## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- File List
- File Members

# iengine/fview.h

Go to the documentation of this file.

    00001 /*
    00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_FVIEW_H__
    00020 #define __CS_IENGINE_FVIEW_H__
    00021
    00029 #include "csutil/ref.h"
    00030 #include "csutil/scf.h"
    00031
    00032 #include "csgeom/frustum.h"
    00033
    00034 #include "iengine/shadows.h"
    00035
    00036
    00037 struct iFrustumView;
    00038 struct iMeshWrapper;
    00039 class csFrustum;
    00040 class csFrustumContext;
    00041
    00045 struct iFrustumViewUserdata : public virtual iBase
    00046 {
    00047   SCF_INTERFACE(iFrustumViewUserdata,2,0,0);
    00048 };
    00049
    00054 typedef void (csFrustumViewObjectFunc)(iMeshWrapper* mesh,
    00055   iFrustumView* lview, bool vis);
    00056
    00063 class csFrustumContext
    00064 {
    00065 private:
    00071   csRef<iShadowBlockList> shadows;
    00076   bool shared;
    00077
    00079   bool mirror;
    00080
    00085   csRef<csFrustum> light_frustum;
    00086
    00087 public:
    00089   csFrustumContext () :
    00090     shared (false),
    00091     mirror (false)
    00092   { }
    00093
    00094   csFrustumContext& operator= (csFrustumContext const& c)
    00095   {
    00096     shadows = c.shadows;
    00097     shared = c.shared;
    00098     mirror = c.mirror;
    00099     light_frustum = c.light_frustum;
    00100     return *this;
    00101   }
    00102
    00104   iShadowBlockList* GetShadows () { return shadows; }
    00106   void SetShadows (iShadowBlockList* shad, bool sh = true)
    00107   {
    00108     shadows = shad;
    00109     shared = sh;
    00110   }
    00112   void SetNewShadows (csPtr<iShadowBlockList> shad, bool sh = false)
    00113   {
    00114     shadows = shad;
    00115     shared = sh;
    00116   }
    00118   bool IsShared () { return shared; }
    00119
    00121   void SetLightFrustum (csFrustum* lf) { light_frustum = lf; }
    00123   void SetNewLightFrustum (csPtr<csFrustum> lf) { light_frustum = lf; }
    00125   csFrustum* GetLightFrustum () { return light_frustum; }
    00126
    00131   void SetMirrored (bool m) { mirror = m; }
    00133   bool IsMirrored () { return mirror; }
    00134 };
    00135
    00136
    00141 struct iFrustumView : public virtual iBase
    00142 {
    00143   SCF_INTERFACE(iFrustumView,2,0,0);
    00144
    00146   virtual csFrustumContext* GetFrustumContext () const = 0;
    00154   virtual void CreateFrustumContext () = 0;
    00159   virtual csFrustumContext* CopyFrustumContext () = 0;
    00164   virtual void SetFrustumContext (csFrustumContext* ctxt) = 0;
    00170   virtual void RestoreFrustumContext (csFrustumContext* original) = 0;
    00171
    00173   virtual void SetObjectFunction (csFrustumViewObjectFunc* func) = 0;
    00175   virtual void CallObjectFunction (iMeshWrapper* mesh, bool vis) = 0;
    00176
    00178   virtual float GetRadius () const = 0;
    00180   virtual float GetSquaredRadius () const = 0;
    00182   virtual bool CheckShadowMask (unsigned int mask) = 0;
    00184   virtual bool CheckProcessMask (unsigned int mask) = 0;
    00185
    00187   virtual void StartNewShadowBlock () = 0;
    00188
    00190   virtual void SetUserdata (iFrustumViewUserdata* data) = 0;
    00192   virtual iFrustumViewUserdata* GetUserdata () = 0;
    00193 };
    00194
    00197 #endif // __CS_IENGINE_FVIEW_H__
    00198