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# csNewtonianParticleSystem Member List

This is the complete list of members for csNewtonianParticleSystem, including all inherited members.

AddColor(const csColor &col) | csParticleSystem | `[virtual]`
AddListener(iObjectModelListener *listener) | csObjectModel | `[inline, virtual]`
AddRefOwner(iBase **ref_owner) | scfImplementation< csObjectModel > | `[inline, virtual]`
alpha_now | csParticleSystem | `[protected]`
alphapersecond | csParticleSystem | `[protected]`
anglepersecond | csParticleSystem | `[protected]`
AppendParticle(iParticle *part, iSprite2DState *spr2d) | csParticleSystem | `[inline]`
AppendRectSprite(float width, float height, iMaterialWrapper *mat, bool lighted) | csParticleSystem |
AppendRegularSprite(int n, float radius, iMaterialWrapper *mat, bool lighted) | csParticleSystem |
bbox | csParticleSystem | `[protected]`
change_alpha | csParticleSystem | `[protected]`
change_color | csParticleSystem | `[protected]`
change_rotation | csParticleSystem | `[protected]`
change_size | csParticleSystem | `[protected]`
ChangeObject() | csParticleSystem | `[inline, protected]`
Clone() | csParticleSystem | `[inline, virtual]`
color | csParticleSystem | `[protected]`
colorpersecond | csParticleSystem | `[protected]`
CreateLowerDetailPolygonMesh(float) | csObjectModel | `[inline, virtual]`
csNewtonianParticleSystem(iObjectRegistry *object_reg, iMeshObjectFactory *factory) | csNewtonianParticleSystem |
csObjectModel(iBase *parent=0) | csObjectModel | `[inline]`
csParticleSystem(iObjectRegistry *object_reg, iMeshObjectFactory *factory) | csParticleSystem |
current_features | csParticleSystem | `[protected]`
current_lod | csParticleSystem | `[protected]`
DecRef() | scfImplementation< csObjectModel > | `[inline, virtual]`
engine | csParticleSystem | `[protected]`
factory | csParticleSystem | `[protected]`
FireListeners() | csObjectModel | `[inline]`
flags | csParticleSystem | `[protected]`
g3d | csParticleSystem | `[protected]`
GetAccel(int idx) const | csNewtonianParticleSystem | `[inline]`
GetAlpha() const | csParticleSystem | `[inline, virtual]`
GetBoundingBox() const | csParticleSystem | `[inline]`
GetChangeAlpha(float &factor) const | csParticleSystem | `[inline, virtual]`
GetChangeColor(csColor &col) const | csParticleSystem | `[inline, virtual]`
GetChangeRotation(float &angle) const | csParticleSystem | `[inline, virtual]`
GetChangeSize(float &factor) const | csParticleSystem | `[inline, virtual]`
GetColor(csColor &col) const | csParticleSystem | `[inline, virtual]`
GetFactory() const | csParticleSystem | `[inline, virtual]`
GetFlags() | csParticleSystem | `[inline, virtual]`
GetMaterialWrapper() const | csParticleSystem | `[inline, virtual]`
GetMeshWrapper() const | csParticleSystem | `[inline, virtual]`
GetMixMode() const | csParticleSystem | `[inline, virtual]`
GetNumParticles() const | csParticleSystem | `[inline]`
GetObjectBoundingBox(csBox3 &bbox) | csParticleSystem | `[inline, virtual]`
GetObjectModel() | csParticleSystem | `[inline, virtual]`
GetParticle(size_t idx) const | csParticleSystem | `[inline]`
GetParticleCount() const | csParticleSystem | `[inline]`
GetPolygonMeshBase() | csObjectModel | `[inline, virtual]`
GetPolygonMeshColldet() | csObjectModel | `[inline, virtual]`
GetPolygonMeshShadows() | csObjectModel | `[inline, virtual]`
GetPolygonMeshViscull() | csObjectModel | `[inline, virtual]`
GetRadius(csVector3 &rad, csVector3 &cent) | csParticleSystem | `[inline, virtual]`
GetRandomDirection() | csParticleSystem | `[protected]`
GetRandomDirection(csVector3 const &magnitude, csVector3 const &offset) | csParticleSystem | `[protected]`
