# SoIndexedNurbsSurface.h

    00001 #ifndef COIN_SOINDEXEDNURBSSURFACE_H
    00002 #define COIN_SOINDEXEDNURBSSURFACE_H
    00003
    00004 /**************************************************************************\
    00005  *
    00006  *  This file is part of the Coin 3D visualization library.
    00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00008  *
    00009  *  This library is free software; you can redistribute it and/or
    00010  *  modify it under the terms of the GNU General Public License
    00011  *  ("GPL") version 2 as published by the Free Software Foundation.
    00012  *  See the file LICENSE.GPL at the root directory of this source
    00013  *  distribution for additional information about the GNU GPL.
    00014  *
    00015  *  For using Coin with software that can not be combined with the GNU
    00016  *  GPL, and for taking advantage of the additional benefits of our
    00017  *  support services, please contact Systems in Motion about acquiring
    00018  *  a Coin Professional Edition License.
    00019  *
    00020  *  See <URL:http://www.coin3d.org> for  more information.
    00021  *
    00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00023  *  <URL:http://www.sim.no>.
    00024  *
    00025 \**************************************************************************/
    00026
    00027 #include <Inventor/nodes/SoSubNode.h>
    00028 #include <Inventor/nodes/SoShape.h>
    00029 #include <Inventor/fields/SoSFInt32.h>
    00030 #include <Inventor/fields/SoMFInt32.h>
    00031 #include <Inventor/fields/SoMFFloat.h>
    00032
    00033 class COIN_DLL_API SoIndexedNurbsSurface : public SoShape {
    00034     typedef SoShape inherited;
    00035
    00036   SO_NODE_HEADER(SoIndexedNurbsSurface);
    00037
    00038 public:
    00039   static void initClass(void);
    00040   SoIndexedNurbsSurface(void);
    00041
    00042   SoSFInt32 numUControlPoints;
    00043   SoSFInt32 numVControlPoints;
    00044   SoMFInt32 coordIndex;
    00045   SoMFFloat uKnotVector;
    00046   SoMFFloat vKnotVector;
    00047   SoSFInt32 numSControlPoints;
    00048   SoSFInt32 numTControlPoints;
    00049   SoMFInt32 textureCoordIndex;
    00050   SoMFFloat sKnotVector;
    00051   SoMFFloat tKnotVector;
    00052
    00053   virtual void GLRender(SoGLRenderAction * action);
    00054   virtual void rayPick(SoRayPickAction * action);
    00055   virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
    00056   void sendPrimitive(SoAction *,  SoPrimitiveVertex *);
    00057
    00058 protected:
    00059   virtual ~SoIndexedNurbsSurface();
    00060
    00061   virtual void generatePrimitives(SoAction * action);
    00062   virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
    00063   SoDetail * createTriangleDetail(SoRayPickAction * action,
    00064                                   const SoPrimitiveVertex * v1,
    00065                                   const SoPrimitiveVertex * v2,
    00066                                   const SoPrimitiveVertex * v3,
    00067                                   SoPickedPoint * pp);
    00068 private:
    00069   class SoIndexedNurbsSurfaceP * pimpl;
    00070   friend class SoIndexedNurbsSurfaceP;
    00071 };
    00072
    00073 #endif // !COIN_SOINDEXEDNURBSSURFACE_H