stix
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## stix

stix — Semi-physical model of a stick sound.

## Description

stix is a semi-physical model of a stick sound. It is one of the PhISEM percussion opcodes. PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects.

## Syntax

    ares stix iamp, idettack [, inum] [, idamp] [, imaxshake]

## Initialization

iamp -- Amplitude of output. Note: As these instruments are stochastic, this is only a approximation.

idettack -- period of time over which all sound is stopped

inum (optional) -- The number of beads, teeth, bells, timbrels, etc. If zero, the default value is 30.

idamp (optional) -- the damping factor, as part of this equation:

damping_amount = 0.998 + (idamp * 0.002)

The default damping_amount is 0.998 which means that the default value of idamp is 0. The maximum damping_amount is 1.0 (no damping). This means the maximum value for idamp is 1.0.

The recommended range for idamp is usually below 75% of the maximum value.

imaxshake (optional) -- amount of energy to add back into the system. The value should be in range 0 to 1.

## Examples

Here is an example of the stix opcode. It uses the file stix.csd.

Example 439. Example of the stix opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    ; Audio out   Audio in    No messages
    -odac           -iadc     -d     ;;;RT audio I/O
    ; For Non-realtime ouput leave only the line below:
    ; -o stix.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    ;orchestra ---------------

      sr =           44100
      kr =            4410
      ksmps =              10
      nchnls =               1

    instr 01                  ;an example of stix
      a1      line 20, p3, 20                           ;preset amplitude increase
      a2      stix p4, 0.01   ;stix needs a little amp help at these settings
      a3      product a1, a2                               ;increase amplitude
              out a3
              endin

    </CsInstruments>
    <CsScore>

    ;score -------------------

       i1 0 1 26000
       e

    </CsScore>
    </CsoundSynthesizer>

## See Also

cabasa, crunch, sandpaper, sekere

## Credits

Author: Perry Cook, part of the PhOLIES (Physically-Oriented Library of Imitated Environmental Sounds)
Adapted by John ffitch
University of Bath, Codemist Ltd.
Bath, UK

New in Csound version 4.07

Added notes by Rasmus Ekman on May 2002.

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