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# imesh/sprite2d.h

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    00001 /*
    00002     Copyright (C) 2000 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMESH_SPRITE2D_H__
    00020 #define __CS_IMESH_SPRITE2D_H__
    00021
    00026 #include "csutil/scf.h"
    00027 #include "csutil/dirtyaccessarray.h"
    00028 #include "csutil/cscolor.h"
    00029 #include "csgeom/vector2.h"
    00030
    00034 struct iMaterialWrapper;
    00035
    00037 struct csSprite2DVertex
    00038 {
    00039   csVector2 pos;
    00040   csColor color_init;
    00041   csColor color;
    00042   float u, v;
    00043 };
    00044
    00045 typedef csDirtyAccessArray<csSprite2DVertex> csColoredVertices;
    00046
    00047 SCF_VERSION (iSprite2DUVAnimationFrame, 0, 0, 1);
    00048
    00053 struct iSprite2DUVAnimationFrame : public iBase
    00054 {
    00058   virtual void SetName (const char *name) = 0;
    00059
    00063   virtual const char *GetName () const = 0;
    00064
    00068   virtual csVector2 &GetUVCoo (int idx) = 0;
    00069
    00073   virtual const csVector2 *GetUVCoo () = 0;
    00074
    00078   virtual int GetUVCount () = 0;
    00079
    00083   virtual void SetUV (int idx, float u, float v) = 0;
    00084
    00088   virtual void SetFrameData (const char *name, int duration, int num,
    00089         float *uv) = 0;
    00090
    00094   virtual void RemoveUV (int idx) = 0;
    00095
    00099   virtual int GetDuration () = 0;
    00100
    00104   virtual void SetDuration (int duration) = 0;
    00105 };
    00106
    00107 SCF_VERSION (iSprite2DUVAnimation, 0, 0, 1);
    00108
    00115 struct iSprite2DUVAnimation : public iBase
    00116 {
    00120   virtual void SetName (const char *name) = 0;
    00121
    00125   virtual const char *GetName () const = 0;
    00126
    00130   virtual int GetFrameCount () = 0;
    00131
    00136   virtual iSprite2DUVAnimationFrame *GetFrame (int idx) = 0;
    00137
    00141   virtual iSprite2DUVAnimationFrame *GetFrame (const char *name) = 0;
    00142
    00147   virtual iSprite2DUVAnimationFrame *CreateFrame (int idx) = 0;
    00148
    00153   virtual void MoveFrame (int frame, int idx) = 0;
    00154
    00158   virtual void RemoveFrame (int idx) = 0;
    00159
    00160 };
    00161
    00162 SCF_VERSION (iSprite2DFactoryState, 0, 0, 1);
    00163
    00167 struct iSprite2DFactoryState : public iBase
    00168 {
    00170   virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0;
    00172   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
    00174   virtual void SetMixMode (uint mode) = 0;
    00176   virtual uint GetMixMode () const = 0;
    00177
    00184   virtual void SetLighting (bool l) = 0;
    00185
    00187   virtual bool HasLighting () const = 0;
    00188
    00192   virtual int GetUVAnimationCount () const = 0;
    00193
    00197   virtual iSprite2DUVAnimation *CreateUVAnimation () = 0;
    00198
    00202   virtual void RemoveUVAnimation (iSprite2DUVAnimation *anim) = 0;
    00203
    00207   virtual iSprite2DUVAnimation *GetUVAnimation (const char *name) const = 0;
    00208
    00212   virtual iSprite2DUVAnimation *GetUVAnimation (int idx) const = 0;
    00213
    00214 };
    00215
    00216 SCF_VERSION (iSprite2DState, 0, 0, 1);
    00217
    00222 struct iSprite2DState : public iSprite2DFactoryState
    00223 {
    00225   virtual csColoredVertices& GetVertices () = 0;
    00231   virtual void CreateRegularVertices (int n, bool setuv) = 0;
    00232
    00244   virtual void SetUVAnimation (const char *name, int style, bool loop) = 0;
    00245
    00249   virtual iSprite2DUVAnimation *GetUVAnimation (const char *name) const = 0;
    00250
    00254   virtual iSprite2DUVAnimation *GetUVAnimation (int idx) const = 0;
    00255
    00259   virtual iSprite2DUVAnimation *GetUVAnimation (int idx, int &style,
    00260                                                 bool &loop) const = 0;
    00261
    00266   virtual void StopUVAnimation (int idx) = 0;
    00267
    00279   virtual void PlayUVAnimation (int idx, int style, bool loop) = 0;
    00280 };
    00281
    00284 #endif // __CS_IMESH_SPRITE2D_H__
    00285