## Public API Reference

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### - q -

- QueryBuffer() : iStreamSource
- QueryCamera() : iSceneNode
- QueryClassID() : iFactory
- QueryClassList() : iSCF
- QueryDependencies() : iFactory
- QueryDescription() : iFactory
- QueryEventPriority() : iEventPlug, csGraphics2DGLCommon
- QueryHandler() : iInputBinder, csInputBinder
- QueryInterface() : iBase, scfImplementationExt6< Class, Super, I1, I2, I3, I4, I5, I6 >, scfImplementationExt5< Class, Super, I1, I2, I3, I4, I5 >, scfImplementationExt4< Class, Super, I1, I2, I3, I4 >, scfImplementationExt3< Class, Super, I1, I2, I3 >, scfImplementationExt2< Class, Super, I1, I2 >, scfImplementationExt1< Class, Super, I1 >, scfImplementationExt0< Class, Super >, scfImplementation6< Class, I1, I2, I3, I4, I5, I6 >, scfImplementation5< Class, I1, I2, I3, I4, I5 >, scfImplementation4< Class, I1, I2, I3, I4 >, scfImplementation3< Class, I1, I2, I3 >, scfImplementation2< Class, I1, I2 >, scfImplementation1< Class, I1 >, scfImplementation0< Class >, scfImplementation< Class >
- QueryLight() : iSceneNode
- QueryMesh() : iSceneNode
- QueryModuleName() : iFactory
- QueryObject() : iShader, iMapNode, iKeyValuePair, iSequenceTrigger, iSequenceWrapper, iRigidBody, iDynamicSystem, iSoundWrapper, iSndSysWrapper, iCurve, iTextureWrapper, iSharedVariable, iSector, iRegion, iMeshGenerator, iMeshFactoryWrapper, iMeshWrapper, iMaterialWrapper, iLight, iEngine, iCollection, iCameraPosition, csSoundWrapper, csProcTexture, csMapNode, csKeyValuePair
- QueryOptions() : iPluginManager, csPluginManager
- QueryPlugin() : iPluginManager, csPluginManager
- QuerySceneNode() : iMeshWrapper, iLight, iCamera
- QueryUserdata() : iLightingProcessInfo
- QuickTestRectangle() : csTiledCoverageBuffer
- Quit() : csApplicationFramework