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# csplugincommon/render3d/normalizationcube.h

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    00001 /*
    00002     Copyright (C) 2004 by Jorrit Tyberghein
    00003               (C) 2004 by Frank Richter
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_NORMALIZATIONCUBE_H__
    00021 #define __CS_NORMALIZATIONCUBE_H__
    00022
    00027 #include "csextern.h"
    00028 #include "csutil/weakref.h"
    00029 #include "csutil/scf_implementation.h"
    00030 #include "csgfx/shadervar.h"
    00031 #include "ivideo/txtmgr.h"
    00032
    00036 class CS_CRYSTALSPACE_EXPORT csNormalizationCubeAccessor :
    00037   public scfImplementation1<csNormalizationCubeAccessor, iShaderVariableAccessor>
    00038 {
    00040   void FillNormalizationMapSide (unsigned char *normdata, int size,
    00041     int xx, int xy, int xo,
    00042     int yx, int yy, int yo,
    00043     int zx, int zy, int zo);
    00044
    00045   int normalizeCubeSize;
    00046   csWeakRef<iTextureManager> txtmgr;
    00047   csRef<iTextureHandle> texture;
    00048 public:
    00049
    00055   csNormalizationCubeAccessor (iTextureManager* txtmgr, int sideSize);
    00056   virtual ~csNormalizationCubeAccessor ();
    00057
    00058   virtual void PreGetValue (csShaderVariable *variable);
    00059 };
    00060
    00061 #endif // __CS_NORMALIZATIONCUBE_H__