# SoSceneManager Member List

This is the complete list of members for SoSceneManager, including all inherited members.

activate(void) | SoSceneManager | `[virtual]`
deactivate(void) | SoSceneManager | `[virtual]`
enableRealTimeUpdate(const SbBool flag) | SoSceneManager | `[static]`
getAntialiasing(SbBool &smoothing, int &numPasses) const | SoSceneManager |
getAudioRenderAction(void) const | SoSceneManager |
getBackgroundColor(void) const | SoSceneManager |
getBackgroundIndex(void) const | SoSceneManager |
getDefaultRedrawPriority(void) | SoSceneManager | `[static]`
getGLRenderAction(void) const | SoSceneManager |
getHandleEventAction(void) const | SoSceneManager |
getOrigin(void) const | SoSceneManager |
getRedrawPriority(void) const | SoSceneManager |
getSceneGraph(void) const | SoSceneManager | `[virtual]`
getSize(void) const | SoSceneManager |
getViewportRegion(void) const | SoSceneManager |
getWindowSize(void) const | SoSceneManager |
isActive(void) const | SoSceneManager | `[protected]`
isAutoRedraw(void) const | SoSceneManager |
isRealTimeUpdateEnabled(void) | SoSceneManager | `[static]`
isRGBMode(void) const | SoSceneManager |
processEvent(const SoEvent *const event) | SoSceneManager | `[virtual]`
redraw(void) | SoSceneManager | `[protected]`
reinitialize(void) | SoSceneManager |
render(const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE) | SoSceneManager | `[virtual]`
render(SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE) | SoSceneManager | `[virtual]`
scheduleRedraw(void) | SoSceneManager |
setAntialiasing(const SbBool smoothing, const int numPasses) | SoSceneManager |
setAudioRenderAction(SoAudioRenderAction *const action) | SoSceneManager |
setBackgroundColor(const SbColor &color) | SoSceneManager |
setBackgroundIndex(const int index) | SoSceneManager |
setGLRenderAction(SoGLRenderAction *const action) | SoSceneManager |
setHandleEventAction(SoHandleEventAction *hea) | SoSceneManager |
setOrigin(const SbVec2s &newOrigin) | SoSceneManager |
setRedrawPriority(const uint32_t priority) | SoSceneManager |
setRenderCallback(SoSceneManagerRenderCB *f, void *const userData=NULL) | SoSceneManager |
setRGBMode(const SbBool onOrOff) | SoSceneManager |
setSceneGraph(SoNode *const sceneroot) | SoSceneManager | `[virtual]`
setSize(const SbVec2s &newsize) | SoSceneManager |
setViewportRegion(const SbViewportRegion &newRegion) | SoSceneManager |
setWindowSize(const SbVec2s &newsize) | SoSceneManager |
SoSceneManager(void) | SoSceneManager |
SoSceneManagerP (defined in SoSceneManager) | SoSceneManager | `[friend]`
~SoSceneManager() | SoSceneManager | `[virtual]`