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# ivaria/engseq.h File Reference

Engine sequence interfaces. More...

`#include "csutil/scf.h"`

Go to the source code of this file.

## Classes

struct | iEngineSequenceManager
| Sequence manager specifically designed for working on the engine. More...
struct | iEngineSequenceParameters
| An interface for passing on parameters to the engine sequence manager. More...
struct | iParameterESM
| This interface is a parameter resolver. More...
struct | iSequenceTimedOperation
| A timed operation for the engine sequence manager. More...
struct | iSequenceTrigger
| A sequence trigger. More...
struct | iSequenceWrapper
| A sequence wrapper. More...
enum | { CS_SEQUENCE_LIGHTCHANGE_NONE = 0, CS_SEQUENCE_LIGHTCHANGE_LESS = 1, CS_SEQUENCE_LIGHTCHANGE_GREATER = 2 }
| Operations for AddConditionLightChange(). More...

## Detailed Description

Engine sequence interfaces.

Definition in file engseq.h.

## Enumeration Type Documentation

anonymous enum

Operations for AddConditionLightChange().

Enumerator:

  CS_SEQUENCE_LIGHTCHANGE_NONE

  Todo:
    Document me

  CS_SEQUENCE_LIGHTCHANGE_LESS

  Todo:
    Document me

  CS_SEQUENCE_LIGHTCHANGE_GREATER

  Todo:
    Document me

Definition at line 49 of file engseq.h.