# texturefill.rb

    #!/usr/local/bin/ruby18 -w
    require 'RMagick'

    # Demonstrate the Magick::TextureFill class.

    granite = Magick::Image.read('granite:').first
    fill = Magick::TextureFill.new(granite)
    img = Magick::ImageList.new
    img.new_image(300, 100, fill)

    # Annotate the filled image with the code that created the fill.

    ann = Magick::Draw.new
    ann.annotate(img, 0,0,0,0, "TextureFill.new(granite)") {
        self.gravity = Magick::CenterGravity
        self.fill = 'white'
        self.font_weight = Magick::BoldWeight
        self.stroke = 'transparent'
        self.pointsize = 14
        }

    #img.display
    img.write("texturefill.gif")
    exit

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