# SbSphere.h

    00001 #ifndef COIN_SBSPHERE_H
    00002 #define COIN_SBSPHERE_H
    00003
    00004 /**************************************************************************\
    00005  *
    00006  *  This file is part of the Coin 3D visualization library.
    00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00008  *
    00009  *  This library is free software; you can redistribute it and/or
    00010  *  modify it under the terms of the GNU General Public License
    00011  *  ("GPL") version 2 as published by the Free Software Foundation.
    00012  *  See the file LICENSE.GPL at the root directory of this source
    00013  *  distribution for additional information about the GNU GPL.
    00014  *
    00015  *  For using Coin with software that can not be combined with the GNU
    00016  *  GPL, and for taking advantage of the additional benefits of our
    00017  *  support services, please contact Systems in Motion about acquiring
    00018  *  a Coin Professional Edition License.
    00019  *
    00020  *  See <URL:http://www.coin3d.org> for  more information.
    00021  *
    00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00023  *  <URL:http://www.sim.no>.
    00024  *
    00025 \**************************************************************************/
    00026
    00027 #include <stdio.h>
    00028 #include <Inventor/SbVec3f.h>
    00029
    00030 class SbLine;
    00031 class SbBox3f;
    00032
    00033 class COIN_DLL_API SbSphere {
    00034 public:
    00035   SbSphere(void);
    00036   SbSphere(const SbVec3f & center, const float radius);
    00037   void setValue(const SbVec3f & center, const float radius);
    00038   void setCenter(const SbVec3f & center);
    00039   void setRadius(const float radius);
    00040   const SbVec3f &  getCenter(void) const;
    00041   float getRadius(void) const;
    00042   void circumscribe(const SbBox3f & box);
    00043   SbBool intersect(const SbLine & l, SbVec3f & intersection) const;
    00044   SbBool intersect(const SbLine & l, SbVec3f & enter, SbVec3f & exit) const;
    00045   SbBool pointInside(const SbVec3f & p) const;
    00046
    00047   void print(FILE * file) const;
    00048
    00049 private:
    00050   SbVec3f center;
    00051   float radius;
    00052 };
    00053
    00054 #endif // !COIN_SBSPHERE_H