

#ifndef AWinEvent_included
#define AWinEvent_included

#define __AWinEvent_AnoInfo __AWinEvent_2
#define _AWinEvent_AnoInfo _AWinEvent_2
extern OBJ __AWinEvent_AnoInfo;
extern OBJ _AWinEvent_AnoInfo(OBJ);

#define __AWinEvent_AnoInfo_ __AWinEvent_3
#define _AWinEvent_AnoInfo_ _AWinEvent_3
extern OBJ __AWinEvent_AnoInfo_;
extern OBJ _AWinEvent_AnoInfo_(OBJ);

#define __AWinEvent_Aevent __AWinEvent_4
#define _AWinEvent_Aevent _AWinEvent_4
extern OBJ __AWinEvent_Aevent;
extern OBJ _AWinEvent_Aevent(OBJ);

#define __AWinEvent_AkeyInfo __AWinEvent_5
#define _AWinEvent_AkeyInfo _AWinEvent_5
extern OBJ __AWinEvent_AkeyInfo;
extern OBJ _AWinEvent_AkeyInfo(OBJ,OBJ,OBJ,OBJ,OBJ);

#define __AWinEvent_AkeyInfo_ __AWinEvent_6
#define _AWinEvent_AkeyInfo_ _AWinEvent_6
extern OBJ __AWinEvent_AkeyInfo_;
extern OBJ _AWinEvent_AkeyInfo_(OBJ);

#define __AWinEvent_Akeychar __AWinEvent_7
#define _AWinEvent_Akeychar _AWinEvent_7
extern OBJ __AWinEvent_Akeychar;
extern OBJ _AWinEvent_Akeychar(OBJ);

#define __AWinEvent_Akeycode __AWinEvent_8
#define _AWinEvent_Akeycode _AWinEvent_8
extern OBJ __AWinEvent_Akeycode;
extern OBJ _AWinEvent_Akeycode(OBJ);

#define __AWinEvent_Akeysym __AWinEvent_9
#define _AWinEvent_Akeysym _AWinEvent_9
extern OBJ __AWinEvent_Akeysym;
extern OBJ _AWinEvent_Akeysym(OBJ);

#define __AWinEvent_Apoint __AWinEvent_10
#define _AWinEvent_Apoint _AWinEvent_10
extern OBJ __AWinEvent_Apoint;
extern OBJ _AWinEvent_Apoint(OBJ);

#define __AWinEvent_AbuttonInfo __AWinEvent_12
#define _AWinEvent_AbuttonInfo _AWinEvent_12
extern OBJ __AWinEvent_AbuttonInfo;
extern OBJ _AWinEvent_AbuttonInfo(OBJ,OBJ,OBJ);

#define __AWinEvent_AbuttonInfo_ __AWinEvent_13
#define _AWinEvent_AbuttonInfo_ _AWinEvent_13
extern OBJ __AWinEvent_AbuttonInfo_;
extern OBJ _AWinEvent_AbuttonInfo_(OBJ);

#define __AWinEvent_Abutton __AWinEvent_14
#define _AWinEvent_Abutton _AWinEvent_14
extern OBJ __AWinEvent_Abutton;
extern OBJ _AWinEvent_Abutton(OBJ);

#define __AWinEvent_ApointInfo __AWinEvent_17
#define _AWinEvent_ApointInfo _AWinEvent_17
extern OBJ __AWinEvent_ApointInfo;
extern OBJ _AWinEvent_ApointInfo(OBJ,OBJ);

#define __AWinEvent_ApointInfo_ __AWinEvent_18
#define _AWinEvent_ApointInfo_ _AWinEvent_18
extern OBJ __AWinEvent_ApointInfo_;
extern OBJ _AWinEvent_ApointInfo_(OBJ);

#define __AWinEvent_Atriple __AWinEvent_22
extern OBJ __AWinEvent_Atriple;

#define __AWinEvent_Atriple_ __AWinEvent_23
#define _AWinEvent_Atriple_ _AWinEvent_23
extern OBJ __AWinEvent_Atriple_;
extern OBJ _AWinEvent_Atriple_(OBJ);

#define __AWinEvent_Adouble __AWinEvent_24
extern OBJ __AWinEvent_Adouble;

#define __AWinEvent_Adouble_ __AWinEvent_25
#define _AWinEvent_Adouble_ _AWinEvent_25
extern OBJ __AWinEvent_Adouble_;
extern OBJ _AWinEvent_Adouble_(OBJ);

#define __AWinEvent_Abutton_O1 __AWinEvent_26
#define _AWinEvent_Abutton_O1 _AWinEvent_26
extern OBJ __AWinEvent_Abutton_O1;
extern OBJ _AWinEvent_Abutton_O1(OBJ);

#define __AWinEvent_Abutton_ __AWinEvent_27
#define _AWinEvent_Abutton_ _AWinEvent_27
extern OBJ __AWinEvent_Abutton_;
extern OBJ _AWinEvent_Abutton_(OBJ);

#define __AWinEvent_Ano __AWinEvent_28
#define _AWinEvent_Ano _AWinEvent_28
extern OBJ __AWinEvent_Ano;
extern OBJ _AWinEvent_Ano(OBJ);

#define __AWinEvent_Aalt __AWinEvent_29
extern OBJ __AWinEvent_Aalt;

