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# iDynamicsSystemCollider Member List

This is the complete list of members for iDynamicsSystemCollider, including all inherited members.

AddRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
CreateBoxGeometry(const csVector3 &box_size)=0 | iDynamicsSystemCollider | `[pure virtual]`
CreateCCylinderGeometry(float length, float radius)=0 | iDynamicsSystemCollider | `[pure virtual]`
CreateMeshGeometry(iMeshWrapper *mesh)=0 | iDynamicsSystemCollider | `[pure virtual]`
CreatePlaneGeometry(const csPlane3 &plane)=0 | iDynamicsSystemCollider | `[pure virtual]`
CreateSphereGeometry(const csSphere &sphere)=0 | iDynamicsSystemCollider | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FillWithColliderGeometry(csRef< iGeneralFactoryState > genmesh_fact)=0 | iDynamicsSystemCollider | `[pure virtual]`
GetBoxGeometry(csVector3 &size)=0 | iDynamicsSystemCollider | `[pure virtual]`
GetCylinderGeometry(float &length, float &radius)=0 | iDynamicsSystemCollider | `[pure virtual]`
GetDensity()=0 | iDynamicsSystemCollider | `[pure virtual]`
GetElasticity()=0 | iDynamicsSystemCollider | `[pure virtual]`
GetFriction()=0 | iDynamicsSystemCollider | `[pure virtual]`
GetGeometryType()=0 | iDynamicsSystemCollider | `[pure virtual]`
GetLocalTransform()=0 | iDynamicsSystemCollider | `[pure virtual]`
GetPlaneGeometry(csPlane3 &plane)=0 | iDynamicsSystemCollider | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSoftness()=0 | iDynamicsSystemCollider | `[pure virtual]`
GetSphereGeometry(csSphere &sphere)=0 | iDynamicsSystemCollider | `[pure virtual]`
GetTransform()=0 | iDynamicsSystemCollider | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
IsStatic()=0 | iDynamicsSystemCollider | `[pure virtual]`
MakeDynamic()=0 | iDynamicsSystemCollider | `[pure virtual]`
MakeStatic()=0 | iDynamicsSystemCollider | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
SetDensity(float density)=0 | iDynamicsSystemCollider | `[pure virtual]`
SetElasticity(float elasticity)=0 | iDynamicsSystemCollider | `[pure virtual]`
SetFriction(float friction)=0 | iDynamicsSystemCollider | `[pure virtual]`
SetSoftness(float softness)=0 | iDynamicsSystemCollider | `[pure virtual]`
SetTransform(const csOrthoTransform &trans)=0 | iDynamicsSystemCollider | `[pure virtual]`