IM_AND(3)

NAME
im_paintrect, im_plotmask, im_readpoint, im_plotpoint, im_fastline, im_fastlineuser - suck pels up, and paint them down somewhere else

SYNOPSIS
#include <vips/vips.h>
#include <vips/rect.h> int im_readpoint( im, x, y, ink )
IMAGE *im;
int x, y;
PEL *ink; int im_plotpoint( im, x, y, ink )
IMAGE *im;
int x, y;
PEL *ink; int im_plotmask( im, ix, iy, ink, mask, r )
IMAGE *im;
int ix, iy;
PEL *ink;
PEL *mask;
Rect *r; int im_paintrect( im, r, ink )
IMAGE *im;
Rect *r;
PEL *ink; int im_fastline( im, x1, y1, x2, y2, ink )
IMAGE *im;
int x1, y1, x2, y2;
PEL *ink; int im_fastlineuser( im, x1, y1, x2, y2,
    plot_fn, client1, client2, client3 )
IMAGE *im;
int x1, y1, x2, y2;
int (*plot_fn)();
void *client1, *client2, *client3; int plot_fn( im, x, y, client1, client2, client3 )
IMAGE *im;
int x, y;
void *client1, *client2, *client3;

DESCRIPTION
im_readpoint(3) sucks a pel from position (x,y) into a buffer; all other functions paint that buffer back again in various ways. These functions will work for an image of any type, since they rely on im_readpoint(3) for their data. If you read a pel from one image and paint with it to another, it is your responsibility to check that the two images have identical pels. All these functions are `in place,' that is, they write directly to the output image! Be very careful, you can destroy data. im_plotmask(3) takes an array of 0/255s and a Rect describing the size and offset of the array. It adds (ix,iy) to the array offset, and then paint pels into all array positions which are non-zero. Rect need not lie inside the image - the function clips carefully at the edges. im_paintrect(3) fills the rectangle described with ink. The Rect can be any size and at any position - the function clipps against the edges of the image. im_fastline(3) is a replacement for im_line(3) which plots the specified ink in the image. The start and end points must lie entirely inside the image. im_fastlineuser(3) does not plot points, instead it calls a user plot function for every position along the line. There is no clipping - the endpoints may be anywhere at all. Three client values are carried around and passed into the user function.

RETURN VALUE
All functions return 0 on success and -1 on error.

SEE ALSO
im_insertplace(3), im_smudge(3).

COPYRIGHT
National Gallery, 1992

AUTHOR
J. Cupitt