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# csplugincommon/soundloader/soundraw.h

    00001 /*
    00002     Copyright (C) 1998, 1999 by Jorrit Tyberghein
    00003     Written by Martin Geisse
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_SOUNDRAW_H__
    00021 #define __CS_SOUNDRAW_H__
    00022
    00023 #include "csextern.h"
    00024 #include "csutil/scf_implementation.h"
    00025 #include "isound/data.h"
    00026
    00027 class CS_CRYSTALSPACE_EXPORT csSoundDataRaw :
    00028   public scfImplementation1<csSoundDataRaw, iSoundData>
    00029 {
    00030 public:
    00031   csSoundDataRaw(iBase *iParent, void *Data, long NumSamples,
    00032     csSoundFormat Format);
    00033   virtual ~csSoundDataRaw();
    00034
    00035   virtual bool Initialize(const csSoundFormat *fmt);
    00036   virtual const csSoundFormat *GetFormat();
    00037   virtual bool IsStatic();
    00038   virtual long GetStaticSampleCount();
    00039   virtual void *GetStaticData();
    00040   virtual void ResetStreamed();
    00041   virtual void *ReadStreamed(long &NumSamples);
    00042
    00043 private:
    00044   // the sample buffer
    00045   void *Data;
    00046   // number of samples
    00047   long NumSamples;
    00048   // format of this sound
    00049   csSoundFormat Format;
    00050 };
    00051
    00052 #endif // __CS_SOUNDRAW_H__