#define __AWinEvent_Aalt_ __AWinEvent_30
#define _AWinEvent_Aalt_ _AWinEvent_30
extern OBJ __AWinEvent_Aalt_;
extern OBJ _AWinEvent_Aalt_(OBJ);

#define __AWinEvent_Ameta __AWinEvent_31
extern OBJ __AWinEvent_Ameta;

#define __AWinEvent_Ameta_ __AWinEvent_32
#define _AWinEvent_Ameta_ _AWinEvent_32
extern OBJ __AWinEvent_Ameta_;
extern OBJ _AWinEvent_Ameta_(OBJ);

#define __AWinEvent_Alock __AWinEvent_33
extern OBJ __AWinEvent_Alock;

#define __AWinEvent_Alock_ __AWinEvent_34
#define _AWinEvent_Alock_ _AWinEvent_34
extern OBJ __AWinEvent_Alock_;
extern OBJ _AWinEvent_Alock_(OBJ);

#define __AWinEvent_Ashift __AWinEvent_35
extern OBJ __AWinEvent_Ashift;

#define __AWinEvent_Ashift_ __AWinEvent_36
#define _AWinEvent_Ashift_ _AWinEvent_36
extern OBJ __AWinEvent_Ashift_;
extern OBJ _AWinEvent_Ashift_(OBJ);

#define __AWinEvent_Acontrol __AWinEvent_37
extern OBJ __AWinEvent_Acontrol;

#define __AWinEvent_Acontrol_ __AWinEvent_38
#define _AWinEvent_Acontrol_ _AWinEvent_38
extern OBJ __AWinEvent_Acontrol_;
extern OBJ _AWinEvent_Acontrol_(OBJ);

#define __AWinEvent_Spp __AWinEvent_40
#define _AWinEvent_Spp _AWinEvent_40
extern OBJ __AWinEvent_Spp;
extern OBJ _AWinEvent_Spp(OBJ,OBJ);

#define __AWinEvent_Spp_ __AWinEvent_41
#define _AWinEvent_Spp_ _AWinEvent_41
extern OBJ __AWinEvent_Spp_;
extern OBJ _AWinEvent_Spp_(OBJ);

#define __AWinEvent_Aright __AWinEvent_42
#define _AWinEvent_Aright _AWinEvent_42
extern OBJ __AWinEvent_Aright;
extern OBJ _AWinEvent_Aright(OBJ);

#define __AWinEvent_Aleft __AWinEvent_43
#define _AWinEvent_Aleft _AWinEvent_43
extern OBJ __AWinEvent_Aleft;
extern OBJ _AWinEvent_Aleft(OBJ);

#define __AWinEvent_Sm __AWinEvent_44
#define _AWinEvent_Sm _AWinEvent_44
extern OBJ __AWinEvent_Sm;
extern OBJ _AWinEvent_Sm(OBJ,OBJ);

#define __AWinEvent_Sm_ __AWinEvent_45
#define _AWinEvent_Sm_ _AWinEvent_45
extern OBJ __AWinEvent_Sm_;
extern OBJ _AWinEvent_Sm_(OBJ);

#define __AWinEvent_Aevent_O1 __AWinEvent_46
#define _AWinEvent_Aevent_O1 _AWinEvent_46
extern OBJ __AWinEvent_Aevent_O1;
extern OBJ _AWinEvent_Aevent_O1(OBJ);

#define __AWinEvent_Amodifier __AWinEvent_47
#define _AWinEvent_Amodifier _AWinEvent_47
extern OBJ __AWinEvent_Amodifier;
extern OBJ _AWinEvent_Amodifier(OBJ);

#define __AWinEvent_AkeyRelease __AWinEvent_48
#define _AWinEvent_AkeyRelease _AWinEvent_48
extern OBJ __AWinEvent_AkeyRelease;
extern OBJ _AWinEvent_AkeyRelease(OBJ);

#define __AWinEvent_AkeyRelease_ __AWinEvent_49
#define _AWinEvent_AkeyRelease_ _AWinEvent_49
extern OBJ __AWinEvent_AkeyRelease_;
extern OBJ _AWinEvent_AkeyRelease_(OBJ);

#define __AWinEvent_Akeysym_O1 __AWinEvent_50
#define _AWinEvent_Akeysym_O1 _AWinEvent_50
extern OBJ __AWinEvent_Akeysym_O1;
extern OBJ _AWinEvent_Akeysym_O1(OBJ);

#define __AWinEvent_AsomeKeyRelease __AWinEvent_51
extern OBJ __AWinEvent_AsomeKeyRelease;

#define __AWinEvent_AsomeKeyRelease_ __AWinEvent_52
#define _AWinEvent_AsomeKeyRelease_ _AWinEvent_52
extern OBJ __AWinEvent_AsomeKeyRelease_;
extern OBJ _AWinEvent_AsomeKeyRelease_(OBJ);

#define __AWinEvent_AkeyPress __AWinEvent_53
#define _AWinEvent_AkeyPress _AWinEvent_53
extern OBJ __AWinEvent_AkeyPress;
extern OBJ _AWinEvent_AkeyPress(OBJ);

#define __AWinEvent_AkeyPress_ __AWinEvent_54
#define _AWinEvent_AkeyPress_ _AWinEvent_54
extern OBJ __AWinEvent_AkeyPress_;
extern OBJ _AWinEvent_AkeyPress_(OBJ);

#define __AWinEvent_AsomeKeyPress __AWinEvent_56
extern OBJ __AWinEvent_AsomeKeyPress;

