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# csNewParticleSystem Member List

This is the complete list of members for csNewParticleSystem, including all inherited members.

AddColor(const csColor &color) | csNewParticleSystem | `[virtual]`
AddListener(iObjectModelListener *listener) | csObjectModel | `[inline, virtual]`
AddRefOwner(iBase **ref_owner) | scfImplementation< csObjectModel > | `[inline, virtual]`
Allocate(int newsize, int copysize) | csNewParticleSystem | `[protected, virtual]`
alpha_now | csNewParticleSystem | `[protected]`
alphapersecond | csNewParticleSystem | `[protected]`
Angle | csNewParticleSystem | `[protected]`
anglepersecond | csNewParticleSystem | `[protected]`
Axis | csNewParticleSystem | `[protected]`
boundingbox | csMeshObject | `[protected]`
Bounds | csNewParticleSystem | `[protected]`
change_alpha | csNewParticleSystem | `[protected]`
change_color | csNewParticleSystem | `[protected]`
change_rotation | csNewParticleSystem | `[protected]`
change_size | csNewParticleSystem | `[protected]`
ClipPlane | csNewParticleSystem | `[protected]`
ClipPortal | csNewParticleSystem | `[protected]`
ClipZ | csNewParticleSystem | `[protected]`
Clone() | csMeshObject | `[inline, virtual]`
Color | csNewParticleSystem | `[protected]`
color_buffer | csNewParticleSystem | `[protected]`
colorpersecond | csNewParticleSystem | `[protected]`
colors | csNewParticleSystem | `[protected]`
Compact() | csNewParticleSystem |
CreateLowerDetailPolygonMesh(float) | csObjectModel | `[inline, virtual]`
csMeshObject(iEngine *engine) | csMeshObject |
csNewParticleSystem(iEngine *, iMeshObjectFactory *, int ParticleFlags) | csNewParticleSystem |
csObjectModel(iBase *parent=0) | csObjectModel | `[inline]`
DecRef() | scfImplementation< csObjectModel > | `[inline, virtual]`
Engine | csMeshObject | `[protected]`
Factory | csNewParticleSystem | `[protected]`
FireListeners() | csObjectModel | `[inline]`
flags | csMeshObject | `[protected]`
g3d | csNewParticleSystem | `[protected]`
GetAlpha() const | csNewParticleSystem | `[inline, virtual]`
GetChangeAlpha(float &factor) const | csNewParticleSystem | `[inline, virtual]`
GetChangeColor(csColor &col) const | csNewParticleSystem | `[inline, virtual]`
GetChangeRotation(float &angle) const | csNewParticleSystem | `[inline, virtual]`
GetChangeSize(float &factor) const | csNewParticleSystem | `[inline, virtual]`
GetColor() const | csNewParticleSystem | `[virtual]`
scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState >::GetColor(csColor &color) const | csMeshObject | `[virtual]`
GetFactory() const | csNewParticleSystem | `[virtual]`
GetFlags() | csMeshObject | `[inline, virtual]`
GetLighting() const | csNewParticleSystem | `[virtual]`
GetMaterialWrapper() const | csNewParticleSystem | `[virtual]`
GetMeshWrapper() const | csMeshObject | `[virtual]`
GetMixMode() const | csNewParticleSystem | `[inline, virtual]`
GetObjectBoundingBox(csBox3 &bbox) | csNewParticleSystem | `[inline, virtual]`
GetObjectModel() | csMeshObject | `[inline, virtual]`
GetPolygonMeshBase() | csObjectModel | `[inline, virtual]`
GetPolygonMeshColldet() | csObjectModel | `[inline, virtual]`
GetPolygonMeshShadows() | csObjectModel | `[inline, virtual]`
GetPolygonMeshViscull() | csObjectModel | `[inline, virtual]`
GetRadius(csVector3 &radius, csVector3 &center) | csMeshObject | `[virtual]`
GetRefCount() | scfImplementation< csObjectModel > | `[inline, virtual]`
GetRenderMeshes(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask) | csNewParticleSystem | `[virtual]`
GetSelfDestruct() const | csNewParticleSystem | `[inline]`
GetShapeNumber() const | csObjectModel | `[inline, virtual]`
GetTimeToLive() const | csNewParticleSystem | `[inline]`
GetVisibleCallback() const | csMeshObject | `[virtual]`
HardTransform(const csReversibleTransform &t) | csMeshObject | `[virtual]`
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **=0) | csMeshObject | `[virtual]`
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | `[virtual]`
IncRef() | scfImplementation< csObjectModel > | `[inline, virtual]`
index_buffer | csNewParticleSystem | `[protected]`
initialized | csNewParticleSystem | `[protected]`
InvalidateMaterialHandles() | csMeshObject | `[inline, virtual]`
lastDataUpdateFrame | csNewParticleSystem | `[protected]`
light_mgr | csNewParticleSystem | `[protected]`
Lighting | csNewParticleSystem | `[protected]`
LitColors | csNewParticleSystem | `[protected]`
LogParent | csMeshObject | `[protected]`
Material | csNewParticleSystem | `[protected]`
MixMode | csNewParticleSystem | `[protected]`
NextFrame(csTicks current_time, const csVector3 &pos) | csNewParticleSystem | `[virtual]`
normal_buffer | csNewParticleSystem | `[protected]`
operator=(const scfImplementation &) | scfImplementation< csObjectModel > | `[inline]`
ParticleCount | csNewParticleSystem | `[protected]`
