;
; The names for city tiles are not free and must follow the following rules.
; The names consists of style name, _ , size. The style name is as specified
; in cities.ruleset file. The size indicates which size city must
; have to be drawn with a tile. E.g. european_4 means that the tile is to be
; used for cities of size 4+ in european style. Obviously the first tile
; must be style_name_0. The sizes must be in ascending order.
; There must also be a style_name_wall tile used to draw the wall and
; an occupied tile to indicate a miltary units in a city.
; The maximum size supported now is 31, but there can only be MAX_CITY_TILES
; normal tiles. The constant is defined in common/city.h and set to 8 now.
;

[spec]

; Format and options of this spec file:
options = "+spec3"

[info]

artists = "
    Medieval by CapTVK
    Steam Age by Smiley, www.firstcultural.com
    City walls by Hogne Håskjold
"

[file]
gfx = "amplio/medievalcities"

[grid_main]

x_top_left = 1
y_top_left = 1
dx = 96
dy = 72
pixel_border = 1

tiles = { "row", "column", "tag"

; used by all city styles

 2,  11, "city.european_occupied_0"
 2,  11, "city.industrial_occupied_0"

;
; city tiles
;

 0,  0, "city.european_city_0"
 0,  1, "city.european_city_4"
 0,  2, "city.european_city_8"
 0,  3, "city.european_city_12"
 0,  4, "city.european_city_16" 
 0,  5, "city.european_wall_0"
 0,  6, "city.european_wall_4"
 0,  7, "city.european_wall_8"
 0,  8, "city.european_wall_12"
 0,  9, "city.european_wall_16"
 
 1,  0, "city.industrial_city_0"
 1,  1, "city.industrial_city_4"
 1,  2, "city.industrial_city_8"
 1,  3, "city.industrial_city_12"
 1,  4, "city.industrial_city_16" 
 1,  5, "city.industrial_wall_0"
 1,  6, "city.industrial_wall_4"
 1,  7, "city.industrial_wall_8"
 1,  8, "city.industrial_wall_12"
 1,  9, "city.industrial_wall_16" 

}