#define __AWinEvent_AsomeKeyPress_ __AWinEvent_57
#define _AWinEvent_AsomeKeyPress_ _AWinEvent_57
extern OBJ __AWinEvent_AsomeKeyPress_;
extern OBJ _AWinEvent_AsomeKeyPress_(OBJ);

#define __AWinEvent_AbuttonRelease __AWinEvent_58
#define _AWinEvent_AbuttonRelease _AWinEvent_58
extern OBJ __AWinEvent_AbuttonRelease;
extern OBJ _AWinEvent_AbuttonRelease(OBJ);

#define __AWinEvent_AbuttonRelease_ __AWinEvent_59
#define _AWinEvent_AbuttonRelease_ _AWinEvent_59
extern OBJ __AWinEvent_AbuttonRelease_;
extern OBJ _AWinEvent_AbuttonRelease_(OBJ);

#define __AWinEvent_Ano_O1 __AWinEvent_60
#define _AWinEvent_Ano_O1 _AWinEvent_60
extern OBJ __AWinEvent_Ano_O1;
extern OBJ _AWinEvent_Ano_O1(OBJ);

#define __AWinEvent_AsomeButtonRelease __AWinEvent_61
extern OBJ __AWinEvent_AsomeButtonRelease;

#define __AWinEvent_AsomeButtonRelease_ __AWinEvent_62
#define _AWinEvent_AsomeButtonRelease_ _AWinEvent_62
extern OBJ __AWinEvent_AsomeButtonRelease_;
extern OBJ _AWinEvent_AsomeButtonRelease_(OBJ);

#define __AWinEvent_AbuttonPress __AWinEvent_63
#define _AWinEvent_AbuttonPress _AWinEvent_63
extern OBJ __AWinEvent_AbuttonPress;
extern OBJ _AWinEvent_AbuttonPress(OBJ);

#define __AWinEvent_AbuttonPress_ __AWinEvent_64
#define _AWinEvent_AbuttonPress_ _AWinEvent_64
extern OBJ __AWinEvent_AbuttonPress_;
extern OBJ _AWinEvent_AbuttonPress_(OBJ);

#define __AWinEvent_AsomeButtonPress __AWinEvent_66
extern OBJ __AWinEvent_AsomeButtonPress;

#define __AWinEvent_AsomeButtonPress_ __AWinEvent_67
#define _AWinEvent_AsomeButtonPress_ _AWinEvent_67
extern OBJ __AWinEvent_AsomeButtonPress_;
extern OBJ _AWinEvent_AsomeButtonPress_(OBJ);

#define __AWinEvent_AfocusOut __AWinEvent_68
extern OBJ __AWinEvent_AfocusOut;

#define __AWinEvent_AfocusOut_ __AWinEvent_69
#define _AWinEvent_AfocusOut_ _AWinEvent_69
extern OBJ __AWinEvent_AfocusOut_;
extern OBJ _AWinEvent_AfocusOut_(OBJ);

#define __AWinEvent_AfocusIn __AWinEvent_70
extern OBJ __AWinEvent_AfocusIn;

#define __AWinEvent_AfocusIn_ __AWinEvent_71
#define _AWinEvent_AfocusIn_ _AWinEvent_71
extern OBJ __AWinEvent_AfocusIn_;
extern OBJ _AWinEvent_AfocusIn_(OBJ);

#define __AWinEvent_Amotion __AWinEvent_72
extern OBJ __AWinEvent_Amotion;

#define __AWinEvent_Amotion_ __AWinEvent_73
#define _AWinEvent_Amotion_ _AWinEvent_73
extern OBJ __AWinEvent_Amotion_;
extern OBJ _AWinEvent_Amotion_(OBJ);

#define __AWinEvent_Aleave __AWinEvent_74
extern OBJ __AWinEvent_Aleave;

#define __AWinEvent_Aleave_ __AWinEvent_75
#define _AWinEvent_Aleave_ _AWinEvent_75
extern OBJ __AWinEvent_Aleave_;
extern OBJ _AWinEvent_Aleave_(OBJ);

#define __AWinEvent_Aenter __AWinEvent_76
extern OBJ __AWinEvent_Aenter;

#define __AWinEvent_Aenter_ __AWinEvent_77
#define _AWinEvent_Aenter_ _AWinEvent_77
extern OBJ __AWinEvent_Aenter_;
extern OBJ _AWinEvent_Aenter_(OBJ);

#define __AWinEvent_Avisibility __AWinEvent_78
extern OBJ __AWinEvent_Avisibility;

#define __AWinEvent_Avisibility_ __AWinEvent_79
#define _AWinEvent_Avisibility_ _AWinEvent_79
extern OBJ __AWinEvent_Avisibility_;
extern OBJ _AWinEvent_Avisibility_(OBJ);

#define __AWinEvent_Aunmap __AWinEvent_80
extern OBJ __AWinEvent_Aunmap;

#define __AWinEvent_Aunmap_ __AWinEvent_81
#define _AWinEvent_Aunmap_ _AWinEvent_81
extern OBJ __AWinEvent_Aunmap_;
extern OBJ _AWinEvent_Aunmap_(OBJ);

#define __AWinEvent_Amap __AWinEvent_82
extern OBJ __AWinEvent_Amap;

#define __AWinEvent_Amap_ __AWinEvent_83
#define _AWinEvent_Amap_ _AWinEvent_83
extern OBJ __AWinEvent_Amap_;
extern OBJ _AWinEvent_Amap_(OBJ);

