# LordsAWar! User's Manual &manrevision;

2008
Ben Asselstine
Ben Asselstine
&legal; Ben Asselstine LordsAWar! Development Team

    					benasselstine@gmail.com

This manual describes version &appversion; of &app;.

## Feedback Information

To report a bug or make a suggestion regarding this application or this documentation, see the GNOME Feedback Page.

## Prologue

The entire realm is holding its breath -- war is coming, and the citizens know what that means; cities will be sacked, towns will be looted, and flags will be raised. There will be a shortage of food supplies, high taxes, and fire burning on the horizon, if not even closer. The best thing to do is to join the army before getting drafted.

Several factions will vie for total control of the realm. Talented generals will be needed to lead forces against the enemy. Plans will be made, and lands will be conquered. Heroes will emerge to fight on behalf of their general. Large seige engines will be constructed and rolled to distant cities. Great ships of war will take to the seas. Infantry units will be sent to the front line to face the enemy in battle.

The future is uncertain. The lords of the realm are warring. The lords are a-war.

## Introduction

&app; is a turn-based strategy game where up to 8 players strive to conquer all of the cities on the map. The player has three distinct roles in the game:

1. The player acts as a General who controls all of military strategy elements of the game; moving armies around the map, conquering cities and managing the production of new army units.
2. The player acts as a diplomatic envoy, managing diplomatic relations with every other player.
3. The player acts as a tax collector, automatically collecting gold pieces from each city that has been conquered. This pays for the maintenance of army units already created. It can also be used to buy new and different kinds of army units.

Army units are arranged into stacks of up to eight. Stacks are moved around the map through varying terrain; forest, hills, swamp, or water. Each of the varying kinds of terrain cost the stack some of its movement points. Some stacks may even have the ability to fly over troublesome mountains.

Some army units are special Hero units. Heroes sometimes emerge spontaneously in cities at the start of the player's turn. Heroes can search ruins to obtain gold pieces or magical items, or go on special quests. Powerful allies often accompany a hero.

The objective of the game is to conquer all of the cities on the map. This is accomplished by producing army units in cities and making ever more powerful stacks to conquer neighbouring cities. Strategy is employed to know which city, or player to target next, on the way to total victory.

## Cities

### What are they?

### Explanation of the City screen

### Producing new Army units

### Taking Cities

explain neutral cities here.

### Buying new production capabilities

## Army Units

### How to read an Army Unit's stats

### Augmenting an Army Unit's stats

## Combat

### Entering combat

### Stacks

### Fighting Order

...and order of dying.

### Bonuses

### example of combat in the field

...1 on 1 in the field.

### example of combat in a city

...1 on 1 in a city.

### another example of combat in a city

...8 on 32 in a city.

## Heroes

how to get more heroes?

### Using Heroes to your advantage

### Exploring ruins

### Going on Quests

## Movement

### Traveling over land

### Traveling over water

## Diplomacy

### Using Dimplomacy to your advantage

### Explanation of the Diplomatic Report

## Options

### Scenario options

## Keyboard Commands

## Multi-player play

### Hot-seat Play

### Network Play