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# ivideo/material.h

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    00001 /*
    00002     Copyright (C) 2000 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IVIDEO_MATERIAL_H__
    00020 #define __CS_IVIDEO_MATERIAL_H__
    00021
    00029 #include "csutil/scf.h"
    00030 #include "csutil/strset.h"
    00031
    00032 #include "ivideo/shader/shader.h"
    00033
    00034
    00036 #define CS_DEFMAT_DIFFUSE 0.7f
    00037
    00038 #define CS_DEFMAT_AMBIENT 0.0f
    00039
    00040 #define CS_DEFMAT_REFLECTION  0.0f
    00041
    00043 #define CS_MATERIAL_VARNAME_DIFFUSE             "mat diffuse"
    00044
    00045 #define CS_MATERIAL_VARNAME_AMBIENT             "mat ambient"
    00046
    00047 #define CS_MATERIAL_VARNAME_REFLECTION          "mat reflection"
    00048
    00049 #define CS_MATERIAL_VARNAME_FLATCOLOR           "mat flatcolor"
    00050
    00051 #define CS_MATERIAL_TEXTURE_DIFFUSE             "tex diffuse"
    00052
    00053 struct iTextureHandle;
    00054 struct csRGBpixel;
    00055
    00056 SCF_VERSION (iMaterial, 0, 1, 0);
    00057
    00072 struct iMaterial : public iShaderVariableContext
    00073 {
    00077   virtual void SetShader (csStringID type, iShader* shader) = 0;
    00078
    00082   virtual iShader* GetShader (csStringID type) = 0;
    00083
    00087   virtual const csHash<csRef<iShader>, csStringID>& GetShaders() const =0;
    00088
    00092   virtual iTextureHandle *GetTexture () = 0;
    00093
    00097   virtual iTextureHandle* GetTexture (csStringID name) = 0;
    00098
    00104   virtual void GetFlatColor (csRGBpixel &oColor,
    00105     bool useTextureMean = true) = 0;
    00110   virtual void SetFlatColor (const csRGBcolor& col) = 0;
    00111
    00116   virtual void GetReflection (
    00117     float &oDiffuse, float &oAmbient, float &oReflection) = 0;
    00122   virtual void SetReflection (float oDiffuse, float oAmbient,
    00123     float oReflection) = 0;
    00124 };
    00125
    00128 #endif // __CS_IVIDEO_MATERIAL_H__