# SoVRMLTransform.h

    00001 /**************************************************************************\
    00002  *
    00003  *  This file is part of the Coin 3D visualization library.
    00004  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00005  *
    00006  *  This library is free software; you can redistribute it and/or
    00007  *  modify it under the terms of the GNU General Public License
    00008  *  ("GPL") version 2 as published by the Free Software Foundation.
    00009  *  See the file LICENSE.GPL at the root directory of this source
    00010  *  distribution for additional information about the GNU GPL.
    00011  *
    00012  *  For using Coin with software that can not be combined with the GNU
    00013  *  GPL, and for taking advantage of the additional benefits of our
    00014  *  support services, please contact Systems in Motion about acquiring
    00015  *  a Coin Professional Edition License.
    00016  *
    00017  *  See <URL:http://www.coin3d.org> for  more information.
    00018  *
    00019  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00020  *  <URL:http://www.sim.no>.
    00021  *
    00022 \**************************************************************************/
    00023
    00024 #ifndef COIN_SOVRMLTRANSFORM_H
    00025 #define COIN_SOVRMLTRANSFORM_H
    00026
    00027 #include <Inventor/nodes/SoSubNode.h>
    00028 #include <Inventor/VRMLnodes/SoVRMLGroup.h>
    00029 #include <Inventor/fields/SoSFVec3f.h>
    00030 #include <Inventor/fields/SoSFRotation.h>
    00031
    00032 class COIN_DLL_API SoVRMLTransform : public SoVRMLGroup
    00033 {
    00034   typedef SoVRMLGroup inherited;
    00035   SO_NODE_HEADER(SoVRMLTransform);
    00036
    00037 public:
    00038   static void initClass(void);
    00039   SoVRMLTransform(void);
    00040   SoVRMLTransform(int children);
    00041
    00042   SoSFVec3f translation;
    00043   SoSFRotation rotation;
    00044   SoSFVec3f scale;
    00045   SoSFRotation scaleOrientation;
    00046   SoSFVec3f center;
    00047
    00048   void pointAt(const SbVec3f & from, const SbVec3f & to);
    00049   void getScaleSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
    00050   void getRotationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
    00051   void getTranslationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
    00052
    00053   void multLeft(const SbMatrix & matrix);
    00054   void multRight(const SbMatrix & matrix);
    00055
    00056   void combineLeft(SoVRMLTransform * leftnode);
    00057   void combineRight(SoVRMLTransform * rightnode);
    00058
    00059   void setMatrix(const SbMatrix & matrix);
    00060
    00061   void recenter(const SbVec3f & newcenter);
    00062
    00063   virtual void doAction(SoAction * action);
    00064   virtual void callback(SoCallbackAction * action);
    00065   virtual void getBoundingBox(SoGetBoundingBoxAction * action);
    00066   virtual void getMatrix(SoGetMatrixAction * action);
    00067   virtual void rayPick(SoRayPickAction * action);
    00068   virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
    00069   virtual void audioRender(SoAudioRenderAction * action);
    00070
    00071   virtual void GLRenderBelowPath(SoGLRenderAction * action);
    00072   virtual void GLRenderInPath(SoGLRenderAction * action);
    00073
    00074   virtual void notify(SoNotList * list);
    00075
    00076 protected:
    00077   virtual ~SoVRMLTransform();
    00078
    00079 private:
    00080   void commonConstructor(void);
    00081   void applyMatrix(SoState * state);
    00082 }; // class SoVRMLTransform
    00083
    00084 #endif // ! COIN_SOVRMLTRANSFORM_H