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## 4.9 The 3D Engine

Everything about the 3D Engine. The core of Crystal Space.

4.9.1 Render Priorities and Objects in Sectors |  |
4.9.2 Components of a World |  |
4.9.3 Portal Engine |  |
4.9.4 Cameras and Matrices |  |
4.9.5 Camera Movement |  |
4.9.6 Space Warping |  |
4.9.7 Visibility Culling In Detail |  |
4.9.8 Dynamic Worlds |  |
4.9.9 Level of Detail |  |

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