|  | Home · All Classes · All Functions · Overviews

# states.h Example File
demos/sub-attaq/states.h

     /****************************************************************************
     **
     ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
     ** All rights reserved.
     ** Contact: Nokia Corporation (qt-info@nokia.com)
     **
     ** This file is part of the QtCore module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:LGPL$
     ** Commercial Usage
     ** Licensees holding valid Qt Commercial licenses may use this file in
     ** accordance with the Qt Commercial License Agreement provided with the
     ** Software or, alternatively, in accordance with the terms contained in
     ** a written agreement between you and Nokia.
     **
     ** GNU Lesser General Public License Usage
     ** Alternatively, this file may be used under the terms of the GNU Lesser
     ** General Public License version 2.1 as published by the Free Software
     ** Foundation and appearing in the file LICENSE.LGPL included in the
     ** packaging of this file.  Please review the following information to
     ** ensure the GNU Lesser General Public License version 2.1 requirements
     ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
     **
     ** In addition, as a special exception, Nokia gives you certain additional
     ** rights.  These rights are described in the Nokia Qt LGPL Exception
     ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
     **
     ** GNU General Public License Usage
     ** Alternatively, this file may be used under the terms of the GNU
     ** General Public License version 3.0 as published by the Free Software
     ** Foundation and appearing in the file LICENSE.GPL included in the
     ** packaging of this file.  Please review the following information to
     ** ensure the GNU General Public License version 3.0 requirements will be
     ** met: http://www.gnu.org/copyleft/gpl.html.
     **
     ** If you have questions regarding the use of this file, please contact
     ** Nokia at qt-info@nokia.com.
     ** $QT_END_LICENSE$
     **
     ****************************************************************************/

     #ifndef STATES_H
     #define STATES_H

     //Qt
     #include <QtCore/QState>
     #include <QtCore/QSignalTransition>
     #include <QtCore/QPropertyAnimation>
     #include <QtGui/QKeyEventTransition>
     #include <QtCore/QSet>

     class GraphicsScene;
     class Boat;
     class SubMarine;
     class QStateMachine;

     class PlayState : public QState
     {
     public:
         PlayState(GraphicsScene *scene, QState *parent = 0);
         ~PlayState();

      protected:
         void onEntry(QEvent *);

     private :
         GraphicsScene *scene;
         QStateMachine *machine;
         int currentLevel;
         int score;
         QState *parallelChild;

         friend class UpdateScoreState;
         friend class UpdateScoreTransition;
         friend class WinTransition;
         friend class CustomSpaceTransition;
         friend class WinState;
         friend class LostState;
         friend class LevelState;
     };

     class LevelState : public QState
     {
     public:
         LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
     protected:
         void onEntry(QEvent *);
     private :
         void initializeLevel();
         GraphicsScene *scene;
         PlayState *game;
     };

     class PauseState : public QState
     {
     public:
         PauseState(GraphicsScene *scene, QState *parent = 0);

     protected:
         void onEntry(QEvent *);
         void onExit(QEvent *);
     private :
         GraphicsScene *scene;
         Boat *boat;
     };

     class LostState : public QState
     {
     public:
         LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);

     protected:
         void onEntry(QEvent *);
         void onExit(QEvent *);
     private :
         GraphicsScene *scene;
         PlayState *game;
     };

     class WinState : public QState
     {
     public:
         WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);

     protected:
         void onEntry(QEvent *);
         void onExit(QEvent *);
     private :
         GraphicsScene *scene;
         PlayState *game;
     };

     class UpdateScoreState : public QState
     {
     public:
         UpdateScoreState(PlayState *game, QState *parent);
     private:
         QPropertyAnimation *scoreAnimation;
         PlayState *game;
     };

     //These transtion is used to update the score
     class UpdateScoreTransition : public QSignalTransition
     {
     public:
         UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
     protected:
         virtual bool eventTest(QEvent *event);
     private:
         PlayState * game;
         GraphicsScene *scene;
     };

     //These transtion test if we have won the game
     class WinTransition : public QSignalTransition
     {
     public:
         WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
     protected:
         virtual bool eventTest(QEvent *event);
     private:
         PlayState * game;
         GraphicsScene *scene;
     };

     //These transtion is true if one level has been completed and the player want to continue
      class CustomSpaceTransition : public QKeyEventTransition
     {
     public:
         CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
     protected:
         virtual bool eventTest(QEvent *event);
     private:
         PlayState *game;
         int key;
     };

     #endif // STATES_H