_language = bg
_country =

# KEYS NEW TO THIS PROPERTY FILE

# CLASS

# 12000 -System (Version, Authors, ...)

#12000 = Animation
#12001 = Parametrized Surfaces (initial version)
#12002 = Coordinate Axes
#12003 = Ruler (initial version)
#12004 = Rivara Refinement (initial version)
#12005 = VRML Filter (initial version)
#12006 = PSGr PostScript Graphics (initial version)
#12007 = Formula Parsing
#12008 = Image Export
#12009 = Message Boxes
#12010 = Console Flusher
#12011 = Notify
#12012 = Warning
#12013 = Error
#12014 = Auto-Rotation
#12015 = Viewer of
#12016 = Version
#12017 = Authors
#12018 = Contributors
#12019 = Improvement of complex number classes

# 13000 -Basic Words from Language ("and", "hello", ...)

#13000 = of
#13001 = Reflection
#13002 = and

# 15000 -Geometry (Name von Instanzen, Objekten, ..)

#15000 = Key at
#15001 = Interpol of
#15002 = TexCoords of
#15003 = TexImage of
#15004 = Texture
#15005 = Texture of
#15006 = Vector Field
#15007 = Clone
#15008 = Triangulated PolygonSet
#15009 = Single Polygon
#15010 = length
#15011 = Triangulated Polygon
#15012 = Interpol
#15013 = Keyframe Animation
#15014 = Category
#15015 = Item
#15016 = Console
#15017 = Object
#15018 = Inspector
#15019 = Axes
#15020 = Axis
#15021 = XY-Grid
#15022 = Coordinate Frame
#15023 = Bounding Box
#15024 = Container
#15025 = Clone of
#15026 = Interest
#15027 = Camera
#15028 = Surface of Rotation
#15030 = Rectangular Grid in 2D (Domain)
#15031 = Graph over 2D Rectangle (Graph)
#15032 = Primitive
#15033 = Rectangle
#15034 = Grid
#15035 = Cube
#15036 = Sphere
#15037 = Torus
#15038 = Curves
#15039 = Parametrized Curve
#15040 = Surfaces
#15041 = Platonic Solids
#15042 = Parametrized Surface
#15043 = Animation of
#15044 = Coordinate Functions
#15045 = Empty Point Set
#15046 = Points
#15047 = Empty Polygon
#15048 = Empty Polygon Set
#15049 = Empty Element Set
#15050 = Surface with Prescribed Genus

# 18000 -Project (Name von Projekten, ..)

#18000 = Curves
#18001 = Games on Surfaces
#18002 = Images and Texture
#18003 = Maps on Geometries
#18004 = Models
#18005 = Browse Models
#18006 = Numeric
#18007 = Surfaces
#18008 = Tutorial Examples
#18009 = Vector Fields
#18010 = Conformal Maps
#18011 = Conjugate Maps
#18012 = Harmonic Maps
#18013 = Model from File/URL
#18014 = Keyframe Animation
#18015 = ODE Solver
#18016 = Energy Minimization
#18017 = Root Finder
#18018 = Classic Surfaces
#18019 = Discrete Catenoid
#18020 = Minimal Surface via Weierstrass
#18021 = Parametrized Surface
#18022 = Platonic Solids
#18023 = First Project
#18024 = L-System
#18025 = Camera Events
#18026 = Pick Events
#18027 = PolygonSet
#18028 = Rivara Bisection
#18029 = Scalar Field
#18030 = Texture Maps
#18031 = 4D Cube
#18032 = Vector Field
#18033 = Tangential Fields
#18034 = Hodge Decomposition
#18035 = Line Integral Conv.
#18036 = Curves on Surfaces
#18037 = Geodesics
#18038 = Torus Knots
#18039 = Cycloid Curves
#18040 = Elastic Curves
#18041 = Parametrized Curves
#18042 = Game of Life
#18043 = Minesweeper
#18044 = Mandelbrot Set
#18045 = Textured Cube
#18046 = Klein Bottle
#18047 = Surface of Rotation

