#!/usr/bin/env python
from psychopy import visual, core, event, misc
"""
As of version 1.51 the mouse coordinates for
    myMouse.getPos()
    myMouse.setPos() #pygame only
    myMouse.getRel()
are in the same units as the window.

You can also check the motion of the wheel with myMouse.getWheelRel() 
(in two directions for the mac mighty mouse or equivalent!)
"""
#create a window to draw in
myWin = visual.Window((600.0,600.0), allowGUI=True)

#INITIALISE SOME STIMULI
fixSpot = visual.PatchStim(myWin,tex="none", mask="gauss",
        pos=(0,0), size=(0.05,0.05),color='black', autoLog=False)
grating = visual.PatchStim(myWin,pos=(0.5,0),
                           tex="sin",mask="gauss",
                           color=[1.0,0.5,-1.0],
                           size=(1.0,1.0), sf=(3,0),
                           autoLog=False)#this stim changes too much for autologging to be useful
myMouse = event.Mouse(win=myWin)
message = visual.TextStim(myWin,pos=(-0.95,-0.9),alignHoriz='left',height=0.08,
    text='left-drag=SF, right-drag=pos, scroll=ori',
    autoLog=False)

while True: #continue until keypress
    #handle key presses each frame
    for key in event.getKeys():
        if key in ['escape','q']:
            core.quit()
            
    #get mouse events
    mouse_dX,mouse_dY = myMouse.getRel()
    mouse1, mouse2, mouse3 = myMouse.getPressed()
    if (mouse1):
        grating.setSF(mouse_dX, '+')
    elif (mouse3):
        grating.setPos([mouse_dX, mouse_dY], '+')
        
    #Handle the wheel(s):
    # Y is the normal mouse wheel, but some (e.g. mighty mouse) have an x as well
    wheel_dX, wheel_dY = myMouse.getWheelRel()
    grating.setOri(wheel_dY*5, '+')
    
    event.clearEvents()#get rid of other, unprocessed events
    
    #do the drawing
    fixSpot.draw()
    grating.setPhase(0.05, '+')#advance 0.05cycles per frame
    grating.draw()
    message.draw()
    myWin.flip()#redraw the buffer