ParticleFlags | csNewParticleSystem | `[protected]`
perFrameHolder | csNewParticleSystem | `[protected]`
PositionArray | csNewParticleSystem | `[protected]`
PositionChild(iMeshObject *, csTicks) | csMeshObject | `[inline, virtual]`
PrevTime | csNewParticleSystem | `[protected]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, virtual]`
RemoveListener(iObjectModelListener *listener) | csObjectModel | `[inline, virtual]`
RemoveRefOwner(iBase **ref_owner) | scfImplementation< csObjectModel > | `[inline, virtual]`
rmHolder | csNewParticleSystem | `[protected]`
Scale | csNewParticleSystem | `[protected]`
scalepersecond | csNewParticleSystem | `[protected]`
scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | `[inline]`
scfImplementation1(csObjectModel *object, iBase *parent=0) | scfImplementation1< csObjectModel, iObjectModel > | `[inline, protected]`
scfImplementationExt1(csNewParticleSystem *object) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt1(csNewParticleSystem *object, T1 t1) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, protected]`
scfImplementationExt1(csNewParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, protected]`
csMeshObject::scfImplementationExt1(csMeshObject *object) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
csMeshObject::scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | `[inline, protected]`
scfImplementationType typedef | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[protected]`
scfObject | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[protected]`
scfParent | scfImplementation< csObjectModel > | `[protected]`
scfRefCount | scfImplementation< csObjectModel > | `[protected]`
scfRemoveRefOwners() | scfImplementation< csObjectModel > | `[inline, protected]`
scfWeakRefOwners | scfImplementation< csObjectModel > | `[protected]`
self_destruct | csNewParticleSystem | `[protected]`
SetAlpha(float alpha) | csNewParticleSystem | `[inline, virtual]`
SetChangeAlpha(float factor) | csNewParticleSystem | `[inline, virtual]`
SetChangeColor(const csColor &col) | csNewParticleSystem | `[inline, virtual]`
SetChangeRotation(float angle) | csNewParticleSystem | `[inline, virtual]`
SetChangeSize(float factor) | csNewParticleSystem | `[inline, virtual]`
SetColor(const csColor &color) | csNewParticleSystem | `[virtual]`
SetCount(int num) | csNewParticleSystem |
SetLighting(bool enable) | csNewParticleSystem | `[virtual]`
SetMaterialWrapper(iMaterialWrapper *material) | csNewParticleSystem | `[virtual]`
SetMeshWrapper(iMeshWrapper *logparent) | csMeshObject | `[virtual]`
SetMixMode(uint mode) | csNewParticleSystem | `[inline, virtual]`
SetObjectBoundingBox(const csBox3 &bbox) | csNewParticleSystem | `[inline, virtual]`
SetPolygonMeshBase(iPolygonMesh *base) | csObjectModel | `[inline]`
SetPolygonMeshColldet(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetPolygonMeshShadows(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetPolygonMeshViscull(iPolygonMesh *polymesh) | csObjectModel | `[inline, virtual]`
SetSelfDestruct(csTicks t) | csNewParticleSystem | `[inline, virtual]`
SetShapeNumber(long n) | csObjectModel | `[inline]`
SetupParticles(const csReversibleTransform &, csVector3 *vertices) | csNewParticleSystem | `[protected]`
SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | `[virtual]`
ShapeChanged() | csObjectModel | `[inline]`
StorageCount | csNewParticleSystem | `[protected]`
SupportsHardTransform() const | csMeshObject | `[virtual]`
texel_buffer | csNewParticleSystem | `[protected]`
texels | csNewParticleSystem | `[protected]`
time_to_live | csNewParticleSystem | `[protected]`
TriangleCount | csNewParticleSystem | `[protected]`
triangles | csNewParticleSystem | `[protected]`
UnsetChangeAlpha() | csNewParticleSystem | `[inline, virtual]`
UnsetChangeColor() | csNewParticleSystem | `[inline, virtual]`
UnsetChangeRotation() | csNewParticleSystem | `[inline, virtual]`
UnsetChangeSize() | csNewParticleSystem | `[inline, virtual]`
UnSetSelfDestruct() | csNewParticleSystem | `[inline, virtual]`
Update(csTicks passedTime) | csNewParticleSystem | `[virtual]`
UpdateBounds() | csNewParticleSystem |
UpdateLighting(const csArray< iLightSectorInfluence * > &, iMovable *) | csNewParticleSystem |
VertexCount | csNewParticleSystem | `[protected]`
VisCallback | csMeshObject | `[protected]`
WantToDie() | csMeshObject | `[protected]`
~csMeshObject() | csMeshObject | `[virtual]`
~csNewParticleSystem() | csNewParticleSystem | `[virtual]`
~csObjectModel() | csObjectModel | `[inline, virtual]`
~scfImplementation() | scfImplementation< csObjectModel > | `[inline, virtual]`
~scfImplementation1() | scfImplementation1< csObjectModel, iObjectModel > | `[inline, protected, virtual]`
~scfImplementationExt1() | scfImplementationExt1< csNewParticleSystem, csMeshObject, iParticleState > | `[inline, protected, virtual]`