#define __AWinEvent_Areparent __AWinEvent_84
extern OBJ __AWinEvent_Areparent;

#define __AWinEvent_Areparent_ __AWinEvent_85
#define _AWinEvent_Areparent_ _AWinEvent_85
extern OBJ __AWinEvent_Areparent_;
extern OBJ _AWinEvent_Areparent_(OBJ);

#define __AWinEvent_Adestroy __AWinEvent_86
extern OBJ __AWinEvent_Adestroy;

#define __AWinEvent_Adestroy_ __AWinEvent_87
#define _AWinEvent_Adestroy_ _AWinEvent_87
extern OBJ __AWinEvent_Adestroy_;
extern OBJ _AWinEvent_Adestroy_(OBJ);

#define __AWinEvent_Aexpose __AWinEvent_88
extern OBJ __AWinEvent_Aexpose;

#define __AWinEvent_Aexpose_ __AWinEvent_89
#define _AWinEvent_Aexpose_ _AWinEvent_89
extern OBJ __AWinEvent_Aexpose_;
extern OBJ _AWinEvent_Aexpose_(OBJ);

#define __AWinEvent_Aconfigure __AWinEvent_90
extern OBJ __AWinEvent_Aconfigure;

#define __AWinEvent_Aconfigure_ __AWinEvent_91
#define _AWinEvent_Aconfigure_ _AWinEvent_91
extern OBJ __AWinEvent_Aconfigure_;
extern OBJ _AWinEvent_Aconfigure_(OBJ);

#define __AWinEvent_Abutton_O2 __AWinEvent_92
#define _AWinEvent_Abutton_O2 _AWinEvent_92
extern OBJ __AWinEvent_Abutton_O2;
extern OBJ _AWinEvent_Abutton_O2(OBJ);

#define __AWinEvent_Akey __AWinEvent_93
#define _AWinEvent_Akey _AWinEvent_93
extern OBJ __AWinEvent_Akey;
extern OBJ _AWinEvent_Akey(OBJ);

#define __AWinEvent_AC __AWinEvent_94
extern OBJ __AWinEvent_AC;

#define __AWinEvent_AS __AWinEvent_95
extern OBJ __AWinEvent_AS;

#define __AWinEvent_AM __AWinEvent_96
extern OBJ __AWinEvent_AM;

#define __AWinEvent_Abind __AWinEvent_97
#define _AWinEvent_Abind _AWinEvent_97
extern OBJ __AWinEvent_Abind;
extern OBJ _AWinEvent_Abind(OBJ,OBJ);

#define __AWinEvent_Abind_O1 __AWinEvent_98
#define _AWinEvent_Abind_O1 _AWinEvent_98
extern OBJ __AWinEvent_Abind_O1;
extern OBJ _AWinEvent_Abind_O1(OBJ,OBJ);

#define __AWinEvent_Abind_O2 __AWinEvent_99
#define _AWinEvent_Abind_O2 _AWinEvent_99
extern OBJ __AWinEvent_Abind_O2;
extern OBJ _AWinEvent_Abind_O2(OBJ,OBJ);

#define __AWinEvent_AasTk __AWinEvent_188
#define _AWinEvent_AasTk _AWinEvent_188
extern OBJ __AWinEvent_AasTk;
extern OBJ _AWinEvent_AasTk(OBJ);

#define __AWinEvent_AasTk_O1 __AWinEvent_189
#define _AWinEvent_AasTk_O1 _AWinEvent_189
extern OBJ __AWinEvent_AasTk_O1;
extern OBJ _AWinEvent_AasTk_O1(OBJ);

#define __AWinEvent_AbracketEvent __AWinEvent_190
#define _AWinEvent_AbracketEvent _AWinEvent_190
extern OBJ __AWinEvent_AbracketEvent;
extern OBJ _AWinEvent_AbracketEvent(OBJ);

#define __AWinEvent_AtkBinding __AWinEvent_191
#define _AWinEvent_AtkBinding _AWinEvent_191
extern OBJ __AWinEvent_AtkBinding;
extern OBJ _AWinEvent_AtkBinding(OBJ,OBJ,OBJ);

#define __AWinEvent_AanalyzeEvent __AWinEvent_192
#define _AWinEvent_AanalyzeEvent _AWinEvent_192
extern OBJ __AWinEvent_AanalyzeEvent;
extern TUP2 _AWinEvent_AanalyzeEvent(OBJ);

#define __AWinEvent_AmkKeyInfo __AWinEvent_193
#define _AWinEvent_AmkKeyInfo _AWinEvent_193
extern OBJ __AWinEvent_AmkKeyInfo;
extern OBJ _AWinEvent_AmkKeyInfo(OBJ,OBJ);

#define __AWinEvent_AmkButtonInfo __AWinEvent_194
#define _AWinEvent_AmkButtonInfo _AWinEvent_194
extern OBJ __AWinEvent_AmkButtonInfo;
extern OBJ _AWinEvent_AmkButtonInfo(OBJ,OBJ);

#define __AWinEvent_AmkPointInfo __AWinEvent_195
#define _AWinEvent_AmkPointInfo _AWinEvent_195
extern OBJ __AWinEvent_AmkPointInfo;
extern OBJ _AWinEvent_AmkPointInfo(OBJ,OBJ);

