Main Page | Modules | Class Hierarchy | Alphabetical List | Class List | File List | Class Members | Related Pages

# SoTextureCoordinatePlane Class Reference
[Nodes]

`#include <Inventor/nodes/SoTextureCoordinatePlane.h>`

Inheritance diagram for SoTextureCoordinatePlane:

List of all members.

## Detailed Description

The SoTextureCoordinatePlane class generates texture coordinates by projecting onto a plane.

SoTextureCoordinatePlane is used for generating texture coordinates by projecting the object onto a texture plane. The s and t texture coordinates are computed as the distance from the origin to the projected point, in the respective directions. The texture plane is specified using two direction vectors, given as SoTextureCoordinatePlane::directionS and SoTextureCoordinatePlane::directionT in object space coordinates. The length of the vector determines the repeat interval of the texture per unit length.

A simple usage example:

      SoSeparator *root = new SoSeparator;
      root->ref();

      // the texture image
      SoTexture2 *tex = new SoTexture2;
      tex->filename.setValue("foo.png");
      root->addChild(tex);

      // the texture plane
      SoTextureCoordinatePlane *texPlane = new SoTextureCoordinatePlane;
      texPlane->directionS.setValue(SbVec3f(1,0,0));
      texPlane->directionT.setValue(SbVec3f(0,1,0));
      root->addChild(texPlane);

      // add a simple cube
      SoCube * c = new SoCube;
      c->width.setValue(1.0);
      c->height.setValue(1.0)
      c->depth.setValue(1.0);
      root->addChild(new SoCube);

Here, we are projecting a texture onto a cube. The texture coordinate plane is specified by directionS = (1,0,0) and directionT = (0,1,0), meaning that it is parallel to the front face of the cube. Setting e.g. directionS = (0,1,0) and directionT = (-1,0,0) would rotate the texture counterclockwise by 90 degrees. Setting them to ((2,0,0), (0,2,0)) results to the texture being repeated twice per unit, so the texture appears four times on the 1x1 face.

Note that when you transform the cube, the transformation will also affect the texture - it will be transformed vs. the rest of the world, but appear "fixed" on the object. If you want to change the placement of the texture on the object, you have to insert a SoTexture2Transform node before the texture coordinate plane. For instance in the example above, since the cube is centered in its coordinate system, the lower left corner of the texture appears to be in the middle of the face. To move the texture's origin to coincide with the lower left corner of the face, insert

      SoTexture2Transform * tf = new SoTexture2Transform;
      tf->translation.setValue(-0.5,-0.5);
      root->addChild(tf);

before adding the texture coordinate plane.

## Public Member Functions
| SoTextureCoordinatePlane (void)
virtual void | doAction (SoAction *action)
virtual void | GLRender (SoGLRenderAction *action)
virtual void | pick (SoPickAction *action)
virtual void | callback (SoCallbackAction *action)
## Static Public Member Functions
void | initClass (void)
## Public Attributes
SoSFVec3f | directionS
SoSFVec3f | directionT
## Protected Member Functions
virtual | ~SoTextureCoordinatePlane ()

## Constructor & Destructor Documentation

SoTextureCoordinatePlane::SoTextureCoordinatePlane | ( | void |  | ) |

| Constructor.

SoTextureCoordinatePlane::~SoTextureCoordinatePlane | ( |  | ) | `[protected, virtual]`

| Destructor.

## Member Function Documentation

void SoTextureCoordinatePlane::initClass | ( | void |  | ) | `[static]`

| Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoTextureCoordinateFunction.

void SoTextureCoordinatePlane::doAction | ( | SoAction * | action | ) | `[virtual]`

| This function performs the typical operation of a node for any action. Reimplemented from SoNode.

void SoTextureCoordinatePlane::GLRender | ( | SoGLRenderAction * | action | ) | `[virtual]`

| Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode.

void SoTextureCoordinatePlane::pick | ( | SoPickAction * | action | ) | `[virtual]`

| Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode.

void SoTextureCoordinatePlane::callback | ( | SoCallbackAction * | action | ) | `[virtual]`

| Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode.

## Member Data Documentation

SoSFVec3f SoTextureCoordinatePlane::directionS

| The S texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length.

SoSFVec3f SoTextureCoordinatePlane::directionT

| The T texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length.

The documentation for this class was generated from the following files:

- SoTextureCoordinatePlane.h
- SoTextureCoordinatePlane.cpp