## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

# 3D
[Graphics]

## Classes

struct | csAlphaMode
| Describes how to deal with alpha values in textures. More...
struct | csCoreRenderMesh
| Data required by the renderer to draw a mesh. More...
class | csRenderBufferHolder
| Holder of standard renderbuffers. More...
struct | csRenderMesh
| Mesh data as returned by mesh plugins. More...
struct | csRenderMeshModes
| Mesh render mode information. More...
class | csShaderVariable
| Storage class for "shader vars", inheritable variables in the shader system. More...
struct | iFireTexture
| Interface to the 'fire' procedural texture. More...
struct | iHalo
| iHalo: used to render halos (aka "light globes"). More...
struct | iHalo
| iHalo: used to render halos (aka "light globes"). More...
struct | iMaterial
| This class represents a material as seen from the engine view. More...
struct | iMaterial
| This class represents a material as seen from the engine view. More...
struct | iProcTexture
| Interface to a texture factory. More...
struct | iRenderBuffer
| This is a general buffer. More...
struct | iRenderBufferAccessor
| Interface for renderbuffer accessor. More...
struct | iRendererLightmap
| A lightmap registered with a renderer. More...
struct | iShaderVariableAccessor
| Interface to an accessorcallback for shadervariables. More...
struct | iSuperLightmap
| A super light map. More...
struct | iTextureFactory
| Interface to a texture factory. More...
struct | iTextureHandle
| A texture handle as returned by iTextureManager. More...
struct | iTextureManager
| This is the standard texture manager interface. More...
struct | iTextureType
| Texture type. More...
struct | iTextureType
| Texture type. More...

## Clipping requirement for DrawTriangleMesh

#define | CS_CLIP_NEEDED 1
| Clipping may be needed.
#define | CS_CLIP_NOT 0
| No clipping required.

## Type of clipper (for iGraphics3D::SetClipper())

#define | CS_CLIPPER_NONE -1
| There is no clipper.
#define | CS_CLIPPER_OPTIONAL 0
| Clipper is optional.
#define | CS_CLIPPER_REQUIRED 2
| Clipper is required.
#define | CS_CLIPPER_TOPLEVEL 1
| Clipper is top-level.

## Mix mode: Default modes

A set of commonly used mix modes.
#define | CS_FX_ADD (CS_MIXMODE_BLEND(ONE, ONE) | CS_MIXMODE_ALPHATEST_DISABLE)
| Additive blending. Formula: `=SRC+DST`.
#define | CS_FX_ALPHA (CS_MIXMODE_BLEND(SRCALPHA, SRCALPHA_INV) | CS_MIXMODE_ALPHATEST_DISABLE)
| Alpha blending.
#define | CS_FX_COPY (CS_MIXMODE_TYPE_AUTO | CS_MIXMODE_ALPHATEST_AUTO)
| This mixmode uses alpha smooth blending, binary blending (ie enabled alpha test) and no blending depending on the contents of csRenderMesh::alphaMode.
#define | CS_FX_DESTALPHAADD (CS_MIXMODE_BLEND(DSTALPHA, ONE) | CS_MIXMODE_ALPHATEST_DISABLE)
| Multiply source color with destination alpha and add.
#define | CS_FX_FLAT (0x04000000)
| Flat shading flag.
#define | CS_FX_MASK_ALPHA (0x000000FF)
| Mixmode alpha part.
#define | CS_FX_MASK_MIXMODE (0xf0ff0000)
| Bit mask for bits relevant to mix mode comparison; contains type, alpha test flags and blending op factors.
#define | CS_FX_MESH (CS_MIXMODE_TYPE_MESH)
| Use the mix mode of the mesh mix mode.
#define | CS_FX_MULTIPLY (CS_MIXMODE_BLEND(DSTCOLOR, ZERO) | CS_MIXMODE_ALPHATEST_DISABLE)
| Multiplicative blending. Formula: `=SRC*DST`.
#define | CS_FX_MULTIPLY2 (CS_MIXMODE_BLEND(DSTCOLOR, SRCCOLOR) | CS_MIXMODE_ALPHATEST_DISABLE)
| Multiplicative doubling blending. Formula: `=2*SRC*DST`.
#define | CS_FX_PREMULTALPHA (CS_MIXMODE_BLEND(ONE, SRCALPHA_INV) | CS_MIXMODE_ALPHATEST_DISABLE)
| Multiply destination color with inverse source alpha and add source color.
#define | CS_FX_SRCALPHAADD (CS_MIXMODE_BLEND(SRCALPHA, ONE) | CS_MIXMODE_ALPHATEST_DISABLE)
| Multiply source color with source alpha and add.
#define | CS_FX_TRANSPARENT (CS_MIXMODE_BLEND(ZERO, ONE) | CS_MIXMODE_ALPHATEST_DISABLE)
| Transparent blending (keep framebuffer unmodified).

## Mix mode: alpha helpers

#define | CS_FX_SETALPHA(alpha) (CS_FX_ALPHA | uint ((alpha) * CS_FX_MASK_ALPHA))
| Macro for setting of alpha bits into mixmode (alpha between 0 and 1).
#define | CS_FX_SETALPHA_INT(alpha) (CS_FX_ALPHA | uint ((alpha) & CS_FX_MASK_ALPHA))
| Macro for setting of alpha bits into mixmode (alpha between 0 and 255).

