## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

# iSectorCallback Struct Reference
[Crystal Space 3D Engine]

Set a callback which is called when this sector is traversed. More...

`#include <iengine/sector.h>`

Inheritance diagram for iSectorCallback:

[legend]
List of all members.

## Public Member Functions

virtual void | Traverse (iSector *sector, iBase *context)=0
| Sector will be traversed.

## Detailed Description

Set a callback which is called when this sector is traversed.

The given context will be either an instance of iRenderView, iFrustumView, or else 0.

Definition at line 91 of file sector.h.

## Member Function Documentation

virtual void iSectorCallback::Traverse | ( | iSector * | sector,
|  | iBase * | context
| ) | `[pure virtual]`

| Sector will be traversed. It is safe to delete this callback in this function.

The documentation for this struct was generated from the following file:

- iengine/sector.h