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# SoCamera.h

    00001 #ifndef COIN_SOCAMERA_H
    00002 #define COIN_SOCAMERA_H
    00003
    00004 /**************************************************************************\
    00005  *
    00006  *  This file is part of the Coin 3D visualization library.
    00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00008  *
    00009  *  This library is free software; you can redistribute it and/or
    00010  *  modify it under the terms of the GNU General Public License
    00011  *  ("GPL") version 2 as published by the Free Software Foundation.
    00012  *  See the file LICENSE.GPL at the root directory of this source
    00013  *  distribution for additional information about the GNU GPL.
    00014  *
    00015  *  For using Coin with software that can not be combined with the GNU
    00016  *  GPL, and for taking advantage of the additional benefits of our
    00017  *  support services, please contact Systems in Motion about acquiring
    00018  *  a Coin Professional Edition License.
    00019  *
    00020  *  See <URL:http://www.coin3d.org> for  more information.
    00021  *
    00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00023  *  <URL:http://www.sim.no>.
    00024  *
    00025 \**************************************************************************/
    00026
    00027 #include <Inventor/nodes/SoSubNode.h>
    00028 #include <Inventor/SbViewportRegion.h>
    00029 #include <Inventor/SbViewVolume.h>
    00030 #include <Inventor/fields/SoSFRotation.h>
    00031 #include <Inventor/fields/SoSFEnum.h>
    00032 #include <Inventor/fields/SoSFVec3f.h>
    00033 #include <Inventor/fields/SoSFFloat.h>
    00034
    00035 #include <Inventor/SbVec3f.h>
    00036 #include <Inventor/SbBox3f.h>
    00037
    00038 #define SO_ASPECT_SQUARE        1.0f
    00039 #define SO_ASPECT_VIDEO         (4.0f/3.0f)
    00040 #define SO_ASPECT_35mm_ACADEMY  1.371
    00041 #define SO_ASPECT_16mm          1.369
    00042 #define SO_ASPECT_35mm_FULL     1.33333
    00043 #define SO_ASPECT_70mm          2.287
    00044 #define SO_ASPECT_CINEMASCOPE   2.35
    00045 #define SO_ASPECT_HDTV          (16.0f/9.0f)
    00046 #define SO_ASPECT_PANAVISION    2.361
    00047 #define SO_ASPECT_35mm          (3.0f/2.0f)
    00048 #define SO_ASPECT_VISTAVISION   2.301
    00049
    00050 class SoPath;
    00051
    00052 class SoCameraP;
    00053
    00054 class COIN_DLL_API SoCamera : public SoNode {
    00055   typedef SoNode inherited;
    00056
    00057   SO_NODE_ABSTRACT_HEADER(SoCamera);
    00058
    00059 public:
    00060   static void initClass(void);
    00061
    00062   enum ViewportMapping {
    00063     CROP_VIEWPORT_FILL_FRAME,
    00064     CROP_VIEWPORT_LINE_FRAME,
    00065     CROP_VIEWPORT_NO_FRAME,
    00066     ADJUST_CAMERA,
    00067     LEAVE_ALONE
    00068   };
    00069
    00070   SoSFEnum viewportMapping;
    00071   SoSFVec3f position;
    00072   SoSFRotation orientation;
    00073   SoSFFloat aspectRatio;
    00074   SoSFFloat nearDistance;
    00075   SoSFFloat farDistance;
    00076   SoSFFloat focalDistance;
    00077
    00078   void pointAt(const SbVec3f & targetpoint);
    00079   void pointAt(const SbVec3f & targetpoint, const SbVec3f & upvector);
    00080   virtual void scaleHeight(float scalefactor) = 0;
    00081   virtual SbViewVolume getViewVolume(float useaspectratio = 0.0f) const = 0;
    00082   void viewAll(SoNode * const sceneroot, const SbViewportRegion & vpregion,
    00083                const float slack = 1.0f);
    00084   void viewAll(SoPath * const path, const SbViewportRegion & vpregion,
    00085                const float slack = 1.0f);
    00086   SbViewportRegion getViewportBounds(const SbViewportRegion & region) const;
    00087
    00088   enum StereoMode {
    00089     MONOSCOPIC,
    00090     LEFT_VIEW,
    00091     RIGHT_VIEW
    00092   };
    00093
    00094   void setStereoMode(StereoMode mode);
    00095   StereoMode getStereoMode(void) const;
    00096
    00097   void setStereoAdjustment(float adjustment);
    00098   float getStereoAdjustment(void) const;
    00099   void setBalanceAdjustment(float adjustment);
    00100   float getBalanceAdjustment(void) const;
    00101
    00102   virtual void doAction(SoAction * action);
    00103   virtual void callback(SoCallbackAction * action);
    00104   virtual void GLRender(SoGLRenderAction * action);
    00105   virtual void audioRender(SoAudioRenderAction *action);
    00106   virtual void getBoundingBox(SoGetBoundingBoxAction * action);
    00107   virtual void handleEvent(SoHandleEventAction * action);
    00108   virtual void rayPick(SoRayPickAction * action);
    00109   virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
    00110
    00111 protected:
    00112   SoCamera(void);
    00113   virtual ~SoCamera();
    00114
    00115   virtual void viewBoundingBox(const SbBox3f & box, float aspect,
    00116                                float slack) = 0;
    00117   virtual void jitter(int numpasses, int curpass,
    00118                       const SbViewportRegion & vpreg,
    00119                       SbVec3f & jitteramount) const;
    00120
    00121 private:
    00122   void getView(SoAction * action, SbViewVolume & resultvv,
    00123                SbViewportRegion & resultvp,
    00124                const SbBool considermodelmatrix = TRUE);
    00125
    00126   void drawCroppedFrame(SoGLRenderAction * action,
    00127                         const int viewportmapping,
    00128                         const SbViewportRegion & oldvp,
    00129                         const SbViewportRegion & newvp);
    00130
    00131   void lookAt(const SbVec3f & dir, const SbVec3f & up);
    00132
    00133   StereoMode stereomode;
    00134   float stereoadjustment;
    00135   float balanceadjustment;
    00136 private:
    00137   SoCameraP *pimpl;
    00138   friend class SoCameraP;
    00139 };
    00140
    00141 #endif // !COIN_SOCAMERA_H