#ifndef AWinEvent_AnoInfo
#define AWinEvent_AnoInfo(x1,x2) {x2=_AWinEvent_AnoInfo(x1);}
#endif

#ifndef AWinEvent_AnoInfo_
#define AWinEvent_AnoInfo_(x1,x3) {x3=_AWinEvent_AnoInfo_(x1);}
#endif

#ifndef AWinEvent_Aevent
#define AWinEvent_Aevent(x1,x13) {x13=_AWinEvent_Aevent(x1);}
#endif

#ifndef AWinEvent_AkeyInfo
#define AWinEvent_AkeyInfo(x1,x2,x3,x4,x5,x6) {x6=_AWinEvent_AkeyInfo(x1,x2,x3,x4,x5);}
#endif

#ifndef AWinEvent_AkeyInfo_
#define AWinEvent_AkeyInfo_(x1,x7) {x7=_AWinEvent_AkeyInfo_(x1);}
#endif

#ifndef AWinEvent_Akeychar
#define AWinEvent_Akeychar(x1,x7) {x7=_AWinEvent_Akeychar(x1);}
#endif

#ifndef AWinEvent_Akeycode
#define AWinEvent_Akeycode(x1,x7) {x7=_AWinEvent_Akeycode(x1);}
#endif

#ifndef AWinEvent_Akeysym
#define AWinEvent_Akeysym(x1,x7) {x7=_AWinEvent_Akeysym(x1);}
#endif

#ifndef AWinEvent_Apoint
#define AWinEvent_Apoint(x1,x13) {x13=_AWinEvent_Apoint(x1);}
#endif

#ifndef AWinEvent_AbuttonInfo
#define AWinEvent_AbuttonInfo(x1,x2,x3,x4) {x4=_AWinEvent_AbuttonInfo(x1,x2,x3);}
#endif

#ifndef AWinEvent_AbuttonInfo_
#define AWinEvent_AbuttonInfo_(x1,x5) {x5=_AWinEvent_AbuttonInfo_(x1);}
#endif

#ifndef AWinEvent_Abutton
#define AWinEvent_Abutton(x1,x5) {x5=_AWinEvent_Abutton(x1);}
#endif

#ifndef AWinEvent_ApointInfo
#define AWinEvent_ApointInfo(x1,x2,x3) {x3=_AWinEvent_ApointInfo(x1,x2);}
#endif

#ifndef AWinEvent_ApointInfo_
#define AWinEvent_ApointInfo_(x1,x4) {x4=_AWinEvent_ApointInfo_(x1);}
#endif

#ifndef AWinEvent_Atriple_
#define AWinEvent_Atriple_(x1,x2) {x2=_AWinEvent_Atriple_(x1);}
#endif

#ifndef AWinEvent_Adouble_
#define AWinEvent_Adouble_(x1,x2) {x2=_AWinEvent_Adouble_(x1);}
#endif

#ifndef AWinEvent_Abutton_O1
#define AWinEvent_Abutton_O1(x1,x2) {x2=_AWinEvent_Abutton_O1(x1);}
#endif

#ifndef AWinEvent_Abutton_
#define AWinEvent_Abutton_(x1,x3) {x3=_AWinEvent_Abutton_(x1);}
#endif

#ifndef AWinEvent_Ano
#define AWinEvent_Ano(x1,x3) {x3=_AWinEvent_Ano(x1);}
#endif

#ifndef AWinEvent_Aalt_
#define AWinEvent_Aalt_(x1,x2) {x2=_AWinEvent_Aalt_(x1);}
#endif

#ifndef AWinEvent_Ameta_
#define AWinEvent_Ameta_(x1,x2) {x2=_AWinEvent_Ameta_(x1);}
#endif

#ifndef AWinEvent_Alock_
#define AWinEvent_Alock_(x1,x2) {x2=_AWinEvent_Alock_(x1);}
#endif

#ifndef AWinEvent_Ashift_
#define AWinEvent_Ashift_(x1,x2) {x2=_AWinEvent_Ashift_(x1);}
#endif

#ifndef AWinEvent_Acontrol_
#define AWinEvent_Acontrol_(x1,x2) {x2=_AWinEvent_Acontrol_(x1);}
#endif

#ifndef AWinEvent_Spp
#define AWinEvent_Spp(x1,x2,x3) {x3=_AWinEvent_Spp(x1,x2);}
#endif

#ifndef AWinEvent_Spp_
#define AWinEvent_Spp_(x1,x4) {x4=_AWinEvent_Spp_(x1);}
#endif

#ifndef AWinEvent_Aright
#define AWinEvent_Aright(x1,x4) {x4=_AWinEvent_Aright(x1);}
#endif

#ifndef AWinEvent_Aleft
#define AWinEvent_Aleft(x1,x4) {x4=_AWinEvent_Aleft(x1);}
#endif

#ifndef AWinEvent_Sm
#define AWinEvent_Sm(x1,x2,x3) {x3=_AWinEvent_Sm(x1,x2);}
#endif

#ifndef AWinEvent_Sm_
#define AWinEvent_Sm_(x1,x4) {x4=_AWinEvent_Sm_(x1);}
#endif

#ifndef AWinEvent_Aevent_O1
#define AWinEvent_Aevent_O1(x1,x4) {x4=_AWinEvent_Aevent_O1(x1);}
#endif

#ifndef AWinEvent_Amodifier
#define AWinEvent_Amodifier(x1,x4) {x4=_AWinEvent_Amodifier(x1);}
#endif

