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## 2.6 Quick Start

Once you have built the Crystal Space system and its demonstration applications you may be eager to test them out. This section will give you the opportunity to do so without forcing you to wade through an overabundance of explanations. Later sections will describe options and applications in more detail, but for now, sit back and have some fun.

Typically, the executable for each application and its support files will be located in the same directory, though this is not strictly necessary. The map files are generally placed in the ``CS/data'` directory, but this not required. Please note that the map ZIP files should not be unpacked. Crystal Space can read these files directly.

In this example, we will run ``walktest'`, the quintessential Crystal Space demonstration program. To run ``walktest'` with a specific map you can specify the map name on the command line:

    ./walktest map

Replace map with any map file name which you have downloaded and placed in your ``CS/data'` directory. For instance:

    walktest flarge

If your map is not one of those from the CS homepage, you may also have to add it to ``vfs.cfg'`. Look at the entries for the other maps to see how to do this.

Note that the very first time you start a lightmap based map (like ``flarge'`) you must use the ``-relight'` commandline option to update the lightmaps.

You can also use other command line parameters when running Crystal Space applications. See section Common Command Line Options. Detailed setup can be done in the configuration file. See section Configuration File. For Walktest, in-game setup can be done via the console. See section Console Commands.

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