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# iGeneralMeshState Member List

This is the complete list of members for iGeneralMeshState, including all inherited members.

AddRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
AddRenderBuffer(const char *name, iRenderBuffer *buffer)=0 | iGeneralMeshCommonState | `[pure virtual]`
AddSubMesh(unsigned int *triangles, int tricount, iMaterialWrapper *material)=0 | iGeneralMeshCommonState | `[pure virtual]`
AddSubMesh(unsigned int *triangles, int tricount, iMaterialWrapper *material, uint mixmode)=0 | iGeneralMeshCommonState | `[pure virtual]`
ClearSubMeshes()=0 | iGeneralMeshCommonState | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetAnimationControl() const =0 | iGeneralMeshState | `[pure virtual]`
GetColor() const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetMaterialWrapper() const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetMixMode() const =0 | iGeneralMeshCommonState | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
IsLighting() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsManualColors() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsShadowCasting() const =0 | iGeneralMeshCommonState | `[pure virtual]`
IsShadowReceiving() const =0 | iGeneralMeshCommonState | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(iBase **ref_owner)=0 | iBase | `[pure virtual]`
RemoveRenderBuffer(const char *name)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetAnimationControl(iGenMeshAnimationControl *anim_ctrl)=0 | iGeneralMeshState | `[pure virtual]`
SetColor(const csColor &col)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetLighting(bool l)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetManualColors(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetMaterialWrapper(iMaterialWrapper *material)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetMixMode(uint mode)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetShadowCasting(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`
SetShadowReceiving(bool m)=0 | iGeneralMeshCommonState | `[pure virtual]`