## Mix mode: Alpha test flags

Enabled alpha test (or binary alpha) means that a fragment is only drawn when its alpha component is above a certain threshold, and discarded otherwise.
#define | CS_MIXMODE_ALPHATEST_AUTO (0x00000000)
| Automatic alpha test.
#define | CS_MIXMODE_ALPHATEST_DISABLE (0x20000000)
| Unconditionally disable alpha test.
#define | CS_MIXMODE_ALPHATEST_ENABLE (0x10000000)
| Unconditionally enable alpha test.
#define | CS_MIXMODE_ALPHATEST_MASK (0x30000000)
| Bit mask to extract the alpha test flag from a mixmode specifier.

## Mix mode: Blending mode helpers

#define | CS_MIXMODE_BLEND(Src, Dst)
| Helper macro to construct a blending operation mixmode Src and Dst are blending op factors , however sans the CS_MIXMODE_FACT_ prefix.
#define | CS_MIXMODE_BLENDOP_DST(mode) ((mode >> 16) & CS_MIXMODE_FACT_MASK)
| Helper macro to extract the `dstFactor` from a blending op mixmode.
#define | CS_MIXMODE_BLENDOP_SRC(mode) ((mode >> 20) & CS_MIXMODE_FACT_MASK)
| Helper macro to extract the `srcFactor` from a blending op mixmode.

## Mix mode: Types

The mix mode specifies how a shaded fragment (denoted as `SRC`) is mixed (or blended) with the framebuffer fragment (`DST`).
#define | CS_MIXMODE_TYPE_AUTO (0x00000000)
| Automatic blending mode.
#define | CS_MIXMODE_TYPE_BLENDOP (0x40000000)
| Blend with a blending operation.
#define | CS_MIXMODE_TYPE_MASK (0xc0000000)
| Bit mask to extract the type from a mixmode specifier.
#define | CS_MIXMODE_TYPE_MESH (0x80000000)
| Use the mix mode of the mesh mix mode.

## Texture registration flags.

During texture registration you should tell the manager which way you're going to use the texture: whenever you're going to use it for 2D (DrawPixmap ()), for 3D (DrawPolygon ()), whenever the texture will be dynamically modified.
#define | CS_TEXTURE_2D 0x00000001
| You're going to use the texture for 2D drawing.
#define | CS_TEXTURE_3D 0x00000002
| You're going to use the texture for 3D drawing.
#define | CS_TEXTURE_CLAMP 0x00000010
| This texture will not be tiled, and color lookups outside the 0.
#define | CS_TEXTURE_NOFILTER 0x00000020
| This texture will not be filtered, even if texture filtering is available.
#define | CS_TEXTURE_NOMIPMAPS 0x00000008
| Create mipmaps for this texture? Sometimes we know in advance that some texture will need just one mipmap (or we just don't care about the mipmapping artifacts because of, say, how texture is looking (smoothed etc)).
#define | CS_TEXTURE_NPOTS 0x00000040
| Store texture as non-power-of-two sized (NPOTS) if possible.
#define | CS_TEXTURE_SCALE_DOWN 0x00000100
| Texture resizing control flag.
#define | CS_TEXTURE_SCALE_UP 0x00000080
| Texture resizing control flag.

## iGraphics3D::BeginDraw() flags

#define | CSDRAW_2DGRAPHICS 0x00000001
| We're going to draw 2D graphics.
#define | CSDRAW_3DGRAPHICS 0x00000002
| We're going to draw 3D graphics.
#define | CSDRAW_CLEARSCREEN 0x00000020
| Clear frame buffer ?
#define | CSDRAW_CLEARZBUFFER 0x00000010
| Clear Z-buffer ?

## Defines

#define | CS_BUFFER_MAKE_MASKABLE(x) (1<<(x))
#define | CS_DEFMAT_AMBIENT 0.0f
| Default material `ambient' parameter.
#define | CS_DEFMAT_DIFFUSE 0.7f
| Default material `diffuse' parameter.
#define | CS_DEFMAT_REFLECTION 0.0f
| Default material `reflection' parameter.
#define | CS_MATERIAL_TEXTURE_DIFFUSE "tex diffuse"
| Name string for the material "diffuse" texture.
#define | CS_MATERIAL_VARNAME_AMBIENT "mat ambient"
| Name string for the material "ambient" shader var.
#define | CS_MATERIAL_VARNAME_DIFFUSE "mat diffuse"
| Name string for the material "diffuse" shader var.
#define | CS_MATERIAL_VARNAME_FLATCOLOR "mat flatcolor"
| Name string for the material "flat color" shader var.
#define | CS_MATERIAL_VARNAME_REFLECTION "mat reflection"
| Name string for the material "reflection" shader var.
#define | CS_VATTRIB_GENERIC_FIRST 100
#define | CS_VATTRIB_GENERIC_LAST (CS_VATTRIB_GENERIC_FIRST + 15)
#define | CS_VATTRIB_IS_GENERIC(va) ((va >= CS_VATTRIB_GENERIC_FIRST) && (va <=CS_VATTRIB_GENERIC_LAST))
#define | CS_VATTRIB_IS_SPECIFIC(va) ((va >= CS_VATTRIB_SPECIFIC_FIRST) && (va <=CS_VATTRIB_SPECIFIC_LAST))
#define | CS_VATTRIB_SPECIFIC_FIRST 0
#define | CS_VATTRIB_SPECIFIC_LAST 15

