## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

# iShaderManager Member List

This is the complete list of members for iShaderManager, including all inherited members.

AddRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | `[pure virtual]`
Clear()=0 | iShaderVariableContext | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetActiveLights() const =0 | iShaderManager | `[pure virtual]`
GetCompiler(const char *name)=0 | iShaderManager | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetShader(const char *name)=0 | iShaderManager | `[pure virtual]`
GetShaders()=0 | iShaderManager | `[pure virtual]`
GetShaderVariables() const =0 | iShaderVariableContext | `[pure virtual]`
GetShaderVariableStack()=0 | iShaderManager | `[pure virtual]`
GetTagOptions(csStringID tag, csShaderTagPresence &presence, int &priority)=0 | iShaderManager | `[pure virtual]`
GetTags(csShaderTagPresence presence, int &count)=0 | iShaderManager | `[pure virtual]`
GetVariable(csStringID name) const =0 | iShaderVariableContext | `[pure virtual]`
GetVariableAdd(csStringID name) | iShaderVariableContext | `[inline]`
IncRef()=0 | iBase | `[pure virtual]`
IsEmpty() const =0 | iShaderVariableContext | `[pure virtual]`
PushVariables(csShaderVarStack &stacks) const =0 | iShaderVariableContext | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RegisterCompiler(iShaderCompiler *compiler)=0 | iShaderManager | `[pure virtual]`
RegisterShader(iShader *shader)=0 | iShaderManager | `[pure virtual]`
RemoveRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
ReplaceVariable(csShaderVariable *variable)=0 | iShaderVariableContext | `[pure virtual]`
SetActiveLights(const csArray< iLight * > &lights)=0 | iShaderManager | `[pure virtual]`
SetTagOptions(csStringID tag, csShaderTagPresence presence, int priority=0)=0 | iShaderManager | `[pure virtual]`
UnregisterShader(iShader *shader)=0 | iShaderManager | `[pure virtual]`