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### 5.6.5 Step 5: Compiling the Room and Testing It

Save that map as ``mymap.rmf'` in the ``maps'` directory. Now invoke the File/Export to Map menu item and accept the default name (``mymap.map'`).

From the command-line, go to the ``C:\Crystal'` directory and call ``LevBuild.bat mymap'`. After a few seconds you should see Crystal Space starting up, and then it should display your new room in 3D.

The image you see should look something like this:

If the whole level is dark, then you either did not call the "Properties" dialog for the light source in your map, or the light is simply too dim.

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