# SoVRMLNavigationInfo Class Reference
[VRML97 classes]

`#include <Inventor/VRMLnodes/SoVRMLNavigationInfo.h>`

Inheritance diagram for SoVRMLNavigationInfo:

List of all members.

## Detailed Description

The SoVRMLNavigationInfo class is used to specify avatar and viewer settings.

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

      NavigationInfo {
        eventIn      SFBool   set_bind
        exposedField MFFloat  avatarSize      [0.25, 1.6, 0.75] # [0, inf)
        exposedField SFBool   headlight       TRUE
        exposedField SFFloat  speed           1.0               # [0, inf)
        exposedField MFString type            ["WALK", "ANY"]
        exposedField SFFloat  visibilityLimit 0.0               # [0, inf)
        eventOut     SFBool   isBound
      }

The NavigationInfo node contains information describing the physical characteristics of the viewer's avatar and viewing model. NavigationInfo node is a bindable node (see 4.6.10, Bindable children nodes: http://www.web3d.org/technicalinfo/specifications/vrml97/part1/concepts.html#4.6.10). Thus, there exists a NavigationInfo node stack in which the top-most NavigationInfo node on the stack is the currently bound NavigationInfo node. The current NavigationInfo node is considered to be a child of the current Viewpoint node regardless of where it is initially located in the VRML file. Whenever the current Viewpoint nodes changes, the current NavigationInfo node shall be re-parented to it by the browser. Whenever the current NavigationInfo node changes, the new NavigationInfo node shall be re-parented to the current Viewpoint node by the browser. If a TRUE value is sent to the set_bind eventIn of a NavigationInfo node, the node is pushed onto the top of the NavigationInfo node stack. When a NavigationInfo node is bound, the browser uses the fields of the NavigationInfo node to set the navigation controls of its user interface and the NavigationInfo node is conceptually re-parented under the currently bound Viewpoint node. All subsequent scaling changes to the current Viewpoint node's coordinate system automatically change aspects (see below) of the NavigationInfo node values used in the browser (e.g., scale changes to any ancestors' transformations). A FALSE value sent to set_bind pops the NavigationInfo node from the stack, results in an isBound FALSE event, and pops to the next entry in the stack which shall be re-parented to the current Viewpoint node. 4.6.10, Bindable children nodes, has more details on binding stacks (<http://www.web3d.org/technicalinfo/specifications/vrml97/part1/concepts.html#4.6.10>).

The type field specifies an ordered list of navigation paradigms that specify a combination of navigation types and the initial navigation type. The navigation type of the currently bound NavigationInfo node determines the user interface capabilities of the browser. For example, if the currently bound NavigationInfo node's type is "WALK", the browser shall present a WALK navigation user interface paradigm (see below for description of WALK). Browsers shall recognize and support at least the following navigation types: "ANY", "WALK", "EXAMINE", "FLY", and "NONE".

If "ANY" does not appear in the type field list of the currently bound NavigationInfo, the browser's navigation user interface shall be restricted to the recognized navigation types specified in the list. In this case, browsers shall not present a user interface that allows the navigation type to be changed to a type not specified in the list. However, if any one of the values in the type field are "ANY", the browser may provide any type of navigation interface, and allow the user to change the navigation type dynamically. Furthermore, the first recognized type in the list shall be the initial navigation type presented by the browser's user interface.

ANY navigation specifies that the browser may choose the navigation paradigm that best suits the content and provide a user interface to allow the user to change the navigation paradigm dynamically. The results are undefined if the currently bound NavigationInfo's type value is "ANY" and Viewpoint transitions (see SoVRMLViewpoint) are triggered by the Anchor node (see SoVRMLAnchor) or the loadURL()scripting method (see 4.12.10, Browser script interface: (<http://www.web3d.org/technicalinfo/specifications/vrml97/part1/concepts.html#4.6.10>).

WALK navigation is used for exploring a virtual world on foot or in a vehicle that rests on or hovers above the ground. It is strongly recommended that WALK navigation define the up vector in the +Y direction and provide some form of terrain following and gravity in order to produce a walking or driving experience. If the bound NavigationInfo's type is "WALK", the browser shall strictly support collision detection (see SoVRMLCollision).

FLY navigation is similar to WALK except that terrain following and gravity may be disabled or ignored. There shall still be some notion of "up" however. If the bound NavigationInfo's type is "FLY", the browser shall strictly support collision detection (see 6.8, Collision).

EXAMINE navigation is used for viewing individual objects and often includes (but does not require) the ability to spin around the object and move the viewer closer or further away.

NONE navigation disables and removes all browser-specific navigation user interface forcing the user to navigate using only mechanisms provided in the scene, such as Anchor nodes or scripts that include loadURL().

If the NavigationInfo type is "WALK", "FLY", "EXAMINE", or "NONE" or a combination of these types (i.e., "ANY" is not in the list), Viewpoint transitions (see SoVRMLViewpoint) triggered by the Anchor node (see SoVRMLAnchor) or the loadURL() scripting method shall be implemented as a jump cut from the old Viewpoint to the new Viewpoint with transition effects that shall not trigger events besides the exit and enter events caused by the jump.

