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# SbColor.h

    00001 #ifndef COIN_SBCOLOR_H
    00002 #define COIN_SBCOLOR_H
    00003
    00004 /**************************************************************************\
    00005  *
    00006  *  This file is part of the Coin 3D visualization library.
    00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00008  *
    00009  *  This library is free software; you can redistribute it and/or
    00010  *  modify it under the terms of the GNU General Public License
    00011  *  ("GPL") version 2 as published by the Free Software Foundation.
    00012  *  See the file LICENSE.GPL at the root directory of this source
    00013  *  distribution for additional information about the GNU GPL.
    00014  *
    00015  *  For using Coin with software that can not be combined with the GNU
    00016  *  GPL, and for taking advantage of the additional benefits of our
    00017  *  support services, please contact Systems in Motion about acquiring
    00018  *  a Coin Professional Edition License.
    00019  *
    00020  *  See <URL:http://www.coin3d.org> for  more information.
    00021  *
    00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00023  *  <URL:http://www.sim.no>.
    00024  *
    00025 \**************************************************************************/
    00026
    00027 #include <Inventor/system/inttypes.h>
    00028 #include <Inventor/SbVec3f.h>
    00029
    00030 class COIN_DLL_API SbColor : public SbVec3f {
    00031 public:
    00032   SbColor(void);
    00033   SbColor(const SbVec3f& v);
    00034   SbColor(const float* const rgb);
    00035   SbColor(const float r, const float g, const float b);
    00036
    00037   SbColor & setHSVValue(float h, float s, float v);
    00038   SbColor & setHSVValue(const float hsv[3]);
    00039   void getHSVValue(float &h, float &s, float &v) const;
    00040   void getHSVValue(float hsv[3]) const;
    00041   SbColor & setPackedValue(const uint32_t rgba, float& transparency);
    00042   uint32_t getPackedValue(const float transparency = 0.0f) const;
    00043
    00044 private:
    00045   float red(void) const { return (*this)[0]; }
    00046   float green(void) const { return (*this)[1]; }
    00047   float blue(void) const { return (*this)[2]; }
    00048   uint32_t convertToUInt(const float val) { return (uint32_t)(val*255.0f);}
    00049 };
    00050
    00051 #endif // !COIN_SBCOLOR_H