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# iSpriteCal3DState Member List

This is the complete list of members for iSpriteCal3DState, including all inherited members.

AddAnimCycle(const char *name, float weight, float delay)=0 | iSpriteCal3DState | `[pure virtual]`
AddAnimCycle(int idx, float weight, float delay)=0 | iSpriteCal3DState | `[pure virtual]`
AddRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
AttachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | `[pure virtual]`
AttachCoreMesh(int mesh_id, iMaterialWrapper *iMatWrap=0)=0 | iSpriteCal3DState | `[pure virtual]`
BlendMorphTarget(int morph_animation_id, float weight, float delay)=0 | iSpriteCal3DState | `[pure virtual]`
ClearAllAnims()=0 | iSpriteCal3DState | `[pure virtual]`
ClearAnimCycle(int idx, float delay)=0 | iSpriteCal3DState | `[pure virtual]`
ClearAnimCycle(const char *name, float delay)=0 | iSpriteCal3DState | `[pure virtual]`
ClearMorphTarget(int morph_animation_id, float delay)=0 | iSpriteCal3DState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
DetachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | `[pure virtual]`
DetachCoreMesh(int mesh_id)=0 | iSpriteCal3DState | `[pure virtual]`
FindAnim(const char *name)=0 | iSpriteCal3DState | `[pure virtual]`
FindSocket(iMeshWrapper *mesh) const =0 | iSpriteCal3DState | `[pure virtual]`
FindSocket(const char *name) const =0 | iSpriteCal3DState | `[pure virtual]`
GetActiveAnimCount()=0 | iSpriteCal3DState | `[pure virtual]`
GetActiveAnims(csSpriteCal3DActiveAnim *buffer, size_t max_length)=0 | iSpriteCal3DState | `[pure virtual]`
GetAnimationDuration()=0 | iSpriteCal3DState | `[pure virtual]`
GetAnimationTime()=0 | iSpriteCal3DState | `[pure virtual]`
GetAnimCount()=0 | iSpriteCal3DState | `[pure virtual]`
GetAnimName(int idx)=0 | iSpriteCal3DState | `[pure virtual]`
GetAnimType(int idx)=0 | iSpriteCal3DState | `[pure virtual]`
GetCal3DModel()=0 | iSpriteCal3DState | `[pure virtual]`
GetCoreMeshShaderVarContext(const char *meshName)=0 | iSpriteCal3DState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetTimeFactor()=0 | iSpriteCal3DState | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
SetActiveAnims(const csSpriteCal3DActiveAnim *buffer, size_t anim_count)=0 | iSpriteCal3DState | `[pure virtual]`
SetAnimAction(const char *name, float delayIn, float delayOut)=0 | iSpriteCal3DState | `[pure virtual]`
SetAnimAction(int idx, float delayIn, float delayOut)=0 | iSpriteCal3DState | `[pure virtual]`
SetAnimationTime(float animationTime)=0 | iSpriteCal3DState | `[pure virtual]`
SetAnimCycle(const char *name, float weight)=0 | iSpriteCal3DState | `[pure virtual]`
SetAnimCycle(int idx, float weight)=0 | iSpriteCal3DState | `[pure virtual]`
SetAnimTimeUpdateHandler(iAnimTimeUpdateHandler *)=0 | iSpriteCal3DState | `[pure virtual]`
SetDefaultIdleAnim(const char *name)=0 | iSpriteCal3DState | `[pure virtual]`
SetLOD(float lod)=0 | iSpriteCal3DState | `[pure virtual]`
SetMaterial(const char *mesh_name, iMaterialWrapper *mat)=0 | iSpriteCal3DState | `[pure virtual]`
SetTimeFactor(float timeFactor)=0 | iSpriteCal3DState | `[pure virtual]`
SetUserData(void *data)=0 | iSpriteCal3DState | `[pure virtual]`
SetVelocity(float vel, csRandomGen *rng=0)=0 | iSpriteCal3DState | `[pure virtual]`