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# csShaderVariableContext Member List

This is the complete list of members for csShaderVariableContext, including all inherited members.

AddRefOwner(iBase **ref_owner) | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
AddVariable(csShaderVariable *variable) | csShaderVariableContext | `[virtual]`
Clear() | csShaderVariableContext | `[inline, virtual]`
DecRef() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
GetRefCount() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
GetShaderVariables() const | csShaderVariableContext | `[inline, virtual]`
GetVariable(csStringID name) const | csShaderVariableContext | `[virtual]`
GetVariableAdd(csStringID name) | iShaderVariableContext | `[inline]`
IncRef() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
IsEmpty() const | csShaderVariableContext | `[inline, virtual]`
operator=(const scfImplementation &) | scfImplementation< csShaderVariableContext > | `[inline]`
PushVariables(csShaderVarStack &stacks) const | csShaderVariableContext | `[virtual]`
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csShaderVariableContext, iShaderVariableContext > | `[inline, virtual]`
RemoveRefOwner(iBase **ref_owner) | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
ReplaceVariable(csShaderVariable *variable) | csShaderVariableContext | `[virtual]`
scfImplementation(csShaderVariableContext *object, iBase *parent=0) | scfImplementation< csShaderVariableContext > | `[inline]`
scfImplementation(const scfImplementation &) | scfImplementation< csShaderVariableContext > | `[inline]`
scfImplementation1(csShaderVariableContext *object, iBase *parent=0) | scfImplementation1< csShaderVariableContext, iShaderVariableContext > | `[inline, protected]`
scfImplementationType typedef | scfImplementation1< csShaderVariableContext, iShaderVariableContext > | `[protected]`
scfObject | scfImplementation< csShaderVariableContext > | `[protected]`
scfParent | scfImplementation< csShaderVariableContext > | `[protected]`
scfRefCount | scfImplementation< csShaderVariableContext > | `[protected]`
scfRemoveRefOwners() | scfImplementation< csShaderVariableContext > | `[inline, protected]`
scfWeakRefOwners | scfImplementation< csShaderVariableContext > | `[protected]`
~scfImplementation() | scfImplementation< csShaderVariableContext > | `[inline, virtual]`
~scfImplementation1() | scfImplementation1< csShaderVariableContext, iShaderVariableContext > | `[inline, protected, virtual]`