#VRML V2.0 utf8

Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  diffuseColor 0 0.200000 0
	  specularColor 1 0.699998 0.699998
	  }
	}
      geometry       Sphere 
	{
	radius 4
	}
      }
    ]
  translation 0.157727 -1.603296 0
  }

DEF Fog1 Fog 
  {
  color 0.200000 0.200000 0.200000
  fogType "EXPONENTIAL"
  }

DEF ScalarInterpolator1 ScalarInterpolator 
  {
  key 
    [
    0 
    0.699999 
    0.800000 
    0.899999 
    1 
    ]
  keyValue 
    [
    0 
    0 
    0 
    9.999999e-5 
    0 
    ]
  }

ROUTE ScalarInterpolator1.value_changed TO Fog1.set_visibilityRange

DEF TimeSensor1 TimeSensor 
  {
  cycleInterval 20
  loop TRUE
  }

ROUTE TimeSensor1.fraction_changed TO ScalarInterpolator1.set_fraction

DEF NavigationInfo1 NavigationInfo 
  {
  speed 0.161490
  }

DEF ScalarInterpolator2 ScalarInterpolator 
  {
  key 
    [
    0.152734 
    0.268317 
    0.345717 
    0.459236 
    0.610939 
    ]
  keyValue 
    [
    0.167701 
    0.627329 
    0.788819 
    0.590062 
    0.161490 
    ]
  }

ROUTE TimeSensor1.fraction_changed TO ScalarInterpolator2.set_fraction
ROUTE ScalarInterpolator2.value_changed TO NavigationInfo1.set_speed

DEF DirectionalLight1 DirectionalLight 
  {
  direction -2.342728e-2 0.174785 -0.122691
  intensity 0.699227
  }

DEF ScalarInterpolator3 ScalarInterpolator 
  {
  key 
    [
    4.889973e-3 
    2.270381e-2 
    9.081527e-2 
    0.314179 
    0.323013 
    0.352077 
    0.417956 
    0.469556 
    0.553147 
    0.623323 
    0.697626 
    0.742052 
    0.837408 
    0.989680 
    ]
  keyValue 
    [
    0.957274 
    0.900293 
    0.904719 
    0.395348 
    0.334672 
    0.266860 
    0.924387 
    0.910672 
    0.986855 
    0.360248 
    0.813664 
    0.971660 
    0.365177 
    0.880383 
    ]
  }

ROUTE TimeSensor1.fraction_changed TO ScalarInterpolator3.set_fraction
ROUTE ScalarInterpolator3.value_changed TO DirectionalLight1.set_intensity

DEF PositionInterpolator1 PositionInterpolator 
  {
  key 
    [
    0 
    0.153766 
    0.206398 
    0.410757 
    0.508771 
    0.550051 
    0.760577 
    0.806845 
    0.948655 
    0.968008 
    1.021671 
    ]
  keyValue 
    [
    0 0 0 
    0 0.477750 -0.694095 
    0 0.488371 -0.606694 
    0 0 -1 
    -5.895078e-2 0.186046 0.966529 
    1.345268 0.186046 -0.825197 
    -2.201062e-2 0.186046 -0.359057 
    -2.470700e-2 0.164614 9.082329e-2 
    -4.663740e-2 -9.697256e-3 -0.345506 
    -2.201062e-2 0.186046 -0.679528 
    -2.201062e-2 -3.432402e-2 -0.242522 
    ]
  }

ROUTE TimeSensor1.fraction_changed TO PositionInterpolator1.set_fraction
ROUTE PositionInterpolator1.value_changed TO DirectionalLight1.set_direction

Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	texture 	ImageTexture 
	  {
	  url 
	    [
	    "image.gif"
	    ]
	  }
	textureTransform 	DEF TextureTransform1 TextureTransform 
	  {
	  rotation 17.445600
	  }
	}
      geometry       Cylinder 
	{
	height 20
	radius 10
	}
      }
    ]
  rotation 1 0 0 0.699998
  translation -50 -0.258673 -100
  }

Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	}
      geometry       Sphere 
	{
	}
      }
    ]
  translation 3.307862 -1.032297 6.390796
  }

NavigationInfo 
  {
  headlight FALSE
  }

Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	}
      geometry       Text 
	{
	string 
	  [
	  "misc animation"
	  ]
	}
      }
    ]
  translation -6.787540 2.795941 0
  }

DEF ScalarInterpolator4 ScalarInterpolator 
  {
  key 
    [
    9.287925e-3 
    0.146542 
    0.361054 
    0.574819 
    0.618163 
    0.862066 
    0.973630 
    ]
  keyValue 
    [
    10.173755 
    8.335124 
    19.734634 
    11.310965 
    14.979386 
    18.587272 
    2.753669 
    ]
  }

ROUTE TimeSensor1.fraction_changed TO ScalarInterpolator4.set_fraction
ROUTE ScalarInterpolator4.value_changed TO TextureTransform1.set_rotation

