#
# Character classes
# 
# Key:
#  S:skill name, skill_group
#  C:class name,hp bonus per level, mp bonus per level, skill bonus per level, 
#    level progression (1st level and doubles for each conseq. one),short name
#  D:description (can be multiple lines)
#  S:skill name, min%, max% for last character (* means no limit)
#  c: command sounds (list)
#  h: hit sounds (list)
#  s: select sounds (list)
#  a: attack sounds (list)

# Skills reference (from constants.h)
# Attribute skills:
#	SPEED,
#	COORDINATION,
#	POWER,
#	IQ,
#	LEADERSHIP,
#	LUCK,
#	PIETY,
#	LORE,

# weapon skills:
#	SWORD_WEAPON,
#	AXE_WEAPON,
#	BOW_WEAPON,
#   MACE_WEAPON,
#	HAND_TO_HAND_COMBAT,

# defensive skills:
#	SHIELD_DEFEND,
#	ARMOR_DEFEND,
#	WEAPON_DEFEND,
#   HAND_DEFEND,

# magic skills:
#	NATURE_MAGIC,
#	AWARENESS_MAGIC,
#	LIFE_AND_DEATH_MAGIC,
#	HISTORY_MAGIC,
#	DECEIT_MAGIC,
#	CONFRONTATION_MAGIC,	

# thieving skills:
#	OPEN_LOCK,
#	FIND_TRAP,
#	MOVE_UNDETECTED,
# STEALING

# FIXME: Add, starting inventory, attribute adjustments, special skills, etc.

# Character classes
C:Ranger,10,2,12,400,RA
D:You are a ranger, a specialized fighter. You know the outdoors, you can read weather patterns, predict avalanches
D:and easily find food and water in the outdoors. What a pity that you must serve with your fellow dungeon-vermin
D:exterminators within the narrow confines of this subterranian realm. Still some of your ranger skills come in
D:handy. You're can read monsters' tracks, find traps and able to cast some spells from the house of Nature. The
D:defining attribute skills of a ranger are Lore, Speed and Power.
S:SWORD_WEAPON,10,90
S:AXE_WEAPON,10,90
S:BOW_WEAPON,30,*
S:MACE_WEAPON,10,90
S:HAND_TO_HAND_COMBAT,20,90
S:ARMOR_DEFEND,10,*
S:SHIELD_DEFEND,10,*
S:WEAPON_DEFEND,10,*
S:HAND_DEFEND,20,90
S:NATURE_MAGIC,*,50
S:AWARENESS_MAGIC,*,50
S:LIFE_AND_DEATH_MAGIC,*,50
S:HISTORY_MAGIC,*,50
S:DECEIT_MAGIC,*,50
S:CONFRONTATION_MAGIC,*,50
S:OPEN_LOCK,*,50
S:FIND_TRAP,*,50
S:MOVE_UNDETECTED,*,50
S:STEALING,*,50

C:Knight,12,0,10,350,KN
D:Ah, the knight... need we mention what irony it is to see thee in such circumstances? Sure, there were the
D:few and misguided who used their prowress and position for, uh, "deeds of darkness". However, by and large,
D:a knight stands as the paragon of virtue, the upholder of justice, the keeper of the rights of the innocent. As 
D:such, it makes us very much interested, yes, morbidly fascinated, to know what one could possibly be doing in
D:dank, shadow-filled, vile places under the earth? Hmmm? The defining attributes of a knight are Power, 
D:Coordination and Leadership.
S:SWORD_WEAPON,25,*
S:AXE_WEAPON,20,*
S:BOW_WEAPON,15,*
S:MACE_WEAPON,20,*
S:HAND_TO_HAND_COMBAT,10,90
S:ARMOR_DEFEND,10,*
S:SHIELD_DEFEND,10,*
S:WEAPON_DEFEND,10,*
S:HAND_DEFEND,10,80
S:NATURE_MAGIC,*,50
S:AWARENESS_MAGIC,*,50
S:LIFE_AND_DEATH_MAGIC,*,50
S:HISTORY_MAGIC,*,50
S:DECEIT_MAGIC,*,50
S:CONFRONTATION_MAGIC,*,50
S:OPEN_LOCK,*,50
S:FIND_TRAP,*,50
S:MOVE_UNDETECTED,*,50
S:STEALING,*,50
c:sound/knight/command.wav,sound/knight/command2.wav,sound/knight/command3.wav,sound/knight/command4.wav
h:sound/knight/hit1.wav,sound/knight/hit2.wav
s:sound/knight/select.wav,sound/knight/select2.wav,sound/knight/select3.wav


