TOTAL| | = | |ATTACK.RANGED| | + | |ATTACK.RANGED.STAT| | + | |ATTACK.RANGED.SIZE| | + | |ATTACK.RANGED.EPIC| | + | |ATTACK.RANGED.MISC| | + |
GRAPPLE ATTACK BONUS | |ATTACK.GRAPPLE.TOTAL| | = | |ATTACK.GRAPPLE| | + | |ATTACK.GRAPPLE.STAT| | + | |ATTACK.GRAPPLE.SIZE| | + | |ATTACK.GRAPPLE.EPIC| | + | |ATTACK.GRAPPLE.MISC| | + |

UNARMED | TOTAL ATTACK BONUS | DAMAGE | CRITICAL
|WEAPONH.TOTALHIT| | |WEAPONH.DAMAGE| | |WEAPONH.CRIT|/x|WEAPONH.MULT|

|FOR,%weap,0,2,1,1|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Bonus | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Special Properties | |WEAPON.%weap.SPROP|

|ELSE|

|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Bonus | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

|IIF(WEAPON.%weap.CONTENTS:0)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Bonus | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|
Bonus |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|
Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |ENDFOR|
Special Properties
|WEAPON.%weap.SPROP|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Bonus | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%WEAPON.3| |FOR,%weap,3,3,1,1|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Bonus | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |ENDIF| |ENDIF| |ENDFOR| |%|

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

|%ARMOR.1| |FOR.0,2,1,
\ARMOR.EQUIPPED.%.NAME\
TYPEARMOR BONUSMAX DEX BONUS
\ARMOR.EQUIPPED.%.TYPE\
\ARMOR.EQUIPPED.%.TOTALAC\
\ARMOR.EQUIPPED.%.MAXDEX\

CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES
\ARMOR.EQUIPPED.%.ACCHECK\ | \ARMOR.EQUIPPED.%.SPELLFAIL\ | \ARMOR.EQUIPPED.%.SPROP\
,

,

,1| |%|

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

EQUIPMENT

ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Coin.NOT.Gem]-1)/2,1,0| |OIF(EVEN:%equip1,
,
)|

|EQ.Not.Coin.NOT.Gem.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.SPROP: )| (|EQ.Not.Coin.NOT.Gem.%equip1.SPROP|)
|ENDIF| |IIF(EQ.MERGELOC.Not.Coin.NOT.Gem.%equip1.NOTE: )| (|EQ.MERGELOC.Not.Coin.NOT.Gem.%equip1.NOTE|)
|ENDIF| |FOR,%charges,1,EQ.Not.Coin.NOT.Gem.%equip1.CHARGES,1,0| ☐ |ENDFOR|

|EQ.Not.Coin.NOT.Gem.%equip1.LOCATION|

|EQ.Not.Coin.NOT.Gem.%equip1.QTY|

|EQ.Not.Coin.NOT.Gem.%equip1.WT|

|EQ.Not.Coin.NOT.Gem.%equip1.COST|

|ENDFOR|

ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Coin.NOT.Gem]-1)/2)+1,COUNT[EQUIPMENT.Not.Coin.NOT.Gem]-1,1,0| |OIF(EVEN:%equip2,
,
)|

|EQ.Not.Coin.NOT.Gem.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Coin.NOT.Gem.%equip2.SPROP: )| (|EQ.Not.Coin.NOT.Gem.%equip2.SPROP|)
|ENDIF| |IIF(EQ.MERGELOC.Not.Coin.NOT.Gem.%equip2.NOTE: )| (|EQ.MERGELOC.Not.Coin.NOT.Gem.%equip2.NOTE|)
|ENDIF| |FOR,%charges,1,EQ.Not.Coin.NOT.Gem.%equip2.CHARGES,1,0| ☐ |ENDFOR|

|EQ.Not.Coin.NOT.Gem.%equip2.LOCATION|

|EQ.Not.Coin.NOT.Gem.%equip2.QTY|

|EQ.Not.Coin.NOT.Gem.%equip2.WT|

|EQ.Not.Coin.NOT.Gem.%equip2.COST|

|ENDFOR|
TOTAL WEIGHT CARRIED/VALUE | |TOTAL.WEIGHT| | |TOTAL.VALUE|

WEIGHT ALLOWANCE
Light | |WEIGHT.LIGHT| | Medium | |WEIGHT.MEDIUM| | Heavy | |WEIGHT.HEAVY|

