This is gcompris.info, produced by makeinfo version 4.2 from
gcompris.texi.

INFO-DIR-SECTION Games Education
START-INFO-DIR-ENTRY
* gcompris: (gcompris.info).   Jeu éducatif pour les enfants de 3 à 10 ans.
END-INFO-DIR-ENTRY
   Ce document est la documentation de gcompris.  Il contient à la fois
un manuel utilisateur et des notes d'implementation utilisables pour
les développeurs.

   Copyright 2001 Free Software Foundation, Inc.

   Permission is  granted to copy,  distribute and/or modify  this
document under the  terms of the GNU  Free Documentation License,
Version 1.1 or any later  version published  by the Free  Software
Foundation;  with no Invariant  Sections, no Front-Cover  Texts and  no
Back-Cover  Texts.  A copy  of the  license  is included  in  the
section  entitled "GNU  Free Documentation License".


File: gcompris.info,  Node: Top,  Next: Introduction,  Prev: (dir),  Up: (dir)

Gcompris
********

* Menu:

* Introduction::
* Manuel utilisateur::
* Notes sur l'internationalisation::
* Guide pour les développeurs::
* GNU Free Documentation License::
* Concept Index::


File: gcompris.info,  Node: Introduction,  Next: Manuel utilisateur,  Prev: Top,  Up: Top

Introduction
************

Pourquoi GCompris
=================

   Le but de GCompris est de fournir un logiciel éducatif complêt et
ouvert. Ce logiciel comprend un ensemble d'activité le plus varié
possible couvrant les domaines de l'apprentissage de l'ordinateur,
souris, clavier, les domaines d'enseignement généraux, lecture,
écriture, langues vivantes, algébre ainsi que de activités diverses
comme des jeux de mémoire, de compréhension du fonctionnement d'une
écluse, ...

   Aujourd'hui il existe déjà beaucoup de logiciel réalisant
individuellement des parties de gcompris. Malheureusement, ils sont
difficiles à suivre et à maintenir et ils offrent chacun des interfaces
différentes de qualité diverses.

   L'objectif de gcompris est de fournir une plate forme de
développement pour des activités à valeurs éducatives.

   Gcompris fait parti du projet GNU.


File: gcompris.info,  Node: Manuel utilisateur,  Next: Notes sur l'internationalisation,  Prev: Introduction,  Up: Top

Manuel utilisateur
******************

Contrôles
=========

   Tous les contôles sont concus pour être simple d'utilisation pour
les plus jeunes. Pour cette raison, bien que gcompris utilise les
librairies gnomes, il n'en suis pas les standards.  Gcompris est
controlé avec une souris, il ne peut pas être utilisé sans souris ou
système de pointage.

Zone de jeu
===========

Fenêtre principale
------------------

   Au démarage, gcompris présente une interface graphique qui inclue :
  1. Liste des activités

     Chaque icone représente une activité. Lorqu'on passe la souris
     dessus, elle est mise en surbrillance et le nom, la description,
     l'auteur de l'activité est affiché dans la zone 'description des
     activités'.

  2. "Zone de description des activités"

     Affichage d'une description de l'activité mise en surbrillance.
     Les descriptions sont internationalisée, c'est à dire traduites
     dans le language cible sélectionné dans gcompris (Voir *Note Notes
     sur l'internationalisation:: pour plus d'information sur
     l'internationalisation).

  3. Barre de contrôle : La barre de contrôle est toujours présente
     dans gcompris. Chaque icone est contextuelle, ce qui signifie
     quelle n'apparait que si elle est utilisable dans le contexte
     courrant.

     La barre de contrôle contient de gauche à droite :
       1. Aide: Dans certain cas, une activité peut être trop complexe
          pour être décrite simplement dans la "Zone de description des
          activités". Dans ce cas, cette fonction donne accés aux
          informations additionelles.

       2. Niveau: Les activités proposent en générale plusieurs niveau.
          Le nombre de niveau dépend de l'activité.

       3. OK: Certaines activités ne détectent pas automatiquement que
          l'enfant à terminer la tâche. Dans ce cas, il faut cliquer
          sur l'icone OK et est équivallent à utiliser la touche <RET>
          du clavier. La touche <RET> est un racourci.

