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# SoVRMLCone Class Reference
[VRML97 classes]

`#include <Inventor/VRMLnodes/SoVRMLCone.h>`

Inheritance diagram for SoVRMLCone:

List of all members.

## Detailed Description

The SoVRMLCone class is used to represent a Cone object.

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

      Cone {
        field     SFFloat   bottomRadius 1        # (0, inf)
        field     SFFloat   height       2        # (0, inf)
        field     SFBool    side         TRUE
        field     SFBool    bottom       TRUE
      }

The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is aligned with the local Y-axis. The bottomRadius field specifies the radius of the cone's base, and the height field specifies the height of the cone from the centre of the base to the apex. By default, the cone has a radius of 1.0 at the bottom and a height of 2.0, with its apex at y = height/2 and its bottom at y = -height/2. Both bottomRadius and height shall be greater than zero. Figure 6.3 illustrates the Cone node.

Figure 6.3

The side field specifies whether sides of the cone are created and the bottom field specifies whether the bottom cap of the cone is created. A value of TRUE specifies that this part of the cone exists, while a value of FALSE specifies that this part does not exist (not rendered or eligible for collision or sensor intersection tests). When a texture is applied to the sides of the cone, the texture wraps counterclockwise (from above) starting at the back of the cone. The texture has a vertical seam at the back in the X=0 plane, from the apex (0, height/2, 0) to the point (0, -height/2, - bottomRadius). For the bottom cap, a circle is cut out of the texture square centred at (0, -height/2, 0) with dimensions (2 × bottomRadius) by (2 × bottomRadius). The bottom cap texture appears right side up when the top of the cone is rotated towards the -Z-axis. SoVRMLTextureTransform affects the texture coordinates of the Cone.

The Cone geometry requires outside faces only. When viewed from the inside the results are undefined.

## Public Member Functions
| SoVRMLCone (void)
virtual void | GLRender (SoGLRenderAction *action)
virtual void | rayPick (SoRayPickAction *action)
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action)
## Static Public Member Functions
void | initClass (void)
## Public Attributes
SoSFFloat | bottomRadius
SoSFFloat | height
SoSFBool | side
SoSFBool | bottom
## Protected Member Functions
virtual | ~SoVRMLCone ()
virtual void | generatePrimitives (SoAction *action)
virtual void | computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

## Constructor & Destructor Documentation

SoVRMLCone::SoVRMLCone | ( | void |  | ) |

| Constructor.

SoVRMLCone::~SoVRMLCone | ( |  | ) | `[protected, virtual]`

| Destructor.

## Member Function Documentation

void SoVRMLCone::initClass | ( | void |  | ) | `[static]`

| Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoVRMLGeometry.

void SoVRMLCone::GLRender | ( | SoGLRenderAction * | action | ) | `[virtual]`

| Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoShape.

void SoVRMLCone::rayPick | ( | SoRayPickAction * | action | ) | `[virtual]`

| Calculates picked point based on primitives generated by subclasses. Reimplemented from SoShape.

void SoVRMLCone::getPrimitiveCount | ( | SoGetPrimitiveCountAction * | action | ) | `[virtual]`

| Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoShape.

void SoVRMLCone::generatePrimitives | ( | SoAction * | action | ) | `[protected, virtual]`

| The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().) The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller. Implements SoShape.

void SoVRMLCone::computeBBox | ( | SoAction * | action,
|  | SbBox3f & | box,
|  | SbVec3f & | center
| ) | `[protected, virtual]`

| Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box. The bounding box and center point should be calculated and returned in the local coordinate system. The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().) The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry. Implements SoShape.

## Member Data Documentation

SoSFFloat SoVRMLCone::bottomRadius

| The cone bottom radius. Default value is 1.0.

SoSFFloat SoVRMLCone::height

| The cone height. Default value is 2.0.

SoSFBool SoVRMLCone::side

| Enable/disable the cone side wall. Default value is TRUE.

SoSFBool SoVRMLCone::bottom

| Enable/disable the cone bottom. Default value is TRUE.

The documentation for this class was generated from the following files:

- SoVRMLCone.h
- Cone.cpp