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# imesh/fire.h

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    00001 /*
    00002     Copyright (C) 2000 by Jorrit Tyberghein
    00003     Copyright (C) 2001 by W.C.A. Wijngaards
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_IMESH_FIRE_H__
    00021 #define __CS_IMESH_FIRE_H__
    00022
    00027 #include "csutil/scf.h"
    00028
    00032 class csBox3;
    00033 class csColor;
    00034 class csVector3;
    00035
    00036 SCF_VERSION (iFireState, 0, 0, 1);
    00037
    00041 struct iFireState : public iBase
    00042 {
    00044   virtual void SetParticleCount (int num) = 0;
    00046   virtual int GetParticleCount () const = 0;
    00048   virtual void SetDropSize (float dropwidth, float dropheight) = 0;
    00050   virtual void GetDropSize (float& dropwidth, float& dropheight) const = 0;
    00052   virtual void SetOrigin (const csBox3& origin) = 0;
    00054   virtual const csBox3& GetOrigin () const = 0;
    00056   virtual void SetDirection (const csVector3& dir) = 0;
    00058   virtual const csVector3& GetDirection () const = 0;
    00060   virtual void SetLighting (bool l) = 0;
    00062   virtual bool GetLighting () const = 0;
    00064   virtual void SetSwirl (float swirl) = 0;
    00066   virtual float GetSwirl () const = 0;
    00068   virtual void SetColorScale (float colscale) = 0;
    00070   virtual float GetColorScale () const = 0;
    00072   virtual void SetTotalTime (float tottime) = 0;
    00074   virtual float GetTotalTime () const = 0;
    00075 };
    00076
    00079 #endif // __CS_IMESH_FIRE_H__
    00080