[ Identifiers | Deprecations | Introductions ]

# Deprecation List

Deprecations in pyglet.clock.Clock.set_fps_limit

- Use pyglet.app.run and schedule_interval instead.

Deprecations in pyglet.clock.set_fps_limit

- Use pyglet.app.run and schedule_interval instead.

Deprecations in pyglet.font.GlyphString

- Use pyglet.text.layout classes.

Deprecations in pyglet.font.Text

- Use pyglet.text.Label.

Deprecations in pyglet.gl.get_current_context

- Use current_context

Deprecations in pyglet.image.AbstractImage.image_data

- Use get_image_data.

Deprecations in pyglet.image.AbstractImage.mipmapped_texture

- Use get_mipmapped_texture.

Deprecations in pyglet.image.AbstractImage.texture

- Use get_texture.

Deprecations in pyglet.image.AbstractImageSequence.texture_sequence

- Use get_texture_sequence

Deprecations in pyglet.image.ImageData.data

- Use get_data and set_data.

Deprecations in pyglet.image.ImageDataRegion.data

- Use get_data and set_data.

Deprecations in pyglet.image.Texture.delete

- Textures are automatically released during object finalization.

Deprecations in pyglet.image.Texture.image_data

- Use get_image_data.

Deprecations in pyglet.media.Player.dispatch_events

- Since pyglet 1.1, Player objects schedule themselves on the default clock automatically. Applications should not call this method.

Deprecations in pyglet.media.Player.texture

- Use get_texture.

Deprecations in pyglet.media.dispatch_events

- Since pyglet 1.1, Player objects schedule themselves on the default clock automatically. Applications should not call this method.

Deprecations in pyglet.window.Window

- Windows are closed immediately by the default on_close handler when pyglet.app.event_loop is being used.

Deprecations in pyglet.window.event.WindowExitHandler

- This class's functionality is provided directly on Window in pyglet 1.1.