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# iGenMeshSkeletonControlState Member List

This is the complete list of members for iGenMeshSkeletonControlState, including all inherited members.

AddRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
Execute(const char *scriptname)=0 | iGenMeshSkeletonControlState | `[pure virtual]`
FindBone(const char *name)=0 | iGenMeshSkeletonControlState | `[pure virtual]`
FindScript(const char *scriptname)=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetAnimatedFaceNormals()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetAnimatedFaceNormalsCount()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetAnimatedVertices()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetAnimatedVerticesCount()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetAnimatedVertNormals()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetAnimatedVertNormalsCount()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetBone(int i)=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetBonesCount()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetFactory()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetScript(size_t i)=0 | iGenMeshSkeletonControlState | `[pure virtual]`
GetScriptsCount()=0 | iGenMeshSkeletonControlState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
Stop(const char *scriptname)=0 | iGenMeshSkeletonControlState | `[pure virtual]`
Stop(iGenMeshSkeletonScript *script)=0 | iGenMeshSkeletonControlState | `[pure virtual]`
StopAll()=0 | iGenMeshSkeletonControlState | `[pure virtual]`