; File generated automatically from ./d3dx9_36.spec; do not edit!

LIBRARY d3dx9_36.dll

EXPORTS
  D3DXBoxBoundProbe@16=d3dx8.D3DXBoxBoundProbe @6
  D3DXCheckVersion@8 @9
  D3DXColorAdjustContrast@12=d3dx8.D3DXColorAdjustContrast @12
  D3DXColorAdjustSaturation@12=d3dx8.D3DXColorAdjustSaturation @13
  D3DXComputeNormals@8=d3dx8.D3DXComputeNormals @26
  D3DXCreateBuffer@8=d3dx8.D3DXCreateBuffer @35
  D3DXCreateFontA@48 @65
  D3DXCreateFontIndirectA@12 @66
  D3DXCreateFontIndirectW@12 @67
  D3DXCreateFontW@48 @68
  D3DXCreateMatrixStack@8=d3dx8.D3DXCreateMatrixStack @73
  D3DXCreateSPMesh@20=d3dx8.D3DXCreateSPMesh @86
  D3DXCreateSprite@8 @91
  D3DXDebugMute@4 @120
  D3DXFresnelTerm@8=d3dx8.D3DXFresnelTerm @141
  D3DXGeneratePMesh@28=d3dx8.D3DXGeneratePMesh @149
  D3DXGetDriverLevel@4 @152
  D3DXGetFVFVertexSize@4=d3dx8.D3DXGetFVFVertexSize @153
  D3DXGetImageInfoFromFileA@8=d3dx8.D3DXGetImageInfoFromFileA @154
  D3DXGetImageInfoFromFileInMemory@12=d3dx8.D3DXGetImageInfoFromFileInMemory @155
  D3DXGetImageInfoFromFileW@8=d3dx8.D3DXGetImageInfoFromFileW @156
  D3DXGetImageInfoFromResourceA@12=d3dx8.D3DXGetImageInfoFromResourceA @157
  D3DXGetImageInfoFromResourceW@12=d3dx8.D3DXGetImageInfoFromResourceW @158
  D3DXGetPixelShaderProfile@4 @159
  D3DXGetShaderSize@4 @165
  D3DXGetShaderVersion@4 @166
  D3DXGetVertexShaderProfile@4 @167
  D3DXIntersect@40=d3dx8.D3DXIntersect @168
  D3DXIntersectSubset@44=d3dx8.D3DXIntersectSubset @169
  D3DXIntersectTri@32=d3dx8.D3DXIntersectTri @170
  D3DXMatrixAffineTransformation@20=d3dx8.D3DXMatrixAffineTransformation @199
  D3DXMatrixDeterminant@4=d3dx8.D3DXMatrixfDeterminant @202
  D3DXMatrixInverse@12=d3dx8.D3DXMatrixInverse @203
  D3DXMatrixLookAtLH@16=d3dx8.D3DXMatrixLookAtLH @204
  D3DXMatrixLookAtRH@16=d3dx8.D3DXMatrixLookAtRH @205
  D3DXMatrixMultiply@12=d3dx8.D3DXMatrixMultiply @206
  D3DXMatrixMultiplyTranspose@12=d3dx8.D3DXMatrixMultiplyTranspose @207
  D3DXMatrixOrthoLH@20=d3dx8.D3DXMatrixOrthoLH @208
  D3DXMatrixOrthoOffCenterLH@28=d3dx8.D3DXMatrixOrthoOffCenterLH @209
  D3DXMatrixOrthoOffCenterRH@28=d3dx8.D3DXMatrixOrthoOffCenterRH @210
  D3DXMatrixOrthoRH@20=d3dx8.D3DXMatrixOrthoRH @211
  D3DXMatrixPerspectiveFovLH@20=d3dx8.D3DXMatrixPerspectiveFovLH @212
  D3DXMatrixPerspectiveFovRH@20=d3dx8.D3DXMatrixPerspectiveFovRH @213
  D3DXMatrixPerspectiveLH@20=d3dx8.D3DXMatrixPerspectiveLH @214
  D3DXMatrixPerspectiveOffCenterLH@28=d3dx8.D3DXMatrixPerspectiveOffCenterLH @215
  D3DXMatrixPerspectiveOffCenterRH@28=d3dx8.D3DXMatrixPerspectiveOffCenterRH @216
  D3DXMatrixPerspectiveRH@20=d3dx8.D3DXMatrixPerspectiveRH @217
  D3DXMatrixReflect@8=d3dx8.D3DXMatrixReflect @218
  D3DXMatrixRotationAxis@12=d3dx8.D3DXMatrixRotationAxis @219
  D3DXMatrixRotationQuaternion@8=d3dx8.D3DXMatrixRotationQuaternion @220
  D3DXMatrixRotationX@8=d3dx8.D3DXMatrixRotationX @221
  D3DXMatrixRotationY@8=d3dx8.D3DXMatrixRotationY @222
  D3DXMatrixRotationYawPitchRoll@16=d3dx8.D3DXMatrixRotationYawPitchRoll @223
  D3DXMatrixRotationZ@8=d3dx8.D3DXMatrixRotationZ @224
  D3DXMatrixScaling@16=d3dx8.D3DXMatrixScaling @225
  D3DXMatrixShadow@12=d3dx8.D3DXMatrixShadow @226
