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# iSprite3DFactoryState Member List

This is the complete list of members for iSprite3DFactoryState, including all inherited members.

AddAction()=0 | iSprite3DFactoryState | `[pure virtual]`
AddFrame()=0 | iSprite3DFactoryState | `[pure virtual]`
AddRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
AddSocket()=0 | iSprite3DFactoryState | `[pure virtual]`
AddTriangle(int a, int b, int c)=0 | iSprite3DFactoryState | `[pure virtual]`
AddVertices(int num)=0 | iSprite3DFactoryState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
EnableTweening(bool en)=0 | iSprite3DFactoryState | `[pure virtual]`
FindAction(const char *name) const =0 | iSprite3DFactoryState | `[pure virtual]`
FindFrame(const char *name) const =0 | iSprite3DFactoryState | `[pure virtual]`
FindSocket(const char *name) const =0 | iSprite3DFactoryState | `[pure virtual]`
FindSocket(iMeshWrapper *mesh) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetAction(int No) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetActionCount() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetFirstAction() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetFrame(int f) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetFrameCount() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetLightingQuality() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetLightingQualityConfig() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetLodLevelConfig() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetMaterialWrapper() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetMixMode() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetNormal(int frame, int vertex) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetNormals(int frame) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSocket(int f) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetSocketCount() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetTexel(int frame, int vertex) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetTexels(int frame) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetTriangle(int x) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetTriangleCount() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetTriangles() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetVertex(int frame, int vertex) const =0 | iSprite3DFactoryState | `[pure virtual]`
GetVertexCount() const =0 | iSprite3DFactoryState | `[pure virtual]`
GetVertices(int frame) const =0 | iSprite3DFactoryState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
IsTweeningEnabled() const =0 | iSprite3DFactoryState | `[pure virtual]`
MergeNormals(int base, int frame)=0 | iSprite3DFactoryState | `[pure virtual]`
MergeNormals(int base)=0 | iSprite3DFactoryState | `[pure virtual]`
MergeNormals()=0 | iSprite3DFactoryState | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
SetLightingQuality(int qual)=0 | iSprite3DFactoryState | `[pure virtual]`
SetLightingQualityConfig(int qual)=0 | iSprite3DFactoryState | `[pure virtual]`
SetLodLevelConfig(int config_flag)=0 | iSprite3DFactoryState | `[pure virtual]`
SetMaterialWrapper(iMaterialWrapper *material)=0 | iSprite3DFactoryState | `[pure virtual]`
SetMixMode(uint mode)=0 | iSprite3DFactoryState | `[pure virtual]`
SetNormal(int frame, int vertex, const csVector3 &Value)=0 | iSprite3DFactoryState | `[pure virtual]`
SetNormals(csVector3 const *norms, int frame)=0 | iSprite3DFactoryState | `[pure virtual]`
SetTexel(int frame, int vertex, const csVector2 &Value)=0 | iSprite3DFactoryState | `[pure virtual]`
SetTexels(csVector2 const *tex, int frame)=0 | iSprite3DFactoryState | `[pure virtual]`
SetTriangleCount(int count)=0 | iSprite3DFactoryState | `[pure virtual]`
SetTriangles(csTriangle const *trigs, int count)=0 | iSprite3DFactoryState | `[pure virtual]`
SetVertex(int frame, int vertex, const csVector3 &Value)=0 | iSprite3DFactoryState | `[pure virtual]`
SetVertices(csVector3 const *vert, int frame)=0 | iSprite3DFactoryState | `[pure virtual]`