| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index
Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor |
Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Contents
Functions Tokens
Description
All raw functions and tokens from the EXT_secondary_color extension, see http://www.opengl.org/registry/specs/EXT/secondary_color.txt.
Synopsis
glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO ()
glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO ()
glSecondaryColor3i :: GLint -> GLint -> GLint -> IO ()
glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO ()
glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO ()
glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO ()
glSecondaryColor3bv :: Ptr GLbyte -> IO ()
glSecondaryColor3sv :: Ptr GLshort -> IO ()
glSecondaryColor3iv :: Ptr GLint -> IO ()
glSecondaryColor3fv :: Ptr GLfloat -> IO ()
glSecondaryColor3dv :: Ptr GLdouble -> IO ()
glSecondaryColor3ubv :: Ptr GLubyte -> IO ()
glSecondaryColor3usv :: Ptr GLushort -> IO ()
glSecondaryColor3uiv :: Ptr GLuint -> IO ()
glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
gl_COLOR_SUM :: GLenum
gl_CURRENT_SECONDARY_COLOR :: GLenum
gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum
gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum
gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum
gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum
gl_SECONDARY_COLOR_ARRAY :: GLenum
Functions
glSecondaryColor3b :: GLbyte -> GLbyte -> GLbyte -> IO () | Source
glSecondaryColor3s :: GLshort -> GLshort -> GLshort -> IO () | Source
glSecondaryColor3i :: GLint -> GLint -> GLint -> IO () | Source
glSecondaryColor3f :: GLfloat -> GLfloat -> GLfloat -> IO () | Source
glSecondaryColor3d :: GLdouble -> GLdouble -> GLdouble -> IO () | Source
glSecondaryColor3ub :: GLubyte -> GLubyte -> GLubyte -> IO () | Source
glSecondaryColor3us :: GLushort -> GLushort -> GLushort -> IO () | Source
glSecondaryColor3ui :: GLuint -> GLuint -> GLuint -> IO () | Source
glSecondaryColor3bv :: Ptr GLbyte -> IO () | Source
glSecondaryColor3sv :: Ptr GLshort -> IO () | Source
glSecondaryColor3iv :: Ptr GLint -> IO () | Source
glSecondaryColor3fv :: Ptr GLfloat -> IO () | Source
glSecondaryColor3dv :: Ptr GLdouble -> IO () | Source
glSecondaryColor3ubv :: Ptr GLubyte -> IO () | Source
glSecondaryColor3usv :: Ptr GLushort -> IO () | Source
glSecondaryColor3uiv :: Ptr GLuint -> IO () | Source
glSecondaryColorPointer :: GLint -> GLenum -> GLsizei -> Ptr a -> IO () | Source
Tokens
gl_COLOR_SUM :: GLenum | Source
gl_CURRENT_SECONDARY_COLOR :: GLenum | Source
gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum | Source
gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum | Source
gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum | Source
gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum | Source
gl_SECONDARY_COLOR_ARRAY :: GLenum | Source
Produced by Haddock version 2.4.2