       4. Fin: End the current board if any, otherwise Exit GCompris.
          When entered at the board menu level, it will create a dialog
          window to confirm the Exit of GCompris.

       5. A propos: La boite de dialogue A propos de gcompris indique
          le numéro de version, les auteurs, la license et des liens
          sur des ressources en ligne.

       6. Configure: Affiche la boite de configuration de gcompris. La
          configuration est réalisé au niveau de gcompris lorsque
          aucune activité n'est sélectionnée, ou au niveau d'une
          activité si elle le permet.  La configuration est persistante
          et est sauvé dans le répertoire home de l'utilisateur sous
          .gnome/gcompris.  Ce fichier est un fichier texte qui peut
          être édité manuellement.



Lancer une activité
-------------------

   Tout simplement dans le menu de départ, sélectionner une activité en
cliquant dessus.

Terminer une activité
---------------------

   Dans la barre, selectionner le boutton 'Retour'


File: gcompris.info,  Node: Notes sur l'internationalisation,  Next: Guide pour les développeurs,  Prev: Manuel utilisateur,  Up: Top

Notes sur l'internationalisation
********************************

Ma langue est-elle supportée ?
==============================

   Gcompris est internationalisé et supporte déjà plusieurs langues.

   Pour savoir si la votre est prise en charge, vous pouvez lancer
gcompris et sélectionner votre langue dans l'option de configuration.

   Si votre language n'est pas supporté, vous pouvez réaliser la
traduction vous même. Pour cela, contacter le mainteneur officiel du
projet gcompris.

Comment traduire gcompris dans ma langue
========================================

   D'abord, il faut ajouter votre nom de locale dans la variable
ALL_LINGUAS du fichier configure.in.  Ensuite il faut relancer autoconf
pour prendre en compte la modification.  `autoconf'

   Puis, générer une version à jour du fichier `gcompris.pot' en
utilisant la commande `cd gcompris/po' `make update-po'

   Ensuite, récupérer le fichier `gcompris.pot', copier le dans un
fichier nommé `XX.po' avec XX étant le nom de votre locale, par example
'it' for Italian.

   Lizez le fichier généré, il contient tout le texte en Anglais trouvé
dans gcompris. Il suffit ensuite de réaliser la traduction dans la zone
vide situé après la phrase en Anglais.

   Pour vérifier la traduction, il faut l'installer avec la commande
`make install' au plus haut niveau

   Ensuite, envoyer la traduction au mainteneur de gcompris. Il/Elle
l'incluera dans la prochaine version officielle.


File: gcompris.info,  Node: Guide pour les développeurs,  Next: GNU Free Documentation License,  Prev: Notes sur l'internationalisation,  Up: Top

Guide pour les développeurs
***************************

Pourquoi ajouter vos activités dans gcompris
============================================

   Si vous avez une idée de tableau que vous aimeriez proposer aux
enfants, vous pouvez faire un nouveau projet, appellons le gIdea. si
vous commencez à partir de zero, il vous faudra tout implémenter, menu,
bare de contôle, gestion des retours utilisateur, mécanismes d'aides,
gestion du projet su le Web, ...

   Si gIdea n'est pas un gros programme, il peut être plus simple de
l'implémenter sous la forme d'une activité de gcompris.  De cette
façon, vous bénéficiez de l'infrastructure de gcompris et de sa
constante évolution.

   Pour l'utilisateur final, il est aussi plus simple et agréable
d'avoir une interface unique et consistante pour un ensemble d'activité
plutôt que d'avoir à installer des programmes différent gIdea gFun g...

   Il n'est pas dans les objectifs de gcompris de devenir un language
de programmation. Gcompris est implémenté en C (Pour le coeur et les
activités). Les Activités sont chargées dynamiquements (plugins) ce qui
rend possible la création et distribution de'activité indépendament de
gcompris.

   L'implémentation de gcompris est basée sur le canvas gnome (see
`http://www.gnome.org' documentations). Le canvas gnome fournis un
widget de haut niveau qui libére le programmeur de la manipulation des
bitmaps lors de la réalisation d'application graphiques. Dans
l'implémentation actuelle, il n'est pas possible d'utiliser un autre
ensemble de widget.

