# AssaultCube: Get started

# Get started

## System requirements

If you've played Cube and Cube can run fine, then AssaultCube should too.

Minimum specifications Plus, any capable operating system. Capable systems include:

- Processor: Pentium III 500 Mhz (or AMD equivalent).
- Graphics: GeForce 1 / ATi Radeon or better.
- Ram: 192 MB ram

| Microsoft Windows Vista, XP or 2000 Plus any derivatives of these systems.
| Microsoft Windows 98 or ME You may find that you need to rename the file DbgHelp_RemoveThisPartIfOnWin98.DLL in your bin_win32 folder to DbgHelp.DLL for AssaultCube to work on these platforms. Note: The AssaultCube installer should automatically do this for you.
| Linux You'll need to make sure the appropriate OpenGL drivers are installed, plus these libraries: * libSDL 1.2 * libSDL_image * OpenAL (Note: To use the client provided with the Linux package, you will need OpenAL-Soft instead of OpenAL, otherwise you will need to compile your own client if you would rather use normal OpenAL).
| Mac OS X 10.4 Version 10.4 or higher.
| Other operating systems If you can run the neccesary libraries/drivers and are able to compile the source by yourself, you may be able to port AssaultCube onto other platforms. Please note: they may not be officially supported.

### Low end machines

Please note that the hardware specifications shown above are the bare minimums, so you may need a lot of adjustment to get AssaultCube to run. We recommend that you run AssaultCube on better hardware than this. If you have troubles with AssaultCube, make sure that the drivers for your graphics card are up-to-date.

Recommended GFX settings for low/medium end machines:

- Resolution: 800x600@16bpp
- Antialiasing: OFF
- Anisotropic Filtering: OFF

## Installing AssaultCube

| Windows Download the executable from Sourceforge. Execute it and follow the instructions.
| Linux Download the tarball from Sourceforge. Extract it somewhere where you have permissions to read/write.
| Mac OS X Download the diskimage from Sourceforge. Drag the contents to your Applications folder.
| Other operating systems You will need to gather the libraries and drivers needed for AssaultCube by yourself. You will then need to compile AssaultCube from source. For this, you'll need to download the tarball from Sourceforge.

More help for installing AssaultCube on different Operating Systems can be found on the wiki here.

## Running AssaultCube

| Windows Use the shortcut provided. Or execute the assaultcube.bat file in your AssaultCube folder.
| Linux In a console, change your location (cd) to the main AssaultCube directory and then execute assaultcube.sh.
| Mac OS X Open the applications folder. Click on AssaultCube. Select the options you want to use to run AssaultCube and then press play.

## Special notes

Users of Windows Vista:
Note: Files that AssaultCube writes during the game (such as screenshots, configs and maps) get saved in a seperate folder inside your "My Documents".

Users of Linux:
Note: Files that AssaultCube writes during the game (such as screenshots, configs and maps) get saved in the hidden .assaultcube folder in your users home directory.

Sound problems:
Read the sounds page on the wiki.

## Display settings

When you first start AssaultCube, you will be prompted to change some fundamental settings from their defaults to how you would like them. Some display settings can be changed here. To change more display settings, press ESCAPE and then navigate to: Settings → Video Settings.

If you are having technical problems and need to change settings in a way that doesn't start the game to do it, you can modify the batch/shell script by adding parameters into it. How to edit the batch/shell and the different parameters can be found in command-line arguments. You can also add commands to config/autoexec.cfg so they automatically execute on startup.

A lot of information about graphics can be found in the graphics guide.