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# iengine/rendersteps/ilightiter.h

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    00001 /*
    00002     Crystal Space 3D engine
    00003     Copyright (C) 2003 by Jorrit Tyberghein
    00004               (C) 2003 by Frank Richter
    00005
    00006     This library is free software; you can redistribute it and/or
    00007     modify it under the terms of the GNU Library General Public
    00008     License as published by the Free Software Foundation; either
    00009     version 2 of the License, or (at your option) any later version.
    00010
    00011     This library is distributed in the hope that it will be useful,
    00012     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00013     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00014     Library General Public License for more details.
    00015
    00016     You should have received a copy of the GNU Library General Public
    00017     License along with this library; if not, write to the Free
    00018     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00019 */
    00020
    00021 #ifndef __CS_IENGINE_RENDERSTEPS_ILIGHTITER_H__
    00022 #define __CS_IENGINE_RENDERSTEPS_ILIGHTITER_H__
    00023
    00024 #include "csutil/scf.h"
    00025
    00026 #include "ivideo/shader/shader.h"
    00027
    00032 struct iLight;
    00033 struct iRenderView;
    00034 struct iSector;
    00035
    00039
    00040 struct iLightIterRenderStep : public virtual iBase
    00041 {
    00042   SCF_INTERFACE (iLightIterRenderStep, 2, 0, 0);
    00043 };
    00044
    00046 struct iLightRenderStep : public virtual iBase
    00047 {
    00048   SCF_INTERFACE (iLightRenderStep, 2, 0, 0);
    00049
    00050   virtual void Perform (iRenderView* rview, iSector* sector,
    00051     iLight* light, csShaderVarStack &stacks) = 0;
    00052 };
    00053
    00056 #endif