//  Copyright (C) 2007-2010  CEA/DEN, EDF R&D, OPEN CASCADE
//
//  Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
//
//  See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//

//  GEOM OBJECT : interactive object for Geometry entities visualization
//  File   : GEOM_AssemblyBuilder.h
//  Author : Christophe ATTANASIO
//  Module : GEOM
//  $Header: /home/server/cvs/GEOM/GEOM_SRC/src/OBJECT/GEOM_AssemblyBuilder.h,v 1.9.2.1.10.1 2010-04-21 08:08:24 vsr Exp $
//
#include "GEOM_OBJECT_defs.hxx"

class vtkProperty;
class vtkAssembly;
class vtkActorCollection;

// Open CASCADE Inlcudes
#include <TopoDS.hxx>
#include <TopoDS_Shape.hxx>

class GEOM_OBJECT_EXPORT GEOM_AssemblyBuilder {

 private:

  static void InitProperties(vtkProperty* IsoProp,
                             vtkProperty* FaceProp,
                             vtkProperty* EdgeFProp,
                             vtkProperty* EdgeSProp,
                             vtkProperty* EdgeIProp,
                             vtkProperty* VertexProp,
                             vtkProperty* IsoPVProp,
                             vtkProperty* EdgePVProp,
                             vtkProperty* VertePVProp);

  static void MeshShape(const TopoDS_Shape myShape,
                        Standard_Real deflection,
                        Standard_Boolean forced);


 public:


  //------------------------------------------------------------------
  // WARNING! Poor graphic performance :-(  use BuildActors instead
  //------------------------------------------------------------------
 
  static vtkAssembly* BuildAssembly(const TopoDS_Shape& myShape,
                                    Standard_Real deflection,
                                    Standard_Integer amode,
                                    Standard_Boolean forced);

  //------------------------------------------------------------------
  // Good performance
  //------------------------------------------------------------------

  static vtkActorCollection* BuildActors(const TopoDS_Shape& myShape,
                                         Standard_Real deflection,
                                         Standard_Integer amode,
                                         Standard_Boolean forced,
                                         Standard_Boolean isVector = Standard_False);


  //------------------------------------------------------------------
  // Change mode - Not implemented !!
  //------------------------------------------------------------------

  static void SwitchDisplayMode(vtkAssembly* mySALOMEAssembly);
  static void SwitchDisplayMode(vtkActorCollection* mySALOMEActors);

  //------------------------------------------------------------------
  // Erase/Display - Not implemented !!
  //------------------------------------------------------------------

  static void DisplayErase(vtkAssembly* mySALOMEAssembly);
  static void DisplayErase(vtkActorCollection* mySALOMEActors);


};
