-- Sven Siggelkow 2003
-- ESPRIT #031

levelw = 20
levelh = 13
create_world(levelw, levelh)
enigma.ConserveLevel = FALSE
oxyd_default_flavor = "b"
set_actor("ac-blackball", 10,5.5, {player=0})
set_actor("ac-rotor", 10,11.5, {range=25, force=50})
fill_floor("fl-samba",0,0,levelw,levelh)
function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-bigbrick", i-1,line)
      elseif c=="." then
         set_floor("fl-leaves", i-1,line)
      elseif c=="O" then
	 oxyd(i-1,line)
        end
    end  
end
--               01234567890123456789
renderLine(00 , "####################")
renderLine(01 , "#.   .   .   .   . #")
renderLine(02 , "# . . . O . . . . .#")
renderLine(03 , "#  .O  .   .   .   #")
renderLine(04 , "#.   .   .   O   . #")  
renderLine(05 , "# . . . . . . . . .#")
renderLine(06 , "#  .   .   .   .   #")
renderLine(07 , "#.   .   .   .   . #")
renderLine(08 , "# . .O. . . . . .O.#")
renderLine(09 , "#  .   .   .   .   #")
renderLine(10 , "#.   .   .  O.   . #")
renderLine(11 , "# . . . . . . . . .#")
renderLine(12 , "####################")
--               01234567890123456789

oxyd_shuffle()
