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# csRenderBuffer Class Reference
[Graphics]

Render buffer - basic container for mesh geometry data. More...

`#include <csgfx/renderbuffer.h>`

Inheritance diagram for csRenderBuffer:

[legend]
List of all members.

## Public Member Functions

virtual | ~csRenderBuffer ()
| Destructor.
iRenderBuffer implementation
virtual void | CopyInto (const void *data, size_t elementCount, size_t elemOffset=0)
| Copy data to the render buffer.
virtual csRenderBufferType | GetBufferType () const
| Get type of buffer (static/dynamic).
virtual int | GetComponentCount () const
| Gets the number of components per element.
virtual csRenderBufferComponentType | GetComponentType () const
| Gets the component type (float, int, etc).
virtual size_t | GetElementCount () const
| Number of elements in a buffer.
virtual size_t | GetElementDistance () const
| Get the distance between two elements (in bytes, includes stride).
virtual iRenderBuffer * | GetMasterBuffer () const
| Get the master buffer in case this is an interleaved buffer.
virtual size_t | GetOffset () const
| Get the offset of the buffer (in bytes).
virtual size_t | GetRangeEnd () const
| The highest index contained in this buffer, only valid for index buffers.
virtual size_t | GetRangeStart () const
| The lowest index contained in this buffer, only valid for index buffers.
virtual size_t | GetSize () const
| Get the size of the buffer (in bytes).
virtual size_t | GetStride () const
| Get the stride of the buffer (in bytes).
virtual uint | GetVersion ()
| Get version.
virtual bool | IsIndexBuffer () const
| Whether the buffer is an index buffer.
virtual bool | IsMasterBuffer ()
virtual void * | Lock (csRenderBufferLockType lockType)
| Lock the buffer to allow writing and return a pointer to the first element.
virtual void | Release ()
| Releases the buffer.
void | SetRenderBufferProperties (size_t elementCount, csRenderBufferType type, csRenderBufferComponentType componentType, uint componentCount, bool copy=true)
| Change properties of a render buffer after creation (DANGEROUS).

## Static Public Member Functions

Render buffer creation
static csRef< csRenderBuffer > | CreateIndexRenderBuffer (size_t elementCount, csRenderBufferType type, csRenderBufferComponentType componentType, size_t rangeStart, size_t rangeEnd, bool copy=true)
| Create an index buffer.
static csRef< csRenderBuffer > | CreateInterleavedRenderBuffers (size_t elementCount, csRenderBufferType type, uint count, const csInterleavedSubBufferOptions *elements, csRef< iRenderBuffer > *buffers)
| Create an interleaved renderbuffer (You would use this then set stride to determine offset and stride of the interleaved buffer.
static csRef< csRenderBuffer > | CreateRenderBuffer (size_t elementCount, csRenderBufferType type, csRenderBufferComponentType componentType, uint componentCount, bool copy=true)
| Create a render buffer.
"Friendly" name utilities
static csRenderBufferName | GetBufferNameFromDescr (const char *name)
| Retrieve the buffer name for a "friendly" buffer description.
static const char * | GetDescrFromBufferName (csRenderBufferName bufferName)
| Utility to retrieve the "friendly" string name of a buffer description, e.g.

## Protected Member Functions

| csRenderBuffer (size_t size, csRenderBufferType type, csRenderBufferComponentType componentType, uint componentCount, size_t rangeStart, size_t rangeEnd, bool copy)
| Constructor.

## Protected Attributes

unsigned char * | buffer
| buffer holding the data
size_t | bufferSize
| Total size of the buffer.
csRef< iRenderBuffer > | masterBuffer
csRenderBuffer::Props | props
| To scrape off a few bytes use bitfields; assumes values are in sane limits.
size_t | rangeEnd
| range start for index-buffer
size_t | rangeStart
| range start for index-buffer
unsigned int | version
| modification number

## Classes

struct | Props
| To scrape off a few bytes use bitfields; assumes values are in sane limits. More...

## Detailed Description

Render buffer - basic container for mesh geometry data.

Definition at line 55 of file renderbuffer.h.

## Constructor & Destructor Documentation

csRenderBuffer::csRenderBuffer | ( | size_t | size,
|  | csRenderBufferType | type,
|  | csRenderBufferComponentType | componentType,
|  | uint | componentCount,
|  | size_t | rangeStart,
|  | size_t | rangeEnd,
|  | bool | copy
| ) | `[protected]`

| Constructor.

virtual csRenderBuffer::~csRenderBuffer | ( |  | ) | `[virtual]`

| Destructor.

