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# imap/ldrctxt.h

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    00001 /*
    00002     Copyright (C) 2002 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMAP_LDRCTXT_H__
    00020 #define __CS_IMAP_LDRCTXT_H__
    00021
    00025 #include "csutil/scf.h"
    00026
    00029 struct iMaterialWrapper;
    00030 struct iMeshFactoryWrapper;
    00031 struct iMeshWrapper;
    00032 struct iSector;
    00033 struct iRegion;
    00034 struct iTextureWrapper;
    00035 struct iLight;
    00036 struct iShader;
    00037
    00051 struct iLoaderContext : public virtual iBase
    00052 {
    00053   SCF_INTERFACE(iLoaderContext,2,0,0);
    00055   virtual iSector* FindSector (const char* name) = 0;
    00056
    00062   virtual iMaterialWrapper* FindMaterial (const char* filename) = 0;
    00063
    00070   virtual iMaterialWrapper* FindNamedMaterial (const char* name,
    00071         const char *filename) = 0;
    00073   virtual iMeshFactoryWrapper* FindMeshFactory (const char* name) = 0;
    00075   virtual iMeshWrapper* FindMeshObject (const char* name) = 0;
    00076
    00081   virtual iTextureWrapper* FindTexture (const char* filename) = 0;
    00082
    00087   virtual iTextureWrapper* FindNamedTexture (const char* name,
    00088         const char *filename) = 0;
    00089
    00091   virtual iLight* FindLight (const char* name) = 0;
    00092
    00094   virtual iShader* FindShader (const char* name) = 0;
    00095
    00100   virtual bool CheckDupes () const = 0;
    00101
    00106   virtual iRegion* GetRegion () const = 0;
    00107
    00112   virtual bool CurrentRegionOnly () const = 0;
    00113 };
    00114
    00117 #endif // __CS_IMAP_LDRCTXT_H__
    00118