Qt Reference Documentation

# Enemy.qml Example File

demos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml

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     import QtQuick 1.0

     Image {
         id: enemy
         objectName: "enemy"
         smooth:true
         opacity: 0 // 0=hidden by default
         fillMode:Image.PreserveAspectFit
         source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png"

         property int enemySpeed: LevelPlugin.enemySpeed()

         function pause(doPause) {
             if (doPause) {
                 upToDownAnim.pause()
                 rightLeftAnim.pause()
             } else {
                 upToDownAnim.resume()
                 rightLeftAnim.resume()
             }
         }

         function startMovingAnim() {
             upToDownAnim.restart()
             rightLeftAnim.restart()
         }

         // Right-left animation
         SequentialAnimation {
         id: rightLeftAnim
         loops: Animation.Infinite
         NumberAnimation { target:enemy; property:"x";
         to:gameArea.width - enemy.width; easing.type: Easing.OutQuad; duration: 3000 }
         NumberAnimation { target:enemy; property:"x"; to:0; easing.type: Easing.OutQuad; duration: 3000 }
         }

         // Up to down animation
         SequentialAnimation {
         id: upToDownAnim
         PropertyAnimation { target:enemy; property:"y"; to: gameArea.height;
             easing.type: Easing.Linear; duration: enemy.enemySpeed }
         PropertyAction { target: enemy; properties: "opacity"; value: 0 }
         }
     }