## Configuration of Display and Camera (jvLite)

> The camera position and display settings may be loaded from a configuration *.jvd. This applet shows how to load a geometry model with a pre-defined camera configuration:

> > `<applet
> > code=jvLite.class width=200 height=200>
> > codebase=./ archive="jvLite.zip"
> > <param name=model value="models/CsaszarTorus.jvx">
> > <param name=displayFile value="models/CsaszarTorus.jvd">
> > </applet>`

> Note, the position of the model and display file must be given relative to the codebase of the applet.

> Here is a running example:

> Press right mouse button to select major interaction mode from popup menu, or use keyboard keys to temporarily switch between different modes (just keep a button pressed to switch mode temporarily). Some essential modes are:

> o | Rotate surface (this Orbit mode is the default mode)
> s | Scale surface, drag in vertical direction
> t | Translate surface in viewing plane
> r | Reset camera and display, object returns to default position
> F1 or Ctrl-s or Right-Mouse | Show control window
> Help | With all keyboard shortcuts, and help on problems.

> To modify appearance of the geometry press F1 or Ctrl-s to open the control panel and select the material panel (if not visible) via menu Inspector - Object - Material. Be sure that the mouse focus is inside the viewer otherwise, e.g., the window manager might react. To hide the control panel press F2.