C:Tinkerer,7,4,10,300,TI
D:A tinkerer represents the very edge in applied sciences of the day. This usually manifests itself in a lack
D:of a complete set of digits, facial hair and teeth. The craving to make use of the latest technologies
D:-usually involving explosives of some kind- more than makes up for such small annoyances. The defining attribute
D:skills of a tinkerer are Coordination, IQ and Luck.
S:SWORD_WEAPON,*,70
S:AXE_WEAPON,*,60
S:BOW_WEAPON,5,80
S:MACE_WEAPON,*,60
S:HAND_TO_HAND_COMBAT,*,70
S:ARMOR_DEFEND,10,70
S:SHIELD_DEFEND,10,70
S:WEAPON_DEFEND,10,70
S:HAND_DEFEND,10,80
S:NATURE_MAGIC,*,70
S:AWARENESS_MAGIC,*,70
S:LIFE_AND_DEATH_MAGIC,*,70
S:HISTORY_MAGIC,*,70
S:DECEIT_MAGIC,*,70
S:CONFRONTATION_MAGIC,*,70
S:OPEN_LOCK,15,*
S:FIND_TRAP,20,*
S:MOVE_UNDETECTED,*,70
S:STEALING,*,70

C:Assassin,6,4,10,400,AS
D:This profession needs little introduction. Most people hope to never become sought by them and those who seek 
D:them whish to keep their activities hidden from the lawful masses. The assassin works in the shadows of society. 
D:They tend to specialize in ranged weapons and possess the skills needed to kill silently, stay unseen and move 
D:without making sound. Most important attribute skills for this class are Speed and Coordination.
S:SWORD_WEAPON,20,*
S:AXE_WEAPON,*,50
S:BOW_WEAPON,20,*
S:MACE_WEAPON,*,50
S:HAND_TO_HAND_COMBAT,10,*
S:ARMOR_DEFEND,10,75
S:SHIELD_DEFEND,10,50
S:WEAPON_DEFEND,10,*
S:HAND_DEFEND,10,80
S:NATURE_MAGIC,*,50
S:AWARENESS_MAGIC,*,50
S:LIFE_AND_DEATH_MAGIC,*,50
S:HISTORY_MAGIC,*,50
S:DECEIT_MAGIC,10,50
S:CONFRONTATION_MAGIC,*,50
S:OPEN_LOCK,15,*
S:FIND_TRAP,15,*
S:MOVE_UNDETECTED,30,*
S:STEALING,*,40

C:Arcanist,6,5,10,450,AR
D:Members of this profession possess some of the same traits as Tinkerers and Conjurors. Arcanists are like 
D:field engineers who understand the hardware tools and are also able make them work in new ways using magic. 
D:The principal skills are IQ, Coordination and Lore.
S:SWORD_WEAPON,*,65
S:AXE_WEAPON,10,70
S:BOW_WEAPON,*,65
S:MACE_WEAPON,10,*
S:HAND_TO_HAND_COMBAT,10,70
S:ARMOR_DEFEND,10,80
S:SHIELD_DEFEND,10,80
S:WEAPON_DEFEND,10,80
S:HAND_DEFEND,10,80
S:NATURE_MAGIC,15,85
S:AWARENESS_MAGIC,15,85
S:LIFE_AND_DEATH_MAGIC,*,85
S:HISTORY_MAGIC,*,85
S:DECEIT_MAGIC,*,85
S:CONFRONTATION_MAGIC,15,85
S:OPEN_LOCK,5,80
S:FIND_TRAP,5,80
S:MOVE_UNDETECTED,*,50
S:STEALING,*,60

C:Loremaster,6,5,10,450,LO
D:A Loremaster is a keeper of tales from forgotten times. Part singer and storyteller, part magician of folklore 
D:and part researcher of dusty tomes from ancient libraries. Thus, loremasters are competent in diverse subjects from 
D:archeology to fighting demons. Their most dominant skills are Lore and IQ.
S:SWORD_WEAPON,*,30
S:AXE_WEAPON,*,30
S:BOW_WEAPON,*,40
S:MACE_WEAPON,*,*
S:HAND_TO_HAND_COMBAT,10,65
S:ARMOR_DEFEND,10,80
S:SHIELD_DEFEND,10,80
S:WEAPON_DEFEND,10,80
S:HAND_DEFEND,*,70
S:NATURE_MAGIC,15,85
S:AWARENESS_MAGIC,15,85
S:LIFE_AND_DEATH_MAGIC,*,85
S:HISTORY_MAGIC,*,85
S:DECEIT_MAGIC,*,85
S:CONFRONTATION_MAGIC,20,90
S:OPEN_LOCK,5,80
S:FIND_TRAP,5,80
S:MOVE_UNDETECTED,*,50
S:STEALING,*,60

