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# iengine/region.h

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    00001 /*
    00002     Crystal Space 3D engine
    00003     Copyright (C) 2000 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_IENGINE_REGION_H__
    00021 #define __CS_IENGINE_REGION_H__
    00022
    00030 #include "csutil/scf.h"
    00031
    00032 struct iCameraPosition;
    00033 struct iCollection;
    00034 struct iMaterialWrapper;
    00035 struct iMeshWrapper;
    00036 struct iMeshFactoryWrapper;
    00037 struct iObject;
    00038 struct iSector;
    00039 struct iTextureWrapper;
    00040
    00041
    00046 struct iRegion : public virtual iBase
    00047 {
    00048   SCF_INTERFACE(iRegion, 2,0,0);
    00050   virtual iObject *QueryObject() = 0;
    00051
    00055   virtual void Add (iObject *obj) = 0;
    00056
    00060   virtual void Remove (iObject *obj) = 0;
    00061
    00066   virtual void Clear () = 0;
    00067
    00071   virtual void DeleteAll () = 0;
    00072
    00076   virtual bool PrepareTextures () = 0;
    00077
    00081   virtual bool ShineLights () = 0;
    00082
    00089   virtual bool Prepare () = 0;
    00090
    00092   virtual iSector *FindSector (const char *iName) = 0;
    00094   virtual iMeshWrapper *FindMeshObject (const char *iName) = 0;
    00096   virtual iMeshFactoryWrapper *FindMeshFactory (const char *iName) = 0;
    00098   virtual iTextureWrapper *FindTexture (const char *iName) = 0;
    00100   virtual iMaterialWrapper *FindMaterial (const char *iName) = 0;
    00102   virtual iCameraPosition *FindCameraPosition (const char *iName) = 0;
    00104   virtual iCollection *FindCollection (const char *iName) = 0;
    00105
    00111   virtual bool IsInRegion (iObject* obj) = 0;
    00112 };
    00113
    00117 struct iRegionList : public virtual iBase
    00118 {
    00119   SCF_INTERFACE(iRegionList, 2,0,0);
    00121   virtual int GetCount () const = 0;
    00122
    00124   virtual iRegion *Get (int n) const = 0;
    00125
    00127   virtual int Add (iRegion *obj) = 0;
    00128
    00130   virtual bool Remove (iRegion *obj) = 0;
    00131
    00133   virtual bool Remove (int n) = 0;
    00134
    00136   virtual void RemoveAll () = 0;
    00137
    00139   virtual int Find (iRegion *obj) const = 0;
    00140
    00142   virtual iRegion *FindByName (const char *Name) const = 0;
    00143 };
    00144
    00147 #endif // __CS_IENGINE_REGION_H__