#ifndef AWinEvent_AkeyRelease
#define AWinEvent_AkeyRelease(x1,x2) {x2=_AWinEvent_AkeyRelease(x1);}
#endif

#ifndef AWinEvent_AkeyRelease_
#define AWinEvent_AkeyRelease_(x1,x3) {x3=_AWinEvent_AkeyRelease_(x1);}
#endif

#ifndef AWinEvent_Akeysym_O1
#define AWinEvent_Akeysym_O1(x1,x4) {x4=_AWinEvent_Akeysym_O1(x1);}
#endif

#ifndef AWinEvent_AsomeKeyRelease_
#define AWinEvent_AsomeKeyRelease_(x1,x2) {x2=_AWinEvent_AsomeKeyRelease_(x1);}
#endif

#ifndef AWinEvent_AkeyPress
#define AWinEvent_AkeyPress(x1,x2) {x2=_AWinEvent_AkeyPress(x1);}
#endif

#ifndef AWinEvent_AkeyPress_
#define AWinEvent_AkeyPress_(x1,x3) {x3=_AWinEvent_AkeyPress_(x1);}
#endif

#ifndef AWinEvent_AsomeKeyPress_
#define AWinEvent_AsomeKeyPress_(x1,x2) {x2=_AWinEvent_AsomeKeyPress_(x1);}
#endif

#ifndef AWinEvent_AbuttonRelease
#define AWinEvent_AbuttonRelease(x1,x2) {x2=_AWinEvent_AbuttonRelease(x1);}
#endif

#ifndef AWinEvent_AbuttonRelease_
#define AWinEvent_AbuttonRelease_(x1,x3) {x3=_AWinEvent_AbuttonRelease_(x1);}
#endif

#ifndef AWinEvent_Ano_O1
#define AWinEvent_Ano_O1(x1,x4) {x4=_AWinEvent_Ano_O1(x1);}
#endif

#ifndef AWinEvent_AsomeButtonRelease_
#define AWinEvent_AsomeButtonRelease_(x1,x2) {x2=_AWinEvent_AsomeButtonRelease_(x1);}
#endif

#ifndef AWinEvent_AbuttonPress
#define AWinEvent_AbuttonPress(x1,x2) {x2=_AWinEvent_AbuttonPress(x1);}
#endif

#ifndef AWinEvent_AbuttonPress_
#define AWinEvent_AbuttonPress_(x1,x3) {x3=_AWinEvent_AbuttonPress_(x1);}
#endif

#ifndef AWinEvent_AsomeButtonPress_
#define AWinEvent_AsomeButtonPress_(x1,x2) {x2=_AWinEvent_AsomeButtonPress_(x1);}
#endif

#ifndef AWinEvent_AfocusOut_
#define AWinEvent_AfocusOut_(x1,x2) {x2=_AWinEvent_AfocusOut_(x1);}
#endif

#ifndef AWinEvent_AfocusIn_
#define AWinEvent_AfocusIn_(x1,x2) {x2=_AWinEvent_AfocusIn_(x1);}
#endif

#ifndef AWinEvent_Amotion_
#define AWinEvent_Amotion_(x1,x2) {x2=_AWinEvent_Amotion_(x1);}
#endif

#ifndef AWinEvent_Aleave_
#define AWinEvent_Aleave_(x1,x2) {x2=_AWinEvent_Aleave_(x1);}
#endif

#ifndef AWinEvent_Aenter_
#define AWinEvent_Aenter_(x1,x2) {x2=_AWinEvent_Aenter_(x1);}
#endif

#ifndef AWinEvent_Avisibility_
#define AWinEvent_Avisibility_(x1,x2) {x2=_AWinEvent_Avisibility_(x1);}
#endif

#ifndef AWinEvent_Aunmap_
#define AWinEvent_Aunmap_(x1,x2) {x2=_AWinEvent_Aunmap_(x1);}
#endif

#ifndef AWinEvent_Amap_
#define AWinEvent_Amap_(x1,x2) {x2=_AWinEvent_Amap_(x1);}
#endif

#ifndef AWinEvent_Areparent_
#define AWinEvent_Areparent_(x1,x2) {x2=_AWinEvent_Areparent_(x1);}
#endif

#ifndef AWinEvent_Adestroy_
#define AWinEvent_Adestroy_(x1,x2) {x2=_AWinEvent_Adestroy_(x1);}
#endif

#ifndef AWinEvent_Aexpose_
#define AWinEvent_Aexpose_(x1,x2) {x2=_AWinEvent_Aexpose_(x1);}
#endif

#ifndef AWinEvent_Aconfigure_
#define AWinEvent_Aconfigure_(x1,x2) {x2=_AWinEvent_Aconfigure_(x1);}
#endif

#ifndef AWinEvent_Abutton_O2
#define AWinEvent_Abutton_O2(x1,x2) {x2=_AWinEvent_Abutton_O2(x1);}
#endif

#ifndef AWinEvent_Akey
#define AWinEvent_Akey(x1,x2) {x2=_AWinEvent_Akey(x1);}
#endif

#ifndef AWinEvent_Abind
#define AWinEvent_Abind(x1,x2,x4) {x4=_AWinEvent_Abind(x1,x2);}
#endif

#ifndef AWinEvent_Abind_O1
#define AWinEvent_Abind_O1(x1,x2,x4) {x4=_AWinEvent_Abind_O1(x1,x2);}
#endif