GetRandomPosition(csBox3 const &box) | csParticleSystem | `[protected]`
GetRefCount() | scfImplementation< csObjectModel > | `[inline, virtual]`
GetRenderMeshes(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask) | csParticleSystem | `[virtual]`
GetSelfDestruct() const | csParticleSystem | `[inline]`
GetShapeNumber() const | csObjectModel | `[inline, virtual]`
GetSpeed(int idx) const | csNewtonianParticleSystem | `[inline]`
GetTimeToLive() const | csParticleSystem | `[inline]`
GetVisibleCallback() const | csParticleSystem | `[inline, virtual]`
HardTransform(const csReversibleTransform &t)=0 | iMeshObject | `[pure virtual]`
HitBeamBBox(const csVector3 &, const csVector3 &, csVector3 &, float *) | csParticleSystem | `[inline, virtual]`
HitBeamObject(const csVector3 &, const csVector3 &, csVector3 &, float *, int *=0, iMaterialWrapper **=0) | csParticleSystem | `[inline, virtual]`
HitBeamOutline(const csVector3 &, const csVector3 &, csVector3 &, float *) | csParticleSystem | `[inline, virtual]`
IncRef() | scfImplementation< csObjectModel > | `[inline, virtual]`
index_buffer | csParticleSystem | `[protected]`
initialized | csParticleSystem | `[protected]`
InvalidateMaterialHandles() | csParticleSystem | `[inline, virtual]`
light_mgr | csParticleSystem | `[protected]`
logparent | csParticleSystem | `[protected]`
mat | csParticleSystem | `[protected]`
MixMode | csParticleSystem | `[protected]`
NextFrame(csTicks current_time, const csVector3 &) | csParticleSystem | `[inline, virtual]`
number | csParticleSystem | `[protected]`
object_reg | csParticleSystem | `[protected]`
operator=(const scfImplementation &) | scfImplementation< csObjectModel > | `[inline]`
part_accel | csNewtonianParticleSystem | `[protected]`
part_pos | csParticleSystem | `[protected]`
part_sides | csParticleSystem | `[protected]`
part_speed | csNewtonianParticleSystem | `[protected]`
particles | csParticleSystem | `[protected]`
perFrameHolder | csParticleSystem | `[protected]`
PositionChild(iMeshObject *, csTicks) | csParticleSystem | `[inline, virtual]`
prev_time | csParticleSystem | `[protected]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, virtual]`
radius | csParticleSystem | `[protected]`
RemoveListener(iObjectModelListener *listener) | csObjectModel | `[inline, virtual]`
RemoveParticles() | csParticleSystem |
RemoveRefOwner(iBase **ref_owner) | scfImplementation< csObjectModel > | `[inline, virtual]`
rmHolder | csParticleSystem | `[protected]`
Rotate(float angle) | csParticleSystem | `[virtual]`
ScaleBy(float factor) | csParticleSystem | `[virtual]`
scalepersecond | csParticleSystem | `[protected]`
scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | `[inline]`
scfImplementation1(csObjectModel *object, iBase *parent=0) | scfImplementation1< csObjectModel, iObjectModel > | `[inline, protected]`
scfImplementationExt0(csNewtonianParticleSystem *object) | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, protected]`
scfImplementationExt0(csNewtonianParticleSystem *object, T1 t1) | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, protected]`
scfImplementationExt0(csNewtonianParticleSystem *object, T1 t1, T2 t2) | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, protected]`
scfImplementationExt0(csNewtonianParticleSystem *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, protected]`
scfImplementationExt0(csNewtonianParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, protected]`
scfImplementationExt0(csNewtonianParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, protected]`
scfImplementationExt0(csNewtonianParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, protected]`
