#VRML V2.0 utf8

PROTO RefractiveMaterial [            # prototype definition
    exposedField SFFloat ambientIntensity  0
    exposedField SFColor diffuseColor      0.5 0.5 0.5
    exposedField SFColor specularColor     0 0 0
    exposedField SFColor emissiveColor     0 0 0
    exposedField SFFloat shininess         0
    exposedField SFFloat transparency      0
    exposedField SFFloat indexOfRefraction 0.1 ]
{
    Material {
        ambientIntensity IS ambientIntensity
        diffuseColor     IS diffuseColor
        specularColor    IS specularColor
        emissiveColor    IS emissiveColor
        shininess        IS shininess
        transparency     IS transparency
    }
}