   Certaines activité de gcompris sont conçues pour accepter de
recevoir leurs jeux de données à partir d'un fichier XML. Dans ce cas,
ces activités peuvent être réutilisé  à condition de comprendre le
format de leurs données. Pour rendre cette opération plus simple, et
permettre à des non programmeurs d'utiliser ces fonctionnalités,
gcompris fournira un éditeur d'activité.  Il faut noter que l'activité
'shape' utilisé pour les tableaux de maitre par exemple sait déjà lire
et écrire ses données au format XML.

Comment ajouter vos activités dans gcompris
===========================================

Vue d'ensemble
--------------

Here a graphic describes how gcompris core and the boards communicate through function call. 
Check the .html documentation to see it.

GCompris API
------------

   GCompris fournis différents services aux développeurs d'activités.
Ces services sont décrits dans le fichier gcompris/gcompris.h

   * `GnomeCanvasItem *gcompris_set_background(GnomeCanvasGroup
     *parent, gchar *file);'

     Set the background image for your game. You can get help from
     gameutil.h to load the image.

   * `void gcompris_bar_set_level (GcomprisGame *gcomprisGame);'

     The user did fine and has to go to the next level.  Before calling
     it, `gcomprisGame->level' must be updated by the board.

   * `void gcompris_bar_set_timer (guint time);'

     The timer is a progress bar that is usually used to inform the user
     of were he/she is in the board. This value must be in the range 0
     to 'maxtimer' given with `bar_set_maxtimer()'

   * `void bar_set_maxtimer (guint time);'

     Set the max value of the progress bar.

     So when you create a board, you must include gcompris/plugin.h to
     have access to those methods (this is already included in
     gcompris/gcompris.h).

     plugin.h also define the BoardPlugin structure. It is the heart of
     GCompris. Each board creates its own BoardPlugin and give it back
     to Gcompris when called in the get_bplugin_info() entry point:

     `BoardPlugin* *get_bplugin_info ();'

     The BoardPlugin returned structure must contains callbacks to your
     implementation methods.

     The BoardPlugin structure must provide callbaks to at least:


   * `void *GcomprisStartBoard     (GcomprisBoard *gcomprisBoard);'

     This is called by GCompris when this board has been requested by
     the user

   * `void *GcomprisEndBoard      (void);'

     This is called by GCompris when the user clicked 'end' in the
     control bar.


   Optionnaly, a GComprisGame structure can contains callbacks to:

   * `gint *GcomprisKeyPress     (guint keyval);'

     If the board wants to receive user keypress, it must provide this
     callback method. The keyval is not filtered and is returned as
     Gnome return it. Check the Gnome documentation to understand how
     to manipulate it.

   * `void *GcomprisOK           (void);'

     This method is called when the user click the 'OK' button in the
     control bar. It is a good practice to make the enter and return
     key behaves as the 'ok' button, but it may not be always
     appropriate. For this reason, it is the responsibility of the
     board implementation to do it.

   * `void *GcomprisSetLevel     (guint level);'

     This is called with the level requested by the user.  You provide
     the maximum number of level you support in
     `gcomprisGame->maxlevel'.   Gcompris will take care to call it
     only with a valid level value.


Example of duplicating an existing board to create your own
-----------------------------------------------------------

   This describes all the steps required to add a new board to GCompris.

   As an example, I describe here how I created the clock game.

  1. Copy an existing game (closest to your new board).  `cp algebra.c
     clockgame.c'

  2. Edit src/boards/Makefile.am and add the file to the list of
     lib_LTLIBRARIES Then add at the end the entries for
     libclockgame_la_LDFLAGS, libclockgame_la_LIBADD and
     libclockgame_la_SOURCES. Look at examples in src/boards/Makefile.am
     to see how to do that.

  3. In clockgame.c replace all 'algebra' by 'clockgame'

  4. In clockgame.c set the proper information for the new game:

     `if(g_strcasecmp(gcomprisBoard->type, "clockgame")==0)'

     You must then create or copy the board description to the proper
     location

     `cp boards/algebra.xml boards/clockgame.xml'

     Then edit clockgame.xml with a proper description and icon.    Set
     the icon file at the location given in clockgame.xml.

  5. In boards/menu.xml add the entry point for the new game:

     `<Data filename="clockgame.xml"/>'

  6. make should compile everything fine.

