-- Sven Siggelkow 2003
-- ESPRIT #93

levelw = 20
levelh = 13

create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 10,6.5, {player=0})
fill_floor("fl-space", 0,0, levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-invisible", i-1,line)
      elseif c =="D" then
         set_stone("st-death",i-1,line)
      elseif c =="d" then
         set_stone("st-death_invisible",i-1,line)
      elseif c =="f" then
         set_floor("fl-black",i-1,line)
      elseif c=="O" then                                                               
	 oxyd(i-1,line) 
        end
    end  
end
--               01234567890123456789
renderLine(00 , "####################")
renderLine(01 , "#                  #")
renderLine(02 , "#  d d        d d  #")
renderLine(03 , "#ffDfDffffffffDfDff#")
renderLine(04 , "#                  #")  
renderLine(05 , "#                  #")
renderLine(06 , "# O O O DffD O O O #")
renderLine(07 , "#                  #")
renderLine(08 , "#                  #")
renderLine(09 , "#ffDfDffffffffDfDff#")
renderLine(10 , "#  d d        d d  #")
renderLine(11 , "#                  #")
renderLine(12 , "####################") 
--               01234567890123456789

oxyd_shuffle()