# SNESDefaultComputeJacobian

Computes the Jacobian using finite differences.

### Synopsis

    #include "petscsnes.h"
    PetscErrorCode PETSCSNES_DLLEXPORT SNESDefaultComputeJacobian(SNES snes,Vec x1,Mat *J,Mat *B,MatStructure *flag,void *ctx)

Collective on SNES

### Input Parameters

| x1 | - compute Jacobian at this point
| ctx | - application's function context, as set with SNESSetFunction()

### Output Parameters

| J | - Jacobian matrix (not altered in this routine)
| B | - newly computed Jacobian matrix to use with preconditioner (generally the same as J)
| flag | - flag indicating whether the matrix sparsity structure has changed

### Options Database Key

| -snes_fd | - Activates SNESDefaultComputeJacobian()
| -snes_test_err | - Square root of function error tolerance, default square root of machine epsilon (1.e-8 in double, 3.e-4 in single)
| -mat_fd_type | - Either wp or ds (see MATMFFD_WP or MATMFFD_DS)

### Notes

This routine is slow and expensive, and is not currently optimized to take advantage of sparsity in the problem. Although SNESDefaultComputeJacobian() is not recommended for general use in large-scale applications, It can be useful in checking the correctness of a user-provided Jacobian.

An alternative routine that uses coloring to exploit matrix sparsity is SNESDefaultComputeJacobianColor().

### Keywords

SNES, finite differences, Jacobian

### See Also

SNESSetJacobian(), SNESDefaultComputeJacobianColor(), MatCreateSNESMF()

Level:intermediate
Location:src/snes/interface/snesj.c
Index of all SNES routines
Table of Contents for all manual pages
Index of all manual pages