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# iGeneralFactoryState Member List

This is the complete list of members for iGeneralFactoryState, including all inherited members.

AddRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState | `[pure virtual]`
AddSubMesh(unsigned int *triangles, int tricount, iMaterialWrapper *material)=0 | iGeneralMeshCommonState | `[pure virtual]`
AddSubMesh(unsigned int *triangles, int tricount, iMaterialWrapper *material, uint mixmode)=0 | iGeneralMeshCommonState | `[pure virtual]`
AddTriangle(const csTriangle &tri)=0 | iGeneralFactoryState | `[pure virtual]`
AddVertex(const csVector3 &v, const csVector2 &uv, const csVector3 &normal, const csColor4 &color)=0 | iGeneralFactoryState | `[pure virtual]`
CalculateNormals(bool compress=true)=0 | iGeneralFactoryState | `[pure virtual]`
ClearSubMeshes()=0 | iGeneralMeshCommonState | `[pure virtual]`
Compress()=0 | iGeneralFactoryState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GenerateBox(const csBox3 &box)=0 | iGeneralFactoryState | `[pure virtual]`
GenerateSphere(const csEllipsoid &ellips, int rim_vertices, bool cyl_mapping=false, bool toponly=false, bool reversed=false)=0 | iGeneralFactoryState | `[pure virtual]`
GetAnimationControlFactory() const =0 | iGeneralFactoryState | `[pure virtual]`
GetColor() const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetColors()=0 | iGeneralFactoryState | `[pure virtual]`
GetMaterialWrapper() const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetMixMode() const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetNormals()=0 | iGeneralFactoryState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetTexels()=0 | iGeneralFactoryState | `[pure virtual]`
GetTriangleCount() const =0 | iGeneralFactoryState | `[pure virtual]`
GetTriangles()=0 | iGeneralFactoryState | `[pure virtual]`
GetVertexCount() const =0 | iGeneralFactoryState | `[pure virtual]`
GetVertices()=0 | iGeneralFactoryState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
Invalidate()=0 | iGeneralFactoryState | `[pure virtual]`
IsAutoNormals() const =0 | iGeneralFactoryState | `[pure virtual]`
IsBack2Front() const =0 | iGeneralFactoryState | `[pure virtual]`
IsLighting() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsManualColors() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsShadowCasting() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsShadowReceiving() const =0 | iGeneralMeshCommonState | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
RemoveRenderBuffer(const char *name)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetAnimationControlFactory(iGenMeshAnimationControlFactory *anim_ctrl)=0 | iGeneralFactoryState | `[pure virtual]`
SetBack2Front(bool b2f)=0 | iGeneralFactoryState | `[pure virtual]`
SetColor(const csColor &col)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetLighting(bool l)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetManualColors(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetMaterialWrapper(iMaterialWrapper *material)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetMixMode(uint mode)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetShadowCasting(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetShadowReceiving(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetTriangleCount(int n)=0 | iGeneralFactoryState | `[pure virtual]`
SetVertexCount(int n)=0 | iGeneralFactoryState | `[pure virtual]`