# GUI

# 21000 -Menu (Menu-Eintraege,..)

#21000 = Identify Boundaries
#21001 = Constrain Boundary Vertices
#21002 = Check Neighbour
#21003 = Make Neighbour
#21004 = Make Vertex Normals
#21005 = Make Element Normals
#21006 = Remove Unused Vertices
#21007 = Mark Elements
#21008 = Unmark Elements
#21009 = Remove Marked Elements
#21010 = Show Marked Elements
#21011 = Mark Edges
#21012 = Unmark Edges
#21013 = Remove Marked Edges
#21014 = Show Marked Edges
#21015 = Mark Boundaries
#21016 = Unmark Boundaries
#21017 = Remove Marked Boundaries
#21018 = Show Marked Boundaries
#21019 = Show Backside
#21020 = Compute Area
#21021 = Compute Volume
#21022 = Compute L2 Norm
#21023 = Triangulate
#21024 = Flip Edges
#21025 = Refine into Four
#21026 = Print Edge List
#21027 = Print Boundaries
#21028 = Show Global Element Color
#21029 = Make Element Colors from XYZ
#21030 = Make Element Colors from Z
#21031 = Make Element Colors from Z Hue
#21032 = Show Edge Labels
#21033 = Show Element Labels
#21034 = ... use global backside color
#21035 = Show Backside Color
#21036 = Show Arrow of Element Normals
#21037 = Reset Boundary Normals
#21038 = Show Element Texture
#21039 = Mark all Elements
#21040 = Unmark all Elements
#21041 = Remove Element Colors
#21042 = Remove Element Normals
#21043 = Remove Element Texture
#21044 = Make Element Texture from Vertex Texture
#21045 = Invert Element Marks
#21046 = Show Silhouette
#21047 = Remove Boundary
#21048 = Info
#21049 = Show
#21050 = Mark
#21051 = Delete
#21052 = Color
#21053 = Modeling
#21054 = Texture
#21055 = Print F-Vector
#21056 = Remove all Vector Fields
#21057 = Move to Origin
#21058 = Project to Sphere(1)
#21059 = Flip Orientation
#21060 = Show Arrow of Vectors
#21061 = Mark Vertices
#21062 = Unmark Vertices
#21063 = Remove Marked Vertices
#21064 = Show Marked Vertices
#21065 = Show Vertex Labels
#21066 = Enable Labels from Indices
#21067 = Show Global Vertex Color
#21068 = Make Vertex Colors from Vector Length
#21069 = Make Vertex Colors from XYZ
#21070 = Make Vertex Colors from Z
#21071 = Make Vertex Colors from Z Hue
#21072 = Show Arrow of Vertex Normals
#21073 = Make Vertex Texture from XY
#21074 = Make Vertex Texture from XZ
#21075 = Make Vertex Texture from YZ
#21076 = Make Vertex Texture from Cylinder
#21077 = Make Vertex Texture from Sphere
#21078 = Add Texture
#21079 = Remove Texture
#21080 = Increment Vertex Dimension
#21081 = Decrement Vertex Dimension
#21082 = Show Vertex Texture
#21083 = Mark all Vertices
#21084 = Unmark all Vertices
#21085 = Remove Vertex Colors
#21086 = Remove Vertex Normals
#21087 = Invert Vertex Marks
#21088 = Apply Modeling Matrix
#21089 = Apply Ambient Matrix
#21090 = Assure dimOfPolygons
#21091 = Length
#21092 = Show Polygon Start Arrow
#21093 = Show Polygon End Arrow
#21094 = Show Global Polygon Color
#21095 = Make Polygon Colors from XYZ
#21096 = Make Polygon Colors from Z
#21097 = Make Polygon Colors from Z Hue
#21098 = Show Polygon Labels
#21099 = Show Arrow of Polygon Normals
#21100 = Make Vertex Binormals
#21101 = Make Vertex Offset Normals
#21102 = Make Vertex Curvature Normals
#21103 = Close
#21104 = Remove Marked Polygons
