| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index
Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample |
Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Contents
Functions Tokens
Description
All raw functions and tokens from the NV_explicit_multisample extension, see http://www.opengl.org/registry/specs/NV/explicit_multisample.txt.
Synopsis
glGetBooleanIndexedv :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
glGetIntegerIndexedv :: GLenum -> GLuint -> Ptr GLint -> IO ()
glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
glSampleMaskIndexed :: GLuint -> GLbitfield -> IO ()
glTexRenderbuffer :: GLenum -> GLuint -> IO ()
gl_SAMPLE_POSITION :: GLenum
gl_SAMPLE_MASK :: GLenum
gl_SAMPLE_MASK_VALUE :: GLenum
gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum
gl_MAX_SAMPLE_MASK_WORDS :: GLenum
gl_TEXTURE_RENDERBUFFER :: GLenum
gl_SAMPLER_RENDERBUFFER :: GLenum
gl_INT_SAMPLER_RENDERBUFFER :: GLenum
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum
Functions
glGetBooleanIndexedv :: GLenum -> GLuint -> Ptr GLboolean -> IO () | Source
glGetIntegerIndexedv :: GLenum -> GLuint -> Ptr GLint -> IO () | Source
glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO () | Source
glSampleMaskIndexed :: GLuint -> GLbitfield -> IO () | Source
glTexRenderbuffer :: GLenum -> GLuint -> IO () | Source
Tokens
gl_SAMPLE_POSITION :: GLenum | Source
gl_SAMPLE_MASK :: GLenum | Source
gl_SAMPLE_MASK_VALUE :: GLenum | Source
gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum | Source
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum | Source
gl_MAX_SAMPLE_MASK_WORDS :: GLenum | Source
gl_TEXTURE_RENDERBUFFER :: GLenum | Source
gl_SAMPLER_RENDERBUFFER :: GLenum | Source
gl_INT_SAMPLER_RENDERBUFFER :: GLenum | Source
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum | Source
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