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gdcmULWritingCallback.h
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1 /*=========================================================================
2 *
3 * Copyright Insight Software Consortium
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0.txt
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 *=========================================================================*/
18 #ifndef GDCMULCONNECTIONWRITINGCALLBACK_H
19 #define GDCMULCONNECTIONWRITINGCALLBACK_H
20
21 #include "gdcmULConnectionCallback.h"
22
23 namespace gdcm
24 {
25 class DataSet;
26 namespace network
27 {
28 /* \brief ULWritingCallback
29 * This is the most basic of callbacks for how the ULConnectionManager handles
30 * incoming datasets. DataSets are immediately written to disk as soon as they
31 * are received. NOTE that if the incoming connection is faster than the disk
32 * writing speed, this callback could cause some pileups!
33 */
34 class GDCM_EXPORT ULWritingCallback : public ULConnectionCallback
35 {
36 std::string mDirectoryName;
37 public:
38 ULWritingCallback() {};
39 virtual ~ULWritingCallback() {} //empty, for later inheritance
40
42 void SetDirectory(const std::string& inDirectoryName) { mDirectoryName = inDirectoryName; }
43
44 virtual void HandleDataSet(const DataSet& inDataSet);
45 };
46 }
47 }
48 #endif //GDCMULCONNECTIONWRITINGCALLBACK_H