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# csplugincommon/opengl/glhelper.h

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    00001 /*
    00002   Copyright (C) 2002 by Marten Svanfeldt
    00003                         Anders Stenberg
    00004
    00005   This library is free software; you can redistribute it and/or
    00006   modify it under the terms of the GNU Library General Public
    00007   License as published by the Free Software Foundation; either
    00008   version 2 of the License, or (at your option) any later version.
    00009
    00010   This library is distributed in the hope that it will be useful,
    00011   but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    00013   Library General Public License for more details.
    00014
    00015   You should have received a copy of the GNU Library General Public
    00016   License along with this library; if not, write to the Free
    00017   Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_CSPLUGINCOMMON_OPENGL_GLHELPER_H__
    00021 #define __CS_CSPLUGINCOMMON_OPENGL_GLHELPER_H__
    00022
    00027 #include "csgeom/matrix3.h"
    00028 #include "csgeom/transfrm.h"
    00029 #include "csgeom/vector3.h"
    00030
    00034
    00035 static inline void makeGLMatrix (const csReversibleTransform& t,
    00036   float matrix[16])
    00037 {
    00038   const csMatrix3 &orientation = t.GetO2T();
    00039   const csVector3 &translation = t.GetO2TTranslation();
    00040
    00041   matrix[0] = orientation.m11;
    00042   matrix[1] = orientation.m12;
    00043   matrix[2] = orientation.m13;
    00044   matrix[3] = 0.0f;
    00045
    00046   matrix[4] = orientation.m21;
    00047   matrix[5] = orientation.m22;
    00048   matrix[6] = orientation.m23;
    00049   matrix[7] = 0.0f;
    00050
    00051   matrix[8] = orientation.m31;
    00052   matrix[9] = orientation.m32;
    00053   matrix[10] = orientation.m33;
    00054   matrix[11] = 0.0f;
    00055
    00056   matrix[12] = translation.x;
    00057   matrix[13] = translation.y;
    00058   matrix[14] = translation.z;
    00059   matrix[15] = 1.0f;
    00060 }
    00061
    00063 static inline void makeGLMatrix (const csMatrix3& m, float matrix[16])
    00064 {
    00065   matrix[0] = m.m11;
    00066   matrix[1] = m.m12;
    00067   matrix[2] = m.m13;
    00068   matrix[3] = 0.0f;
    00069
    00070   matrix[4] = m.m21;
    00071   matrix[5] = m.m22;
    00072   matrix[6] = m.m23;
    00073   matrix[7] = 0.0f;
    00074
    00075   matrix[8] = m.m31;
    00076   matrix[9] = m.m32;
    00077   matrix[10] = m.m33;
    00078   matrix[11] = 0.0f;
    00079
    00080   matrix[12] = 0.0f;
    00081   matrix[13] = 0.0f;
    00082   matrix[14] = 0.0f;
    00083   matrix[15] = 1.0f;
    00084 }
    00085
    00088 #endif