levelw=50
levelh=30

create_world( levelw, levelh)

fill_floor("fl-bluegreen", 0,0,levelw,levelh)

function renderLine( line, pattern)
	for i=1, strlen(pattern) do
		local c = strsub( pattern, i, i)
		if c =="#" then
			set_stone( "st-greenbrown", i-1, line)
		elseif c == "o" then
			oxyd( i-1, line)
                elseif c == "!" then
--			abyss(i-1,line)
			fill_floor("fl-water", i-1,line, 1,1)
		elseif c=="+" then
			set_stone( "st-wood", i-1, line)
		elseif c == "r" then
			set_stone("st-bolder", i-1,line, {direction=EAST})
		elseif c=="g" then
			draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
		elseif c=="l" then
			oneway(i-1,line, enigma.WEST)
		elseif c=="w" then
			set_actor("ac-whiteball-small", i-1,line, {player=0, mouseforce=1})
		elseif c=="H" then
		   hollow(i-1,line)

		elseif c=="$" then
		   hollow(i-1,line)
		   draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
		end
	end	
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"#######################################")
renderLine(01,"# gggg#gggggg#gggg l                  #")
renderLine(02,"# gHg +  $Hg +  Hg l  w   w   w   w   #") 
renderLine(03,"# g gg#ggg gg#gg g l                  #")
renderLine(04,"###+######+#####+###                  #")
renderLine(05,"#gg gg#ggg gg#gg g l    w   w   w     #")
renderLine(06,"# g$g +  $H  + gHg l                  #")
renderLine(07,"# gggg#g gggg#gg g l                  #")
renderLine(08,"#+######+#######+###      w   w       #")
renderLine(09,"#     #g gggg#gg g l                  #")
renderLine(10,"#g $gg#ggH$  + gHg l w              w #")
renderLine(11,"#g g  + ggggg#gggg l        w         #")
renderLine(12,"#######################################")

oxyd_shuffle()