
Prototype: GemRB.SetTimedEvent(FunctionName, rounds)

Description: Sets a timed event to be called by the Game object. If there is no game loaded, this command is ignored. If the game is unloaded, the event won't be called.

Parameters: 
FunctionName - must be shorter than 32 bytes
rounds       - the time when the function should be called

Return value: N/A

See also: SetEvent
