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# iengine/movable.h

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    00001 /*
    00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_MOVABLE_H__
    00020 #define __CS_IENGINE_MOVABLE_H__
    00021
    00029 #include "csutil/scf.h"
    00030 #include "csutil/refarr.h"
    00031
    00032 class csMatrix3;
    00033 class csReversibleTransform;
    00034 class csVector3;
    00035
    00036 struct iMovable;
    00037 struct iSector;
    00038 struct iSectorList;
    00039 struct iSceneNode;
    00040
    00045 struct iMovableListener : public virtual iBase
    00046 {
    00047   SCF_INTERFACE(iMovableListener, 2, 0, 0);
    00048
    00053   virtual void MovableChanged (iMovable* movable) = 0;
    00055   virtual void MovableDestroyed (iMovable* movable) = 0;
    00056 };
    00057
    00083 struct iMovable : public virtual iBase
    00084 {
    00085   SCF_INTERFACE(iMovable, 2,0,0);
    00086
    00090   virtual iSceneNode* GetSceneNode () = 0;
    00091
    00101   virtual void SetSector (iSector* sector) = 0;
    00102
    00111   virtual void ClearSectors () = 0;
    00112
    00125   virtual iSectorList* GetSectors () = 0;
    00126
    00130   virtual bool InSector () const = 0;
    00131
    00142   virtual void SetPosition (iSector* home, const csVector3& v) = 0;
    00143
    00154   virtual void SetPosition (const csVector3& v) = 0;
    00155
    00164   virtual const csVector3& GetPosition () const = 0;
    00165
    00171   virtual const csVector3 GetFullPosition () const = 0;
    00172
    00187   virtual void SetTransform (const csMatrix3& matrix) = 0;
    00188
    00202   virtual void SetTransform (const csReversibleTransform& t) = 0;
    00203
    00214   virtual csReversibleTransform& GetTransform () = 0;
    00215
    00220   virtual csReversibleTransform GetFullTransform () const = 0;
    00221
    00232   virtual void MovePosition (const csVector3& v) = 0;
    00233
    00241   virtual void Transform (const csMatrix3& matrix) = 0;
    00242
    00248   virtual void AddListener (iMovableListener* listener) = 0;
    00249
    00253   virtual void RemoveListener (iMovableListener* listener) = 0;
    00254
    00266   virtual void UpdateMove () = 0;
    00267
    00273   virtual long GetUpdateNumber () const = 0;
    00274
    00291   virtual bool IsTransformIdentity () const = 0;
    00292
    00301   virtual bool IsFullTransformIdentity () const = 0;
    00302
    00312   virtual void TransformIdentity () = 0;
    00313 };
    00314
    00317 #endif // __CS_IENGINE_MOVABLE_H__