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# csVector4 Member List

This is the complete list of members for csVector4, including all inherited members.

Cross(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[inline]`
csVector4() | csVector4 | `[inline]`
csVector4(const float &m) | csVector4 | `[inline]`
csVector4(float ix, float iy, float iz=0, float iw=1) | csVector4 | `[inline]`
csVector4(const csVector4 &v) | csVector4 | `[inline]`
csVector4(const csVector4T< float > &v) | csVector4 | `[inline]`
csVector4(const csVector3 &v) | csVector4 | `[inline]`
csVector4T() | csVector4T< float > | `[inline]`
csVector4T(const float &m) | csVector4T< float > | `[inline]`
csVector4T(const float &ix, const float &iy, const float &iz=float(0), const float &iw=float(1)) | csVector4T< float > | `[inline]`
csVector4T(const csVector4T &v) | csVector4T< float > | `[inline]`
csVector4T(const csVector3 &v) | csVector4T< float > | `[inline]`
Description() const | csVector4T< float > | `[inline]`
Get(float *v) | csVector4T< float > | `[inline]`
IsZero(floatprecision=SMALL_EPSILON) const | csVector4T< float > | `[inline]`
m | csVector4T< float > |
Norm() const | csVector4T< float > | `[inline]`
Norm(const csVector4T &v) | csVector4T< float > | `[inline, static]`
Normalize() | csVector4T< float > | `[inline]`
operator *(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[friend]`
operator *(const csVector4T &v, floatf) | csVector4T< float > | `[friend]`
operator *(float f, const csVector4T &v) | csVector4T< float > | `[friend]`
operator *(const csVector4T &v, int f) | csVector4T< float > | `[friend]`
operator *(int f, const csVector4T &v) | csVector4T< float > | `[friend]`
operator *=(floatf) | csVector4T< float > | `[inline]`
operator!=(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[friend]`
operator%(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[friend]`
operator+(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[friend]`
operator+() const | csVector4T< float > | `[inline]`
operator+=(const csVector4T &v) | csVector4T< float > | `[inline]`
operator-(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[friend]`
operator-() const | csVector4T< float > | `[inline]`
operator-=(const csVector4T &v) | csVector4T< float > | `[inline]`
operator/(const csVector4T &v, floatf) | csVector4T< float > | `[friend]`
operator/(const csVector4T &v, int f) | csVector4T< float > | `[friend]`
operator/=(floatf) | csVector4T< float > | `[inline]`
operator<(const csVector4T &v, float f) | csVector4T< float > | `[friend]`
operator<<(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[friend]`
operator=(const csVector4T< float > &other) | csVector4 | `[inline]`
operator=(const csVector3 &other) | csVector4 | `[inline]`
csVector4T< float >::operator=(const csVector4T< T2 > &other) | csVector4T< float > | `[inline]`
operator==(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[friend]`
operator>(float f, const csVector4T &v) | csVector4T< float > | `[friend]`
operator>>(const csVector4T &v1, const csVector4T &v2) | csVector4T< float > | `[friend]`
operator[](int n) const | csVector4T< float > | `[inline]`
operator[](int n) | csVector4T< float > | `[inline]`
Set(floatsx, floatsy, floatsz, floatsw) | csVector4T< float > | `[inline]`
Set(csVector4T const &v) | csVector4T< float > | `[inline]`
Set(floatconst *v) | csVector4T< float > | `[inline]`
Set(floatv) | csVector4T< float > | `[inline]`
SquaredNorm() const | csVector4T< float > | `[inline]`
Unit() const | csVector4T< float > | `[inline]`
Unit(const csVector4T &v) | csVector4T< float > | `[inline, static]`
w | csVector4T< float > |
x | csVector4T< float > |
y | csVector4T< float > |
z | csVector4T< float > |