# Io Reference

UserInterface / Clutter / ClutterActor

|  | For more detailed docs see Clutter documentation.

allocate(clutterActorBox, absoluteOriginChanged)

allocateAvailableSize(x, y, width, height, originChanged)

allocateprefferedSize(originChanged)

If `originChanged` is `true`, `CLUTTER_ABSOLUTE_ORIGIN_CHANGED` flag will be used.
allocationBox

Return new x.
allocationGeometry

Returns an Object with slots `x`, `y`, `width`, `height`.
allocationVertices([ancestorActor])

Returns [[List]] with four x objects.
clip

Returns an [[Object]] with slots `xOff`, `yOff`, `width` and `height` set.
destroy

event(clutterEvent, capture)

fixedPosition

geometry

Returns an [[Object]] with slots `x`, `y`, `width`, `height`.
gid

hasClip

height

hide

hideAll

isMapped

isReactive

isRealized

isRotated

isVisible

lower

lowerToBottom

map

moveBy(dx, dy)

name

opacity

paint

parent

position

Returns an [[Object]] with slots `x` and `y` set.
preferredHeight

Returns an [[Object]] with slots `minHeight` and `naturalHeight` set.
preferredSize

Returns an [[Object]] with slots `minWidth`, `minHeight`, `naturalHeight` and `naturalWidth`.
preferredWidth

Returns an [[Object]] with slots `minWidth` and `naturalWidth` set.
queueRedraw

queueRelayout

raise

raiseToTop

realize

removeClip

reparent

rotation

Returns an [[Object]] with slots `x`, `y`, `z` and `angle` set.
setClip(xOff, yOff, width, height)

setFixedPosition(state)

`state` can be `true` or `false`.
setGeometry(x, y, width, height)

Sets actor's geometry.
setHeight(height)

setName

setOpacity(opacity)

setParent(parentActor)

setPosition(x, y)

Sets actor's position.
setRotation(axis, angle, x, y, z)

Sets actor's rotation. Use `Clutter AXIS X/Y/Z` for first argument.
setSize(width, height)

Sets actor's size.
setWidth(width)

setX(xCoord)

setY(yCoord)

setZRotationFromGravity(angle, gravity)

shouldPickPaint

show

showAll

size

Returns an [[Object]] with slots `width` and `height` set.
stage

unmap

unparent

unrealize

width

x

y

zRotationGravity

Returns an object from [[Clutter GRAVITY]].