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# SbCylinderProjector Class Reference
[Projector classes (mostly for internal use)]

`#include <Inventor/projectors/SbCylinderProjector.h>`

Inheritance diagram for SbCylinderProjector:

List of all members.

## Detailed Description

The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.

The cylinder projectors map 2D points to various surface types based on cylindrical shapes.

See also:
  SbSphereProjector

## Public Member Functions
virtual SbVec3f | project (const SbVec2f &point)=0
SbVec3f | projectAndGetRotation (const SbVec2f &point, SbRotation &rot)
virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2)=0
void | setCylinder (const SbCylinder &cyl)
const SbCylinder & | getCylinder (void) const
void | setOrientToEye (const SbBool orienttoeye)
SbBool | isOrientToEye (void) const
void | setFront (const SbBool infront)
SbBool | isFront (void) const
SbBool | isPointInFront (const SbVec3f &point) const
virtual void | setWorkingSpace (const SbMatrix &space)
## Protected Member Functions
| SbCylinderProjector (const SbBool orienttoeye)
| SbCylinderProjector (const SbCylinder &cylinder, const SbBool orienttoeye)
SbBool | intersectCylinderFront (const SbLine &line, SbVec3f &result)
## Protected Attributes
SbBool | intersectFront
SbCylinder | cylinder
SbBool | orientToEye
SbBool | needSetup
SbVec3f | lastPoint

## Constructor & Destructor Documentation

SbCylinderProjector::SbCylinderProjector | ( | const SbBool | orienttoeye | ) | `[protected]`

| Default constructor sets up a cylinder along the Y axis with height 1.

SbCylinderProjector::SbCylinderProjector | ( | const SbCylinder & | cylinder,
|  | const SbBool | orienttoeye
| ) | `[protected]`

| Constructor taking an explicit cylinder projection definition.

## Member Function Documentation

virtual SbVec3f SbCylinderProjector::project | ( | const SbVec2f & | point | ) | `[pure virtual]`

| Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector. Implements SbProjector. Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector, and SbCylinderSheetProjector.

SbVec3f SbCylinderProjector::projectAndGetRotation | ( | const SbVec2f & | point,
|  | SbRotation & | rot
| ) |

| Project the 2D point to a 3D coordinate on the cylindrical surface, and find the rotation from the last projection to this one. See also: project(), getRotation()

SbRotation SbCylinderProjector::getRotation | ( | const SbVec3f & | point1,
|  | const SbVec3f & | point2
| ) | `[pure virtual]`

| Returns rotation on the projection surface which re-orients point1 to point2. Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector, and SbCylinderSheetProjector.

void SbCylinderProjector::setCylinder | ( | const SbCylinder & | cylinder | ) |

| Set cylinder to project onto.

const SbCylinder & SbCylinderProjector::getCylinder | ( | void |  | ) | const

| Returns projection cylinder.

void SbCylinderProjector::setOrientToEye | ( | const SbBool | orienttoeye | ) |

| Sets whether or not the projection surface should be oriented towards the eye of the viewer.

SbBool SbCylinderProjector::isOrientToEye | ( | void |  | ) | const

| Returns the state of the cylinder orientation flag.

void SbCylinderProjector::setFront | ( | const SbBool | infront | ) |

| Set whether to intersect with the outside of the cylinder (isfront equal to `TRUE`), or the inside.

SbBool SbCylinderProjector::isFront | ( | void |  | ) | const

| Returns value of the flag which decides whether to intersect with the outside or inside of the cylinder.

SbBool SbCylinderProjector::isPointInFront | ( | const SbVec3f & | point | ) | const

| Check if point is on the frontside or the backside of the cylinder.

void SbCylinderProjector::setWorkingSpace | ( | const SbMatrix & | space | ) | `[virtual]`

| Sets the matrix used for converting from the projector's coordinate system to the world coordinate system. Reimplemented from SbProjector.

SbBool SbCylinderProjector::intersectCylinderFront | ( | const SbLine & | line,
|  | SbVec3f & | result
| ) | `[protected]`

| Intersect line with the SbCylinderProjector::cylinder and place the intersection point (if any) in result. Considers setFront() settings. Returns `TRUE` if line actually hits the cylinder, `FALSE` if it doesn't intersect with it.

## Member Data Documentation

SbCylinderProjector::intersectFront`[protected]`

| Flag which says whether or not we should map to the outside or inside of the cylinder surface.

SbCylinderProjector::cylinder`[protected]`

| Specification of the projection cylinder.

SbCylinderProjector::orientToEye`[protected]`

| Which direction the cylindrical surface is oriented.

SbCylinderProjector::needSetup`[protected]`

| Set to `TRUE` whenever the projection surface needs to be recalculated according to the setting of the SbCylinderProjector::orientToEye flag.

SbCylinderProjector::lastPoint`[protected]`

| Stores the previously projected 3D point.

The documentation for this class was generated from the following files:

- SbCylinderProjector.h
- SbCylinderProjector.cpp