#VRML V2.0 utf8

# This file is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.

Group 
  {
  children 
    [
    Shape 
      {
      appearance       Appearance 
	{
	material 	Material 
	  {
	  diffuseColor 1 1 1
	  emissiveColor 1 0 0
	  shininess 7.812500e-2
	  specularColor 0.500000 0.500000 0.500000
	  }
	}
      geometry       IndexedLineSet 
	{
	coord 	Coordinate 
	  {
	  point 
	    [
	    -2 -2 -2 
	    -2 2 -2 
	    2 2 -2 
	    2 -2 -2 
	    -2 -2 2 
	    -2 2 2 
	    2 2 2 
	    2 -2 2 
	    ]
	  }
	coordIndex 
	  [
	  0 1 2 3 0 -1 
	  6 7 3 2 6 -1 
	  7 6 5 4 7 -1 
	  4 5 1 0 4 -1 
	  1 5 6 2 1 -1 
	  4 0 3 7 4 -1 
	  ]
	}
      }
    DEF ProximitySensor1 ProximitySensor 
      {
      size 4 4 4
      }
    Transform 
      {
      children 
	[
	Shape 
	  {
	  appearance 	  Appearance 
	    {
	    material 	    Material 
	      {
	      diffuseColor 1 0 0
	      }
	    }
	  geometry 	  Text 
	    {
	    string 
	      [
	      "Proximity"
	      ]
	    }
	  }
	]
      translation -1.961966 -3.549376 0
      }
    ]
  }

DEF Viewpoint2 Viewpoint 
  {
  description "start viewpoint"
  }

DEF Viewpoint1 Viewpoint 
  {
  orientation 0 1 0 0
  description "animated viewpoint"
  }

ROUTE ProximitySensor1.isActive TO Viewpoint1.set_bind

DEF Script1 Script 
  {
  eventIn SFBool bool1_in
  eventOut SFBool bool1_out
  url 
    [
    "javascript:

// insert program code only into functions

 // eventOut SFBool bool1_out //
   // allowed values:
      // true false
   // example usage:
      // bool1_out = true;

 function bool1_in(value)
    {
    // value  SFBool
      // allowed values:
         // true false
      // example usage:
         // if (value)
         //    {
         //    }

    bool1_out = !value;
    }

 function initialize()
    {
    
    }

"
    ]
  }

ROUTE ProximitySensor1.isActive TO Script1.bool1_in
ROUTE Script1.bool1_out TO Viewpoint2.set_bind

DEF TimeSensor1 TimeSensor 
  {
  cycleInterval 3
  }

ROUTE ProximitySensor1.enterTime TO TimeSensor1.set_startTime

DEF OrientationInterpolator1 OrientationInterpolator 
  {
  }

ROUTE TimeSensor1.fraction_changed TO OrientationInterpolator1.set_fraction
ROUTE OrientationInterpolator1.value_changed TO Viewpoint1.set_orientation

DEF PositionInterpolator1 PositionInterpolator 
  {
  key 
    [
    0 
    0.924016 
    ]
  keyValue 
    [
    0 0 10 
    0 0 5.279500 
    ]
  }

ROUTE TimeSensor1.fraction_changed TO PositionInterpolator1.set_fraction
ROUTE PositionInterpolator1.value_changed TO Viewpoint1.set_position

DEF Script2 Script 
  {
  eventIn SFFloat float1_in
  eventOut SFBool bool1_out
  url 
    [
    "javascript:

// insert program code only into functions

 // eventOut SFBool bool1_out //
   // allowed values:
      // true false
   // example usage:
      // bool1_out = true;

 function float1_in(value)
    {
    // value  SFFloat
      // allowed values:
         // single-precision floating point number
      // related Math Object constants:
         // Math.PI Math.SQRT1_2 Math.SQRT_2 Math.E
         // Math.LN2 Math.LN10 Math.LOG2E Math.LOG10E
      // example usage:
         // float_number = value;
         // float_number = Math.abs(value);

    bool1_out = true;
    }

 function initialize()
    {
    
    }

"
    ]
  }

ROUTE TimeSensor1.fraction_changed TO Script2.float1_in
ROUTE Script2.bool1_out TO Viewpoint1.set_bind