## Member Function Documentation

virtual void csRenderBuffer::CopyInto | ( | const void * | data,
|  | size_t | elementCount,
|  | size_t | elemOffset = `0`
| ) | `[virtual]`

Copy data to the render buffer.

Remarks:
  Does not work with interleaved buffer, copy to master buffer instead.

Implements iRenderBuffer.

static csRef<csRenderBuffer> csRenderBuffer::CreateIndexRenderBuffer | ( | size_t | elementCount,
|  | csRenderBufferType | type,
|  | csRenderBufferComponentType | componentType,
|  | size_t | rangeStart,
|  | size_t | rangeEnd,
|  | bool | copy = `true`
| ) | `[static]`

Create an index buffer.

Parameters:

  | elementCount | Number of elements in the buffer.
  | type | Type of buffer; CS_BUF_DYNAMIC, CS_BUF_STATIC or CS_BUF_STREAM.
  | componentType | Components Types; usually CS_BUFCOMP_UNSIGNED_INT
  | rangeStart | Minimum index value that is expected to be written to the created buffer.
  | rangeEnd | Maximum index value that is expected to be written to the created buffer.
  | copy | if true (default) then this buffer will make a copy of the data, else just svae the buffer pointers provided by the caller. This has some implications: CopyInto() does not copy, merely update the internal buffer pointer. Lock() just returns that pointer. The pointer passed to CopyInto() must be valid over the lifetime of the render buffer.

static csRef<csRenderBuffer> csRenderBuffer::CreateInterleavedRenderBuffers | ( | size_t | elementCount,
|  | csRenderBufferType | type,
|  | uint | count,
|  | const csInterleavedSubBufferOptions * | elements,
|  | csRef< iRenderBuffer > * | buffers
| ) | `[static]`

Create an interleaved renderbuffer (You would use this then set stride to determine offset and stride of the interleaved buffer.

Parameters:

  | elementCount | Number of elements in the buffer.
  | type | Type of buffer; CS_BUF_DYNAMIC, CS_BUF_STATIC or CS_BUF_STREAM.
  | count | number of render buffers you want
  | elements | Array of csInterleavedSubBufferOptions describing the properties of the individual buffers to be interleaved.
  | buffers | an array of render buffer references that can hold at least 'count' render buffers.

Example on creating an interleaved buffer consisting of one three and two component float buffer:

      static const csInterleavedSubBufferOptions interleavedElements[2] =
        {{CS_BUFCOMP_FLOAT, 3}, {CS_BUFCOMP_FLOAT, 2}};
      csRef<iRenderBuffer> buffers[2];
      csRenderBuffer::CreateInterleavedRenderBuffers (num_verts, CS_BUF_STATIC,
        2, interleavedElements, buffers);
      csRef<iRenderBuffer> vertex_buffer = buffers[0];
      csRef<iRenderBuffer> texel_buffer = buffers[1];

static csRef<csRenderBuffer> csRenderBuffer::CreateRenderBuffer | ( | size_t | elementCount,
|  | csRenderBufferType | type,
|  | csRenderBufferComponentType | componentType,
|  | uint | componentCount,
|  | bool | copy = `true`
| ) | `[static]`

Create a render buffer.

Parameters:

  | elementCount | Number of elements in the buffer.
  | type | Type of buffer; CS_BUF_DYNAMIC, CS_BUF_STATIC or CS_BUF_STREAM.
  | componentType | Components Types; CS_BUFCOMP_FLOAT, CS_BUFCOMP_INT, etc
  | componentCount | Number of components per element (e.g. 4 for RGBA)
  | copy | if true (default) then this buffer will make a copy of the data, else just svae the buffer pointers provided by the caller. This has some implications: CopyInto() does not copy, merely update the internal buffer pointer. Lock() just returns that pointer. The pointer passed to CopyInto() must be valid over the lifetime of the render buffer.

static csRenderBufferName csRenderBuffer::GetBufferNameFromDescr | ( | const char * | name | ) | `[static]`

| Retrieve the buffer name for a "friendly" buffer description. Can be used to parse e.g. shader files.

virtual csRenderBufferType csRenderBuffer::GetBufferType | ( |  | ) | const`[inline, virtual]`

| Get type of buffer (static/dynamic). Implements iRenderBuffer. Definition at line 92 of file renderbuffer.h.

virtual int csRenderBuffer::GetComponentCount | ( |  | ) | const`[inline, virtual]`

| Gets the number of components per element. Implements iRenderBuffer. Definition at line 82 of file renderbuffer.h.

virtual csRenderBufferComponentType csRenderBuffer::GetComponentType | ( |  | ) | const`[inline, virtual]`

| Gets the component type (float, int, etc). Implements iRenderBuffer. Definition at line 87 of file renderbuffer.h.

