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### 11.3 The Data Window

#### 11.3.1 Description

The Data Window is the area in which various information about the debugged process can be displayed. This includes the value of selected variables, the current contents of the registeres, the local variables, ...

This window is not open by default when you start the debugger. It will be created automatically when needed (e.g. when using the Debug constextual menu to display a variable). You can also force its display through the menu `Debug->Data->Data Window`.

However, if you save the desktop through the menu `File->Save More->Desktop` while the data window is open, it will be automatically reopen the next time the desktop is loaded, for instance when restarting GPS.

The contents of the data window is preserved by default whenever you close it. Thus, if you reopen the data window either during the same debugger session, or automatically when you start a debugger on the same executable, it will display the same items again. This behavior is controlled by the `Preserve State on Exit` preference.

The data window contains all the graphic boxes that can be accessed using the Data->Display menu items, or the data window Display Expression... contextual menu, or the source window Display contextual menu items, or finally the graph command in the debugger console.

For each of these commands, a box is displayed in the data window with the following information:

- A title bar containing:
  - The number of this expression: this is a positive number starting from 1 and incremented for each new box displayed. It represents the internal identifier of the box.
  - The name of the expression: this is the expression or variable specified when creating the box.
  - An icon representing either a flash light, or a lock. This is a click-able icon that will change the state of the box from automatically updated (the flash light icon) to frozen (the lock icon). When frozen, the value is grayed, and will not change until you change the state. When updated, the value of the box will be recomputed each time an execution command is sent to the debugger (e.g step, next).
  - An icon representing an 'X'. You can click on this icon to close/delete any box.
- A main area. The main area will display the data value hierarchically in a language-sensitive manner. The canvas knows about data structures of various languages (e.g `C`, `Ada`, `C++`) and will organize them accordingly. For example, each field of a record/struct/class, or each item of an array will be displayed separately. For each subcomponent, a thin box is displayed to distinguish it from the other components.

A contextual menu, that takes into account the current component selected by the mouse, gives access to the following capabilities:

Close component
  Closes the selected item.
Hide all component
  Hides all subcomponents of the selected item. To select a particular field or item in a record/array, move your mouse over the name of this component, not over the box containing the values for this item.
Show all component
  Shows all subcomponents of the selected item.
Clone component
  Clones the selected component into a new, independent item.
View memory at address of component
  Brings up the memory view dialog and explore memory at the address of the component.
Set value of component
  Sets the value of a selected component. This will open an entry box where you can enter the new value of a variable/component. Note that GDB does not perform any type or range checking on the value entered.
Update Value
  Refreshes the value displayed in the selected item.
Show Value
  Shows only the value of the item.
Show Type
  Shows only the type of each field for the item.
Show Value+Type
  Shows both the value and the type of the item.
Auto refresh
  Enables or disables the automatic refreshing of the item upon program execution (e.g step, next).

A contextual menu can be accessed in the canvas itself (point the mouse to an empty area in the canvas, and click on the right mouse button) with the following entries:

Display Expression...
  Open a small dialog letting you specify an arbitrary expression in the Data Window. This expression can be a variable name, or a more complex expression, following the syntax of the current language and underlying debugger. See the documentation of e.g gdb for more details on the syntax. The check button Expression is a subprogram call should be enabled if the expression is actually not an expression but rather a debugger command (e.g `p/x var`) or a procedure call in the program being debugged (e.g `call my_proc`).
Align On Grid
  Enables or disables alignment of items on the grid.
Detect Aliases
  Enables or disables the automatic detection of shared data structures. Each time you display an item or dereference a pointer, all the items already displayed on the canvas are considered and their addresses are compared with the address of the new item to display. If they match, (for example if you tried to dereference a pointer to an object already displayed) instead of creating a new item a link will be displayed.
Zoom in
  Redisplays the items in the data window with a bigger font
Zoom out
  Displays the items in the data window with smaller fonts and pixmaps. This can be used when you have several items in the window and you can't see all of them at the same time (for instance if you are displaying a tree and want to clearly see its structure).
Zoom
  Allows you to choose the zoom level directly from a menu.
Clear
  When this item is selected, all the boxes currently displayed are removed.

#### 11.3.2 Manipulating items

##### 11.3.2.1 Moving items

All the items on the canvas have some common behavior and can be fully manipulated with the mouse. They can be moved freely anywhere on the canvas, simply by clicking on them and then dragging the mouse. Note that if you are trying to move an item outside of the visible area of the data window, the latter will be scrolled so as to make the new position visible.

Automatic scrolling is also provided if you move the mouse while dragging an item near the borders of the data window. As long as the mouse remains close to the border and the button is pressed on the item, the data window is scrolled and the item is moved. This provides an easy way to move an item a long distance from its initial position.

##### 11.3.2.2 Colors

Most of the items are displayed using several colors, each conveying a special meaning. Here is the meaning assigned to all colors (note that the exact color can be changed through the preferences dialog; these are the default colors):

black
  This is the default color used to print the value of variables or expressions.
blue
  This color is used for C pointers (or Ada access values), i.e. all the variables and fields that are memory addresses that denote some other value in memory.

  You can easily dereference these (that is to say see the value pointed to) by double-clicking on the blue text itself.

red
  This color is used for variables and fields whose value has changed since the data window was last displayed. For instance, if you display an array in the data window and then select the Next button in the tool bar, then the elements of the array whose value has just changed will appear in red.

  As another example, if you choose to display the value of local variables in the data window (Display->Display Local Variables), then only the variables whose value has changed are highlighted, the others are left in black.

##### 11.3.2.3 Icons

Several different icons can be used in the display of items. They also convey special meanings.

trash bin icon
  This icon indicates that the debugger could not get the value of the variable or expression. There might be several reasons, for instance the variable is currently not in scope (and thus does not exist), or it might have been optimized away by the compiler. In all cases, the display will be updated as soon as the variable becomes visible again.
package icon
  This icon indicates that part of a complex structure is currently hidden. Manipulating huge items in the data window (for instance if the variable is an array of hundreds of complex elements) might not be very helpful. As a result, you can shrink part of the value to save some screen space and make it easier to visualize the interesting parts of these variables.

  Double-clicking on this icon will expand the hidden part, and clicking on any sub-rectangle in the display of the variable will hide that part and replace it with that icon.

  See also the description of the contextual menu to automatically show or hide all the contents of an item. Note also that one alternative to hiding subcomponents is to clone them in a separate item (see the contextual menu again).