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# SoState.h

    00001 #ifndef COIN_SOSTATE_H
    00002 #define COIN_SOSTATE_H
    00003
    00004 /**************************************************************************\
    00005  *
    00006  *  This file is part of the Coin 3D visualization library.
    00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00008  *
    00009  *  This library is free software; you can redistribute it and/or
    00010  *  modify it under the terms of the GNU General Public License
    00011  *  ("GPL") version 2 as published by the Free Software Foundation.
    00012  *  See the file LICENSE.GPL at the root directory of this source
    00013  *  distribution for additional information about the GNU GPL.
    00014  *
    00015  *  For using Coin with software that can not be combined with the GNU
    00016  *  GPL, and for taking advantage of the additional benefits of our
    00017  *  support services, please contact Systems in Motion about acquiring
    00018  *  a Coin Professional Edition License.
    00019  *
    00020  *  See <URL:http://www.coin3d.org> for  more information.
    00021  *
    00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00023  *  <URL:http://www.sim.no>.
    00024  *
    00025 \**************************************************************************/
    00026
    00027 #include <Inventor/SbBasic.h>
    00028 #include <stdio.h>
    00029 #include <assert.h>
    00030
    00031 class SoAction;
    00032 class SoTypeList;
    00033 class SoElement;
    00034
    00035 class COIN_DLL_API SoState {
    00036 public:
    00037   SoState(SoAction * action,
    00038           const SoTypeList & enabledelements);
    00039   ~SoState(void);
    00040
    00041   SoAction * getAction(void) const;
    00042
    00043   SoElement * getElement(const int stackindex);
    00044   const SoElement * getConstElement(const int stackindex) const;
    00045
    00046   void push(void);
    00047   void pop(void);
    00048
    00049   void print(FILE * const file = stdout) const;
    00050
    00051   SbBool isElementEnabled(const int stackindex) const;
    00052
    00053   int getDepth(void) const;
    00054
    00055   void setCacheOpen(const SbBool flag);
    00056   SbBool isCacheOpen(void) const;
    00057
    00058   SoElement * getElementNoPush(const int stackindex) const;
    00059
    00060 private:
    00061   SoElement ** stack;
    00062   int numstacks;
    00063   SbBool cacheopen;
    00064   class SoStateP * pimpl;
    00065 };
    00066
    00067 // these methods are used very often, and is therefore inlined
    00068
    00069 inline SbBool
    00070 SoState::isElementEnabled(const int stackindex) const
    00071 {
    00072   return (stackindex < this->numstacks) && (this->stack[stackindex] != NULL);
    00073 }
    00074
    00075 inline const SoElement *
    00076 SoState::getConstElement(const int stackindex) const
    00077 {
    00078   assert(this->isElementEnabled(stackindex));
    00079   return this->stack[stackindex];
    00080 }
    00081
    00082 inline SbBool
    00083 SoState::isCacheOpen(void) const
    00084 {
    00085   return this->cacheopen;
    00086 }
    00087
    00088 inline SoElement *
    00089 SoState::getElementNoPush(const int stackindex) const
    00090 {
    00091   assert(this->isElementEnabled(stackindex));
    00092   return this->stack[stackindex];
    00093 }
    00094
    00095
    00096 #endif // !COIN_SOSTATE_H