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# iLightingProcessData Struct Reference
[Lighting]

The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process. More...

`#include <iengine/light.h>`

Inheritance diagram for iLightingProcessData:

[legend]
List of all members.

## Public Member Functions

virtual void | FinalizeLighting ()=0
| Finalize lighting.

## Detailed Description

The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process.

Definition at line 460 of file light.h.

## Member Function Documentation

virtual void iLightingProcessData::FinalizeLighting | ( |  | ) | `[pure virtual]`

| Finalize lighting. This function is called by the lighting routines after performing CheckFrustum().

The documentation for this struct was generated from the following file:

- iengine/light.h