## GLDEFMATERIAL Defines a GL Material

Section: OpenGL Models

### Usage

Define a material. The syntax for its use is

      gldefmaterial(name,ambient,diffuse,specular,shininess)

where `name` is the name of the material, and `ambient` is a `4 x 1` vector containing the ambient component of the material property, and `diffuse` is a `4 x 1` vector and `specular` is a `4 x 1` vector containing the specular component of the material properties and `shininess` is the exponent that governs the shinines of the material.