-- The Exchange

-- Created by Ray Wick

--




LAND_FLOOR = "fl-marble"

MARBLE_FLOOR = "fl-marble"

WATER_FLOOR = "fl-water"

MARBLE = "st-marble"

GLASS = "st-glass"


function color_block( color, x, y)

       stone = format( "st-%s4", color)

       set_stone( stone, x, y)

end

level = {

    "                                                          ",

    "                                              GGGGGGGGGV  ",

    "                                              GMGGMMGGMV  ",

    "                                              GGMMGGMMGV  ",

    " GGggggggggggggggggggggggggggggggggggggggggggggggggggggg  ",

    " GMg   GGGG                                   GGGGGGMGbg  ",

    " GMg   GMGG                                   GGGGGMGGGg  ",

    " GMg   GGMG                                   GGGGMGGGGg  ",

    " GMg   GGGG                                   GGGMGGGGGg  ",

    " GG>                                          GGGGGGGGGg  ",

    "   g                                                   W  ",

    "   g                ggggggggggggggggggg^gggggggggggggggg  ",

    "   g+++++++++++++++++++++++++A++++++++g^++++++gggggggggg  ",

    "   gGGGGGGGGGGGGGGc+G                SgGGGGGG;g@@@@@@@@g  ",

    "   gGGGGGGGGGGGGGGG+ %                gGGGGGGGgggggggggg  ",

    "   gGGGGGGGGGGGGGGG+                  g                g  ",

    "   gGGGGGGGGGGGGGGG+                  g                g  ",

    "   gGGGGGGGGGGGGGGG+                GGg              GGg  ",

    "C  ~2GGGMGGGGGGGGG3+         L *    GYV              GY1 D",

    "   gGGGGGMGGGGGGGGG+                GGg              GGg  ",

    "   gGGGGGGGGGGGGGGG+                  g                g  ",

    "   gGGGGGGGGGGGGGGG+                  g                g  ",

    "   gGGGGGGGGGGGGGGG+ %                gGGGGGGGgggggggggg  ",

    "   gGGGGGGGGGGGGGGG+G                agGGGGGGdg@@@@@@@@g  ",

    "   g+++++++++++++++++++++++++B++++++++gv++++++gggggggggg  ",

    "   g                gggggggggggggggggggvgggggggggggggggg  ",

    "   g                                                   W  ",

    " GG>                                          GGGGGGGGGg  ",

    " GMg   GGGG                                   GGGMGGGGGg  ",

    " GMg   GGMG                 .                 GGGGMGGGGg  ",

    " GMg   GMGG                                   GGGGGMGGGg  ",

    " GMg   GGGG                                   GGGGGGMGGg  ",

    " GGggggggggggggggggggggggggggggggggggggggggggggggggggggg  ",

    "                                              GsMMGGMMGV  ",

    "                                              GMGGMMGGMV  ",

    "                                              GGGGGGGGGV  ",

    "                                                          "

}


cells = {}

cells["*"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_actor( "ac-blackball", x+0.5, y+0.5, {player=0} )

--    set_item( "it-yinyang", x, y+0.5 )

end

cells[";"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

--    set_actor( "ac-blackball", x+0.5, y+0.5, {player=0} )

    set_stone( "st-grate1", x, y )

    set_item( "it-yinyang", x+0.3, y+0.7 )

end

cells["."] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_actor( "ac-whiteball", x+0.5, y+0.5, {player=1} )

    set_item( "it-yinyang", x, y+0.5 )

end

cells["@"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    oxyd(x,y)

end

cells["+"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-wood", x, y )

end

cells["~"] = function( x, y )

    set_floor( WATER_FLOOR, x, y )

end

cells["<"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-oneway", x, y, {orientation=WEST})

end

cells[">"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-oneway", x, y, {orientation=EAST})

end

cells["^"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-oneway", x, y, {orientation=NORTH})

end

cells["v"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-oneway", x, y, {orientation=SOUTH})

end

cells["%"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-swap", x, y )

end

cells["1"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    doorv(x, y, {name="door1"} )

end

cells["2"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    doorv(x, y, {name="door2"} )

end

cells["3"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    doorv(x, y, {name="door3"} )

end

cells["A"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-key_a", x, y, {action="openclose", target="door1"})

end

cells["B"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-key_b", x, y, {action="openclose", target="door2"})

end

cells["C"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-key_c", x, y, {action="openclose", target="door3"})

end

cells["D"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-floppy", x, y, {target="laser1", action="onoff" })

end

cells["G"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-grate1", x, y )

end

cells["L"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_attrib(laser(x, y, FALSE, WEST), "name", "laser1")

end

cells["M"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-pmirror", x, y, {movable=0, transparent=0, orientation=1 })

end

cells["S"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-grate1", x, y )

    set_item( "it-seed", x+0.5, y+0.5 )

end

cells["V"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    color_block( "black", x, y)

end

cells["W"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    color_block( "white", x, y)

end

cells["Y"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-yinyang1", x, y )

end

cells["a"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-grate1", x, y )

    set_item( "it-key_a", x, y )

end

cells["b"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-grate1", x, y )

    set_item( "it-key_b", x, y )

end

cells["c"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-grate1", x, y )

    set_item( "it-key_c", x, y )

end

cells["d"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-grate1", x, y )

    set_item( "it-floppy", x, y )

end

cells["g"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( GLASS, x, y )

end

cells["s"] = function( x, y )

    set_floor( LAND_FLOOR, x, y )

    set_stone( "st-grate1", x, y )

    set_item( "it-spring1", x, y )

end

cells[" "] = function( x, y )

--     set_floor( LAND_FLOOR, x,y )

end



create_world( 58, 37 )

fill_floor(MARBLE_FLOOR, 0, 0, 58, 37 )

draw_border( MARBLE )

for y,line in level do

    for x = 1,strlen(line) do

        cell = strchar(strbyte(line,x))

        cells[cell]( x-1, y-1 )

    end

end

oxyd_shuffle()

oxyd_shuffle()

