-- Smutty Smurf 2003
-- ESPRIT #054

levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 10,2.5, {player=0})
fill_floor("fl-black",0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "G" then
         set_stone("st-grate2", i-1,line)
      elseif c=="D" then
	 set_stone("st-death",i-1,line)
      elseif c=="F" then
	 set_stone("st-fakeoxyd",i-1,line)	 
      elseif c=="U" then
	 set_item("it-umbrella",i-1,line)		 
      elseif c=="B" then                                                                
	 set_stone("st-actorimpulse", i-1,line)
      elseif c=="O" then
	 oxyd(i-1,line)         
        end
    end  
end
--               01234567890123456789
renderLine(00 , "DDDDDDDDDDDDDDDDDDDD")
renderLine(01 , "DOGGGGOGGGGGGFGGGGOD")
renderLine(02 , "DG                GD")
renderLine(03 , "DG BBBB BBBB BBBB GD")
renderLine(04 , "DG B            B GD")  
renderLine(05 , "DG B U B UU B U B GD")
renderLine(06 , "DG B U   UU   U B GD")
renderLine(07 , "DG B U B UU B U B GD")
renderLine(08 , "DG B            B GD")
renderLine(09 , "DG BBBB BBBB BBBB GD")
renderLine(10 , "DG                GD")
renderLine(11 , "DOGGGGOGGGGGGFGGGGOD")
renderLine(12 , "DDDDDDDDDDDDDDDDDDDD") 
--               01234567890123456789

oxyd_shuffle()