  7. make install is mandatory or the icon won't be find at runtime.

  8. Now running gcompris should show up the new icon and you should be
     able to play the game you did copy. Now it's time to code the board
     in clockgame.c

  9. Update the po files:

     `cd gcompris/po'

     `edit POTFILES.in and add src/clockgame.c)'

     `make'

     `make update-po'

 10. Now you can add the translation in the po files.

 11. 'make' and then 'make install' will compile and install your
     translation.



File: gcompris.info,  Node: GNU Free Documentation License,  Next: Concept Index,  Prev: Guide pour les développeurs,  Up: Top

GNU Free Documentation License
******************************

                        Version 1.1, March 2000
     Copyright (C) 2000 Free Software Foundation, Inc.
     59 Temple Place, Suite 330, Boston, MA  02111-1307, USA
     
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     permission from their copyright holders, but you may include
     translations of some or all Invariant Sections in addition to the
     original versions of these Invariant Sections.  You may include a
     translation of this License provided that you also include the
     original English version of this License.  In case of a
     disagreement between the translation and the original English
     version of this License, the original English version will prevail.

  9. TERMINATION

     You may not copy, modify, sublicense, or distribute the Document
     except as expressly provided for under this License.  Any other
     attempt to copy, modify, sublicense or distribute the Document is
     void, and will automatically terminate your rights under this
     License.  However, parties who have received copies, or rights,
     from you under this License will not have their licenses
     terminated so long as such parties remain in full compliance.

 10. FUTURE REVISIONS OF THIS LICENSE

     The Free Software Foundation may publish new, revised versions of
     the GNU Free Documentation License from time to time.  Such new
     versions will be similar in spirit to the present version, but may
     differ in detail to address new problems or concerns.  See
     `http://www.gnu.org/copyleft/'.

     Each version of the License is given a distinguishing version
     number.  If the Document specifies that a particular numbered
     version of this License "or any later version" applies to it, you
     have the option of following the terms and conditions either of
     that specified version or of any later version that has been
     published (not as a draft) by the Free Software Foundation.  If
     the Document does not specify a version number of this License,
     you may choose any version ever published (not as a draft) by the
     Free Software Foundation.

ADDENDUM: How to use this License for your documents
----------------------------------------------------

   To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and license
notices just after the title page:

       Copyright (C)  YEAR  YOUR NAME.
       Permission is granted to copy, distribute and/or modify this document
       under the terms of the GNU Free Documentation License, Version 1.1
       or any later version published by the Free Software Foundation;
       with the Invariant Sections being LIST THEIR TITLES, with the
       Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
       A copy of the license is included in the section entitled ``GNU
       Free Documentation License''.

   If you have no Invariant Sections, write "with no Invariant Sections"
instead of saying which ones are invariant.  If you have no Front-Cover
Texts, write "no Front-Cover Texts" instead of "Front-Cover Texts being
LIST"; likewise for Back-Cover Texts.

   If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of
free software license, such as the GNU General Public License, to
permit their use in free software.


File: gcompris.info,  Node: Concept Index,  Prev: GNU Free Documentation License,  Up: Top

Concept Index
*************

* Menu:

* A propos de GCompris:                  Manuel utilisateur.
* Barre de contrôle:                     Manuel utilisateur.
* Configuration de GCompris:             Manuel utilisateur.
* Exiting from GCompris:                 Manuel utilisateur.
* FDL, GNU Free Documentation License:   GNU Free Documentation License.
* GUI:                                   Manuel utilisateur.
* Icone A propos:                        Manuel utilisateur.
* Icone Aide:                            Manuel utilisateur.
* Icone Configure:                       Manuel utilisateur.
* Icone Fin:                             Manuel utilisateur.
* Icone Niveau:                          Manuel utilisateur.
* Icone OK:                              Manuel utilisateur.
* Interface:                             Manuel utilisateur.
* Objectif de Gcompris:                  Introduction.



Tag Table:
Node: Top828
Node: Introduction1101
Node: Manuel utilisateur2063
Node: Notes sur l'internationalisation5232
Node: Guide pour les développeurs6820
Node: GNU Free Documentation License13767
Node: Concept Index33677

End Tag Table
