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# csVector3Array Member List

This is the complete list of members for csVector3Array, including all inherited members.

AddVertex(const csVector3 &v) | csPoly3D | `[inline]`
AddVertex(float x, float y, float z) | csPoly3D |
AddVertexSmart(const csVector3 &v) | csVector3Array | `[inline]`
AddVertexSmart(float x, float y, float z) | csVector3Array |
Classify(const csPlane3 &pl, const csVector3 *vertices, size_t num_vertices) | csPoly3D | `[static]`
Classify(const csPlane3 &pl) const | csPoly3D | `[inline]`
ClassifyAxis(int axis, float where) const | csPoly3D | `[inline]`
ClassifyX(float x) const | csPoly3D |
ClassifyY(float y) const | csPoly3D |
ClassifyZ(float z) const | csPoly3D |
CompressVertices(csVector3 *vertices, size_t num_vertices, csVector3 *&new_vertices, size_t &new_count) | csVector3Array | `[static]`
CompressVertices(csArray< csVector3 > &vertices) | csVector3Array | `[static]`
ComputeMainNormalAxis() const | csPoly3D |
ComputeNormal(const csVector3 *vertices, size_t num) | csPoly3D | `[static]`
ComputeNormal(const csArray< csVector3 > &poly) | csPoly3D | `[static]`
ComputeNormal(int *poly, size_t num, csVector3 *vertices) | csPoly3D | `[static]`
ComputeNormal() const | csPoly3D | `[inline]`
ComputePlane(const csVector3 *vertices, size_t num) | csPoly3D | `[static]`
ComputePlane(const csArray< csVector3 > &poly) | csPoly3D | `[static]`
ComputePlane(int *poly, size_t num, csVector3 *vertices) | csPoly3D | `[static]`
ComputePlane() const | csPoly3D | `[inline]`
csPoly3D(size_t start_size=10) | csPoly3D |
csPoly3D(const csPoly3D &copy) | csPoly3D |
csVector3Array(size_t start_size=10) | csVector3Array | `[inline]`
CutToPlane(const csPlane3 &split_plane) | csPoly3D |
GetArea() const | csPoly3D |
GetCenter() const | csPoly3D |
GetFirst() const | csPoly3D | `[inline]`
GetLast() const | csPoly3D | `[inline]`
GetVertex(size_t i) const | csPoly3D | `[inline]`
GetVertexCount() const | csPoly3D | `[inline]`
GetVertices() const | csPoly3D | `[inline]`
GetVertices() | csPoly3D | `[inline]`
In(const csVector3 &v) const | csPoly3D |
In(csVector3 *poly, size_t num_poly, const csVector3 &v) | csPoly3D | `[static]`
IsAxisAligned(float &where, float epsilon=SMALL_EPSILON) const | csPoly3D |
MakeEmpty() | csPoly3D |
MakeRoom(size_t new_max) | csPoly3D |
operator[](size_t i) | csPoly3D | `[inline]`
operator[](size_t i) const | csPoly3D | `[inline]`
ProjectAxisPlane(const csVector3 &point, int plane_nr, float plane_pos, csPoly2D *poly2d) const | csPoly3D | `[inline]`
ProjectXPlane(const csVector3 &point, float plane_x, csPoly2D *poly2d) const | csPoly3D |
ProjectYPlane(const csVector3 &point, float plane_y, csPoly2D *poly2d) const | csPoly3D |
ProjectZPlane(const csVector3 &point, float plane_z, csPoly2D *poly2d) const | csPoly3D |
SetVertexCount(size_t n) | csPoly3D | `[inline]`
SetVertices(csVector3 const *v, size_t num) | csPoly3D | `[inline]`
SplitWithPlane(csPoly3D &front, csPoly3D &back, const csPlane3 &split_plane) const | csPoly3D |
SplitWithPlaneX(csPoly3D &front, csPoly3D &back, float x) const | csPoly3D |
SplitWithPlaneY(csPoly3D &front, csPoly3D &back, float y) const | csPoly3D |
SplitWithPlaneZ(csPoly3D &front, csPoly3D &back, float z) const | csPoly3D |
vertices | csPoly3D | `[protected]`
~csPoly3D() | csPoly3D | `[virtual]`