  D3DXMatrixTransformation@28=d3dx8.D3DXMatrixTransformation @227
  D3DXMatrixTranslation@16=d3dx8.D3DXMatrixTranslation @229
  D3DXMatrixTranspose@8=d3dx8.D3DXMatrixTranspose @230
  D3DXPlaneFromPointNormal@12=d3dx8.D3DXPlaneFromPointNormal @233
  D3DXPlaneFromPoints@16=d3dx8.D3DXPlaneFromPoints @234
  D3DXPlaneIntersectLine@16=d3dx8.D3DXPlaneIntersectLine @235
  D3DXPlaneNormalize@8=d3dx8.D3DXPlaneNormalize @236
  D3DXPlaneTransform@12=d3dx8.D3DXPlaneTransform @237
  D3DXPlaneTransformArray@24 @238
  D3DXQuaternionBaryCentric@24=d3dx8.D3DXQuaternionBaryCentric @244
  D3DXQuaternionExp@8=d3dx8.D3DXQuaternionExp @245
  D3DXQuaternionInverse@8=d3dx8.D3DXQuaternionInverse @246
  D3DXQuaternionLn@8=d3dx8.D3DXQuaternionLn @247
  D3DXQuaternionMultiply@12=d3dx8.D3DXQuaternionMultiply @248
  D3DXQuaternionNormalize@8=d3dx8.D3DXQuaternionNormalize @249
  D3DXQuaternionRotationAxis@12=d3dx8.D3DXQuaternionRotationAxis @250
  D3DXQuaternionRotationMatrix@8=d3dx8.D3DXQuaternionRotationMatrix @251
  D3DXQuaternionRotationYawPitchRoll@16=d3dx8.D3DXQuaternionRotationYawPitchRoll @252
  D3DXQuaternionSlerp@16=d3dx8.D3DXQuaternionSlerp @253
  D3DXQuaternionSquad@24=d3dx8.D3DXQuaternionSquad @254
  D3DXQuaternionSquadSetup@28=d3dx8.D3DXQuaternionSquadSetup @255
  D3DXQuaternionToAxisAngle@12=d3dx8.D3DXQuaternionToAxisAngle @256
  D3DXSimplifyMesh@28=d3dx8.D3DXSimplifyMesh @293
  D3DXSphereBoundProbe@16=d3dx8.D3DXSphereBoundProbe @294
  D3DXSplitMesh@36=d3dx8.D3DXSplitMesh @295
  D3DXTessellateNPatches@24=d3dx8.D3DXTessellateNPatches @296
  D3DXValidMesh@12=d3dx8.D3DXValidMesh @303
  D3DXVec2BaryCentric@24=d3dx8.D3DXVec2BaryCentric @305
  D3DXVec2CatmullRom@24=d3dx8.D3DXVec2CatmullRom @306
  D3DXVec2Hermite@24=d3dx8.D3DXVec2Hermite @307
  D3DXVec2Normalize@8=d3dx8.D3DXVec2Normalize @308
  D3DXVec2Transform@12=d3dx8.D3DXVec2Transform @309
  D3DXVec2TransformArray@24 @310
  D3DXVec2TransformCoord@12=d3dx8.D3DXVec2TransformCoord @311
  D3DXVec2TransformCoordArray@24 @312
  D3DXVec2TransformNormal@12=d3dx8.D3DXVec2TransformNormal @313
  D3DXVec2TransformNormalArray@24 @314
  D3DXVec3BaryCentric@24=d3dx8.D3DXVec3BaryCentric @315
  D3DXVec3CatmullRom@24=d3dx8.D3DXVec3CatmullRom @316
  D3DXVec3Hermite@24=d3dx8.D3DXVec3Hermite @317
  D3DXVec3Normalize@8=d3dx8.D3DXVec3Normalize @318
  D3DXVec3Project@24=d3dx8.D3DXVec3Project @319
  D3DXVec3ProjectArray@36 @320
  D3DXVec3Transform@12=d3dx8.D3DXVec3Transform @321
  D3DXVec3TransformArray@24 @322
  D3DXVec3TransformCoord@12=d3dx8.D3DXVec3TransformCoord @323
  D3DXVec3TransformCoordArray@24 @324
  D3DXVec3TransformNormal@12=d3dx8.D3DXVec3TransformNormal @325
  D3DXVec3TransformNormalArray@24 @326
  D3DXVec3Unproject@24=d3dx8.D3DXVec3Unproject @327
  D3DXVec3UnprojectArray@36 @328
  D3DXVec4BaryCentric@24=d3dx8.D3DXVec4BaryCentric @329
  D3DXVec4CatmullRom@24=d3dx8.D3DXVec4CatmullRom @330
  D3DXVec4Cross@16=d3dx8.D3DXVec4Cross @331
  D3DXVec4Hermite@24=d3dx8.D3DXVec4Hermite @332
  D3DXVec4Normalize@8=d3dx8.D3DXVec4Normalize @333
  D3DXVec4Transform@12=d3dx8.D3DXVec4Transform @334
  D3DXVec4TransformArray@24 @335