#21105 = Mark all Polygons
#21106 = Unmark all Polygons
#21107 = Invert Polygon Marks
#21108 = Remove Polygon Colors
#21109 = Remove Polygon Normals
#21110 = Effect
#21111 = Update
#21112 = Print All
#21113 = Print Center
#21114 = Print BndBox
#21115 = Show Name
#21116 = Show Bounding Box
#21117 = Show Center
#21118 = File
#21119 = New
#21120 = Project ...
#21121 = Geometry ...
#21122 = Display
#21123 = Open
#21124 = JavaView Models ...
#21125 = Browse Disk ...
#21126 = Deserialize ...
#21127 = Display Settings ...
#21128 = Save
#21129 = Multiple Formats ...
#21130 = BYU ...
#21131 = FE ...
#21132 = JVX ...
#21133 = Remove Element Back Colors
#21134 = MGS ...
#21135 = MPL ...
#21136 = OBJ ...
#21137 = OFF ...
#21138 = STL ...
#21139 = VRML ...
#21140 = HTML-Export ...
#21141 = GIF ...
#21142 = GIF Animation ...
#21143 = PPM ...
#21144 = PPM Animation ...
#21145 = Serialize
#21146 = Applet ...
#21147 = Display ...
#21148 = EPS ...
#21149 = PS ...
#21150 = Display Settings (JVD) ...
#21151 = Print ...
#21152 = Submit EG-Model ...
#21153 = Exit
#21154 = Inspector
#21155 = Project
#21156 = Geometry
#21157 = Material
#21158 = Vector Fields
#21159 = Configure
#21160 = Axis
#21161 = Light
#21162 = Camera
#21163 = Method
#21164 = Missing Geometry
#21165 = Window
#21166 = Animation
#21167 = Console
#21168 = Network
#21169 = ?
#21170 = Language
#21171 = English
#21172 = Chinese
#21173 = French
#21174 = German
#21175 = Portuguese
#21176 = Russian
#21177 = Keyboard Shortcuts
#21178 = Check Fonts
#21179 = Garbage Collector
#21180 = System Properties
#21181 = Preferences
#21182 = About Applet
#21183 = About
#21184 = Major Modes
#21185 = Rotate, Orbit
#21186 = Scale
#21187 = Translate
#21188 = Pick Vertex
#21189 = New Display
#21190 = Save EPS ...
#21191 = Control Panel
#21192 = Help
#21193 = Remove Marked Vertices (Keep Elements)
#21194 = Remove Marked Elements (Keep Vertices)
#21195 = Serbo-Croatian
#21196 = Show Global Edge Color
#21197 = ... induce edge from element colors
#21198 = Make Vertex Colors from Elements
#21199 = Make Element Colors from Vertices
#21200 = Show Smooth Lighting
#21201 = Show Smooth Element Colors
#21202 = ... induce element from vertex colors
#21203 = Boundary
#21204 = Show Vertex Outline
#21205 = Make Vertex Colors from Polygons
#21206 = Make Polygon Colors from Vertices
#21207 = Show Smooth Edge Colors
#21208 = ... induce edge from vertex colors
#21209 = Remove Edge Colors
#21210 = Remove Edge Normals
#21211 = Make Edge Colors from XYZ
#21212 = Make Edge Colors from Z
#21213 = Make Edge Colors from Z Hue
#21214 = Show Arrow of Edge Normals
#21215 = Mark all Edges
#21216 = Unmark all Edges
#21217 = Invert Edge Marks
#21218 = Make Vertex Colors from Edges
#21219 = Make Edge Colors from Vertices
#21220 = Project from Ambient Space
#21221 = Ignore Depthcue
#21222 = Make Vertex Colors from Length
#21223 = Make Polygon Colors from Length
#21224 = Make Edge Colors from Length
#21225 = License
#21226 = Rotate, XY-Plane
#21227 = Extract as Polygons
#21228 = Vector Field
#21229 = Apply Camera Matrix
#21230 = Convert to Polygon
#21231 = Convert to PolygonSet
#21232 = Convert to ElementSet
#21233 = Labels

