levelw = 20
levelh = 25

create_world(levelw, levelh)
draw_border("st-glass")
draw_stones("st-glass", {0, 12}, {1, 0}, levelw-3)
fill_floor("fl-leaves", 0,0, level_width,level_height)

draw_stones("st-grate1", {7, 13}, {0, 1}, levelh-14)
draw_stones("st-brick_magic", {4, 13}, {0, 1}, levelh-14)
draw_stones("st-brick_magic", {5, 23}, {1, 0}, levelw-6)

set_attrib(laser(0, 0, TRUE, EAST), "name", "laser")
draw_stones("st-glass", {5,1}, {2,0}, levelw-1)

	for i=6, levelw-4, 2 do
	mirrorp(i, 0, FALSE, TRUE, 2)
	
	doorh(i, 1, {name="l_door"..i})
	enigma.SendMessage(enigma.GetNamedObject("l_door"..i), "open", nil)
		
		if i>8 then
		mirror3(i, levelw-i+11, TRUE, FALSE, 3)
		oxyd(i, levelh-1)
		oxyd(2, levelw-i+11)
		end
	
	set_item("it-trigger", i-1, 11, { action="open", target="l_door"..i })
--	set_item("it-trigger", i-1, 10, { action="open", target="p_door"..i })
	end

set_item("it-trigger", 18, 1, { action="callback", target="close_all" })
draw_stones("st-glass", {17, 2}, {0, 1}, 3)
doorh(18, 2, { name="switchdoor" })
doorh(18, 4, { name="entrance" })
enigma.SendMessage(enigma.GetNamedObject("entrance"), "open", nil)

set_item("it-magicwand", 1, 1)
draw_stones("st-glass", {2, 1}, {0, 1}, 4)

	for i=2, 4 do
	doorh(1,i, { name="w_door"..i })
	set_item("it-trigger", 1, i+5, { action="openclose", target="w_door"..i})
	end

set_item("it-trigger", 18, 11, { action="openclose", target="switchdoor"})
set_stone("st-brownie", 11, 16)

oxyd_shuffle()
set_actor("ac-blackball", 18.5, 3.5, {player=0})

function close_all()
	for i=6, levelw-4, 2 do
	enigma.SendMessage(enigma.GetNamedObject("l_door"..i), "close", nil)
	end
end

