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# inetwork/vosa3dl.h

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    00001 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
    00002     Copyright (C) 2004 by Peter Amstutz <tetron@interreality.org>
    00003     Written by Peter Amstutz <tetron@interreality.org>
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_INETWORK_VOSA3DL_H__
    00021 #define __CS_INETWORK_VOSA3DL_H__
    00022
    00023 #include "csutil/scf.h"
    00024
    00025 #include "csutil/set.h"
    00026
    00027 struct iMeshWrapper;
    00028 struct iProgressMeter;
    00029 struct iRigidBody;
    00030 struct iSector;
    00031
    00054 SCF_VERSION (iVosObject3D, 0, 1, 1);
    00055
    00063 struct iVosObject3D : public virtual iBase
    00064 {
    00066   virtual csRef<iMeshWrapper> GetMeshWrapper() = 0;
    00067
    00075   virtual csRef<iRigidBody> GetCollider() = 0;
    00076 };
    00077
    00078 SCF_VERSION (iVosSector, 0, 3, 1);
    00079
    00082 struct iVosSector : public virtual iBase
    00083 {
    00091   virtual void Load(iProgressMeter* progress = 0) = 0;
    00092
    00097   virtual csRef<iSector> GetSector() = 0;
    00098
    00104   virtual const csSet< csPtrKey<iVosObject3D> > &GetObject3Ds() = 0;
    00105
    00107   virtual void CacheLightmaps() = 0;
    00108 };
    00109
    00110
    00111
    00112
    00113 SCF_VERSION (iVosA3DL, 0, 1, 2);
    00114
    00130 struct iVosA3DL : public virtual iBase
    00131 {
    00141   virtual csRef<iVosSector> GetSector(const char* url) = 0;
    00142
    00151   virtual csRef<iVosObject3D> FindVosObject3D(const char* url) = 0;
    00152 };
    00153
    00154 #endif