# 24000 -Panel (Labels, Headers, PuDouble Names, ..)

#24000 = Time
#24001 = Animation Panel
#24002 = Rewind
#24003 = Start
#24004 = Stop
#24005 = Forward
#24006 = Keyframes Found
#24007 = Linear Interpolation
#24008 = One Way
#24009 = Loop
#24010 = Back/Forth
#24011 = First Key
#24012 = Previous Key
#24013 = Next Key
#24014 = Last Key
#24015 = The grid shows the texture coordinates on the image. \
#		Use pick and drag to change the texture coordinates.
#24016 = No function associated
#24017 = Face
#24018 = Backface
#24019 = Face Tag
#24020 = Element Normal Length
#24021 = Element Normal Size
#24022 = Element Normal
#24023 = Edge
#24024 = Edge Tag
#24025 = Edge Size
#24026 = Boundary
#24027 = Boundary Tag
#24028 = Boundary Size
#24029 = Number of Elements
#24030 = Vertices per Element
#24031 = different lengths
#24032 = Element
#24033 = Texture
#24034 = Transparency
#24035 = Coordinates
#24036 = Vertex
#24037 = Show
#24038 = Texture Image
#24039 = Enable Painting
#24040 = Mesh on Texture Image
#24041 = No texture created yet. Use menu METHOD -> TEXTURE.
#24042 = Texture of
#24043 = Vertex Size
#24044 = Vertex Tag
#24045 = Normal Length
#24046 = Normal Size
#24047 = Normal
#24048 = Vector Size
#24049 = Vector Length
#24050 = Vector
#24051 = Inspector
#24052 = Name
#24053 = Number of Vertices
#24054 = Bounding Box
#24055 = All Labels
#24056 = Vector Fields
#24057 = Vertex Normal
#24058 = Global Color
#24059 = RGB
#24060 = HSB
#24061 = Size and Length
#24062 = Material of
#24063 = Number of Fields
#24064 = No vector field available. Use menu METHOD -> VECTOR FIELD.
#24065 = Visible Fields
#24066 = Single
#24067 = Multiple
#24068 = Selected Field
#24069 = New
#24070 = Duplicate
#24071 = Delete
#24072 = Delete Invisible
#24073 = Vector Fields of
#24074 = Click Field
#24075 = Polygon
#24076 = Polygon Tag
#24077 = Polygon Size
#24078 = Polygon Normal Length
#24079 = Polygon Normal Size
#24080 = Polygon Normal
#24081 = Number of Polygons
#24082 = Vertices per Polygon
#24083 = Edge Normal
#24084 = uMin
#24085 = vMin
#24086 = uMax
#24087 = vMax
#24088 = Image
#24089 = Tiling
#24090 = Center
#24091 = Tesselate
#24092 = Resize
#24093 = Image File
#24094 = Load
#24095 = Sampling
#24096 = Sampling of Image
#24097 = Direct
#24098 = Linear
#24099 = Quadratic
#24100 = Blending with Color
#24101 = Replace Color
#24102 = Material
#24103 = Size
#24104 = Reset
#24105 = Open Image
#24106 = Based at
#24107 = How to save output
#24108 = Export
#24109 = Import Models of JavaView
#24110 = Select Model
#24111 = Browse Computer
#24112 = Load Model
#24113 = Open Geometry
#24114 = Category
#24115 = Directory
#24116 = Selection
#24117 = Model
#24118 = Close current project
#24119 = Add to current project
#24120 = Index
#24121 = Color Picker
#24122 = Red
#24123 = Green
#24124 = Blue
#24125 = Brightness
#24126 = Configuration Panel of
#24127 = Minimum
#24128 = Maximum
#24129 = Unit Incr
#24130 = Block Incr
#24131 = Accuracy
#24132 = C
#24133 = Notify
#24134 = Warning
#24135 = Error
#24136 = Clear
#24137 = OK
#24138 = Cancel
#24139 = Hide
#24140 = Close
#24141 = Save
#24142 = R1 Euclidean
#24143 = R2 Euclidean
#24144 = S1 Spherical
#24145 = R3 Euclidean
#24146 = S2 Spherical
#24147 = H2 Hyperbolic
#24148 = R4 Euclidean
#24149 = S3 Spherical
#24150 = H3 Hyperbolic
#24151 = R5 Euclidean
#24152 = S4 Spherical
#24153 = H4 Hyperbolic
#24154 = Parallel
#24155 = Stereographic
#24156 = Poincare Ball
#24157 = Klein Ball
#24158 = Upper Halfspace
#24159 = Default Project Panel
#24160 = This project has an empty info panel.\nEach project should have an info panel.\n\nTry other projects via menu\n    
#24161 = Project Panel of
#24162 = Perspective
#24163 = X-Y
#24164 = X-Z
#24165 = Y-Z
