GDCM 2.2.1

- Main Page
- Related Pages
- Namespaces
- Classes
- Files
- Examples

offscreenimage.cxx
/*=========================================================================
Program: GDCM (Grassroots DICOM). A DICOM library
Copyright (c) 2006-2011 Mathieu Malaterre
All rights reserved.
See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkGDCMImageReader.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkImageMapToWindowLevelColors.h"
#include "vtkImageActor.h"
#include "vtkPNGWriter.h"
#include "vtkWindowToImageFilter.h"
#include "vtkMedicalImageProperties.h"
int main(int argc, char *argv[])
{
if( argc < 2 )
{
return 1;
}
const char *filename = argv[1];
vtkGDCMImageReader *reader = vtkGDCMImageReader::New();
reader->SetFileName( filename );
reader->Update(); // important to read the window/level info
vtkMedicalImageProperties *prop = reader->GetMedicalImageProperties();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->OffScreenRenderingOn();
vtkRenderer *renderer = vtkRenderer::New();
renWin->AddRenderer(renderer);
vtkImageMapToWindowLevelColors *windowlevel = vtkImageMapToWindowLevelColors::New();
windowlevel->SetInput( reader->GetOutput() );
unsigned int n = prop->GetNumberOfWindowLevelPresets();
if( n )
{
// Take the first one by default:
const double *wl = prop->GetNthWindowLevelPreset(0);
windowlevel->SetWindow( wl[0] );
windowlevel->SetLevel( wl[1] );
}
vtkImageActor *actor = vtkImageActor::New();
actor->SetInput( windowlevel->GetOutput() );
renderer->AddActor( actor );
renWin->Render();
vtkWindowToImageFilter *w2if = vtkWindowToImageFilter::New();
w2if->SetInput ( renWin );
vtkPNGWriter *wr = vtkPNGWriter::New();
wr->SetInput( w2if->GetOutput() );
wr->SetFileName ( "offscreenimage.png" );
wr->Write();
reader->Delete();
renWin->Delete();
renderer->Delete();
windowlevel->Delete();
actor->Delete();
w2if->Delete();
wr->Delete();
return 0;
}