//// Materials

Map.materialReset();

Map.texture("water", "materials/GK_Water_01_cc.jpg", 0, 0, 0, 2);    // water surface
Map.texture("1", "materials/GK_Water_F_01_cc.jpg", 0, 0, 0, 2);     // waterfall
Map.texture("1", "materials/GK_Water_03_nm.jpg", 0, 0, 0, 2);        // water normals
Map.texture("1", "materials/GK_Water_01_dudv.jpg", 0, 0, 0, 2);     // water distortion
Map.texture("1", "materials/GK_Water_F_01_nm.jpg", 0, 0, 0, 2);    // waterfall normals
Map.texture("1", "materials/GK_Water_F_01_dudv.jpg", 0, 0, 0, 2); // waterfall distortion

Map.texture("lava", "materials/GK_Lava_01_cc.jpg", 0, 0, 0, 4);    // lava surface
Map.texture("1", "materials/GK_Lava_01_cc.jpg", 0, 0, 0, 4);     // lavafall
Map.texture("1", "materials/GK_Lava_01_nm.jpg", 0, 0, 0, 4);        // lava normals

//// Textures

Map.textureReset();
Map.texture("0", "freeseamless/1.jpg"); // Reserved - dummy
Map.texture("water", "golgotha/watr1.jpg");