## Enumerations

enum | { CS_MIXMODE_FACT_ZERO = 0x0, CS_MIXMODE_FACT_ONE = 0x1, CS_MIXMODE_FACT_SRCCOLOR = 0x2, CS_MIXMODE_FACT_SRCCOLOR_INV = 0x3, CS_MIXMODE_FACT_DSTCOLOR = 0x4, CS_MIXMODE_FACT_DSTCOLOR_INV = 0x5, CS_MIXMODE_FACT_SRCALPHA = 0x6, CS_MIXMODE_FACT_SRCALPHA_INV = 0x7, CS_MIXMODE_FACT_DSTALPHA = 0x8, CS_MIXMODE_FACT_DSTALPHA_INV = 0x9, CS_MIXMODE_FACT_COUNT = 0xa, CS_MIXMODE_FACT_MASK = 0xf }
| Mix mode: Blending op factors. More...
enum | csRenderBufferComponentType
| Type of components. More...
enum | csRenderBufferLockType { , CS_BUF_LOCK_READ, CS_BUF_LOCK_NORMAL }
| Type of lock of a render buffer. More...
enum | csRenderBufferName { , CS_BUFFER_INDEX, CS_BUFFER_POSITION, CS_BUFFER_NORMAL, CS_BUFFER_COLOR, CS_BUFFER_COLOR_UNLIT, CS_BUFFER_TEXCOORD0, CS_BUFFER_TEXCOORD1, CS_BUFFER_TEXCOORD2, CS_BUFFER_TEXCOORD3, CS_BUFFER_TEXCOORD_LIGHTMAP, CS_BUFFER_GENERIC0, CS_BUFFER_GENERIC1, CS_BUFFER_GENERIC2, CS_BUFFER_GENERIC3, CS_BUFFER_TANGENT, CS_BUFFER_BINORMAL, CS_BUFFER_COUNT }
| Defines the names of the renderbuffers as provided by the meshes. More...

enum

csRenderBufferNameMask {
CS_BUFFER_INDEX_MASK = 1 << CS_BUFFER_INDEX, CS_BUFFER_POSITION_MASK = 1 << CS_BUFFER_POSITION, CS_BUFFER_NORMAL_MASK = 1 << CS_BUFFER_NORMAL, CS_BUFFER_COLOR_MASK = 1 << CS_BUFFER_COLOR,
CS_BUFFER_COLOR_LIGHTING_MASK = 1 << CS_BUFFER_COLOR_UNLIT, CS_BUFFER_TEXCOORD0_MASK = 1 << CS_BUFFER_TEXCOORD0, CS_BUFFER_TEXCOORD1_MASK = 1 << CS_BUFFER_TEXCOORD1, CS_BUFFER_TEXCOORD2_MASK = 1 << CS_BUFFER_TEXCOORD2,
CS_BUFFER_TEXCOORD3_MASK = 1 << CS_BUFFER_TEXCOORD3, CS_BUFFER_TEXCOORD_LIGHTMAP_MASK = 1 << CS_BUFFER_TEXCOORD_LIGHTMAP, CS_BUFFER_GENERIC0_MASK = 1 << CS_BUFFER_GENERIC0, CS_BUFFER_GENERIC1_MASK = 1 << CS_BUFFER_GENERIC1,
CS_BUFFER_GENERIC2_MASK = 1 << CS_BUFFER_GENERIC2, CS_BUFFER_GENERIC3_MASK = 1 << CS_BUFFER_GENERIC3, CS_BUFFER_TANGENT_MASK = 1 << CS_BUFFER_TANGENT, CS_BUFFER_BINORMAL_MASK = 1 << CS_BUFFER_BINORMAL,
CS_BUFFER_ALL_MASK = ~0
}

| Masks for renderbuffer accessors. More...
enum | csRenderBufferType { CS_BUF_DYNAMIC, CS_BUF_STATIC, CS_BUF_STREAM }
| Buffer usage type. More...

