GDCM 2.2.1

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gdcmscene.cxx
/*=========================================================================
Program: GDCM (Grassroots DICOM). A DICOM library
Copyright (c) 2006-2011 Mathieu Malaterre
All rights reserved.
See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkGDCMPolyDataReader.h"
//#include "vtkGDCMPolyDataWriter.h"
#include "vtkAppendPolyData.h"
#include "vtkPolyDataWriter.h"
#include "vtkPolyDataMapper.h"
#include "vtkPolyDataMapper2D.h"
#include "vtkActor2D.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkCamera.h"
#include "vtkProperty.h"
#include "vtkProperty2D.h"
// gdcmDataExtra/gdcmNonImageData/exRT_Structure_Set_Storage.dcm
// gdcmDataExtra/gdcmNonImageData/RTSTRUCT_1.3.6.1.4.1.22213.1.1396.2.dcm
// gdcmDataExtra/gdcmNonImageData/RT/RTStruct.dcm
int main(int argc, char *argv[])
{
if( argc < 2 )
{
std::cerr << argv[0] << " filename1.dcm\n";
return 1;
}
const char * filename = argv[1];
vtkGDCMPolyDataReader * reader = vtkGDCMPolyDataReader::New();
reader->SetFileName( filename );
reader->Update();
// vtkGDCMPolyDataWriter * writer2 = vtkGDCMPolyDataWriter::New();
// for(int num = 0; num < reader->GetNumberOfOutputPorts(); ++num )
// writer2->SetInput( num, reader->GetOutput(num) );
// writer2->SetFileName( "rtstruct.dcm" );
// writer2->Write();
// print reader output:
reader->Print( std::cout );
// print first output:
reader->GetOutput()->Print( std::cout );
vtkAppendPolyData *append = vtkAppendPolyData::New();
int n = reader->GetNumberOfOutputPorts();
for(int i = 0; i < n; ++i)
{
append->AddInput( reader->GetOutput(i) );
}
vtkPolyDataWriter * writer = vtkPolyDataWriter::New();
writer->SetInput( reader->GetOutput() );
writer->SetFileName( "rtstruct.vtk" );
//writer->Write();
// Now we'll look at it.
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
//vtkPolyDataMapper2D* cubeMapper = vtkPolyDataMapper2D::New();
//cubeMapper->SetInput( reader->GetOutput() );
cubeMapper->SetInput( append->GetOutput() );
cubeMapper->SetScalarRange(0,7);
vtkActor *cubeActor = vtkActor::New();
//vtkActor2D* cubeActor = vtkActor2D::New();
cubeActor->SetMapper(cubeMapper);
vtkProperty * property = cubeActor->GetProperty();
property->SetRepresentationToWireframe();
//cubeActor->GetProperty()->SetColor(1, 0, 0);
// The usual rendering stuff.
// vtkCamera *camera = vtkCamera::New();
// camera->SetPosition(1,1,1);
// camera->SetFocalPoint(0,0,0);
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renderer->AddActor(cubeActor);
//renderer->AddActor2D(cubeActor);
//renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(1,1,1);
renWin->SetSize(300,300);
// interact with data
renWin->Render();
iren->Start();
reader->Delete();
append->Delete();
cubeMapper->Delete();
cubeActor->Delete();
// camera->Delete();
renderer->Delete();
renWin->Delete();
iren->Delete();
writer->Delete();
return 0;
}