// Sphere.H: Sphere nodes.

// This file has been generated using nodegen 0.5a.
// Restrict manual editing to the sections delimited by
// . the comments "utility includes" and "end of utility includes"
// . the comments "utility members" and "end of utility members"

#ifndef _Sphere_H_
#define _Sphere_H_

#include "xrml.H"
#include "Geometry.H"

// utility includes
// end of utility includes

namespace xrml {
#define SphereTypeId 	"Sphere"
extern bool IsSphere(SFNode*);

class Sphere: public virtual SFNode, public Geometry {
private:
  //
  void clone_here(const Sphere&);
  void destruct(void);
  
  // field/eventOut update status bits
  // Use xxx_is_updated() and xxx_clear_update() to inspect/reset.
  enum status_bits {
    radius_updated = 0x1 
  };
  
public:
  //
  int major_version(void), minor_version(void);
  bool is_leaf_class(void);
  
  Sphere();
  Sphere(const Sphere&);
  Sphere& operator=(const Sphere&);
  virtual ~Sphere();
  
  //
  SFNode*          	instantiate(Proto * =0);
  void             	render(void);
  
  // state values:
  // Do not assign directly unless you know very well what you are doing.
  SFFloat          	radius;
  
  // field assignement: no forwarding or eventOut generation!
  bool             	assign_radius(const SFFloat&);
  
  // update status
  inline bool      	radius_is_updated(void) { return (status & radius_updated); }
  inline void      	radius_clear_update(void) { status &= ~radius_updated; }
  
  // utility members
  void discretize(void);
  
protected:
  inline void util_init(void) { }
  inline void util_clone(const Sphere& src) { }
  inline void util_destruct(void) { }
};

// end of utility members
} // namespace xrml
#endif /*_Sphere_H_*/
