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# imesh/lghtng.h

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    00001 /*
    00002     Copyright (C) 2003 by Boyan Hristov
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMESH_LGHTNG_H__
    00020 #define __CS_IMESH_LGHTNG_H__
    00021
    00022 #include "csutil/scf.h"
    00023
    00031 struct iMaterialWrapper;
    00032
    00033 class csVector3;
    00034
    00035 SCF_VERSION (iLightningFactoryState, 0, 0, 1);
    00036
    00038 struct iLightningFactoryState : public iBase
    00039 {
    00041   virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0;
    00043   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
    00045   virtual void SetMixMode (uint mode) = 0;
    00047   virtual uint GetMixMode () const = 0;
    00048
    00050   virtual void SetOrigin (const csVector3& pos) = 0;
    00052   virtual const csVector3& GetOrigin () const = 0;
    00053
    00055   virtual float GetLength () const = 0;
    00057   virtual void SetLength (float value) = 0;
    00059   virtual int GetPointCount () const = 0;
    00061   virtual void SetPointCount (int n) = 0;
    00063   virtual float GetWildness () const = 0;
    00065   virtual void SetWildness (float value) = 0;
    00067   virtual float GetVibration () const = 0;
    00069   virtual void SetVibration (float value) = 0;
    00071   virtual void SetDirectional (const csVector3 &pos) = 0;
    00073   virtual const csVector3& GetDirectional () = 0;
    00075   virtual csTicks GetUpdateInterval () const = 0;
    00077   virtual void SetUpdateInterval (csTicks value) = 0;
    00079   virtual float GetBandWidth () const = 0;
    00081   virtual void SetBandWidth (float value) = 0;
    00082 };
    00083
    00084 SCF_VERSION (iLightningState, 0, 0, 1);
    00085
    00087 struct iLightningState : public iLightningFactoryState
    00088 {
    00089 };
    00090
    00093 #endif // __CS_IMESH_LGHTNG_H__
    00094