| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index
Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange |
Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Contents
Functions Tokens
Description
All raw functions and tokens from the NV_vertex_array_range extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/NV/vertex_array_range.txt.
Synopsis
glVertexArrayRange :: GLsizei -> Ptr a -> IO ()
glFlushVertexArrayRange :: IO ()
gl_VERTEX_ARRAY_RANGE :: GLenum
gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum
gl_VERTEX_ARRAY_RANGE_VALID :: GLenum
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum
gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum
Functions
glVertexArrayRange :: GLsizei -> Ptr a -> IO () | Source
glFlushVertexArrayRange :: IO () | Source
Tokens
gl_VERTEX_ARRAY_RANGE :: GLenum | Source
gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum | Source
gl_VERTEX_ARRAY_RANGE_VALID :: GLenum | Source
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum | Source
gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum | Source
Produced by Haddock version 2.4.2