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# iengine/texture.h

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    00001 /*
    00002     Copyright (C) 1998, 2000 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_TEXTURE_H__
    00020 #define __CS_IENGINE_TEXTURE_H__
    00021
    00029 #include "csutil/scf.h"
    00030
    00031 struct iImage;
    00032 struct iObject;
    00033 struct iTextureHandle;
    00034 struct iTextureManager;
    00035 struct iTextureWrapper;
    00036
    00040 struct iTextureCallback : public virtual iBase
    00041 {
    00042   SCF_INTERFACE(iTextureCallback, 2,0,0);
    00044   virtual void UseTexture (iTextureWrapper* wrap) = 0;
    00045 };
    00046
    00070 struct iTextureWrapper : public virtual iBase
    00071 {
    00072   SCF_INTERFACE(iTextureWrapper, 2,0,0);
    00074   virtual iObject *QueryObject() = 0;
    00075
    00077   virtual iTextureWrapper *Clone () const = 0;
    00078
    00083   virtual void SetImageFile (iImage *Image) = 0;
    00085   virtual iImage* GetImageFile () = 0;
    00086
    00092   virtual void SetTextureHandle (iTextureHandle *tex) = 0;
    00094   virtual iTextureHandle* GetTextureHandle () = 0;
    00095
    00097   virtual void SetKeyColor (int red, int green, int blue) = 0;
    00099   virtual void GetKeyColor (int &red, int &green, int &blue) const = 0;
    00100
    00102   virtual void SetFlags (int flags) = 0;
    00104   virtual int GetFlags () const = 0;
    00105
    00107   virtual void Register (iTextureManager *txtmng) = 0;
    00108
    00114   virtual void SetUseCallback (iTextureCallback* callback) = 0;
    00115
    00120   virtual iTextureCallback* GetUseCallback () const = 0;
    00121
    00127   virtual void Visit () = 0;
    00128
    00132   virtual bool IsVisitRequired () const = 0;
    00133
    00137   virtual void SetKeepImage (bool k) = 0;
    00138
    00144   virtual bool KeepImage () const = 0;
    00145
    00150   virtual void SetTextureClass (const char* className) = 0;
    00155   virtual const char* GetTextureClass () = 0;
    00156 };
    00157
    00158
    00159 SCF_VERSION (iTextureList, 0, 0, 1);
    00160
    00167 struct iTextureList : public iBase
    00168 {
    00170   virtual iTextureWrapper *NewTexture (iImage *image) = 0;
    00171
    00176   virtual iTextureWrapper *NewTexture (iTextureHandle *ith) = 0;
    00177
    00179   virtual int GetCount () const = 0;
    00180
    00182   virtual iTextureWrapper *Get (int n) const = 0;
    00183
    00185   virtual int Add (iTextureWrapper *obj) = 0;
    00186
    00188   virtual bool Remove (iTextureWrapper *obj) = 0;
    00189
    00191   virtual bool Remove (int n) = 0;
    00192
    00194   virtual void RemoveAll () = 0;
    00195
    00197   virtual int Find (iTextureWrapper *obj) const = 0;
    00198
    00200   virtual iTextureWrapper *FindByName (const char *Name) const = 0;
    00201 };
    00202
    00205 #endif // __CS_IENGINE_TEXTURE_H__