| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index
Graphics.Rendering.OpenGL.Raw.EXT.TextureObject |
Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Contents
Functions Tokens
Description
All raw functions and tokens from the EXT_texture_object extension, see http://www.opengl.org/registry/specs/EXT/texture_object.txt.
Synopsis
glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
glBindTexture :: GLenum -> GLuint -> IO ()
glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()
glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
glIsTexture :: GLuint -> IO GLboolean
gl_TEXTURE_PRIORITY :: GLenum
gl_TEXTURE_RESIDENT :: GLenum
gl_TEXTURE_1D_BINDING :: GLenum
gl_TEXTURE_2D_BINDING :: GLenum
gl_TEXTURE_3D_BINDING :: GLenum
Functions
glGenTextures :: GLsizei -> Ptr GLuint -> IO () | Source
glDeleteTextures :: GLsizei -> Ptr GLuint -> IO () | Source
glBindTexture :: GLenum -> GLuint -> IO () | Source
glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO () | Source
glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean | Source
glIsTexture :: GLuint -> IO GLboolean | Source
Tokens
gl_TEXTURE_PRIORITY :: GLenum | Source
gl_TEXTURE_RESIDENT :: GLenum | Source
gl_TEXTURE_1D_BINDING :: GLenum | Source
gl_TEXTURE_2D_BINDING :: GLenum | Source
gl_TEXTURE_3D_BINDING :: GLenum | Source
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