#####R=== Archers ===

#####GDescription
Archers are to bows what warriors are to melee. They are the best class
around with any bow/xbow/sling. 

Needing a lot of ammo, they will learn early how to make it from junk found
in the dungeons. They also gain at level 20 the unique ability to make their 
arrows/bolts/shots ricochet off monsters!

#####GStarting Stat Modifiers
Strength         +2
Intelligence     +1
Wisdom           +0
Dexterity        +2
Constitution     +1
Charisma         +1
Bonus Blows      0
Hit Die          +d4
Exp Penalty      30%

#####GStarting Skills:
#####BSkill                   Start Level     Skill Point Gains
Combat                  1.000           [0.800]
  Weaponmastery         1.000           [0.500]
  Archery               1.000           [0.850]
    Bow-mastery         0.000           [0.500]
    Crossbow-mastery    0.000           [0.500]
    Sling-mastery       0.000           [0.500]
    Boomerang-mastery   0.000           [0.500]
Sneakiness              1.000           [0.900]
  Disarming             1.000           [0.900]
Magic                   0.000           [0.200]
Spirituality        
  Prayer                0.000           [0.500]
Monster-lore            0.000           [0.500]


#####GStarting Equipment
An archer begins the game with:
    a short bow
    a dagger
    a sling
    some ammo
If they are *very* lucky they may also begin with:
    a light crossbow and some appropriate ammo

