| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index
Graphics.Rendering.OpenGL.Raw.EXT.LightTexture |
Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Contents
Functions Tokens
Description
All raw functions and tokens from the EXT_light_texture extension, see http://www.opengl.org/registry/specs/EXT/light_texture.txt.
Synopsis
glApplyTexture :: GLenum -> IO ()
glTextureLight :: GLenum -> IO ()
glTextureMaterial :: GLenum -> GLenum -> IO ()
gl_FRAGMENT_MATERIAL :: GLenum
gl_FRAGMENT_NORMAL :: GLenum
gl_FRAGMENT_DEPTH :: GLenum
gl_FRAGMENT_COLOR :: GLenum
gl_ATTENUATION :: GLenum
gl_SHADOW_ATTENUATION :: GLenum
gl_TEXTURE_APPLICATION_MODE :: GLenum
gl_TEXTURE_LIGHT :: GLenum
gl_TEXTURE_MATERIAL_FACE :: GLenum
gl_TEXTURE_MATERIAL_PARAMETER :: GLenum
Functions
glApplyTexture :: GLenum -> IO () | Source
glTextureLight :: GLenum -> IO () | Source
glTextureMaterial :: GLenum -> GLenum -> IO () | Source
Tokens
gl_FRAGMENT_MATERIAL :: GLenum | Source
gl_FRAGMENT_NORMAL :: GLenum | Source
gl_FRAGMENT_DEPTH :: GLenum | Source
gl_FRAGMENT_COLOR :: GLenum | Source
gl_ATTENUATION :: GLenum | Source
gl_SHADOW_ATTENUATION :: GLenum | Source
gl_TEXTURE_APPLICATION_MODE :: GLenum | Source
gl_TEXTURE_LIGHT :: GLenum | Source
gl_TEXTURE_MATERIAL_FACE :: GLenum | Source
gl_TEXTURE_MATERIAL_PARAMETER :: GLenum | Source
Produced by Haddock version 2.4.2