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# iengine/shadcast.h

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    00001 /*
    00002     Crystal Space 3D engine
    00003     Copyright (C) 2001 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_IENGINE_SHADCAST_H__
    00021 #define __CS_IENGINE_SHADCAST_H__
    00022
    00030 #include "csutil/scf.h"
    00031
    00032 struct iFrustumView;
    00033 struct iMovable;
    00034 struct iShadowBlockList;
    00035
    00036 class csVector3;
    00037
    00043 struct iShadowCaster : public virtual iBase
    00044 {
    00045   SCF_INTERFACE(iShadowCaster, 2,0,0);
    00050   virtual void AppendShadows (iMovable* movable, iShadowBlockList* shadows,
    00051         const csVector3& origin) = 0;
    00052 };
    00053
    00057 struct iShadowReceiver : public virtual iBase
    00058 {
    00059   SCF_INTERFACE(iShadowReceiver, 2,0,0);
    00061   virtual void CastShadows (iMovable* movable, iFrustumView* fview) = 0;
    00062 };
    00063
    00066 #endif // __CS_IENGINE_SHADCAST_H__
    00067