| The Select Parser |

Select parsers may be used to identify a single parser from a given list of parsers, which successfully recognizes the current input sequence. Example:

        rule<> rule_select =
            select_p
            (
                parser_a
              , parser_b
                /* ... */
              , parser_n
            );

The parsers (parser_a, parser_b etc.) are tried sequentially from left to right until a parser matches the current input sequence. If there is a matching parser found, the `select_p` parser returns the parser's position (zero based index). For instance, in the example above, `1` is returned if parser_b matches.

There are two predefined parsers of the select parser family: `select_p` and `select_fail_p`. These parsers differ in the way the no match case is handled (when none of the parsers match the current input sequence). While the `select_p` parser will return `-1` if no matching parser is found, the `select_fail_p` parser will not match at all.

The following sample shows how the select parser may be used very conveniently in conjunction with a switch parser:

        int choice = -1;
        rule<> rule_select =
                select_fail_p('a', 'b', 'c', 'd')[assign_a(choice)]
            >>  switch_p(var(choice))
                [
                    case_p<0>(int_p),
                    case_p<1>(ch_p(',')),
                    case_p<2>(str_p("bcd")),
                    default_p
                ]
            ;

This example shows a rule, which matches:

- 'a' followed by an integer
- 'b' followed by a ','
- 'c' followed by "bcd"
- a single 'd'.

For other input sequences the give rule does not match at all.

The number of possible entries inside the `select_p` parser is limited by the Spirit compile time constant `BOOST_SPIRIT_SELECT_LIMIT`, which defaults to 3. This value should not be greater than the compile time constant given by `PHOENIX_LIMIT` (see phoenix).

Copyright © 2003-2004 Hartmut Kaiser
Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)