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# csShaderExpressionAccessor Member List

This is the complete list of members for csShaderExpressionAccessor, including all inherited members.

AddRefOwner(iBase **ref_owner) | scfImplementation< csShaderExpressionAccessor > | `[inline, virtual]`
csShaderExpressionAccessor(iObjectRegistry *object_reg, csShaderExpression *expression) | csShaderExpressionAccessor |
DecRef() | scfImplementation< csShaderExpressionAccessor > | `[inline, virtual]`
GetRefCount() | scfImplementation< csShaderExpressionAccessor > | `[inline, virtual]`
IncRef() | scfImplementation< csShaderExpressionAccessor > | `[inline, virtual]`
operator=(const scfImplementation &) | scfImplementation< csShaderExpressionAccessor > | `[inline]`
PreGetValue(csShaderVariable *variable) | csShaderExpressionAccessor | `[virtual]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csShaderExpressionAccessor, iShaderVariableAccessor > | `[inline, virtual]`
RemoveRefOwner(iBase **ref_owner) | scfImplementation< csShaderExpressionAccessor > | `[inline, virtual]`
scfImplementation(csShaderExpressionAccessor *object, iBase *parent=0) | scfImplementation< csShaderExpressionAccessor > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csShaderExpressionAccessor > | `[inline]`
scfImplementation1(csShaderExpressionAccessor *object, iBase *parent=0) | scfImplementation1< csShaderExpressionAccessor, iShaderVariableAccessor > | `[inline, protected]`
scfImplementationType typedef | scfImplementation1< csShaderExpressionAccessor, iShaderVariableAccessor > | `[protected]`
scfObject | scfImplementation< csShaderExpressionAccessor > | `[protected]`
scfParent | scfImplementation< csShaderExpressionAccessor > | `[protected]`
scfRefCount | scfImplementation< csShaderExpressionAccessor > | `[protected]`
scfRemoveRefOwners() | scfImplementation< csShaderExpressionAccessor > | `[inline, protected]`
scfWeakRefOwners | scfImplementation< csShaderExpressionAccessor > | `[protected]`
~scfImplementation() | scfImplementation< csShaderExpressionAccessor > | `[inline, virtual]`
~scfImplementation1() | scfImplementation1< csShaderExpressionAccessor, iShaderVariableAccessor > | `[inline, protected, virtual]`