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# csplugincommon/soundrenderer/slstn.h

    00001 /*
    00002     Copyright (C) 2001 by Martin Geisse <mgeisse@gmx.net>
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_SLSTN_H__
    00020 #define __CS_SLSTN_H__
    00021
    00022 #include "csextern.h"
    00023
    00024 #include "csgeom/vector2.h"
    00025 #include "csgeom/vector3.h"
    00026 #include "csutil/scf_implementation.h"
    00027
    00028 #include "isound/listener.h"
    00029
    00030 class CS_CRYSTALSPACE_EXPORT csSoundListener :
    00031   public scfImplementation1<csSoundListener, iSoundListener>
    00032 {
    00033 public:
    00034   csSoundListener();
    00035   virtual ~csSoundListener();
    00036
    00037   virtual void SetDirection (const csVector3 &Front, const csVector3 &Top);
    00038   virtual void SetPosition (const csVector3 &pos);
    00039   virtual void SetVelocity (const csVector3 &v);
    00040   virtual void SetDistanceFactor (float factor);
    00041   virtual void SetRollOffFactor (float factor);
    00042   virtual void SetDopplerFactor (float factor);
    00043   virtual void SetHeadSize (float size);
    00044   virtual void SetEnvironment (csSoundEnvironment env);
    00045   virtual void GetDirection (csVector3 &Front, csVector3 &Top);
    00046   virtual const csVector3 &GetPosition ();
    00047   virtual const csVector3 &GetVelocity ();
    00048   virtual float GetDistanceFactor ();
    00049   virtual float GetRollOffFactor ();
    00050   virtual float GetDopplerFactor ();
    00051   virtual float GetHeadSize ();
    00052   virtual csSoundEnvironment GetEnvironment ();
    00053
    00054 protected:
    00055   csVector3 Position, Velocity;
    00056   csVector3 Front, Top;
    00057   float DistanceFactor, RollOffFactor, DopplerFactor;
    00058   float HeadSize;
    00059   csSoundEnvironment Environment;
    00060 };
    00061
    00062 #endif // __CS_SLSTN_H__