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# iengine/renderloop.h

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    00001 /*
    00002     Crystal Space 3D engine
    00003     Copyright (C) 2003 by Jorrit Tyberghein
    00004               (C) 2003 by Frank Richter
    00005               (C) 2004 by Marten Svanfeldt
    00006
    00007     This library is free software; you can redistribute it and/or
    00008     modify it under the terms of the GNU Library General Public
    00009     License as published by the Free Software Foundation; either
    00010     version 2 of the License, or (at your option) any later version.
    00011
    00012     This library is distributed in the hope that it will be useful,
    00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00015     Library General Public License for more details.
    00016
    00017     You should have received a copy of the GNU Library General Public
    00018     License along with this library; if not, write to the Free
    00019     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00020 */
    00021
    00022 #ifndef __CS_IENGINE_RENDERLOOP_H__
    00023 #define __CS_IENGINE_RENDERLOOP_H__
    00024
    00032 #include "csutil/scf.h"
    00033
    00034 #include "iengine/rendersteps/icontainer.h"
    00035
    00036 struct iCamera;
    00037 struct iClipper2D;
    00038 struct iSector;
    00039 struct iRenderStep;
    00040 struct iRenderView;
    00041
    00045 #define CS_DEFAULT_RENDERLOOP_NAME      "*default"
    00046
    00052 struct iRenderLoop : public iRenderStepContainer
    00053 {
    00054   SCF_INTERFACE(iRenderLoop, 2,0,0);
    00055   virtual void Draw (iRenderView *rview, iSector *s) = 0;
    00056 };
    00057
    00058
    00065 struct iRenderLoopManager : public virtual iBase
    00066 {
    00067   SCF_INTERFACE(iRenderLoopManager, 2,0,0);
    00072   virtual csPtr<iRenderLoop> Create () = 0;
    00073
    00083   virtual bool Register (const char* name, iRenderLoop* loop) = 0;
    00090   virtual iRenderLoop* Retrieve (const char* name) = 0;
    00096   virtual const char* GetName (iRenderLoop* loop) = 0;
    00102   virtual bool Unregister (iRenderLoop* loop) = 0;
    00108   virtual csPtr<iRenderLoop> Load (const char* fileName) = 0;
    00109 };
    00110
    00113 #endif