#VRML V2.0 utf8

Shape { 
    geometry IndexedFaceSet {
        coordIndex [ 0, 1, 3, -1, 0, 2, 3, -1 ]
        coord Coordinate { 
            point [ 0 0 0, 1 0 0, 1 0 -1, 0.5 1 0 ] 
        }
        color Color {
            color [ 0.2 0.7 0.8, 0.5 0 0, 0.1 0.8 0.1, 0 0 0.7 ] 
        }
        normal Normal {
            vector [ 0 0 1, 0 0 1, 0 0 1, 0 0 1 ] 
        }
        texCoord TextureCoordinate { 
            point [ 0 0, 1 0, 1 0.4, 1 1 ]
        }
    }
    appearance Appearance { 
        material Material { transparency 0.5 }
        texture  PixelTexture { 
            image 2 2 1 0xFF 0x80 0x80 0xFF 
        }
    }
}
