# Palomino - Main Contents

©2004,2008 Jim E. Brooks http://www.palomino3d.org

# Main Contents

Overview

## C++ Modules

- base

- configuration

- collision-detection

- crash-determination

- control
- fx
- game
- gfx
- graph
- gui
- init
- input
- hud
- lua
- math
- object
- physics
- program
- sound
- sky
- view
- world

## Lua Scripts

- Lua Scripts

## Misc

- Manual
- Math
- Constructing a Scene
- Compression
- Terrain
- Rules
- Coding

## Overview

[2008/02]

The source code of Palomino is designed to be modular and layered. Layers (in the form of Facade and Mediator C++ classes) keep the top-level of the program from becoming too dependent on drivers, graphics API, scene graph library, etc.

Palomino (version 3) renders using OpenSceneGraph 2.x. OSG provides the ability to load and render satellite imagery.

Last modified: Sat Dec 6 00:34:33 EST 2008