-- Smutty Smurf 2003
-- ESPRIT #023

levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "d"       -- Default flavor for oxyd stones.

set_actor("ac-blackball", 10,6.5, {player=0})
fill_floor( "fl-bluegreenx", 0, 0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-rock3_break", i-1,line)
      elseif c=="H" then
         hammer(i-1,line)
      elseif c=="B" then                                                                
         set_stone("st-actorimpulse", i-1,  line)
      elseif c=="O" then
	 oxyd(i-1,line)
        end
    end  
end
--               01234567890123456789
renderLine(00 , "BBBBBBBBBBBBBBBBBBBB")
renderLine(01 , "BO################OB")
renderLine(02 , "B#B#B#B#B##B#B#B#B#B")
renderLine(03 , "B##################B")
renderLine(04 , "B#B#B#B#B##B#B#B#B#B")  
renderLine(05 , "B##################B")
renderLine(06 , "B#B#B#B##H ##B#B#B#B")
renderLine(07 , "B##################B")
renderLine(08 , "B#B#B#B#B##B#B#B#B#B")
renderLine(09 , "B##################B")
renderLine(10 , "B#B#B#B#B##B#B#B#B#B")
renderLine(11 , "BO################OB")
renderLine(12 , "BBBBBBBBBBBBBBBBBBBB")
--               01234567890123456789
oxyd_shuffle()