scfImplementationExt2(csParticleSystem *object) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt2(csParticleSystem *object, T1 t1) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | `[inline, protected]`
scfImplementationType typedef | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[protected]`
scfObject | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[protected]`
scfParent | scfImplementation< csObjectModel > | `[protected]`
scfRefCount | scfImplementation< csObjectModel > | `[protected]`
scfRemoveRefOwners() | scfImplementation< csObjectModel > | `[inline, protected]`
scfWeakRefOwners | scfImplementation< csObjectModel > | `[protected]`
self_destruct | csParticleSystem | `[protected]`
SetAccel(int idx, const csVector3 &acl) | csNewtonianParticleSystem | `[inline]`
SetAlpha(float alpha) | csParticleSystem | `[inline, virtual]`
SetChangeAlpha(float factor) | csParticleSystem | `[inline, virtual]`
SetChangeColor(const csColor &col) | csParticleSystem | `[inline, virtual]`
SetChangeRotation(float angle) | csParticleSystem | `[inline, virtual]`
SetChangeSize(float factor) | csParticleSystem | `[inline, virtual]`
SetColor(const csColor &col) | csParticleSystem | `[inline, virtual]`
SetMaterialWrapper(iMaterialWrapper *mat) | csParticleSystem | `[inline, virtual]`
SetMeshWrapper(iMeshWrapper *lp) | csParticleSystem | `[inline, virtual]`
SetMixMode(uint mode) | csParticleSystem | `[inline, virtual]`
SetObjectBoundingBox(const csBox3 &bbox) | csParticleSystem | `[inline, virtual]`
SetParticleCount(size_t num) | csParticleSystem | `[inline, virtual]`
SetPolygonMeshBase(iPolygonMesh *base) | csObjectModel | `[inline]`
SetPolygonMeshColldet(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetPolygonMeshShadows(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetPolygonMeshViscull(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetSelfDestruct(csTicks t) | csParticleSystem | `[inline, virtual]`
SetShapeNumber(long n) | csObjectModel | `[inline]`
SetSpeed(int idx, const csVector3 &spd) | csNewtonianParticleSystem | `[inline]`
SetupBuffers(size_t part_sides) | csParticleSystem | `[protected]`
SetupColor() | csParticleSystem | `[virtual]`
SetupMixMode() | csParticleSystem | `[virtual]`
SetupObject() | csParticleSystem | `[protected, virtual]`
SetVisibleCallback(iMeshObjectDrawCallback *cb) | csParticleSystem | `[inline, virtual]`
ShapeChanged() | csObjectModel | `[inline]`
spr_factory | csParticleSystem | `[protected]`
sprite2ds | csParticleSystem | `[protected]`
SupportsHardTransform() const =0 | iMeshObject | `[pure virtual]`
time_to_live | csParticleSystem | `[protected]`
TriangleCount | csParticleSystem | `[protected]`
UnsetChangeAlpha() | csParticleSystem | `[inline, virtual]`
UnsetChangeColor() | csParticleSystem | `[inline, virtual]`
UnsetChangeRotation() | csParticleSystem | `[inline, virtual]`
UnsetChangeSize() | csParticleSystem | `[inline, virtual]`
UnSetSelfDestruct() | csParticleSystem | `[inline, virtual]`
Update(csTicks elapsed_time) | csNewtonianParticleSystem | `[virtual]`
VertexCount | csParticleSystem | `[protected]`
vis_cb | csParticleSystem | `[protected]`
~csObjectModel() | csObjectModel | `[inline, virtual]`
~csParticleSystem() | csParticleSystem | `[virtual]`
~scfImplementation() | scfImplementation< csObjectModel > | `[inline, virtual]`
~scfImplementation1() | scfImplementation1< csObjectModel, iObjectModel > | `[inline, protected, virtual]`
~scfImplementationExt0() | scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem > | `[inline, protected, virtual]`
~scfImplementationExt2() | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | `[inline, protected, virtual]`