// ZZ> This function makes an item fall to the floor when spawned

IfUsed
  tmpargument = 35	//Set attack speed
  SetReloadTime
  IfAmmoOut
    tmpargument = 3	//No ammo, play string sound
    tmpdistance = 11025
    PlaySound

IfSpawned				//
  MakeAmmoKnown				  //
  tmpargument = ACTIONJB		  //
  DoAction				  //
  KeepAction				  //
  MakeCrushValid
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 4
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear
IfDropped				// Make it lie on floor
  KeepAction				  //
IfHitGround				// Play the drop sound
  tmpargument = 2			  //
  tmpdistance = rand & 2047 + 7000	  //
  PlaySound				  //
IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //

End					// All done
