\HeaderA{x11}{X Window System Graphics}{x11}
\aliasA{X11}{x11}{X11}
\keyword{device}{x11}
\begin{Description}\relax
\code{X11} starts a graphics device driver for the X Window System
(version 11).  This can only be done on machines that run X.
\code{x11} is recognized as a synonym for \code{X11}.
\end{Description}
\begin{Usage}
\begin{verbatim}
X11(display = "", width = 7, height = 7, pointsize = 12,
    gamma = getOption("gamma"), colortype = getOption("X11colortype"),
    maxcubesize = 256, bg = "transparent", canvas = "white",
    fonts = getOption("X11fonts"), xpos = NA, ypos = NA)
\end{verbatim}
\end{Usage}
\begin{Arguments}
\begin{ldescription}
\item[\code{display}] the display on which the graphics window will appear.
The default is to use the value in the user's environment variable
\env{DISPLAY}.
\item[\code{width, height}] the width and height of the plotting window, in
inches.  See also Resources.
\item[\code{pointsize}] the default pointsize to be used.
\item[\code{gamma}] the gamma correction factor.  This value is used
to ensure that the colors perceived are linearly related to
RGB values (see \code{\LinkA{hsv}{hsv}}).  By default this is taken from
\code{\LinkA{options}{options}("gamma")}, or is 1 (no correction) if that is
unset (which is the usual case). 
\item[\code{colortype}] the kind of color model to be used.  The
possibilities are \code{"mono"}, \code{"gray"}, \code{"pseudo"},
\code{"pseudo.cube"} and \code{"true"}.  Ignored if an \code{X11}
device is already open.
\item[\code{maxcubesize}] can be used to limit the size of color
cube allocated for pseudocolor devices.
\item[\code{bg}] color.  The default background color.
\item[\code{canvas}] color.  The color of the canvas, which is visible only
when the background color is transparent.
\item[\code{fonts}] X11 font description strings into which weight, slant and
size will be substituted.  There are two, the first for fonts 1 to 4
and the second for font 5, the symbol font. See section Fonts.
\item[\code{xpos, ypos}] initial position of the top left corner of the
window, in pixels.  Negative values are from the opposite corner,
e.g. \code{xpos=-100} says the top right corner should be 100 pixels
from the right edge of the screen.
If \code{NA}, successive devices are cascaded in
20 pixel steps from the top left.  See also Resources.
\end{ldescription}
\end{Arguments}
\begin{Details}\relax
By default, an X11 device will use the best color rendering
strategy that it can.  The choice can be overriden with the
\code{colortype} parameter.  A value of \code{"mono"} results in
black and white graphics, \code{"gray"} in grayscale and
\code{"true"} in truecolor graphics (if this is possible).  The
values \code{"pseudo"} and \code{"pseudo.cube"} provide color
strategies for pseudocolor displays.  The first strategy provides
on-demand color allocation which produces exact colors until
the color resources of the display are exhausted.  The second
causes a standard color cube to be set up, and requested colors
are approximated by the closest value in the cube.  The default
strategy for pseudocolor displays is \code{"pseudo"}.

\bold{Note:} All \code{X11} devices share a \code{colortype} which is
set by the first device to be opened.  To change the \code{colortype}
you need to close \emph{all} open \code{X11} devices then open one
with the desired \code{colortype}.

With \code{colortype} equal to \code{"pseudo.cube"} or \code{"gray"}
successively smaller palettes are tried until one is completely
allocated. If allocation of the smallest attempt fails the device will
revert to \code{"mono"}.

Line widths as controlled by \code{par(lwd=)} are in multiples of the
pixel size, and multiples < 1 are silently converted to 1.

\code{pch="."} with \code{cex = 1} corresponds to a rectangle of sides
the larger of one pixel and 0.01 inch.

The initial size and position are only hints, and may not be acted on
by the window manager.
\end{Details}
\begin{Section}{Fonts}
An initial/default font family for the device can be specified via
the \code{fonts} argument, but if a device-independent R graphics font
family is specified (e.g., via \code{par(family=)} in the graphics
package), the X11 device makes use of the X11 font database (see
\code{X11Fonts}) to convert the R graphics font family to an
X11-specific font family description.

X11 chooses fonts by patching to a pattern, and it is quite possible
that it will choose a font in the wrong encoding or which does not
contain glyphs for the your language (particularly common in
\code{iso10646-1} fonts.

The \code{fonts} argument is a two-element character vector, and the
first element will be crucial in successfully using
non-Western-European fonts.  Settings that have proved useful include

\code{"-*-mincho-\%s-\%s-*-*-\%d-*-*-*-*-*-*-*"} for CJK languages and
\code{"-cronyx-helvetica-\%s-\%s-*-*-\%d-*-*-*-*-*-*-*"} for Russian.

For UTF-8 locales, the \code{XLC\_LOCALE} databases provide mappings
between character encodings, and you may need to add an entry for your
locale (e.g. Fedora Core 3 lacks one for \code{ru\_RU.utf8}).
\end{Section}
\begin{Section}{Resources}
The standard X11 resource \code{geometry} can be use to specify the
window position and/or size, but will be overridden by values
specified as arguments.  The class looked for is \code{R\_x11}. Note
that the resource specifies the width and height in pixels and not in
inches.
\end{Section}
\begin{SeeAlso}\relax
\code{\LinkA{Devices}{Devices}},\code{\LinkA{X11Fonts}{X11Fonts}}.
\end{SeeAlso}

