<!-- Converted to DocBook/SGML by Kevin Conder -->
<refentry id="sfinstr3m">
  <refmeta>
    <refentrytitle>sfinstr3m</refentrytitle>
  </refmeta>
 
  <refnamediv>
    <refname>sfinstr3m</refname>
    <refpurpose>
      Plays a SoundFont2 (SF2) sample instrument, generating a mono sound with cubic interpolation.
      <indexterm id="IndexSfinstr3m"><primary>sfinstr3m</primary></indexterm>
    </refpurpose>
  </refnamediv>
 
  <refsect1>
    <title>Description</title>
    <para>
      Plays a SoundFont2 (SF2) sample instrument, generating a mono sound with cubic interpolation. These opcodes allow management the sample-structure of SF2 files. In order to understand the usage of these opcodes, the user must have some knowledge of the SF2 format, so a brief description of this format can be found in the <link linkend="MiscSf2"><citetitle>SoundFont2 File Format Appendix</citetitle></link>.
    </para>
  </refsect1>
 
  <refsect1>
    <title>Syntax</title>
    <synopsis>ar <command>sfinstr3m</command> ivel, inotenum, xamp, xfreq, instrnum, ifilhandle [, iflag] [, ioffset]</synopsis>
  </refsect1>
 
  <refsect1>
    <title>Initialization</title>
    <para>
      <emphasis>ivel</emphasis> -- velocity value
    </para>

    <para>
      <emphasis>inotenum</emphasis> -- MIDI note number value
    </para>

    <para>
      <emphasis>instrnum</emphasis> -- number of an instrument of a SF2 file.
    </para>

    <para>
      <emphasis>ifilhandle</emphasis> -- unique number generated by <emphasis>sfload</emphasis> opcode to be used as an identifier for a SF2 file. Several SF2 files can be loaded and activated at the same time.
    </para>

    <para>
      <emphasis>iflag</emphasis> (optional) -- flag regarding the behavior of <emphasis>xfreq</emphasis> and <emphasis>inotenum</emphasis>
    </para>

    <para>
      <emphasis>ioffset</emphasis> (optional) -- start playing at offset, in samples.
    </para>
  </refsect1>
 
  <refsect1>
    <title>Performance</title>
    <para>
      <emphasis>xamp</emphasis> -- amplitude correction factor
    </para>

    <para>
      <emphasis>xfreq</emphasis> -- frequency value or frequency multiplier, depending by <emphasis>iflag</emphasis>. When <emphasis>iflag</emphasis> = 0, <emphasis>xfreq</emphasis> is a multiplier of a the default frequency, assigned by SF2 preset to the <emphasis>inotenum</emphasis> value. When <emphasis>iflag</emphasis> = 1, <emphasis>xfreq</emphasis> is the absolute frequency of the output sound, in Hz. Default is 0.
    </para>

    <para>
      When <emphasis>iflag</emphasis> = 0, <emphasis>inotenum</emphasis> sets the frequency of the output according to the MIDI note number used, and <emphasis>xfreq</emphasis> is used as a multiplier. When <emphasis>iflag</emphasis> = 1, the frequency of the output, is set directly by <emphasis>xfreq</emphasis>. This allows the user to use any kind of micro-tuning based scales. However, this method is designed to work correctly only with presets tuned to the default equal temperament. Attempts to use this method with a preset already having non-standard tunings, or with drum-kit-based presets, could give unexpected results.
    </para>

    <para>
      Adjustment of the amplitude can be done by varying the <emphasis>xamp</emphasis> argument, which acts as
a multiplier.
    </para>

    <para>
      The <emphasis>ioffset</emphasis> parameter allows the sound to start from a sample different than the first one. The user should make sure that its value is within the length of the specific sound. Otherwise, Csound will probably crash.
    </para>

    <para>
      <emphasis>sfinstr3m</emphasis> is a cubic-interpolation version of <link linkend="sfinstrm"><citetitle>sfinstrm</citetitle></link>. Difference of sound-quality is noticeable specially in bass-frequency-transposed samples. In high-freq-transposed samples the difference is less noticeable, and I suggest to use linear-interpolation versions, because they are faster. 
    </para>

    <para>
      These opcodes only support the sample structure of SF2 files. The modulator structure of the SoundFont2 format is not supported in Csound. Any modulation or processing to the sample data is left to the Csound user, bypassing all restrictions forced by the SF2 standard.
    </para>
  </refsect1>

  <refsect1>
    <title>See Also</title>
    <para>
      <link linkend="sfilist"><citetitle>sfilist</citetitle></link>,
      <link linkend="sfinstr3"><citetitle>sfinstr3</citetitle></link>,
      <link linkend="sfinstr"><citetitle>sfinstr</citetitle></link>,
      <link linkend="sfinstrm"><citetitle>sfinstrm</citetitle></link>,
      <link linkend="sfload"><citetitle>sfload</citetitle></link>,
      <link linkend="sfpassign"><citetitle>sfpassign</citetitle></link>,
      <link linkend="sfplay3"><citetitle>sfplay3</citetitle></link>,
      <link linkend="sfplay3m"><citetitle>sfplay3m</citetitle></link>,
      <link linkend="sfplay"><citetitle>sfplay</citetitle></link>,
      <link linkend="sfplaym"><citetitle>sfplaym</citetitle></link>,
      <link linkend="sfplist"><citetitle>sfplist</citetitle></link>,
      <link linkend="sfpreset"><citetitle>sfpreset</citetitle></link>
    </para>
  </refsect1>
 
  <refsect1>
    <title>Credits</title>
    <para>
      <simplelist>
        <member>Author: &namegabriel;</member>
        <member>Italy</member>
        <member>May 2000</member>
      </simplelist>
    </para>

    <para>New in Csound Version 4.07</para>
  </refsect1>
</refentry>