MONEY
|FOR.0,COUNT[EQTYPE.Coin],1,\EQTYPE.Coin.%.NAME\: \EQTYPE.Coin.%.QTY\, , ,1| |FOR.0,COUNT[EQTYPE.Gem],1,\EQTYPE.Gem.%.QTY\x\EQTYPE.Gem.%.NAME\ (\EQTYPE.Gem.%.COST\) , , ,1| |MISC.FUNDS, |

|%FOLLOWERTYPE.Familiar|

Familiar: |FOLLOWERTYPE.FAMILIAR.0.NAME| (|FOLLOWERTYPE.FAMILIAR.0.RACE|)
FORT: | |FOLLOWERTYPE.FAMILIAR.0.CHECK.FORTITUDE.TOTAL| | REF: | |FOLLOWERTYPE.FAMILIAR.0.CHECK.REFLEX.TOTAL| | WILL: | |FOLLOWERTYPE.FAMILIAR.0.CHECK.WILLPOWER.TOTAL| | HP: | |FOLLOWERTYPE.FAMILIAR.0.HP| | AC: | |FOLLOWERTYPE.FAMILIAR.0.AC.Total| | INIT: | |FOLLOWERTYPE.FAMILIAR.0.INITIATIVEMOD|
|FOR,%wep,0,COUNT[FOLLOWERTYPE.FAMILIAR.0.EQTYPE.WEAPON]-1,1,1|
|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%wep.NAME| | |FOLLOWERTYPE.FAMILIAR.0.WEAPON.%wep.TOTALHIT| | DAMAGE: | |FOLLOWERTYPE.FAMILIAR.0.WEAPON.%wep.DAMAGE| | CRITICAL: | |FOLLOWERTYPE.FAMILIAR.0.WEAPON.%wep.CRIT|/x|FOLLOWERTYPE.FAMILIAR.0.WEAPON.%wep.MULT|
|ENDFOR|
Special: | |FOLLOWERTYPE.FAMILIAR.0.SPECIALLIST|

|%| |%FOLLOWERTYPE.SPECIAL MOUNT|

Special Mount: |FOLLOWERTYPE.SPECIAL MOUNT.0.NAME| (|FOLLOWERTYPE.SPECIAL MOUNT.0.RACE|)
FORT: | |FOLLOWERTYPE.SPECIAL MOUNT.0.CHECK.FORTITUDE.TOTAL| | REF: | |FOLLOWERTYPE.SPECIAL MOUNT.0.CHECK.REFLEX.TOTAL| | WILL: | |FOLLOWERTYPE.SPECIAL MOUNT.0.CHECK.WILLPOWER.TOTAL| | HP: | |FOLLOWERTYPE.SPECIAL MOUNT.0.HP| | AC: | |FOLLOWERTYPE.SPECIAL MOUNT.0.AC.Total| | INIT: | |FOLLOWERTYPE.SPECIAL MOUNT.0.INITIATIVEMOD|
|FOR,%wep,0,COUNT[FOLLOWERTYPE.SPECIAL MOUNT.0.EQTYPE.WEAPON]-1,1,1|
|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%wep.NAME| | |FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%wep.TOTALHIT| | DAMAGE: | |FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%wep.DAMAGE| | CRITICAL: | |FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%wep.CRIT|/x|FOLLOWERTYPE.SPECIAL MOUNT.0.WEAPON.%wep.MULT|
|ENDFOR|
Special: | |FOLLOWERTYPE.SPECIAL MOUNT.0.SPECIALLIST|

|%| |%FOLLOWERTYPE.ANIMAL COMPANIONS| |FOR,%anm,0,COUNT[FOLLOWERTYPE.ANIMAL COMPANIONS]-1,1,0|

Animal Companion: |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.NAME| (|FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.RACE|)
FORT: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.CHECK.FORTITUDE.TOTAL| | REF: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.CHECK.REFLEX.TOTAL| | WILL: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.CHECK.WILLPOWER.TOTAL| | HP: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.HP| | AC: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.AC.Total| | INIT: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.INITIATIVEMOD|
|FOR,%wep,0,COUNT[FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.EQTYPE.WEAPON]-1,1,1|
|FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.WEAPON.%wep.NAME| | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.WEAPON.%wep.TOTALHIT| | DAMAGE: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.WEAPON.%wep.DAMAGE| | CRITICAL: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.WEAPON.%wep.CRIT|/x|FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.WEAPON.%wep.MULT|
|ENDFOR|
Special: | |FOLLOWERTYPE.ANIMAL COMPANIONS.%anm.SPECIALLIST|

|ENDFOR| |%| |%FOLLOWERTYPE.FOLLOWERS|

HENCHMEN
|FOR,%follower,0,COUNT[FOLLOWERTYPE.FOLLOWERS]-1,1,1| |FOLLOWERTYPE.FOLLOWERS.%follower.NAME|, |ENDFOR|

|%| |%TEMPLATE.0|

TEMPLATES
|TEMPLATELIST|

|%| |%MISC.MAGIC|

MAGIC
|MISC.MAGIC, |

|%| |%PROHIBITEDLIST|

PROHIBITED
|PROHIBITEDLIST|

|%| |%DOMAIN.1|

Cleric of |DEITY|
Domain | Granted Power
|FOR.1,COUNT[DOMAINS]+1,1,
\DOMAIN.%\ | \DOMAIN.%.POWER\
, , ,0|