#ifndef AWinEvent_Abind_O2
#define AWinEvent_Abind_O2(x1,x2,x4) {x4=_AWinEvent_Abind_O2(x1,x2);}
#endif

#ifndef AWinEvent_AasTk
#define AWinEvent_AasTk(x1,x218) {x218=_AWinEvent_AasTk(x1);}
#endif

#ifndef AWinEvent_AasTk_O1
#define AWinEvent_AasTk_O1(x1,x18) {x18=_AWinEvent_AasTk_O1(x1);}
#endif

#ifndef AWinEvent_AbracketEvent
#define AWinEvent_AbracketEvent(x1,x19) {x19=_AWinEvent_AbracketEvent(x1);}
#endif

#ifndef AWinEvent_AtkBinding
#define AWinEvent_AtkBinding(x1,x2,x3,x10) {x10=_AWinEvent_AtkBinding(x1,x2,x3);}
#endif

#ifndef AWinEvent_AanalyzeEvent
#define AWinEvent_AanalyzeEvent(x1,x69,x70) {TUP2 t;t=_AWinEvent_AanalyzeEvent(x1);x69=t.c1;x70=t.c2;}
#endif

#ifndef AWinEvent_AmkKeyInfo
#define AWinEvent_AmkKeyInfo(x1,x2,x5) {x5=_AWinEvent_AmkKeyInfo(x1,x2);}
#endif

#ifndef AWinEvent_AmkButtonInfo
#define AWinEvent_AmkButtonInfo(x1,x2,x5) {x5=_AWinEvent_AmkButtonInfo(x1,x2);}
#endif

#ifndef AWinEvent_AmkPointInfo
#define AWinEvent_AmkPointInfo(x1,x2,x60) {x60=_AWinEvent_AmkPointInfo(x1,x2);}
#endif

#ifndef AWinEvent_AasTk_O1_L197
#define AWinEvent_AasTk_O1_L197(x1,x2) {x2=_AWinEvent_AasTk_O1_L197(x1);}
#endif

#ifndef AWinEvent_AasTk_O1_L200
#define AWinEvent_AasTk_O1_L200(x1,x2) {x2=_AWinEvent_AasTk_O1_L200(x1);}
#endif

#ifndef AWinEvent_AasTk_O1_L202
#define AWinEvent_AasTk_O1_L202(x1,x2) {x2=_AWinEvent_AasTk_O1_L202(x1);}
#endif

#ifndef AWinEvent_AasTk_O1_L204
#define AWinEvent_AasTk_O1_L204(x1,x2) {x2=_AWinEvent_AasTk_O1_L204(x1);}
#endif

#ifndef AWinEvent_AasTk_O1_L206
#define AWinEvent_AasTk_O1_L206(x1,x2) {x2=_AWinEvent_AasTk_O1_L206(x1);}
#endif

#ifndef AWinEvent_AasTk_O1_L208
#define AWinEvent_AasTk_O1_L208(x1,x2) {x2=_AWinEvent_AasTk_O1_L208(x1);}
#endif

#ifndef AWinEvent_AasTk_O1_L210
#define AWinEvent_AasTk_O1_L210(x1,x2) {x2=_AWinEvent_AasTk_O1_L210(x1);}
#endif

#ifndef AWinEvent_AbracketEvent_L212
#define AWinEvent_AbracketEvent_L212(x1,x2) {x2=_AWinEvent_AbracketEvent_L212(x1);}
#endif

#ifndef AWinEvent_AbracketEvent_L214
#define AWinEvent_AbracketEvent_L214(x1,x2) {x2=_AWinEvent_AbracketEvent_L214(x1);}
#endif

#ifndef AWinEvent_AasTk_L216
#define AWinEvent_AasTk_L216(x1,x2) {x2=_AWinEvent_AasTk_L216(x1);}
#endif

#ifndef AWinEvent_AasTk_L218
#define AWinEvent_AasTk_L218(x1,x2) {x2=_AWinEvent_AasTk_L218(x1);}
#endif

#ifndef AWinEvent_AasTk_L223
#define AWinEvent_AasTk_L223(x1,x2) {x2=_AWinEvent_AasTk_L223(x1);}
#endif

#ifndef AWinEvent_AasTk_L225
#define AWinEvent_AasTk_L225(x1,x2) {x2=_AWinEvent_AasTk_L225(x1);}
#endif

#ifndef AWinEvent_AasTk_L227
#define AWinEvent_AasTk_L227(x1,x2) {x2=_AWinEvent_AasTk_L227(x1);}
#endif

#ifndef AWinEvent_AasTk_L229
#define AWinEvent_AasTk_L229(x1,x2) {x2=_AWinEvent_AasTk_L229(x1);}
#endif

#ifndef AWinEvent_AasTk_L232
#define AWinEvent_AasTk_L232(x1,x2) {x2=_AWinEvent_AasTk_L232(x1);}
#endif

#ifndef AWinEvent_AasTk_L234
#define AWinEvent_AasTk_L234(x1,x2) {x2=_AWinEvent_AasTk_L234(x1);}
#endif

#ifndef AWinEvent_AasTk_L236
#define AWinEvent_AasTk_L236(x1,x2) {x2=_AWinEvent_AasTk_L236(x1);}
#endif

#ifndef AWinEvent_AasTk_L238
#define AWinEvent_AasTk_L238(x1,x2) {x2=_AWinEvent_AasTk_L238(x1);}
#endif