Browsers may create browser-specific navigation type extensions. It is recommended that extended type names include a unique suffix (e.g., HELICOPTER_mydomain.com) to prevent conflicts.

Viewpoint transitions (see SoVRMLViewpoint) triggered by the Anchor node (see SoVRMLAnchor) or the loadURL() scripting method are undefined for extended navigation types. If none of the types are recognized by the browser, the default "ANY" is used. These strings values are case sensitive ("any" is not equal to "ANY").

The speed field specifies the rate at which the viewer travels through a scene in metres per second. Since browsers may provide mechanisms to travel faster or slower, this field specifies the default, average speed of the viewer when the NavigationInfo node is bound. If the NavigationInfo type is EXAMINE, speed shall not affect the viewer's rotational speed. Scaling in the transformation hierarchy of the currently bound Viewpoint node (see above) scales the speed; parent translation and rotation transformations have no effect on speed. Speed shall be non-negative. Zero speed indicates that the avatar's position is stationary, but its orientation and field of view may still change. If the navigation type is "NONE", the speed field has no effect.

The avatarSize field specifies the user's physical dimensions in the world for the purpose of collision detection and terrain following. It is a multi-value field allowing several dimensions to be specified. The first value shall be the allowable distance between the user's position and any collision geometry (as specified by a Collision node ) before a collision is detected. The second shall be the height above the terrain at which the browser shall maintain the viewer. The third shall be the height of the tallest object over which the viewer can move. This allows staircases to be built with dimensions that can be ascended by viewers in all browsers. The transformation hierarchy of the currently bound Viewpoint node scales the avatarSize. Translations and rotations have no effect on avatarSize.

For purposes of terrain following, the browser maintains a notion of the down direction (down vector), since gravity is applied in the direction of the down vector. This down vector shall be along the negative Y-axis in the local coordinate system of the currently bound Viewpoint node (i.e., the accumulation of the Viewpoint node's ancestors' transformations, not including the Viewpoint node's orientation field).

Geometry beyond the visibilityLimit may not be rendered. A value of 0.0 indicates an infinite visibility limit. The visibilityLimit field is restricted to be greater than or equal to zero.

The speed, avatarSize and visibilityLimit values are all scaled by the transformation being applied to the currently bound Viewpoint node. If there is no currently bound Viewpoint node, the values are interpreted in the world coordinate system. This allows these values to be automatically adjusted when binding to a Viewpoint node that has a scaling transformation applied to it without requiring a new NavigationInfo node to be bound as well. The results are undefined if the scale applied to the Viewpoint node is non-uniform.

The headlight field specifies whether a browser shall turn on a headlight. A headlight is a directional light that always points in the direction the user is looking. Setting this field to TRUE allows the browser to provide a headlight, possibly with user interface controls to turn it on and off. Scenes that enlist precomputed lighting (e.g., radiosity solutions) can turn the headlight off. The headlight shall have intensity = 1, color = (1 1 1), ambientIntensity = 0.0, and direction = (0 0 -1).

It is recommended that the near clipping plane be set to one-half of the collision radius as specified in the avatarSize field (setting the near plane to this value prevents excessive clipping of objects just above the collision volume, and also provides a region inside the collision volume for content authors to include geometry intended to remain fixed relative to the viewer). Such geometry shall not be occluded by geometry outside of the collision volume.

## Public Member Functions

| SoVRMLNavigationInfo (void)
virtual void | GLRender (SoGLRenderAction *action)

## Static Public Member Functions

void | initClass (void)

## Public Attributes

SoMFString | type
SoSFFloat | speed
SoMFFloat | avatarSize
SoSFFloat | visibilityLimit
SoSFBool | headlight

## Protected Member Functions

virtual | ~SoVRMLNavigationInfo ()

## Protected Attributes

SoSFBool | set_bind
SoSFBool | isBound

## Constructor & Destructor Documentation

SoVRMLNavigationInfo::SoVRMLNavigationInfo | ( | void |  | ) |

| Constructor.

SoVRMLNavigationInfo::~SoVRMLNavigationInfo | ( |  | ) | `[protected, virtual]`

| Destructor.

## Member Function Documentation

void SoVRMLNavigationInfo::initClass | ( | void |  | ) | `[static]`

| Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode.

void SoVRMLNavigationInfo::GLRender | ( | SoGLRenderAction * | action | ) | `[virtual]`

| Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode.

## Member Data Documentation

SoMFString SoVRMLNavigationInfo::type

| Types of viewer. Possible values are "WALK", "ANY", "EXAMINE", "FLY" and "NONE". Is set to "WALK" and "ANY" by default.

SoSFFloat SoVRMLNavigationInfo::speed

| Navigation speed. Default value is 1.0.

SoMFFloat SoVRMLNavigationInfo::avatarSize

| Size of avatar. Default value is (0.25, 1.6, 0.75).

SoSFFloat SoVRMLNavigationInfo::visibilityLimit

| Visibility limit. Default value is 0.0.

SoSFBool SoVRMLNavigationInfo::headlight

| Specifies whether headlight should be enabled. Default value is TRUE.

The documentation for this class was generated from the following files:

- SoVRMLNavigationInfo.h
- NavigationInfo.cpp