# SNESGetIterationNumber

Gets the number of nonlinear iterations completed at this time.

### Synopsis

    #include "petscsnes.h"
    PetscErrorCode PETSCSNES_DLLEXPORT SNESGetIterationNumber(SNES snes,PetscInt* iter)

Not Collective

### Input Parameter

snes -SNES context

### Output Parameter

iter -iteration number

### Notes

For example, during the computation of iteration 2 this would return 1.

This is useful for using lagged Jacobians (where one does not recompute the Jacobian at each SNES iteration). For example, the code

          ierr = SNESGetIterationNumber(snes,&it);
          if (!(it % 2)) {
            [compute Jacobian here]
          }

can be used in your ComputeJacobian() function to cause the Jacobian to be recomputed every second SNES iteration.

### Keywords

SNES, nonlinear, get, iteration, number,

### See Also

SNESGetFunctionNorm(), SNESGetLinearSolveIterations()

Level:intermediate
Location:src/snes/interface/snes.c
Index of all SNES routines
Table of Contents for all manual pages
Index of all manual pages

### Examples

src/snes/examples/tutorials/ex1.c.html
src/snes/examples/tutorials/ex2.c.html
src/snes/examples/tutorials/ex3.c.html
src/snes/examples/tutorials/ex5.c.html
src/snes/examples/tutorials/ex5s.c.html
src/snes/examples/tutorials/ex6.c.html
src/snes/examples/tutorials/ex14.c.html
src/snes/examples/tutorials/ex18.c.html
src/snes/examples/tutorials/ex19.c.html
src/snes/examples/tutorials/ex20.c.html
src/snes/examples/tutorials/ex21.c.html