enum

csVertexAttrib {
CS_VATTRIB_INVALID = -1, CS_VATTRIB_POSITION = CS_VATTRIB_SPECIFIC_FIRST + 0, CS_VATTRIB_WEIGHT = CS_VATTRIB_SPECIFIC_FIRST + 1, CS_VATTRIB_NORMAL = CS_VATTRIB_SPECIFIC_FIRST + 2,
CS_VATTRIB_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 3, CS_VATTRIB_PRIMARY_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 3, CS_VATTRIB_SECONDARY_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 4, CS_VATTRIB_FOGCOORD = CS_VATTRIB_SPECIFIC_FIRST + 5,
CS_VATTRIB_TEXCOORD = CS_VATTRIB_SPECIFIC_FIRST + 8, CS_VATTRIB_TEXCOORD0 = CS_VATTRIB_SPECIFIC_FIRST + 8, CS_VATTRIB_TEXCOORD1 = CS_VATTRIB_SPECIFIC_FIRST + 9, CS_VATTRIB_TEXCOORD2 = CS_VATTRIB_SPECIFIC_FIRST + 10,
CS_VATTRIB_TEXCOORD3 = CS_VATTRIB_SPECIFIC_FIRST + 11, CS_VATTRIB_TEXCOORD4 = CS_VATTRIB_SPECIFIC_FIRST + 12, CS_VATTRIB_TEXCOORD5 = CS_VATTRIB_SPECIFIC_FIRST + 13, CS_VATTRIB_TEXCOORD6 = CS_VATTRIB_SPECIFIC_FIRST + 14,
CS_VATTRIB_TEXCOORD7 = CS_VATTRIB_SPECIFIC_FIRST + 15, CS_VATTRIB_0 = CS_VATTRIB_GENERIC_FIRST + 0, CS_VATTRIB_1 = CS_VATTRIB_GENERIC_FIRST + 1, CS_VATTRIB_2 = CS_VATTRIB_GENERIC_FIRST + 2,
CS_VATTRIB_3 = CS_VATTRIB_GENERIC_FIRST + 3, CS_VATTRIB_4 = CS_VATTRIB_GENERIC_FIRST + 4, CS_VATTRIB_5 = CS_VATTRIB_GENERIC_FIRST + 5, CS_VATTRIB_6 = CS_VATTRIB_GENERIC_FIRST + 6,
CS_VATTRIB_7 = CS_VATTRIB_GENERIC_FIRST + 7, CS_VATTRIB_8 = CS_VATTRIB_GENERIC_FIRST + 8, CS_VATTRIB_9 = CS_VATTRIB_GENERIC_FIRST + 9, CS_VATTRIB_10 = CS_VATTRIB_GENERIC_FIRST + 10,
CS_VATTRIB_11 = CS_VATTRIB_GENERIC_FIRST + 11, CS_VATTRIB_12 = CS_VATTRIB_GENERIC_FIRST + 12, CS_VATTRIB_13 = CS_VATTRIB_GENERIC_FIRST + 13, CS_VATTRIB_14 = CS_VATTRIB_GENERIC_FIRST + 14
}

| Vertex attributes. More...
enum | csZBufMode { CS_ZBUF_NONE = 0x00000000, CS_ZBUF_FILL = 0x00000001, CS_ZBUF_TEST = 0x00000002, CS_ZBUF_USE = 0x00000003, CS_ZBUF_EQUAL = 0x00000004, CS_ZBUF_INVERT = 0x00000005, CS_ZBUF_MESH = 0x80000000, CS_ZBUF_MESH2 = 0x80000001 }
| Z-buffer modes. More...

## Variables

static const size_t | csRenderBufferComponentSizes [CS_BUFCOMP_TYPECOUNT]
| Sizes of individual buffer components in bytes.

## Define Documentation

#define CS_CLIP_NEEDED 1

| Clipping may be needed. Depending on the type of the clipper (one of the CS_CLIPPER_??? flags) the renderer has to clip or not. (setting for clip_portal, clip_plane, or clip_z_plane). Definition at line 107 of file graph3d.h.

#define CS_CLIP_NOT 0

| No clipping required. (setting for clip_portal, clip_plane, or clip_z_plane). Definition at line 101 of file graph3d.h.

#define CS_CLIPPER_NONE -1

| There is no clipper. Definition at line 80 of file graph3d.h.

#define CS_CLIPPER_OPTIONAL 0

| Clipper is optional. Definition at line 84 of file graph3d.h.

#define CS_CLIPPER_REQUIRED 2

| Clipper is required. Definition at line 92 of file graph3d.h.

#define CS_CLIPPER_TOPLEVEL 1

| Clipper is top-level. Definition at line 88 of file graph3d.h.

#define CS_DEFMAT_AMBIENT 0.0f

| Default material `ambient' parameter. Definition at line 38 of file material.h.

#define CS_DEFMAT_DIFFUSE 0.7f

| Default material `diffuse' parameter. Definition at line 36 of file material.h.

#define CS_DEFMAT_REFLECTION 0.0f

| Default material `reflection' parameter. Definition at line 40 of file material.h.

#define CS_FX_ADD (CS_MIXMODE_BLEND(ONE, ONE) | CS_MIXMODE_ALPHATEST_DISABLE)

| Additive blending. Formula: `=SRC+DST`. Definition at line 335 of file graph3d.h.

#define CS_FX_ALPHA (CS_MIXMODE_BLEND(SRCALPHA, SRCALPHA_INV) | CS_MIXMODE_ALPHATEST_DISABLE)

Alpha blending.

Formula: `=(1-srcAlpha)*SRC + srcAlpha*DST`

Remarks:
  Usually used with a non-zero alpha part.

See also:
  CS_FX_MASK_ALPHA,

  CS_FX_SETALPHA

Definition at line 342 of file graph3d.h.

#define CS_FX_COPY (CS_MIXMODE_TYPE_AUTO | CS_MIXMODE_ALPHATEST_AUTO)

This mixmode uses alpha smooth blending, binary blending (ie enabled alpha test) and no blending depending on the contents of csRenderMesh::alphaMode.

