### xmame running parameters ###

### Digital sound related ###
# dsp-plugin            <NULL> (not set)
timer                   0

### Sound mixer related ###
# sound-mixer-plugin    <NULL> (not set)

### Video Related ###
bpp                     0
arbheight               0
heightscale             1
widthscale              1
effect                  0
autodouble              1
scanlines               0
artwork                 1
use_backdrops           1
use_overlays            1
use_bezels              1
artwork_crop            0
artwork_resolution      0
frameskipper            1
throttle                1
frames_to_run           0
sleepidle               0
autoframeskip           1
maxautoframeskip        8
frameskip               0
brightness              1.000000
pause_brightness        0.650000
gamma                   1.000000
norotate                0
ror                     0
rol                     0
autoror                 0
autorol                 0
flipx                   0
flipy                   0

### Vector Games Related ###
# vectorres             <NULL> (not set)
beam                    1.000000
flicker                 0.000000
intensity               1.500000
antialias               1
translucency            1

### SDL Related ###
fullscreen              0
modenumber              -1

### Sound Related ###
sound                   1
samples                 1
samplefreq              22050
bufsize                 3.000000
volume                  -3
# audiodevice           <NULL> (not set)
# mixerdevice           <NULL> (not set)

### Input Related ###
joytype                 0
analogstick             0
joydevname              /dev/joy
mouse                   1
ugcicoin                0
usbpspad                0
rapidfire               0
# ctrlr                 <NULL> (not set)

### File I/O-related ###
rompath			/usr/X11R6/share/xmame/roms
samplepath              /usr/X11R6/share/xmame/samples
inipath                 /usr/X11R6/share/xmame/ini
cfg_directory           $HOME/.xmame/cfg
nvram_directory         $HOME/.xmame/nvram
memcard_directory       $HOME/.xmame/memcard
input_directory         $HOME/.xmame/inp
hiscore_directory       $HOME/.xmame/hi
state_directory         $HOME/.xmame/sta
artwork_directory       /usr/X11R6/share/xmame/artwork
snapshot_directory      /usr/X11R6/share/xmame/snap
diff_directory          $HOME/.xmame/diff
ctrlr_directory         /usr/X11R6/share/xmame/ctrlr
cheat_file              /usr/X11R6/share/xmame/cheat.dat
hiscore_file            /usr/X11R6/share/xmame/hiscore.dat
history_file            /usr/X11R6/share/xmame/history.dat
mameinfo_file           /usr/X11R6/share/xmame/mameinfo.dat
# record                <NULL> (not set)
# playback              <NULL> (not set)

### MAME Related ###
defaultgame             pacman
language                english
fuzzycmp                1
cheat                   0
skip_disclaimer         0
skip_gameinfo           0
crconly                 0
bios                    default

### Frontend Related ###
clones                  1

### Internal verification list commands (only for developers) ###

### Rom Identification Related ###

### General Options ###

### X11 keymapping ###
#
# mapkey	<Xcode>,<Scancode>
#
# Xcode means the HEX code of the key as appears in /usr/include/X11/keysymdef.h
# Scancode means the hexadecimal code that represents the value used for Xmame
# 	in keyboard inputs, as defined in src/unix/keyboard.h xmame source file
# IMPORTANT: 
#	1- Due to some limitations, only LATIN-1 X-codes ( 0x0000-0x00ff ) and
#	Especial X-keycodes ( 0xff00-0xffff ) are supported
#	2- Some keys are keyboard dependent: As Xmame works internally with
#	Standard US-AT keyboard codes, you must take care in remmaping some keys
#

# An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL)
# in symbolic Xlib/Mame notation it should be:
#
# mapkey XK_space,KEY_LCONTROL 
# 
# So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write
# mapkey 0x0020,0x001d
#
# (Other example). To use the F8 key to insert a coin, you should use
# mapkey 0xffc5,0x0006

### suggested german keymap mods by Peter Trauner <peter.trauner@jk.uni-linz.ac.at> ###
#mapkey 0xfe52,0x0029
#mapkey 0x00df,0x000c
#mapkey 0xfe51,0x000d
#mapkey 0x00fc,0x001a
#mapkey 0x002b,0x001b
#mapkey 0x00f6,0x0027
#mapkey 0x00e4,0x0028
#mapkey 0x0023,0x002b
#mapkey 0x0059,0x002c
#mapkey 0x005a,0x0015
#mapkey 0x002d,0x0035

### SDL keymapping ###
#
# sdlmapkey	<SDLcode>,<Scancode>
#
# SDLcode means the HEX code of the key as it appears in 
#       include/SDL/SDL_keysym.h
# Scancode means the hexadecimal code that represents the value used for Xmame
# 	in keyboard inputs, as defined in src/unix/keyboard.h xmame source file
#

# An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL)
# in symbolic SDL/Mame notation it should be:
#
# sdlmapkey SDLK_SPACE,KEY_LCONTROL 
# 
# So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write
# sdlmapkey 0x0020,0x001d
#
# (Other example). To use the F8 key to insert a coin, you should use
# sdlmapkey 0x0121,0x0006