#24166 = X-Y Projection
#24167 = X-Z Projection
#24168 = Y-Z Projection
#24169 = Lighting
#24170 = ambient
#24171 = direction
#24172 = point
#24173 = spot
#24174 = shadow
#24175 = First Name
#24176 = Last Name
#24177 = Organization
#24178 = Address
#24179 = Email
#24180 = Url
#24181 = Author(s)
#24182 = Classification
#24183 = Primary
#24184 = Secondary (separated by  ; )
#24185 = Keywords (separated by  ; )
#24186 = Description
#24187 = Summarizing sentence
#24188 = Detailed description (must use <p> paragraph text </p> to enclose paragraphs)
#24189 = Zentralblatt für Mathematik number (if it exists)
#24190 = Software used for production of master (incl. version)
#24191 = Major Units
#24192 = Minor Units
#24193 = Major Hashings
#24194 = Minor Hashings
#24195 = Axes Inspector
#24196 = Show XY-Grid
#24197 = Show YZ-Grid
#24198 = Show ZX-Grid
#24199 = Global Axis Style
#24200 = Origin-Fixed
#24201 = Partitioned
#24202 = Labels
#24203 = Major Hash
#24204 = Minor Hash
#24205 = Centered Axis
#24206 = Cornered Axis
#24207 = Bounding Box Axis
#24208 = Centered XY Axis
#24209 = Centered YZ Axis
#24210 = Centered ZX Axis
#24211 = Cornered XY Axis
#24212 = Cornered YZ Axis
#24213 = Cornered ZX Axis
#24214 = Customize Ruler
#24215 = Ruler Style
#24216 = Min|Max Parameter
#24217 = Variable Axes
#24218 = Author
#24219 = Roll
#24220 = Near Clip
#24221 = Far Clip
#24222 = Top ( X-Y )
#24223 = Front ( X-Z )
#24224 = Right ( Y-Z )
#24225 = Position
#24226 = View Direction
#24227 = Interest
#24228 = Distance
#24229 = Transform
#24230 = Model Coordinate System
#24231 = Scene
#24232 = Ambient
#24233 = Ambient Space
#24234 = Projection
#24235 = Clipping
#24236 = Fit
#24237 = Reset All
#24238 = Camera
#24239 = Project
#24240 = Info
#24241 = Config
#24242 = Light
#24243 = Axis
#24244 = Display
#24245 = Control
#24246 = used memory (before gc)
#24247 = used memory (after gc) 
#24248 = SystemFonts
#24249 = Font Example
#24250 = System Properties and Applet Parameters
#24251 = Note, property values are currently not editable.
#24252 = Foreground
#24253 = Background
#24254 = Sleep Interval (ms)
#24255 = Height
#24256 = Width
#24257 = Help on Viewer
#24258 = Light: Red (Directional)
#24259 = Light: Green (Directional)
#24260 = Light: Blue (Directional)
#24261 = disabled
#24262 = Geometry
#24263 = Nearest Position
#24264 = null
#24265 = Close to Vertex
#24266 = Back/Front Image
#24267 = Back
#24268 = Front
#24269 = Flags
#24270 = Auto Rotate
#24271 = Show Axes
#24272 = Show Bounding Box
#24273 = Show Depth
#24274 = Show Axis Frame
#24275 = Enable Sorting
#24276 = Show Edges Once
#24277 = Show Edge Aura
#24278 = Enable Clear Screen
#24279 = Enable Z-Buffer
#24280 = Enable Antialias
#24281 = Enable Double Buffer
#24282 = Frames/Second
#24283 = Geometries
#24284 = Active Geometry
#24285 = Visible Geometries
#24286 = Merge Visible
#24287 = Duplicate Geom
#24288 = Delete Geom
#24289 = Click Geom
#24290 = Color
#24291 = Intensity
#24292 = Angle
#24293 = Corona
#24294 = Falloff
#24295 = Highlight
#24296 = Lighting calculations incorporate surface color. \
#		Intuitive effects of lighting are obtained if surface is white. \
#		Use <shift-j> to switch lighting on and off. \
#		Surface must have normal vectors for lighting calculations. \
#		Rotate a light by selecting it in the select box of the display panel, then \
#		use p-key to pick and drag its endpoints, or transform in camera->model mode.
#24297 = Lighting Model
#24298 = Type
#24299 = On/Off
#24300 = Show Light
#24301 = Direction
#24302 = Point /w Highlights
#24303 = Spot
#24304 = Shadow
#24305 = Colors
#24306 = Selected Light
#24307 = Default Lights
#24308 = RGB Lights
#24309 = New Light
#24310 = Lights of
