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## 4.8 The 3D Engine

Everything about the 3D Engine. The core of Crystal Space.

4.8.1 Components of a World |  |
4.8.2 Renderloops |  |
4.8.3 Render Priorities and Objects in Sectors |  |
4.8.4 Portal Engine |  |
4.8.5 Cameras and Matrices |  |
4.8.6 Camera Movement |  |
4.8.7 Space Warping |  |
4.8.8 Visibility Culling In Detail |  |
4.8.9 Dynamic Worlds |  |
4.8.10 Level of Detail |  |

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