C:Conjurer,4,7,8,500,CO
D:Of the professions dealing purely with magic, the Conjurer is your standard wizard-type. Think long white 
D:beard (in the case of men and some women) and pointy hat. Conjurors keep immense amounts of information 
D:constantly in mind. Some regard them as persons of holy disposition because of their magical abilities, however 
D:nothing could be farther from the truth! When casting spells, most magicians try to remain inconspicuous from 
D:the deities. The most useful traits of conjuror are IQ and Luck.
S:SWORD_WEAPON,*,25
S:AXE_WEAPON,*,25
S:BOW_WEAPON,*,35
S:MACE_WEAPON,*,25
S:HAND_TO_HAND_COMBAT,5,35
S:ARMOR_DEFEND,*,25
S:SHIELD_DEFEND,*,25
S:WEAPON_DEFEND,*,25
S:HAND_DEFEND,*,30
S:NATURE_MAGIC,30,*
S:AWARENESS_MAGIC,15,90
S:LIFE_AND_DEATH_MAGIC,20,*
S:HISTORY_MAGIC,5,90
S:DECEIT_MAGIC,5,*
S:CONFRONTATION_MAGIC,15,*
S:OPEN_LOCK,5,75
S:FIND_TRAP,5,75
S:MOVE_UNDETECTED,*,60
S:STEALING,*,70

C:Summoner,4,7,8,500,SU
D:Need description for the summoner
S:SWORD_WEAPON,*,25
S:AXE_WEAPON,*,25
S:BOW_WEAPON,*,35
S:MACE_WEAPON,*,25
S:HAND_TO_HAND_COMBAT,5,35
S:ARMOR_DEFEND,*,25
S:SHIELD_DEFEND,*,25
S:WEAPON_DEFEND,*,25
S:HAND_DEFEND,*,30
S:NATURE_MAGIC,30,*
S:AWARENESS_MAGIC,15,90
S:LIFE_AND_DEATH_MAGIC,5,95
S:HISTORY_MAGIC,5,90
S:DECEIT_MAGIC,20,*
S:CONFRONTATION_MAGIC,15,*
S:OPEN_LOCK,5,75
S:FIND_TRAP,5,75
S:MOVE_UNDETECTED,*,60
S:STEALING,*,70

C:Naturalist,5,7,9,450,NA
D:Need description for the naturalist
S:SWORD_WEAPON,*,40
S:AXE_WEAPON,*,50
S:BOW_WEAPON,*,40
S:MACE_WEAPON,*,70
S:HAND_TO_HAND_COMBAT,20,70
S:ARMOR_DEFEND,*,40
S:SHIELD_DEFEND,*,40
S:WEAPON_DEFEND,*,30
S:HAND_DEFEND,*,30
S:NATURE_MAGIC,30,*
S:AWARENESS_MAGIC,15,*
S:LIFE_AND_DEATH_MAGIC,5,90
S:HISTORY_MAGIC,5,85
S:DECEIT_MAGIC,5,85
S:CONFRONTATION_MAGIC,15,90
S:OPEN_LOCK,5,75
S:FIND_TRAP,5,75
S:MOVE_UNDETECTED,*,70
S:STEALING,*,80

C:Monk,6,6,10,400,MO
D:Need description for the monk
S:SWORD_WEAPON,*,20
S:AXE_WEAPON,*,20
S:BOW_WEAPON,*,20
S:MACE_WEAPON,*,40
S:HAND_TO_HAND_COMBAT,30,*
S:ARMOR_DEFEND,*,20
S:SHIELD_DEFEND,*,20
S:WEAPON_DEFEND,*,20
S:HAND_DEFEND,30,*
S:NATURE_MAGIC,30,80
S:AWARENESS_MAGIC,20,*
S:LIFE_AND_DEATH_MAGIC,5,*
S:HISTORY_MAGIC,5,*
S:DECEIT_MAGIC,*,70
S:CONFRONTATION_MAGIC,20,*
S:OPEN_LOCK,5,75
S:FIND_TRAP,5,75
S:MOVE_UNDETECTED,*,*
S:STEALING,*,*
