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# imesh/particle.h

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    00001 /*
    00002     Copyright (C) 2000 by W.C.A. Wijngaards
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMESH_PARTICLE_H__
    00020 #define __CS_IMESH_PARTICLE_H__
    00021
    00026 #include "csutil/scf.h"
    00027 #include "csutil/array.h"
    00028
    00032 struct iLight;
    00033 struct iMovable;
    00034 struct iRenderView;
    00035 struct iLightSectorInfluence;
    00036
    00037 class csColor;
    00038 class csReversibleTransform;
    00039 class csVector3;
    00040
    00041 struct csRenderMesh;
    00042
    00043 SCF_VERSION (iParticle, 0, 1, 0);
    00044
    00052 struct iParticle : public iBase
    00053 {
    00058   virtual void SetPosition (const csVector3& pos) = 0;
    00059   virtual const csVector3& GetPosition () const = 0;
    00063   virtual void MovePosition (const csVector3& move) = 0;
    00064
    00066   virtual void SetColor (const csColor& col) = 0;
    00068   virtual void AddColor (const csColor& col) = 0;
    00070   virtual void ScaleBy (float factor) = 0;
    00072   virtual void SetMixMode (uint mode) = 0;
    00074   virtual void Rotate (float angle) = 0;
    00075
    00081   virtual void UpdateLighting (const csArray<iLightSectorInfluence*>& lights,
    00082       const csReversibleTransform& transform) = 0;
    00083
    00085   virtual csRenderMesh** GetRenderMeshes (int& n, iRenderView* rview,
    00086     iMovable* movable, uint32 frustum_mask) = 0;
    00087 };
    00088
    00091 #endif // __CS_IMESH_PARTICLE_H__