|%| |IIF(HASFEAT:Turn Undead.OR.HASFEAT:Rebuke Undead)|

|IIF(HASFEAT:Turn Undead)| TURN UNDEAD |ELSE| REBUKE UNDEAD |ENDIF|
TURNING CHECK RESULT | AFFECTED (MAX HIT DICE) | TURN LEVEL | |VAR.TurnLevelUndead.INTVAL|
TURN DAMAGE | |VAR.TurnDiceUndead.INTVAL|d|VAR.TurnDieSizeUndead.INTVAL||VAR.TurnDamagePlusUndead.INTVAL.SIGN.NOZERO|
Up to 0 | |(VAR.TurnLevelUndead-4).INTVAL| | TURNING CHECK | 1d20|VAR.TurnCheckUndead.INTVAL.SIGN.NOZERO|
1 - 3 | |(VAR.TurnLevelUndead-3).INTVAL| | TURNS/DAY | |VAR.TurnTimesUndead.INTVAL|
4 - 6 | |(VAR.TurnLevelUndead-2).INTVAL| | |FOR.0,TurnTimesUndead,5,☐, , ,1|
|ELSE| NOTE: You command undead creatures with total hit dice up to |VAR.TurnLevelUndead.INTVAL|.
7 - 9 | |(VAR.TurnLevelUndead-1).INTVAL| | |IIF(HASFEAT:Turn Undead)| NOTE: You destroy undead creatures with total hit dice up to |(VAR.TurnLevelUndead/2).INTVAL|.

|ENDIF|
10 - 12 | |(VAR.TurnLevelUndead+0).INTVAL|
13 - 15 | |(VAR.TurnLevelUndead+1).INTVAL|
16 - 18 | |(VAR.TurnLevelUndead+2).INTVAL|
19 - 21 | |(VAR.TurnLevelUndead+3).INTVAL|
22+ | |(VAR.TurnLevelUndead+4).INTVAL|

|ENDIF| |%WEAPON.3| |FOR,%weap,3,3,1,1|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Bonus | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

|IIF(WEAPON.%weap.CONTENTS:0)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Bonus | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|
Bonus |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|
Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |ENDFOR|
Special Properties
|WEAPON.%weap.SPROP|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Bonus | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%| |%WEAPON.4| |FOR,%weap,4,COUNT[EQTYPE.WEAPON]-1,1,0|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Bonus | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Special Properties | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Bonus | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

|IIF(WEAPON.%weap.CONTENTS:0)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Bonus | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|
Bonus |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|
Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |ENDFOR|
Special Properties
|WEAPON.%weap.SPROP|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Bonus | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%|

LANGUAGES
|LANGUAGES|

|%WEAPONPROF|

PROFICIENCIES
|WEAPONPROFS|

|%|

SPECIAL ABILITIES
|SPECIALLIST|

FEATS
NAME | DESCRIPTION
|FOR,%feat,0,COUNT[FEATSALL]-1,1,0| |OIF(EVEN:%feat,
,
)|
|FEATALL.VISIBLE.%feat| | |FEATALL.VISIBLE.%feat.DESC|
|ENDFOR|

|FOR,%spellrace,COUNT[SPELLRACE],COUNT[SPELLRACE],1,0| |IIF(%spellrace:0)| |ELSE|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
|FOR,%spellbook,1,1,1,1| |FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|

Racial Innate Spells

|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,
,
)|

|SPELLMEM.%class.%spellbook.%level.%spell.NAME|

DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC|

Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO|

Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME|

Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION|

Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE|

Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS|

SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR|

School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL|

|OIF(EVEN:%spell,
,
)|
Effect: |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT| | Source: |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
|OIF(EVEN:%spell,
,
)|
Target Area: |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|
|ENDFOR|

|%| |ENDFOR| |ENDFOR| |ENDFOR| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0|
|FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|

|SPELLBOOKNAME.%spellbook| Innate Spells

|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,
,
)|

|SPELLMEM.%class.%spellbook.%level.%spell.NAME|

DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC|

Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO|

Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME|

Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION|

Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE|

Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS|

SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR|

School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL|

|OIF(EVEN:%spell,
,
)|
Effect: |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT| | Effect: |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
|OIF(EVEN:%spell,
,
)|
Target Area: |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|
|ENDFOR|

|%| |ENDFOR| |ENDFOR| |ENDFOR| |ENDIF| |ENDFOR| |FOR,%spellbook,0,0,1,0|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
|FOR,%class,COUNT[SPELLRACE],COUNT[SPELLRACE]+COUNT[CLASSES]-1,1,1| |%SPELLLISTCLASS.%class|

