-- Smutty Smurf 2003
-- ESPRIT #021

levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "a"       -- Default flavor for oxyd stones.

set_actor("ac-blackball", 10,6.5, {player=0})
fill_floor( "fl-bluegreenx", 0, 0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-bluegray", i-1,line)
      elseif c=="H" then
         set_stone("st-bluegray_hole",i-1,line)
      elseif c=="." then
         set_floor("fl-abyss",i-1,line)         
      elseif c=="G" then                                                                
         set_stone("st-grate1", i-1,  line)
      elseif c=="N" then                   
         document(i-1,  line,"OOPS!" )
      elseif c=="O" then
	 oxyd(i-1,line)
        end
    end  
end
--               01234567890123456789
renderLine(00 , "###..............###")
renderLine(01 , "#OG####......####GO#")
renderLine(02 , "#GGG  O######O  GGG#")
renderLine(03 , ".#G              G#.")
renderLine(04 , "..#              #..")  
renderLine(05 , "..H              H..")
renderLine(06 , "..HN             H..")
renderLine(07 , "..H              H..")
renderLine(08 , "..#              #..")
renderLine(09 , ".#G              G#.")
renderLine(10 , "#GGG  O######O  GGG#")
renderLine(11 , "#OG####......####GO#")
renderLine(12 , "###..............###")
--               01234567890123456789
oxyd_shuffle()
