/**********************************************************************
 * $Id: PlanarGraph.h 1820 2006-09-06 16:54:23Z mloskot $
 *
 * GEOS - Geometry Engine Open Source
 * http://geos.refractions.net
 *
 * Copyright (C) 2005-2006 Refractions Research Inc.
 * Copyright (C) 2001-2002 Vivid Solutions Inc.
 *
 * This is free software; you can redistribute and/or modify it under
 * the terms of the GNU Lesser General Public Licence as published
 * by the Free Software Foundation. 
 * See the COPYING file for more information.
 *
 **********************************************************************
 *
 * Last port: geomgraph/PlanarGraph.java rev. 1.4 (JTS-1.7)
 *
 **********************************************************************/


#ifndef GEOS_GEOMGRAPH_PLANARGRAPH_H
#define GEOS_GEOMGRAPH_PLANARGRAPH_H

#include <map>
#include <vector>
#include <memory>

#include <geos/geom/Coordinate.h>
#include <geos/geomgraph/PlanarGraph.h>
#include <geos/geomgraph/NodeMap.h> // for typedefs

#include <geos/inline.h>

// Forward declarations
namespace geos {
	namespace geom {
		class Coordinate;
	}
	namespace geomgraph {
		class Edge;
		class Node;
		class EdgeEnd;
		class NodeFactory;
	}
}

namespace geos {
namespace geomgraph { // geos.geomgraph

/**
 * \brief
 * Represents a directed graph which is embeddable in a planar surface.
 * 
 * The computation of the IntersectionMatrix relies on the use of a structure
 * called a "topology graph".  The topology graph contains nodes and edges
 * corresponding to the nodes and line segments of a Geometry. Each
 * node and edge in the graph is labeled with its topological location
 * relative to the source geometry.
 * 
 * Note that there is no requirement that points of self-intersection
 * be a vertex.
 * Thus to obtain a correct topology graph, Geometry objects must be
 * self-noded before constructing their graphs.
 *
 * Two fundamental operations are supported by topology graphs:
 * 
 *  - Computing the intersections between all the edges and nodes of
 *    a single graph
 *  - Computing the intersections between the edges and nodes of two
 *    different graphs
 * 
 */
class PlanarGraph {
public:

	/** \brief
	 * For nodes in the vector, link the DirectedEdges at the node
	 * that are in the result.
	 *
	 * This allows clients to link only a subset of nodes in the graph,
	 * for efficiency (because they know that only a subset is of
	 * interest).
	 */
	static void linkResultDirectedEdges(
			std::vector<Node*>::iterator start,
			std::vector<Node*>::iterator end);
			// throw(TopologyException);

	PlanarGraph(const NodeFactory &nodeFact);

	PlanarGraph();

	virtual ~PlanarGraph();

	virtual std::vector<Edge*>::iterator getEdgeIterator();

	virtual std::vector<EdgeEnd*>* getEdgeEnds();

	virtual bool isBoundaryNode(int geomIndex, const geom::Coordinate& coord);

	virtual void add(EdgeEnd *e);

	virtual NodeMap::iterator getNodeIterator();

	virtual void getNodes(std::vector<Node*>&);

	virtual Node* addNode(Node *node);

	virtual Node* addNode(const geom::Coordinate& coord);

	/** \brief
	 * @return the node if found; null otherwise
	 */
	virtual Node* find(geom::Coordinate& coord);

	/** \brief
	 * Add a set of edges to the graph.  For each edge two DirectedEdges
	 * will be created.  DirectedEdges are NOT linked by this method.
	 */
	virtual void addEdges(const std::vector<Edge*> &edgesToAdd);

	virtual void linkResultDirectedEdges();

	virtual void linkAllDirectedEdges();

	/** \brief
	 * Returns the EdgeEnd which has edge e as its base edge
	 * (MD 18 Feb 2002 - this should return a pair of edges)
	 *
	 * @return the edge, if found
	 *    <code>null</code> if the edge was not found
	 */
	virtual EdgeEnd* findEdgeEnd(Edge *e);

	/** \brief
	 * Returns the edge whose first two coordinates are p0 and p1
	 *
	 * @return the edge, if found
	 *    <code>null</code> if the edge was not found
	 */
	virtual Edge* findEdge(const geom::Coordinate& p0,
			const geom::Coordinate& p1);

	/** \brief
	 * Returns the edge which starts at p0 and whose first segment is
	 * parallel to p1
	 *
	 * @return the edge, if found
	 *    <code>null</code> if the edge was not found
	 */
	virtual Edge* findEdgeInSameDirection(const geom::Coordinate& p0,
			const geom::Coordinate& p1);

	virtual std::string printEdges();

	virtual NodeMap* getNodeMap();

protected:

	std::vector<Edge*> *edges;

	NodeMap *nodes;

	std::vector<EdgeEnd*> *edgeEndList;

	virtual void insertEdge(Edge *e);

private:

	/** \brief
	 * The coordinate pairs match if they define line segments
	 * lying in the same direction.
	 *
	 * E.g. the segments are parallel and in the same quadrant
	 * (as opposed to parallel and opposite!).
	 */
	bool matchInSameDirection(const geom::Coordinate& p0,
			const geom::Coordinate& p1,
			const geom::Coordinate& ep0,
			const geom::Coordinate& ep1);
};



} // namespace geos.geomgraph
} // namespace geos

//#ifdef GEOS_INLINE
//# include "geos/geomgraph/PlanarGraph.inl"
//#endif

#endif // ifndef GEOS_GEOMGRAPH_PLANARGRAPH_H

/**********************************************************************
 * $Log$
 * Revision 1.5  2006/06/01 11:49:36  strk
 * Reduced installed headers form geomgraph namespace
 *
 * Revision 1.4  2006/04/07 16:52:20  strk
 * Port info, doxygen comments, assertion checking
 *
 * Revision 1.3  2006/03/24 09:52:41  strk
 * USE_INLINE => GEOS_INLINE
 *
 * Revision 1.2  2006/03/14 15:46:54  strk
 * Added PlanarGraph::getNodes(vector&) func, to reduce useless heap allocations
 *
 * Revision 1.1  2006/03/09 16:46:49  strk
 * geos::geom namespace definition, first pass at headers split
 *
 **********************************************************************/