#24311 = New Project
#24312 = Select Existing Project
#24313 = Keyboard Shortcuts (an excerpt)
#24314 = Viewer Help
#24315 = New Geometry
#24316 = Select New Geometry
#24317 = About Applet
#24318 = About
#24319 = Save Image
#24320 = DisplayAWT
#24321 = Serialization
#24322 = Load Serialized Object
#24323 = Normal Color
#24324 = Individual Material
#24325 = Base Filename
#24326 = Initial Index of File
#24327 = Number of Steps
#24328 = Current Index
#24329 = Save Animation
#24330 = Detailed description
#24331 = Global Resource Information
#24332 = Title
#24333 = License
#24334 = Id
#24335 = Expire
#24336 = Usage
#24337 = User
#24338 = Perspectivity
#24339 = Show 4 Displays
#24340 = Scene Bounds
#24341 = X
#24342 = Y
#24343 = Z
#24344 = Min
#24345 = Max
#24346 = Integer Pick
#24347 = Box Ratio
#24348 = Enable Lighting
#24349 = Current Light
#24350 = Transparent Texture
#24351 = Move Image
#24352 = Preferences
#24353 = Working Directory
#24354 = JavaView License Information
#24355 = X-Min
#24356 = Y-Min
#24357 = Z-Min
#24358 = X-Max
#24359 = Y-Max
#24360 = Z-Max
#24361 = Show Camera
#24362 = Save an animation as a sequence of image and/or geometry files \
#		corresponding to different values of this slider. \
#		Then use an external program to create a GIF animation. \
#		The animation starts at the current value of the slider, \
#		which may be adjusted, and generates a sequence of files \
#		determined by the initial value, the number of steps, and the slider increment.
#24363 = Initial Slider Value
#24364 = Slider Increment
#24365 = Currently there is no display or geometry available \
#		in the viewer.\n\n\
#		Use menu FILE->NEW to load a new project, \
#		create a new geometry or new display window. \
#		Menu FILE->OPEN allows to load a precomputed geometry \
#		from a file.
#24366 = Enable Magnet
#24367 = Crease Angle
#24368 = Shininess
#24369 = Specular
#24370 = Configure fonts and alignment of labels of an individual geometry. \
#		Be careful, appearance of fonts may differ among \
#		operating systems. Global font changes are better done in a JavaView \
#		resource configuration file *.JVR and loaded during launch time.
#24371 = Geometry Item
#24372 = Alignment
#24373 = Horizontal Align
#24374 = Vertical Align
#24375 = X-Offset
#24376 = Y-Offset
#24377 = Font Properties
#24378 = Style
#24379 = missing geometry items
#24380 = Labels of
#24381 = Information about JVX-model
#24382 = Model Info
#24383 = Current Project
#24384 = Add
#24385 = Load Camera
#24386 = Auto Fit
#24387 = Configure a Geometry Item
#24388 = Edit textual information of a geometry item. \
#		If a hyperlink is supplied then clicking a geometry item \
#		opens the linked external HTML document. \
#		Press <j> respectively <g> while focussing a geometry item with \
#		textual information in the display. Names are visible only \
#		if showing of labels is enabled via menu Method->Show.\n\n\
#		Note: hyperlinks and detail text is BETA, and not supported by JVX yet.
#24389 = Hyperlink
#24390 = Detail
#24391 = Import
#24392 = Codebase
#24393 = Resource
#24394 = Working
#24395 = Resources
#24396 = Import/Export
#24397 = Switches
#24398 = Undo/Cancel in Workshops
#24399 = Enable Axes
#24400 = Arrows
#24401 = Numbers
#24402 = Major Ticks
#24403 = Minor Ticks
#24404 = Layout
#24405 = Auto Layout
#24406 = Configuration
#24407 = Coordinate System
#24408 = Adjust
#24409 = Auto Bounds
#24410 = Ticks
#24411 = Auto Ticks
#24412 = Positioning
#24413 = Enable
#24414 = Ratios
#24415 = Head
#24416 = Sky
#24417 = Url: 
#24418 = Detail:\n
#24419 = Enable 3D-Look, beta
#24420 = Adaptive Size, beta
#24421 = Clean All
#24422 = CG
#24423 = CIE-5
#24424 = Moon
#24425 = Blend
#24426 = Point