static const char* csRenderBuffer::GetDescrFromBufferName | ( | csRenderBufferName | bufferName | ) | `[static]`

| Utility to retrieve the "friendly" string name of a buffer description, e.g. "position" for CS_BUFFER_POSITION.

virtual size_t csRenderBuffer::GetElementCount | ( |  | ) | const`[virtual]`

| Number of elements in a buffer. Implements iRenderBuffer.

virtual size_t csRenderBuffer::GetElementDistance | ( |  | ) | const`[inline, virtual]`

| Get the distance between two elements (in bytes, includes stride). Implements iRenderBuffer. Definition at line 107 of file renderbuffer.h. References csRenderBufferComponentSizes.

virtual iRenderBuffer* csRenderBuffer::GetMasterBuffer | ( |  | ) | const`[inline, virtual]`

| Get the master buffer in case this is an interleaved buffer. The master buffer is the buffer that actually holds the data; while it can be used to retrieve or set data, it must not be used for actual rendering. Use the interleaved buffers instead. Implements iRenderBuffer. Definition at line 127 of file renderbuffer.h.

virtual size_t csRenderBuffer::GetOffset | ( |  | ) | const`[inline, virtual]`

| Get the offset of the buffer (in bytes). Implements iRenderBuffer. Definition at line 113 of file renderbuffer.h.

virtual size_t csRenderBuffer::GetRangeEnd | ( |  | ) | const`[inline, virtual]`

| The highest index contained in this buffer, only valid for index buffers. Implements iRenderBuffer. Definition at line 137 of file renderbuffer.h.

virtual size_t csRenderBuffer::GetRangeStart | ( |  | ) | const`[inline, virtual]`

| The lowest index contained in this buffer, only valid for index buffers. Implements iRenderBuffer. Definition at line 135 of file renderbuffer.h.

virtual size_t csRenderBuffer::GetSize | ( |  | ) | const`[inline, virtual]`

| Get the size of the buffer (in bytes). Implements iRenderBuffer. Definition at line 97 of file renderbuffer.h.

virtual size_t csRenderBuffer::GetStride | ( |  | ) | const`[inline, virtual]`

| Get the stride of the buffer (in bytes). Implements iRenderBuffer. Definition at line 102 of file renderbuffer.h.

virtual uint csRenderBuffer::GetVersion | ( |  | ) | `[inline, virtual]`

| Get version. Implements iRenderBuffer. Definition at line 117 of file renderbuffer.h.

virtual bool csRenderBuffer::IsIndexBuffer | ( |  | ) | const`[inline, virtual]`

| Whether the buffer is an index buffer. Implements iRenderBuffer. Definition at line 132 of file renderbuffer.h.

virtual void* csRenderBuffer::Lock | ( | csRenderBufferLockType | lockType | ) | `[virtual]`

Lock the buffer to allow writing and return a pointer to the first element.

The pointer will be (void*)-1 if there was some error.

Parameters:

  | lockType | The type of lock desired.

Implements iRenderBuffer.

virtual void csRenderBuffer::Release | ( |  | ) | `[virtual]`

| Releases the buffer. After this all access to the buffer pointer is illegal. Implements iRenderBuffer.

void csRenderBuffer::SetRenderBufferProperties | ( | size_t | elementCount,
|  | csRenderBufferType | type,
|  | csRenderBufferComponentType | componentType,
|  | uint | componentCount,
|  | bool | copy = `true`
| ) |

Change properties of a render buffer after creation (DANGEROUS).

Warning:
  If the buffer was already passed around and is thus probably used somewhere, changing properties with this methiod is a sure-fire way to wreak havoc. This function is useful in very very specific scenarios; only use it if you really know what you're doing.

## Member Data Documentation

unsigned char* csRenderBuffer::buffer `[protected]`

| buffer holding the data Definition at line 296 of file renderbuffer.h.

size_t csRenderBuffer::bufferSize `[protected]`

| Total size of the buffer. Definition at line 245 of file renderbuffer.h.

struct csRenderBuffer::Props csRenderBuffer::props `[protected]`

| To scrape off a few bytes use bitfields; assumes values are in sane limits.

size_t csRenderBuffer::rangeEnd `[protected]`

| range start for index-buffer Definition at line 290 of file renderbuffer.h.

size_t csRenderBuffer::rangeStart `[protected]`

| range start for index-buffer Definition at line 288 of file renderbuffer.h.

unsigned int csRenderBuffer::version `[protected]`

| modification number Definition at line 293 of file renderbuffer.h.

The documentation for this class was generated from the following file:

- csgfx/renderbuffer.h