
	As these files are still in development, any duplicate might be a big problem! If you need to edit them, please report it both in the forum and in the SVN. And please update this file as Fratelli, scripts and correlated elements are also updated, to make the rest of the team know.


Progress:

				Level 2

	- 100% of basic structure of level 2 is completed.
	
	- 55% of gameplay elements of level 2 is completed.
	
	+ (Detailed):
	a) Static. enemies (drops, rocks, walls, streams and openings) 							      	      ** 70%
	b) Walking enemies 					100%
	c) Fratelli 						unkn.
	d) Ghosts, torchs:					  0%
	e) Cage doors, skulldoors:				100%
	f) Scripts (enemies, objects, coins):			  0%
	
	- 50% of verification test of level 2 is completed (a, b, e).


				Level 4
	
	- 100% of basic structure of level 4 is completed.
	
	- 50% of gameplay elements of level 4 is completed.

	+ (Detailed):
	a) Static enemies (drops, rocks, walls, streams and openings)								    * **  60%
	b) Walking enemies					 100%
	c) Fratelli 						 unkn.
	d) Ghosts, torchs:					   0%
	e) Cage doors, skulldoors:				 100%
	f) Scripts: (enemies, objects, coins):			   0%
	
	- 50% of verification test of level 4 is completed (a, b, e).

* Please check room 4-6-4
** Big rocks show several behaviours and speed; drops may also fall differently.


Fixed bugs:

- Ground and ceiling tiles in screens with pipes in levels 2 and 4.
- Water and lava in levels 2 and 4.
- Skull door at 2-2-3.

TODO

	- Gameplay elements in Level 5.
	- Assign songs to caves.
	- Research Fratelli's start point and apply it.
	- Research Fratelli's behaviour and apply it.
	- Research scripts (enemies, objects, coins).

Please check the docs in the SVN, they are key to the gameplay!


						2006 by JPR alias [DK]



















[DK] Levels v0.63