#VRML V2.0 utf8

DEF Script1 Script 
  {
  eventIn SFFloat float1_in
  eventOut SFImage image1_out
  field MFInt32 intarray 
    [
    ]
  url 
    [
    "javascript:

 // field MFInt32 intarray //

 // eventOut SFImage image1_out //

 function initialize()
    {
    intarray = new MFInt32(0,0,0,0);
    image1_out = new SFImage(2, 2, 3, intarray);
    }

 function float1_in(value)
    {
    // value  SFFloat
    if (value > 0.5)
       {
       intarray[0]=0xffff00;
       intarray[1]=0x00ff00;
       intarray[2]=0xff00ff;
       intarray[3]=0x00ffff;
       image1_out = new SFImage(2, 2, 3, intarray);
       }
    else
       {
       intarray[0]=0x0000ff;
       intarray[1]=0x00ff00;
       intarray[2]=0xffff00;
       intarray[3]=0xff0000;
       image1_out = new SFImage(2, 2, 3, intarray);
       }
    }

"
    ]
  }

Transform 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  }
	texture 	DEF PixelTexture1 PixelTexture 
	  {
	  }
	}
      geometry       Cylinder 
	{
	}
      }
    ]
  }

ROUTE Script1.image1_out TO PixelTexture1.set_image

DEF TimeSensor1 TimeSensor 
  {
  loop TRUE
  }

ROUTE TimeSensor1.fraction_changed TO Script1.float1_in