#ifndef AWinEvent_AasTk_L240
#define AWinEvent_AasTk_L240(x1,x2) {x2=_AWinEvent_AasTk_L240(x1);}
#endif

#ifndef AWinEvent_AasTk_L242
#define AWinEvent_AasTk_L242(x1,x2) {x2=_AWinEvent_AasTk_L242(x1);}
#endif

#ifndef AWinEvent_AasTk_L244
#define AWinEvent_AasTk_L244(x1,x2) {x2=_AWinEvent_AasTk_L244(x1);}
#endif

#ifndef AWinEvent_AasTk_L246
#define AWinEvent_AasTk_L246(x1,x2) {x2=_AWinEvent_AasTk_L246(x1);}
#endif

#ifndef AWinEvent_AasTk_L248
#define AWinEvent_AasTk_L248(x1,x2) {x2=_AWinEvent_AasTk_L248(x1);}
#endif

#ifndef AWinEvent_AasTk_L250
#define AWinEvent_AasTk_L250(x1,x2) {x2=_AWinEvent_AasTk_L250(x1);}
#endif

#ifndef AWinEvent_AasTk_L252
#define AWinEvent_AasTk_L252(x1,x2) {x2=_AWinEvent_AasTk_L252(x1);}
#endif

#ifndef AWinEvent_AasTk_L254
#define AWinEvent_AasTk_L254(x1,x2) {x2=_AWinEvent_AasTk_L254(x1);}
#endif

#ifndef AWinEvent_AmkPointInfo_L257
#define AWinEvent_AmkPointInfo_L257(x1,x2,x3,x4,x5,x16) {x16=_AWinEvent_AmkPointInfo_L257(x1,x2,x3,x4,x5);}
#endif

#ifndef AWinEvent_AmkPointInfo_L258
#define AWinEvent_AmkPointInfo_L258(x1,x2,x3,x4,x5,x9) {x9=_AWinEvent_AmkPointInfo_L258(x1,x2,x3,x4,x5);}
#endif

#ifndef AWinEvent_AmkKeyInfo_L259
#define AWinEvent_AmkKeyInfo_L259(x1,x2,x3,x24) {x24=_AWinEvent_AmkKeyInfo_L259(x1,x2,x3);}
#endif

#ifndef AWinEvent_AmkButtonInfo_L260
#define AWinEvent_AmkButtonInfo_L260(x1,x2,x3,x20) {x20=_AWinEvent_AmkButtonInfo_L260(x1,x2,x3);}
#endif

#ifndef AWinEvent_AanalyzeEvent_L264
#define AWinEvent_AanalyzeEvent_L264(x1,x2,x4) {x4=_AWinEvent_AanalyzeEvent_L264(x1,x2);}
#endif

#ifndef AWinEvent_AtkBinding_L265
#define AWinEvent_AtkBinding_L265(x1,x2) {x2=_AWinEvent_AtkBinding_L265(x1);}
#endif

#ifndef AWinEvent_AtkBinding_L266
#define AWinEvent_AtkBinding_L266(x1,x2) {x2=_AWinEvent_AtkBinding_L266(x1);}
#endif

#ifndef AWinEvent_AtkBinding_L267
#define AWinEvent_AtkBinding_L267(x1,x2,x5) {x5=_AWinEvent_AtkBinding_L267(x1,x2);}
#endif

#ifndef AWinEvent_AtkBinding_L268
#define AWinEvent_AtkBinding_L268(x1,x2,x3,x4,x5,x16) {x16=_AWinEvent_AtkBinding_L268(x1,x2,x3,x4,x5);}
#endif

#ifndef AWinEvent_AtkBinding_L270
#define AWinEvent_AtkBinding_L270(x1,x2,x3,x11) {x11=_AWinEvent_AtkBinding_L270(x1,x2,x3);}
#endif

#ifndef AWinEvent_Abind_L271
#define AWinEvent_Abind_L271(x1,x2,x3,x4,x15) {x15=_AWinEvent_Abind_L271(x1,x2,x3,x4);}
#endif

#ifndef AWinEvent_Abind_L275
#define AWinEvent_Abind_L275(x1,x2,x3,x4,x79) {x79=_AWinEvent_Abind_L275(x1,x2,x3,x4);}
#endif

#ifndef AWinEvent_Abind_L276
#define AWinEvent_Abind_L276(x1,x2,x3,x4,x5,x13) {x13=_AWinEvent_Abind_L276(x1,x2,x3,x4,x5);}
#endif

#ifndef AWinEvent_Abind_O1_L277
#define AWinEvent_Abind_O1_L277(x1,x2,x3,x5) {x5=_AWinEvent_Abind_O1_L277(x1,x2,x3);}
#endif

#ifndef AWinEvent_Abind_O1_L278
#define AWinEvent_Abind_O1_L278(x1,x2,x3,x20) {x20=_AWinEvent_Abind_O1_L278(x1,x2,x3);}
#endif

#ifndef AWinEvent_Abind_O1_L279
#define AWinEvent_Abind_O1_L279(x1,x2,x3,x11) {x11=_AWinEvent_Abind_O1_L279(x1,x2,x3);}
#endif

#ifndef AWinEvent_Abind_O2_L281
#define AWinEvent_Abind_O2_L281(x1,x6) {x6=_AWinEvent_Abind_O2_L281(x1);}
#endif

#endif