Remarks:
  For a "true" copy mixmode that just writes the source fragment color to the frame buffer, you can use:

         CS_MIXMODE_BLEND(ONE, ZERO) | CS_MIXMODE_ALPHATEST_DISABLE

Definition at line 327 of file graph3d.h.

Referenced by csRenderMeshModes::csRenderMeshModes(), and csMeshObject::GetMixMode().

#define CS_FX_DESTALPHAADD (CS_MIXMODE_BLEND(DSTALPHA, ONE) | CS_MIXMODE_ALPHATEST_DISABLE)

| Multiply source color with destination alpha and add. Formula: `=(dstalpha)*SRC + DST` Definition at line 355 of file graph3d.h.

#define CS_FX_FLAT (0x04000000)

| Flat shading flag. Definition at line 381 of file graph3d.h.

#define CS_FX_MASK_ALPHA (0x000000FF)

Mixmode alpha part.

Values range from 0(opaque) to 255 (transparent) (note that this is the reverse of the "common" alpha meaning). When this part is non-null, the renderer will scale the incoming color buffer alpha components by the (inverse of) this value.

Remarks:
  The scaling may be relatively expensive, it is recommended to scale the vertex alpha by other means, e.g. through a vertex program.

Definition at line 391 of file graph3d.h.

#define CS_FX_MASK_MIXMODE (0xf0ff0000)

| Bit mask for bits relevant to mix mode comparison; contains type, alpha test flags and blending op factors. Definition at line 397 of file graph3d.h.

#define CS_FX_MESH (CS_MIXMODE_TYPE_MESH)

Use the mix mode of the mesh mix mode.

Warning:
  NOT VALID AS MESH MIXMODE - only for shader pass mixmodes.

Definition at line 378 of file graph3d.h.

#define CS_FX_MULTIPLY (CS_MIXMODE_BLEND(DSTCOLOR, ZERO) | CS_MIXMODE_ALPHATEST_DISABLE)

| Multiplicative blending. Formula: `=SRC*DST`. Definition at line 329 of file graph3d.h.

#define CS_FX_MULTIPLY2 (CS_MIXMODE_BLEND(DSTCOLOR, SRCCOLOR) | CS_MIXMODE_ALPHATEST_DISABLE)

| Multiplicative doubling blending. Formula: `=2*SRC*DST`. Definition at line 332 of file graph3d.h.

#define CS_FX_PREMULTALPHA (CS_MIXMODE_BLEND(ONE, SRCALPHA_INV) | CS_MIXMODE_ALPHATEST_DISABLE)

Multiply destination color with inverse source alpha and add source color.

Formula: `=SRC + DST*(1-srcalpha)`

Remarks:
  When the `SRC` alpha component was multiplied into the source color, this acts like alpha blending; if it was not, it acts like additive blending. Hence, this mixmode can be used to use both additive and alpha blending on the same triangle even and interpolate between those two "extremes" by appropriate choice of the color and alpha values.

Definition at line 372 of file graph3d.h.

#define CS_FX_SETALPHA | ( | alpha |  | ) | (CS_FX_ALPHA | uint ((alpha) * CS_FX_MASK_ALPHA))

| Macro for setting of alpha bits into mixmode (alpha between 0 and 1). Definition at line 403 of file graph3d.h. Referenced by csNewParticleSystem::SetAlpha(), and csParticleSystem::SetAlpha().

#define CS_FX_SETALPHA_INT | ( | alpha |  | ) | (CS_FX_ALPHA | uint ((alpha) & CS_FX_MASK_ALPHA))

| Macro for setting of alpha bits into mixmode (alpha between 0 and 255). Definition at line 406 of file graph3d.h.

#define CS_FX_SRCALPHAADD (CS_MIXMODE_BLEND(SRCALPHA, ONE) | CS_MIXMODE_ALPHATEST_DISABLE)

| Multiply source color with source alpha and add. Formula: `=(srcalpha)*SRC + DST` Definition at line 361 of file graph3d.h.

#define CS_FX_TRANSPARENT (CS_MIXMODE_BLEND(ZERO, ONE) | CS_MIXMODE_ALPHATEST_DISABLE)

Transparent blending (keep framebuffer unmodified).

Formula: `=DST`

Remarks:
  The Z buffer will still be modified!

Definition at line 349 of file graph3d.h.

#define CS_MATERIAL_TEXTURE_DIFFUSE "tex diffuse"

| Name string for the material "diffuse" texture. Definition at line 51 of file material.h.

#define CS_MATERIAL_VARNAME_AMBIENT "mat ambient"

| Name string for the material "ambient" shader var. Definition at line 45 of file material.h.

#define CS_MATERIAL_VARNAME_DIFFUSE "mat diffuse"

| Name string for the material "diffuse" shader var. Definition at line 43 of file material.h.

#define CS_MATERIAL_VARNAME_FLATCOLOR "mat flatcolor"

| Name string for the material "flat color" shader var. Definition at line 49 of file material.h.

#define CS_MATERIAL_VARNAME_REFLECTION "mat reflection"

| Name string for the material "reflection" shader var. Definition at line 47 of file material.h.

