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# iGenMeshSkeletonBone Member List

This is the complete list of members for iGenMeshSkeletonBone, including all inherited members.

AddRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
FindChild(const char *name)=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetChild(int i)=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetChildrenCount()=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetFullTransform()=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetMode()=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetName() const =0 | iGenMeshSkeletonBone | `[pure virtual]`
GetParent()=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetRigidBody()=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetSkinBox(csBox3 &box, csVector3 &center)=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetTransform()=0 | iGenMeshSkeletonBone | `[pure virtual]`
GetUpdateCallback()=0 | iGenMeshSkeletonBone | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
SetMode(csBoneTransformMode mode)=0 | iGenMeshSkeletonBone | `[pure virtual]`
SetName(const char *name)=0 | iGenMeshSkeletonBone | `[pure virtual]`
SetRigidBody(iRigidBody *r_body, csReversibleTransform &offset_transform)=0 | iGenMeshSkeletonBone | `[pure virtual]`
SetTransform(const csReversibleTransform &transform)=0 | iGenMeshSkeletonBone | `[pure virtual]`
SetUpdateCallback(iGenMeshSkeletonBoneUpdateCallback *callback)=0 | iGenMeshSkeletonBone | `[pure virtual]`