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# SoTranslation Class Reference
[Nodes]

`#include <Inventor/nodes/SoTranslation.h>`

Inheritance diagram for SoTranslation:

List of all members.

## Detailed Description

The SoTranslation class is a node type for specifying geometry translations.

For simply translating some geometry in a scene graph, you can use this node type.

## Public Member Functions
| SoTranslation (void)
virtual void | doAction (SoAction *action)
virtual void | callback (SoCallbackAction *action)
virtual void | GLRender (SoGLRenderAction *action)
virtual void | getBoundingBox (SoGetBoundingBoxAction *action)
virtual void | getMatrix (SoGetMatrixAction *action)
virtual void | pick (SoPickAction *action)
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action)
## Static Public Member Functions
void | initClass (void)
## Public Attributes
SoSFVec3f | translation
## Protected Member Functions
virtual | ~SoTranslation ()

## Constructor & Destructor Documentation

SoTranslation::SoTranslation | ( | void |  | ) |

| Constructor.

SoTranslation::~SoTranslation | ( |  | ) | `[protected, virtual]`

| Destructor.

## Member Function Documentation

void SoTranslation::initClass | ( | void |  | ) | `[static]`

| Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoTransformation. Reimplemented in SoShuttle.

void SoTranslation::doAction | ( | SoAction * | action | ) | `[virtual]`

| This function performs the typical operation of a node for any action. Reimplemented from SoNode.

void SoTranslation::callback | ( | SoCallbackAction * | action | ) | `[virtual]`

| Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode.

void SoTranslation::GLRender | ( | SoGLRenderAction * | action | ) | `[virtual]`

| Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode.

void SoTranslation::getBoundingBox | ( | SoGetBoundingBoxAction * | action | ) | `[virtual]`

| Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoNode.

void SoTranslation::getMatrix | ( | SoGetMatrixAction * | action | ) | `[virtual]`

| Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented from SoNode.

void SoTranslation::pick | ( | SoPickAction * | action | ) | `[virtual]`

| Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode.

void SoTranslation::getPrimitiveCount | ( | SoGetPrimitiveCountAction * | action | ) | `[virtual]`

| Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoNode.

## Member Data Documentation

SoSFVec3f SoTranslation::translation

| Set the X, Y and Z translation values. Defaults to <0, 0, 0>.

The documentation for this class was generated from the following files:

- SoTranslation.h
- SoTranslation.cpp