#define CS_MIXMODE_ALPHATEST_AUTO (0x00000000)

| Automatic alpha test. Whether the texture is alpha-blended binarily is taken from csRenderMesh::alphaMode and whether the alpha part of the mixmode is non-zero. Definition at line 283 of file graph3d.h.

#define CS_MIXMODE_ALPHATEST_DISABLE (0x20000000)

| Unconditionally disable alpha test. Definition at line 287 of file graph3d.h.

#define CS_MIXMODE_ALPHATEST_ENABLE (0x10000000)

| Unconditionally enable alpha test. Definition at line 285 of file graph3d.h.

#define CS_MIXMODE_ALPHATEST_MASK (0x30000000)

| Bit mask to extract the alpha test flag from a mixmode specifier. Definition at line 290 of file graph3d.h.

#define CS_MIXMODE_BLEND | ( | Src,
|  | Dst |  | ) |

Value:

    (CS_MIXMODE_TYPE_BLENDOP                                                \
      | (CS_MIXMODE_FACT_ ## Src << 20) | (CS_MIXMODE_FACT_ ## Dst << 16))

Helper macro to construct a blending operation mixmode Src and Dst are blending op factors , however sans the CS_MIXMODE_FACT_ prefix.

E.g.:

     uint mixmode = CS_MIXMODE_BLEND(SRCALPHA, SRCALPHA_INV);

will generate a blending operation for alpha blending.

Definition at line 305 of file graph3d.h.

#define CS_MIXMODE_BLENDOP_DST | ( | mode |  | ) | ((mode >> 16) & CS_MIXMODE_FACT_MASK)

| Helper macro to extract the `dstFactor` from a blending op mixmode. Definition at line 311 of file graph3d.h.

#define CS_MIXMODE_BLENDOP_SRC | ( | mode |  | ) | ((mode >> 20) & CS_MIXMODE_FACT_MASK)

| Helper macro to extract the `srcFactor` from a blending op mixmode. Definition at line 309 of file graph3d.h.

#define CS_MIXMODE_TYPE_AUTO (0x00000000)

| Automatic blending mode. Whether the texture is alpha-blended or not is taken from csRenderMesh::alphaMode and whether the alpha part of the mixmode is non-zero. Definition at line 222 of file graph3d.h.

#define CS_MIXMODE_TYPE_BLENDOP (0x40000000)

| Blend with a blending operation. The fragment value written to the framebuffer is computed from the formula `SRC` * `srcFactor` + `DST` * `dstFactor`. `srcFactor` and `dstFactor` are one of CS_MIXMODE_FACT_xxx , encoded into the mixmode specifier with CS_MIXMODE_BLEND. Definition at line 231 of file graph3d.h.

#define CS_MIXMODE_TYPE_MASK (0xc0000000)

| Bit mask to extract the type from a mixmode specifier. Definition at line 239 of file graph3d.h.

#define CS_MIXMODE_TYPE_MESH (0x80000000)

Use the mix mode of the mesh mix mode.

Warning:
  NOT VALID AS MESH MIXMODE - only for shader pass mixmodes.

Definition at line 236 of file graph3d.h.

#define CS_TEXTURE_2D 0x00000001

| You're going to use the texture for 2D drawing. Definition at line 51 of file txtmgr.h.

#define CS_TEXTURE_3D 0x00000002

| You're going to use the texture for 3D drawing. Definition at line 53 of file txtmgr.h.

#define CS_TEXTURE_CLAMP 0x00000010

| This texture will not be tiled, and color lookups outside the 0. .1 range will be clamped to the edge of the texture. Definition at line 68 of file txtmgr.h.

#define CS_TEXTURE_NOFILTER 0x00000020

| This texture will not be filtered, even if texture filtering is available. Definition at line 72 of file txtmgr.h.

#define CS_TEXTURE_NOMIPMAPS 0x00000008

Create mipmaps for this texture? Sometimes we know in advance that some texture will need just one mipmap (or we just don't care about the mipmapping artifacts because of, say, how texture is looking (smoothed etc)).

This flag is a hint for texture manager so that it will know this.

Note that if texture is not registered for 3D usage (i.e. if CS_TEXTURE_3D is not set) this flag does not matter - 2D textures do not use mipmaps.

Definition at line 63 of file txtmgr.h.

#define CS_TEXTURE_NPOTS 0x00000040

Store texture as non-power-of-two sized (NPOTS) if possible.

Remarks:
  On a lot of hardware, support for NPOTS-texture is rather limited; for example, commonly only clamped and textures without mipmaps are supported, hence a texture may only be considered for NPOTS use if the CS_TEXTURE_CLAMP and CS_TEXTURE_NOMIPMAPS flags are also set. Some hardware may not support NPOTS textures at all. It is at the discretion of the renderer to decide whether a texture really becomes NPOTS or not. This flag serves merely as an expression of the wish that a texture should be NPOTS, if possible. If that cannot be granted, the flag will be removed (thus you can query whether a texture was stored NPOTS or not by checking if this flag is set on it).

Definition at line 86 of file txtmgr.h.

#define CS_TEXTURE_SCALE_DOWN 0x00000100

Texture resizing control flag.

If a texture needs to be resized to power-of-two dimensions (either because non-power-of-two textures are not supported or just not requested), specify that powers of two smaller than or equal to the original dimensions should be selected.

