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# imesh/object.h

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    00001 /*
    00002     Copyright (C) 2000-2003 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMESH_OBJECT_H__
    00020 #define __CS_IMESH_OBJECT_H__
    00021
    00022 #include "csutil/scf.h"
    00023
    00032 struct iLight;
    00033 struct iMaterialWrapper;
    00034 struct iMeshWrapper;
    00035 struct iMeshFactoryWrapper;
    00036 struct iMeshObject;
    00037 struct iMeshObjectFactory;
    00038 struct iMeshObjectType;
    00039 struct iMovable;
    00040 struct iObjectModel;
    00041 struct iPortal;
    00042 struct iRenderView;
    00043
    00044 struct csRenderMesh;
    00045
    00046 class csColor;
    00047 class csFlags;
    00048 class csReversibleTransform;
    00049 class csVector3;
    00050
    00058 #define CS_MESH_STATICPOS 1
    00059
    00065 #define CS_MESH_STATICSHAPE 2
    00066
    00075 #define CS_FACTORY_STATICSHAPE 2
    00076
    00078 SCF_VERSION (iMeshObjectDrawCallback, 0, 0, 1);
    00079
    00083 struct iMeshObjectDrawCallback : public iBase
    00084 {
    00086   virtual bool BeforeDrawing (iMeshObject* spr, iRenderView* rview) = 0;
    00087 };
    00088
    00089
    00108 struct iMeshObject : public virtual iBase
    00109 {
    00110   SCF_INTERFACE(iMeshObject, 2,0,0);
    00114   virtual iMeshObjectFactory* GetFactory () const = 0;
    00115
    00124   virtual csFlags& GetFlags () = 0;
    00125
    00129   virtual csPtr<iMeshObject> Clone () = 0;
    00130
    00137   virtual csRenderMesh** GetRenderMeshes (int& num, iRenderView* rview,
    00138     iMovable* movable, uint32 frustum_mask) = 0;
    00139
    00147   virtual void SetVisibleCallback (iMeshObjectDrawCallback* cb) = 0;
    00148
    00152   virtual iMeshObjectDrawCallback* GetVisibleCallback () const = 0;
    00153
    00157   virtual void NextFrame (csTicks current_time,const csVector3& pos) = 0;
    00158
    00168   virtual void HardTransform (const csReversibleTransform& t) = 0;
    00169
    00173   virtual bool SupportsHardTransform () const = 0;
    00174
    00182   virtual bool HitBeamOutline (const csVector3& start,
    00183         const csVector3& end, csVector3& isect, float* pr) = 0;
    00184
    00202   virtual bool HitBeamObject (const csVector3& start, const csVector3& end,
    00203         csVector3& isect, float* pr, int* polygon_idx = 0,
    00204         iMaterialWrapper** material = 0) = 0;
    00205
    00212   virtual void SetMeshWrapper (iMeshWrapper* logparent) = 0;
    00213
    00218   virtual iMeshWrapper* GetMeshWrapper () const = 0;
    00219
    00225   virtual iObjectModel* GetObjectModel () = 0;
    00226
    00232   virtual bool SetColor (const csColor& color) = 0;
    00233
    00237   virtual bool GetColor (csColor& color) const = 0;
    00238
    00243   virtual bool SetMaterialWrapper (iMaterialWrapper* material) = 0;
    00244
    00249   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
    00250
    00252   virtual void SetMixMode (uint mode) = 0;
    00254   virtual uint GetMixMode () const = 0;
    00255
    00263   virtual void InvalidateMaterialHandles () = 0;
    00264
    00271   virtual void PositionChild (iMeshObject* child,csTicks current_time) = 0;
    00272 };
    00273
    00296 struct iMeshObjectFactory : public virtual iBase
    00297 {
    00298   SCF_INTERFACE(iMeshObjectFactory, 2, 0, 0);
    00299
    00307   virtual csFlags& GetFlags () = 0;
    00308
    00310   virtual csPtr<iMeshObject> NewInstance () = 0;
    00311
    00315   virtual csPtr<iMeshObjectFactory> Clone () = 0;
    00316
    00326   virtual void HardTransform (const csReversibleTransform& t) = 0;
    00327
    00331   virtual bool SupportsHardTransform () const = 0;
    00332
    00340   virtual void SetMeshFactoryWrapper (iMeshFactoryWrapper* logparent) = 0;
    00341
    00346   virtual iMeshFactoryWrapper* GetMeshFactoryWrapper () const = 0;
    00347
    00351   virtual iMeshObjectType* GetMeshObjectType () const = 0;
    00352
    00361   virtual iObjectModel* GetObjectModel () = 0;
    00362 };
    00363
    00364
    00381 struct iMeshObjectType : public virtual iBase
    00382 {
    00383   SCF_INTERFACE(iMeshObjectType, 2,0,0);
    00385   virtual csPtr<iMeshObjectFactory> NewFactory () = 0;
    00386 };
    00387
    00390 #endif // __CS_IMESH_OBJECT_H__