# Cal3D model exported from Blender with blender2cal3d.py

skeleton=beuglaz.csf

animation=tourneD.caf
animation=marche.caf
animation=chute.caf
animation=tourneG.caf
animation=garde.caf
animation=couic.caf
animation=mort.caf
animation=sort1.caf
animation=attente.caf
animation=recule.caf
animation=combat1.caf
animation=combat0.caf
animation=combat1c.caf
animation=combat3.caf
animation=combat0c.caf

mesh=perso.cmf
mesh=perso_poor.cmf

material=beuglaz.crf

double_sided=0
sphere=0.0 1.25 0.0 1.5
cellshading=1
cellshading_outline_width=0.0

