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Dungeon

It is still a mystery how this bizarre place was created. Some claim that it
is the playground of bored gods, whereas others maintain that it was shaped
by all kinds of species who fled the overworld and shunned the light. No
matter what the origin of this cave is, it is filled with riches unheard of
as well as with ample dangers to any intruder. Few have escaped alive, and
even fewer have kept some rest of sanity to tell the tale.

The dungeon is 27 levels deep, but honestly, this is only the beginning.
%%%%
Temple

A Temple of Gods, a place of peace and refuge from the insanity of the
dungeon. It is located between the levels 4 and 7 of the main dungeon.
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Orcish Mines

The mines of the orcs, filled with their gold, but treacherous and easy to
get trapped in.

The Orcish Mines are four levels deep and contain the entrance to the Elven
Halls.
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Elven Halls

Whereas most elven folk would never move into a dark subterranean complex
like this, the deep elves did. Their halls are filled with riches but any
passersby should be aware of the legendary magical prowess of this species.

The Elven Halls are seven levels deep.
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Lair

Most adventurers find the Lair of Beasts to be an exciting change of
climate. And indeed, there is something to be said about getting gored,
mauled and eaten rather than sliced, burnt or stabbed.

The Lair is eight levels deep and contains the stairs to three more branches.
%%%%
Swamp

A swampy wasteland, complete with ooze, muck, flies and large slavering
carnivorous monsters.

The Swamp is five levels deep and contains the decaying rune. A
dungeon features only two of the Snake Pit, Swamp and Shoals branches.
If the Swamp is present, the entrance is located between Lair:2 and
Lair:5.
%%%%
Shoals

From afar you hear the steady sounds of waves and smell the salty spray.
Upon reaching the Shoals, you are impressed by exotic underground beaches,
making up a few islands in a vast sea. Out of a sudden, a bloodcurdling
scream fills the air, followed by a gurgle. Anxiously, you look around and
wonder: Who is the predator? And who is the prey?

The Shoals are five levels deep and contain the barnacled rune. A
dungeon features only two of the Snake Pit, Swamp and Shoals branches.
If the Shoals are present, the entrance is located between Lair:3 and
Lair:6.
%%%%
Slime Pits

The amorphous realm of acids, jellies and slimes. Any trace of intelligent
beings has long been dissolved. Still, there are rumours of great treasures
deep down, hidden safely away in secret chambers without door or window for
acid to leak in.

The Slime Pits are six levels deep and contain the slimy rune. The entry is
between Lair:6 and Lair:8.
%%%%
Snake Pit

Home of the serpent, lair of the naga.

The Snake Pit is five levels deep and contains the serpentine rune. A
dungeon features only two of the Snake Pit, Swamp and Shoals branches.
If the Snake Pit is present, the entrance is located between Lair:3 and
Lair:6.
%%%%
Hive

You hear a many-fold buzzing.

The Hive is two levels deep. The entry is located between dungeon levels
11 and 16.
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Vaults

Possibly constructed by some powerful madman, the Vaults are said to be home
to great treasures. The blood spots all around the entrance indicate that
there is a certain amount of violence, too.

The Vaults are eight levels deep and contain the silver rune. The entrance
can be found between levels 14 and 19 of the main dungeon.
%%%%
Hall of Blades

Once upon a time, all the daggers and axes and polearms would gather at the
time of night and dance the waltz, dreaming of battlefields void of man and
beast. That time is no more, yet the weapons are still there.

The Hall of Blades is a single level and can be found between Vault:4 and
Vault:6.
%%%%
Crypt

You hear moans and shrieks of tortured souls, suffering in acts of the
unspeakable.

The Crypt is five levels deep and can be found between Vault:2 and Vault:4.
%%%%
Tomb

The Tomb of the Ancients, a place of damnation, of horrors animated
by the vilest necromancy.

The Tomb is three levels deep and contains the golden rune. Its entry is
either on Crypt:2 or Crypt:3.
%%%%
Hell

The hallway to the four hells is guarded by Geryon. Heroes who prove their
worth in the vestibule and blow Geryon's horn may explore the different
regions of Hell: Dis, Gehenna, Cocytus and Tartarus.

Portals to the Vestibule of Hell are found abundantly in the deeper parts
of the main dungeon.
%%%%
Dis

The Iron City of Dis. Who will stand the test of iron?

Dis is seven levels deep and contains the iron rune. It can be accessed via
the Vestibule of Hell.
%%%%
Gehenna

The fires of Gehenna burnt many a confident hero, and they will burn
evermore.

Gehenna is seven levels deep and contains the obsidian rune. It can be
accessed via the Vestibule of Hell.
%%%%
Cocytus

A grim and frost-bitten wasteland.

Cocytus is seven levels deep and contains the icy rune. It can be accessed
via the Vestibule of Hell.
%%%%
Tartarus

A decaying netherworld. Over time, the undead, demons and devils of this
place drain all life out of treasure-craving visitors.

Tartarus is seven levels deep and contains the bone rune. It can be accessed
via the Vestibule of Hell.
%%%%
Pan

Pandemonium, is an infinite realm of pain and suffering. It contains four
special runes, as well as generic ones, in addition to lots of loot. All
these treasures are guarded by demons and even crueler demon lords. Many a
hero, confusing confidence with megalomania, has died unsuspectingly in the
barrage of torment and hellfire.

Pandemonium is endless. Portals there are found abundantly in the deeper
parts of the main dungeon. Note that getting back might be more difficult.
%%%%
Abyss

The Abyss is a truly bizarre place, everchanging and twisted. It is filled
with all sorts of monsters, mostly of demonic nature, whose common aim is
to feast on intruders. It is also the garbage dump for many sorcerers, who
delight in sending would-be champions like you to these proving grounds of
madness. Reportedly, there is some structure to the chaos, as Lugonu seems
to concoct schemes around this place and its denizens.

The Abyss can be purposefully reached through portals in the deeper levels
of the main dungeon.
%%%%
Zot

A region of the dungeon complex, safely locked away and referred to usually
by madness, frenzy, lunacy. Only the most demented adventurers would dare to
break the seal and press deeper - in the vain hope for a fabled artefact no
one has ever laid eyes on before.

The Realm of Zot is five levels deep and can only be entered when carrying
at least three runes.
%%%%
