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# isndsys/ss_source.h

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    00001 /*
    00002     Copyright (C) 2004 by Andrew Mann
    00003     Copyright (C) 1998-2000 by Jorrit Tyberghein
    00004
    00005     This library is free software; you can redistribute it and/or
    00006     modify it under the terms of the GNU Library General Public
    00007     License as published by the Free Software Foundation; either
    00008     version 2 of the License, or (at your option) any later version.
    00009
    00010     This library is distributed in the hope that it will be useful,
    00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00013     Library General Public License for more details.
    00014
    00015     You should have received a copy of the GNU Library General Public
    00016     License along with this library; if not, write to the Free
    00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00018 */
    00019
    00020 #ifndef __CS_SNDSYS_ISNDSYS_SOURCE_H__
    00021 #define __CS_SNDSYS_ISNDSYS_SOURCE_H__
    00022
    00027 #include "csutil/scf.h"
    00028 #include "csgeom/vector3.h"
    00029 #include "isndsys/ss_structs.h"
    00030
    00034 SCF_VERSION (iSndSysSource, 0, 1, 0);
    00035 SCF_VERSION (iSndSysSourceSoftware, 0, 1, 0);
    00036 SCF_VERSION (iSndSysSourceSoftware3D, 0, 1, 0);
    00037
    00038 struct iSndSysFilter;
    00039 struct iSndSysStream;
    00040
    00041 #ifndef CS_SNDSYS_SOURCE_DISTANCE_INFINITE
    00042 #define CS_SNDSYS_SOURCE_DISTANCE_INFINITE -1.0f
    00043 #endif
    00044
    00048 struct iSndSysSource : public iBase
    00049 {
    00051   virtual void SetVolume (float volume) = 0;
    00053   virtual float GetVolume () = 0;
    00054
    00056   virtual csRef<iSndSysStream> GetStream() = 0;
    00057
    00059   virtual iSndSysSource *GetPtr() = 0;
    00060 };
    00061
    00065 struct iSndSysSourceSoftware : public iSndSysSource
    00066 {
    00071   virtual size_t MergeIntoBuffer(csSoundSample *channel_buffer,
    00072         size_t buffer_samples) = 0;
    00073 };
    00074
    00078 struct iSndSysSourceSoftware3D : public iSndSysSourceSoftware
    00079 {
    00081   virtual void SetPosition(csVector3 pos) = 0;
    00083   virtual csVector3 GetPosition() = 0;
    00084
    00086   virtual void SetDirection(csVector3 dir) = 0;
    00088   virtual csVector3 GetDirection() = 0;
    00089
    00098   virtual void SetDirectionalRadiation(float rad) = 0;
    00099
    00101   virtual float GetDirectionalRadiation() = 0;
    00102
    00111   virtual void SetMinimumDistance (float distance) = 0;
    00112
    00118   virtual void SetMaximumDistance (float distance) = 0;
    00119
    00124   virtual float GetMinimumDistance () = 0;
    00125
    00130   virtual float GetMaximumDistance () = 0;
    00131
    00133 //  virtual bool AttachFilter(csRef<iSound2Filter> filter) = 0;
    00134
    00136 //  virtual bool RemoveFilter(csRef<iSound2Filter> filter)= 0;
    00137 };
    00138
    00141 #endif // __CS_SNDSYS_ISNDSYS_SOURCE_H__