| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index
Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject |
Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Contents
Functions Tokens
Description
All raw functions and tokens from the ARB_vertex_array_object extension, see http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt.
Synopsis
glBindVertexArray :: GLuint -> IO ()
glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
glIsVertexArray :: GLuint -> IO GLboolean
gl_VERTEX_ARRAY_BINDING :: GLenum
Functions
glBindVertexArray :: GLuint -> IO () | Source
glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO () | Source
glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO () | Source
glIsVertexArray :: GLuint -> IO GLboolean | Source
Tokens
gl_VERTEX_ARRAY_BINDING :: GLenum | Source
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