# 28000 -Text (Texte auf Dialogen,
# auch Message-Texte die auf Labels erscheinen..)

#28000 = No animation attached
#28001 = different lengths
#28002 = Applets cannot save data to a local file. Therefore,\nuse cut-and-paste to save text. E.g. on MS-Windows:\n1. Click in upper left corner of text area.\n2. Press shift-ctrl-end to select the whole text.\n3. Press ctrl-c to copy text into the clipboard.\n4. Open an empty file in an editor, insert text with ctrl-v.
#28003 = Info of
#28004 = see
#28005 = Topic of this version
#28006 = Missing applet info
#28007 = While focus over display, press key and drag ...
#28008 = Transformation\n\
#		\ o			Rotation mode, orbiting\n\
#		\ v			Rotation with fixed vertical z-axis\n\
#		\ s			Scaling mode\n\
#		\ t			xy-Translation mode\n\
#		\ z			z-Translation mode\n\
#		\ f			Fit geometry to fill display\n\
#		\ c			Center geometry inside display\n\
#		\ x			Drag rectangle to zoom in, or pick to set interest\n\
#		\ r			Reset camera to original view\n\
#		\ Left Mouse		Depending on the mode, drag, pick and select the geometry in the viewer\n\
#		\ Right Mouse		Show popup menu to select major modes and others actions.\n\n\
#		Animation\n\
#		\ w			Start camera auto-rotation of camera\n\
#		\  			(auto-rotation repeats the last o,s,t-action)\n\
#		\ q			Stop camera auto-rotation\n\
#		\ Ctrl-a			Show animation panel (if animatable)\n\
#		\ Ctrl-k			Create animation by storing current geometry as keyframe\n\n\
#		Modeling\n\
#		\ a			Add vertex to current geometry (enable 'show vertices')\n\
#		\ e			Add element or polygon by picking existing or new vertices\n\
#		\ d			Duplicate all visible geometries of a scene by reflection\n\
#						at a point, a line, or a plane. The point, line or plane are\n\
#						determined by marking 1, 2, or 3 vertices of the current geometry.\n\
#		\ i			Pick initial points in some applets\n\
#		\ m			Drag rectangle to mark vertices inside\n\
#		\ n			Pick or drag rectangle to mark elements inside\n\
#		\ p			Pick vertex and drag\n\
#		\ u			Drag rectangle to unmark vertices inside\n\n\
#		\ Shift-u			Drag rectangle to unmark elements inside\n\n\
#		Display Flags\n\
#		\ Shift-a			Toggle display of edge aura around edge\n\
#		\ Shift-b			Toggle display of bounding box around current geometry\n\
#		\ Shift-c			Toggle display of center of geometry (pending)\n\
#		\ Shift-d			Toggle display of depthcue fading of far away items\n\
#		\ Shift-f			Toggle display of small coordinate frame\n\
#		\ Shift-g			Toggle display of xy-grid\n\
#		\ Shift-h			Toggle display of information at mouse tip\n\
#		\ Shift-i			Toggle display of background image\n\
#		\ Shift-j			Toggle usage of lights\n\
#		\ Shift-l			Toggle display of border around display\n\
#		\ Shift-m			Toggle magnet mode of vertices, i.e. highlight if nearby vertices\n\
#		\ Shift-o			Direct select mode, geometries are automatically selected when picked\n\
#		\ Shift-p			Toggle usage of painters algorithm\n\
#		\ Shift-q			Toggle display of display title information\n\
#		\ Shift-r			Toggle display of copyright information\n\
#		\ Shift-s			Toggle smooth (anti-aliased) rendering\n\
#		\ Shift-t			Toggle tag mode to move all marked vertices\n\
#		\ Shift-x			Toggle display of coordinate axes\n\
#		\ Shift-y			Toggle fast z-buffer mode (requires z-buffer mode)\n\
#		\ Shift-z			Toggle z-buffer mode\n\n\
#		Selecting\n\
#		\ Ctrl-left mouse	Pick geometry with left mouse while holding control key to select geometry in display\n\n\
#		\ Ctrl-tab			Select next geometry by cycling through the set of visible geometries of the display\n\n\
#		Deleting\n\
#		\ Del-left mouse	Pick geometry with left mouse while holding delete key to delete geometry in display\n\n\
#		Panels\n\
#		\ F1	   		Open control panel\n\
#		\ F2	   		Close control panel\n\
#		\ F3	   		Open JavaView console\n\
#		\ Ctrl-a			Show animation dialog (if animatable)\n\
#		\ Ctrl-b			Show label and font inspector\n\
#		\ Ctrl-c			Show camera panel\n\
#		\ Ctrl-d			Show JavaView console\n\
#		\ Ctrl-e			Show vector panel of geometry if available\n\
#		\ Ctrl-f			Show configuration panel of geometry if geometry is configurable\n\
#		\ Ctrl-i			Show info panel of geometry if available\n\
#		\ Ctrl-l			Show light panel\n\
#		\ Ctrl-m			Show material panel of geometry, if any\n\
#		\ Ctrl-p			Show project panel, if any\n\
#		\ Ctrl-t			Show texture panel of geometry, if any\n\
#		\ Ctrl-u			Burn current color and lighting as texture\n\
#		\ Ctrl-v			Show display panel\n\
#		\ Ctrl-x			Show axis panel\n\n\
#		Menu Shortcuts\n\
#		\ Ctrl-n			New geometry dialog\n\
#		\ Ctrl-Shift-n		Load a JVD file with same base name as recently loaded model file\n\
#		\ Ctrl-o			Open file import dialog to load any geometry or jvd file\n\
#		\ Ctrl-Shift-o		Same as Ctrl-o, but additionally load a JVD file with same name if it exists\n\
#		\ Ctrl-r			Reload the most recent geometry file, display is cleared before reloading\n\
#		\ Ctrl-s			Save geometry using export dialog\n\n\
#		Invoke other methods on a geometry via the menu \"Method\".\n\n\
#		Emergency Exit of JavaView\n\
#		\ Ctrl-Shift-x		Exit JavaView immediately, no exit box.\n\n\
#		Further help is available at the JavaView pages\n\
#		\ http://www.javaview.de/\n
#28009 = Initializing ...
#28010 = Edit the author information which is included in a JVX file as copyright notice. \
#		In JavaView, author information remains attached to individual geometries, \
#		even if a geometry is copied, or saved and loaded. If a geometry is \
#		part of a scene with multiple geometries then the information only of the \
#		selected geometry is taken.\n\n\
#		If the selected geometry has no author information \
#		then the JavaView user information is suggested as default. The user information \
#		may be globally changed via menu ?->Resource or via loading a JVR rsrc file \
#		during the launch of JavaView.\n\n\
#		Required fields are marked with '*'. Delete an author by removing its last name.
#28011 = Author Information
#28012 = Edit the geometry information which is included in a JVX file as copyright notice. \
#		In JavaView, geometry information remains attached to individual geometries, \
#		even if a geometry is copied, or saved and loaded. If a geometry is \
#		part of a scene with multiple geometries then the information only of the \
#		selected geometry is taken.
#28013 = Scene Description
#28014 = The global configuration information of JavaView may be initialized \
#		with a JavaView resource file *.jvr during the launch of JavaView, \
#		or edited through this panel. This author information is used, for example, \
#		as copyright notice when saving a geometry \
#		with no own author information in the JVX format. \
#		In future versions, this panel will be continuously expanded and contain other preferences. \
#		Required fields are marked with '*'. Delete an author by removing its last name.
#28015 = JavaView Resource Information
#28016 = License information must be entered through \
#		a license file. A license file is available from \
#		the JavaView website and must be moved to the \
#		resource directory: \"./rsrc/jv-lic.lic\".
#28017 = JavaView License Information