See also:
  CS_TEXTURE_SCALE_UP

Remarks:
  If none or both texture scale flags are specified, the renderer will decide whether a dimension is scaled up or down.

Definition at line 108 of file txtmgr.h.

#define CS_TEXTURE_SCALE_UP 0x00000080

Texture resizing control flag.

If a texture needs to be resized to power-of-two dimensions (either because non-power-of-two textures are not supported or just not requested), specify that powers of two larger than or equal to the original dimensions should be selected.

See also:
  CS_TEXTURE_SCALE_DOWN

Remarks:
  If none or both texture scale flags are specified, the renderer will decide whether a dimension is scaled up or down.

Definition at line 97 of file txtmgr.h.

#define CSDRAW_2DGRAPHICS 0x00000001

| We're going to draw 2D graphics. Definition at line 66 of file graph3d.h.

#define CSDRAW_3DGRAPHICS 0x00000002

| We're going to draw 3D graphics. Definition at line 68 of file graph3d.h.

#define CSDRAW_CLEARSCREEN 0x00000020

| Clear frame buffer ? Definition at line 72 of file graph3d.h.

#define CSDRAW_CLEARZBUFFER 0x00000010

| Clear Z-buffer ? Definition at line 70 of file graph3d.h.

## Enumeration Type Documentation

anonymous enum

Mix mode: Blending op factors.

Enumerator:

  CS_MIXMODE_FACT_ZERO | 0
  CS_MIXMODE_FACT_ONE | -(e^(i*Pi))
  CS_MIXMODE_FACT_SRCCOLOR | Source fragment (R,G,B,A) components.
  CS_MIXMODE_FACT_SRCCOLOR_INV | Source fragment (1-R,1-G,1-B,-1A) components.
  CS_MIXMODE_FACT_DSTCOLOR | Destination fragment (R,G,B,A) components.
  CS_MIXMODE_FACT_DSTCOLOR_INV | Destination fragment (1-R,1-G,1-B,-1A) components.
  CS_MIXMODE_FACT_SRCALPHA | Source fragment alpha.
  CS_MIXMODE_FACT_SRCALPHA_INV | Source fragment 1-alpha.
  CS_MIXMODE_FACT_DSTALPHA | Destination fragment alpha.
  CS_MIXMODE_FACT_DSTALPHA_INV | Destination fragment 1-alpha.
  CS_MIXMODE_FACT_COUNT | Number of available mixmodes.
  CS_MIXMODE_FACT_MASK | Mask to extract factors.

Definition at line 243 of file graph3d.h.

enum csRenderBufferComponentType

| Type of components. Definition at line 59 of file rndbuf.h.

enum csRenderBufferLockType

Type of lock of a render buffer.

Enumerator:

  CS_BUF_LOCK_READ | Lock used for reading only from the buffer.
  CS_BUF_LOCK_NORMAL | Just get a point to the buffer, nothing special.

Definition at line 76 of file rndbuf.h.

enum csRenderBufferName

Defines the names of the renderbuffers as provided by the meshes.

Remarks:
  These constants are used to generate a mask (see csRenderBufferNameMask), hence their number should be kept below 32.

Enumerator:

  CS_BUFFER_INDEX | Index buffer.
  CS_BUFFER_POSITION | Vertex positions.
  CS_BUFFER_NORMAL | Normals.
  CS_BUFFER_COLOR | Primary color multiplied with lighting.
  CS_BUFFER_COLOR_UNLIT | Primary color.
  CS_BUFFER_TEXCOORD0 | Texture coordinate 0.
  CS_BUFFER_TEXCOORD1 | Texture coordinate 1.
  CS_BUFFER_TEXCOORD2 | Texture coordinate 2.
  CS_BUFFER_TEXCOORD3 | Texture coordinate 3.
  CS_BUFFER_TEXCOORD_LIGHTMAP | Texture coordinates for lightmap.
  CS_BUFFER_GENERIC0 | Generic buffer 0, can be used for example for matrix-palette skinning etc.
  CS_BUFFER_GENERIC1 | Generic buffer 1, can be used for example for matrix-palette skinning etc.
  CS_BUFFER_GENERIC2 | Generic buffer 2, can be used for example for matrix-palette skinning etc.
  CS_BUFFER_GENERIC3 | Generic buffer 3, can be used for example for matrix-palette skinning etc.
  CS_BUFFER_TANGENT | Tangents.
  CS_BUFFER_BINORMAL | Binormals.
  CS_BUFFER_COUNT | Not really a renderbuffer. Use to determine the number of available default buffer names.

Definition at line 183 of file rndbuf.h.

enum csRenderBufferNameMask

Masks for renderbuffer accessors.