|SPELLLISTCLASS.%class| |IIF(SPELLLISTTYPE.%class:Psionic)| Powers |ELSE| Spells |ENDIF|
|FOR,%level,0,MAXSPELLLEVEL.%class,1,1|
|ENDFOR|
LEVEL | %level
|FOR,%level,0,MAXSPELLLEVEL.%class,1,1|
|ENDFOR|
KNOWN | |SPELLLISTKNOWN.%class.%level|
|FOR,%level,0,MAXSPELLLEVEL.%class,1,1|
|ENDFOR|
PER DAY | |SPELLLISTCAST.%class.%level|

|FOR,%level,0,MAXSPELLLEVEL.%class,1,1| |FOR,%spellcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spellcount:0)| |ELSE|
LEVEL %level
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,
,
)|
|ELSE| ☐☐☐ |ENDIF|

|SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME|

DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC|

Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO|

Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME|

Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION|

Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE|

Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS|

SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR|

School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL|

|IIF(SPELLLISTTYPE.%class:Psionic)| |FOR,%ppcost,(%level*2)-1,(%level*2)-1,1,1| |IIF(%ppcost:-1)| PP: 0/1 |ELSE| PP: %ppcost |ENDIF| |ENDFOR|

|OIF(EVEN:%spell,
,
)|
Effect: |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT| | Source: |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
|OIF(EVEN:%spell,
,
)|
Target Area: |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|
|ENDFOR| |ENDIF| |ENDFOR| |ENDFOR|
* = Domain/Specialty Spell

|%| |ENDFOR| |ENDFOR| |FOR,%memorised,COUNT[SPELLRACE]+COUNT[SPELLBOOKS]-2,COUNT[SPELLRACE]+COUNT[SPELLBOOKS]-2,1,0| |IIF(%memorised:0)| |ELSE| |FOR,%spellrace,COUNT[SPELLRACE],COUNT[SPELLRACE],1,0| |IIF(%spellrace:0)| |ELSE| |FOR,%spellbook,1,1,1,0| |FOR,%class,0,0,1,0| |FOR,%level,0,0,1,0| |%SPELLLISTBOOK.%class.%level.%spellbook|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

Racial Innate

|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |IIF(SPELLMEM.%class.%spellbook.%level.%spell.TIMES:At Will)|
|ELSE|
At Will
|ENDIF|
|FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,2| | |SPELLMEM.%class.%spellbook.%level.%spell.NAME| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|)
|ENDFOR|

|%| |ENDFOR| |ENDFOR| |ENDFOR|
|FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|

|SPELLBOOKNAME.%spellbook| Spells

|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |IIF(SPELLMEM.%class.%spellbook.%level.%spell.TIMES:At Will)|
|ELSE|
At Will
|ENDIF|
|FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,2| | |SPELLMEM.%class.%spellbook.%level.%spell.NAME| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|)
|ENDFOR|

|%| |ENDFOR| |ENDFOR| |ENDFOR|
|ENDIF| |ENDFOR| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |FOR,%foo,COUNT[SPELLRACE],COUNT[SPELLRACE],1,1| |FOR,%bar,COUNT[SPELLSINBOOK0.%spellbook.0],COUNT[SPELLSINBOOK0.%spellbook.0],1,1| |IIF(%foo:0.OR.%bar:0)|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|SPELLBOOKNAME.%spellbook|
|FOR,%class,COUNT[SPELLRACE],COUNT[SPELLRACE]+COUNT[CLASSES]-1,1,1| |%SPELLLISTCLASS.%class|
|SPELLLISTCLASS.%class|
|FOR,%level,0,4,1,1|

|FOR,%spelllevelcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spelllevelcount:0)| |ELSE|

Level %level
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
|FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,1| | |SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|)
|ENDFOR|

|ENDIF| |ENDFOR|

|ENDFOR|
|FOR,%level,5,9,1,1|

|FOR,%spelllevelcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spelllevelcount:0)| |ELSE|

Level %level
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
|FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,1| | |SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|)
|ENDFOR|

|ENDIF| |ENDFOR|

|ENDFOR| |%| |ENDFOR|
* = Domain/Specialty Spell

|ELSE| |ENDIF| |ENDFOR| |ENDFOR| |ENDFOR| |ENDIF| |ENDFOR| |%BIO|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME| |%FOLLOWEROF|- |FOLLOWEROF| |%| |%BIO|

|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
SPOKEN STYLE

Description
|DESC, |
Home
|%REGION| From |REGION|. |%| |%BIO| |RESIDENCE|, |LOCATION|
Biography
|BIO, |

|%| |%NOTES|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

Notes
|FOR,%note,0,COUNT[NOTES]-1,1,1|
|NOTE.%note.NAME| | |NOTE.%note.VALUE. . |
|ENDFOR|

|%|