# MESSAGE

# 31000 -Status Message (in Status-Zeile,..)

#31000 = Orbit Mode, rotate geometry
#31001 = Scale Object Mode, drag right or up to enlarge geometry
#31002 = View Rectangle Mode, drag rectangle to fill display, or click new center
#31003 = XY Translate Object Mode, move geometry parallel to screen
#31004 = Z Translate Object Mode, move active geometry relative to scene
#31005 = Pick Vertex Mode, move surface vertex
#31006 = Pick Initial Mode, select initial point on surface
#31007 = Highlight Mode, move cursor over interesting region
#31008 = Pick Display Mode, select initial positions in display
#31009 = Mark Multiple Vertices Mode, drag a rectangle to select vertices
#31010 = Mark Elements, pick element or drag a rectangle to select elements
#31011 = Unmark Elements, pick element or drag a rectangle to deselect elements
#31012 = Unmark Multiple Vertices Mode, drag a rectangle to deselect vertices
#31013 = Add Vertex Mode, pick somewhere to create new vertices
#31014 = Delete Mode, pick geometry to delete it
#31015 = Duplicate Mode, pick vertices to reflect geometry
#31016 = Add new element or polygon, pick a set of vertices
#31017 = Reset Camera and Display
#31018 = Center Camera on Object
#31019 = Focus Camera on Object
#31020 = Start Thread
#31021 = Stop Thread
#31022 = new vertex
#31023 = move vertex
#31024 = tag mode

# 33000 -Message to Console (von Algorithmen,..)

#33000 = Index of vertices
#33001 = Number of adjacent elements
#33002 = Indices of adjacent elements
#33003 = Local indices of opposite vertices
#33004 = Number of edges
#33005 = Number of vertices
#33006 = Number of elements
#33007 = Edge
#33008 = Adj. Elements
#33009 = neighbour array has different length than element array
#33010 = element
#33011 = has length
#33012 = neighbour has length
#33013 = at vertex
#33014 = neighbour references non-existing element
#33015 = two adjacent triangles reference but have no common edge
#33016 = neighbour
#33017 = does not reference back
#33018 = neighbour is correct
#33019 = Edge List of Surface
#33020 = Boundary List of Surface
#33021 = Empty Boundary List
#33022 = Boundary List
#33023 = DELETED
#33024 = Surface Area
#33025 = Area
#33026 = Volume with Origin of Surface
#33027 = Volume
#33028 = L2 norm of identity map of Surface
#33029 = L2 Norm
#33030 = The F-Vector contains the number of (Vertices, Edges, Faces, ...)
#33031 = F-Vector
#33032 = Euler Characteristic
#33033 = Length of Polygon Set
#33034 = Length
#33035 = Command line arguments
#33036 = Title
#33037 = Registered Displays
#33038 = display
#33039 = no displays
#33040 = Dimension of vertices
#33041 = Bounding Box
#33042 = Center
#33043 = Note, existence of unused vertices may lead to misleading Euler characteristic

# DEBUG

# 35000 -Warning (PsDebug.warning...)

#35000 = Stack trace printed to Java Console

# 38000 -error (PsDebug.error...)

#38000 = could not create JavaView console
#38001 = Error message
#38002 = Stack trace printed to Java Console

# NEW KEYS NEWLY CREATED DURING LAST SCRIPT RUN

# GUI

# 21000 -Menu (Menu-Eintraege,..)

#21234 = Bulgarian
#21235 = Hungarian