Enumerator:

  CS_BUFFER_INDEX_MASK | Index buffer.
  CS_BUFFER_POSITION_MASK | Vertex positions.
  CS_BUFFER_NORMAL_MASK | Normals.
  CS_BUFFER_COLOR_MASK | Primary color multiplied with lighting.
  CS_BUFFER_COLOR_LIGHTING_MASK | Primary color.
  CS_BUFFER_TEXCOORD0_MASK | Texture coordinate 0.
  CS_BUFFER_TEXCOORD1_MASK | Texture coordinate 1.
  CS_BUFFER_TEXCOORD2_MASK | Texture coordinate 2.
  CS_BUFFER_TEXCOORD3_MASK | Texture coordinate 3.
  CS_BUFFER_TEXCOORD_LIGHTMAP_MASK | Texture coordinates for lightmap.
  CS_BUFFER_GENERIC0_MASK | Generic buffer 0, can be used for example for matrix-palette skinning etc.
  CS_BUFFER_GENERIC1_MASK | Generic buffer 1, can be used for example for matrix-palette skinning etc.
  CS_BUFFER_GENERIC2_MASK | Generic buffer 2, can be used for example for matrix-palette skinning etc.
  CS_BUFFER_GENERIC3_MASK | Generic buffer 3, can be used for example for matrix-palette skinning etc.
  CS_BUFFER_TANGENT_MASK | Tangents.
  CS_BUFFER_BINORMAL_MASK | Binormals.
  CS_BUFFER_ALL_MASK | All buffers.

Definition at line 229 of file rndbuf.h.

enum csRenderBufferType

Buffer usage type.

Drivers may do some optimizations based on this value. Use a type that most closely matches the intended use.

Enumerator:

  CS_BUF_DYNAMIC | Data that changes every couple of frames and is drawn repeatedly.
  CS_BUF_STATIC | Data that is seldom modified and often drawn.
  CS_BUF_STREAM | Data that changes every time it is drawn.

Definition at line 48 of file rndbuf.h.

enum csVertexAttrib

Vertex attributes.

Enumerator:

  CS_VATTRIB_INVALID | Invalid attribute.
  CS_VATTRIB_POSITION | Position vertex attribute.
  CS_VATTRIB_WEIGHT | Vertex weight attribute.
  CS_VATTRIB_NORMAL | Normal attribute.
  CS_VATTRIB_COLOR | Primary color attribute.
  CS_VATTRIB_PRIMARY_COLOR | Primary color attribute.
  CS_VATTRIB_SECONDARY_COLOR | Secondary color attribute.
  CS_VATTRIB_FOGCOORD | Fog coordinate attribute.
  CS_VATTRIB_TEXCOORD | TU 0 texture coordinates.
  CS_VATTRIB_TEXCOORD0 | TU 0 texture coordinates.
  CS_VATTRIB_TEXCOORD1 | TU 1 texture coordinates.
  CS_VATTRIB_TEXCOORD2 | TU 2 texture coordinates.
  CS_VATTRIB_TEXCOORD3 | TU 3 texture coordinates.
  CS_VATTRIB_TEXCOORD4 | TU 4 texture coordinates.
  CS_VATTRIB_TEXCOORD5 | TU 5 texture coordinates.
  CS_VATTRIB_TEXCOORD6 | TU 6 texture coordinates.
  CS_VATTRIB_TEXCOORD7 | TU 7 texture coordinates.
  CS_VATTRIB_0 | General vertex attribute.
  CS_VATTRIB_1 | General vertex attribute.
  CS_VATTRIB_2 | General vertex attribute.
  CS_VATTRIB_3 | General vertex attribute.
  CS_VATTRIB_4 | General vertex attribute.
  CS_VATTRIB_5 | General vertex attribute.
  CS_VATTRIB_6 | General vertex attribute.
  CS_VATTRIB_7 | General vertex attribute.
  CS_VATTRIB_8 | General vertex attribute.
  CS_VATTRIB_9 | General vertex attribute.
  CS_VATTRIB_10 | General vertex attribute.
  CS_VATTRIB_11 | General vertex attribute.
  CS_VATTRIB_12 | General vertex attribute.
  CS_VATTRIB_13 | General vertex attribute.
  CS_VATTRIB_14 | General vertex attribute.

Definition at line 154 of file graph3d.h.

enum csZBufMode

Z-buffer modes.

Enumerator:

  CS_ZBUF_NONE | Don't test or write.
  CS_ZBUF_FILL | Write unconditionally.
  CS_ZBUF_TEST | Test only.
  CS_ZBUF_USE | Test, write if successful.
  CS_ZBUF_EQUAL | Test if equal.
  CS_ZBUF_INVERT | Inverted test.
  CS_ZBUF_MESH | Use the z mode of the render mesh (NOTE: NOT VALID AS MESH ZMODE).
  CS_ZBUF_MESH2 | Use a "pass 2" z mode depending on the render mesh zmode. The mesh zmode is used a to choose a zmode that makes sure only pixels that are changed by the mesh zmode can be touched, e.g. if the mesh has a zmode of "zuse", zmesh2 will resolve to "ztest". This is useful for multi- pass stuff. (NOTE: NOT VALID AS MESH ZMODE)

Definition at line 111 of file graph3d.h.

## Variable Documentation

const size_t csRenderBufferComponentSizes[CS_BUFCOMP_TYPECOUNT]`[static]`

Initial value:

    {
      sizeof (char), sizeof (unsigned char),
      sizeof (short), sizeof (unsigned short),
      sizeof (int), sizeof (unsigned int),
      sizeof (float),
      sizeof (double)
    }

Sizes of individual buffer components in bytes.

Definition at line 88 of file rndbuf.h.

Referenced by csRenderBuffer::GetElementDistance().